Environmental Station Alpha - Hempuli


Hi everyone! As I mentioned earlier this year, we have been working on a new version of the game with the intent of fixing various problems that have plagued the game for years now, including the game just straight up not functioning on Macs anymore. The list of changes/additions includes:

- Steam Achievements
- Mac/Linux support
- Steam Deck support (not reflected yet on the store page, we're going through the verification)
- Proper gamepad support, also on Mac/Linux
- Bugfixes
- 60 FPS
- Steam Overlay (the Overlay was previously disabled because it caused rendering issues)

Apologies for the long wait, and thank you for your patience.
Environmental Station Alpha - Hempuli
As the title says, the full OST should now be available once more. Apologies for the trouble.
Environmental Station Alpha - Hempuli
The soundtrack for Environmental Station Alpha has been nonfunctional for some time now without me realizing. The reason for this was that the OST was implemented back before Steam had a dedicated soundtrack feature; during those days the way to add an OST on Steam was to release it as DLC. When I converted the soundtrack DLC into a Steam soundtrack, I assumed that the actual audio files would stay around, but this actually wasn't the case and the conversion just wiped them entirely. I really should've noticed this; my apologies.

It seems that the lossless FLAC files for the audio are currently stored on an external hard-drive; I'll put them available once I locate them, but for the time being you can listen to the MP3 files, at least.

As for the fixed version of the game itself, we've been working on that! Shouldn't be long now, but I'll be sure to drum the fixed release up a bit when it happens, so look forward to that.
Environmental Station Alpha - Hempuli
ESA has currently some issues with crashing on Win11 platforms, and as announced previously, the MacOS version doesn't run at all. We're working on addressing these issues by porting the game to a new codebase which makes handling of these things easier and/or actually possible. At the same time the gamepad support should become better, as a nice bonus.

In the meantime it's recommended that you hold off from purchasing the game because the porting will take a bit of time and while it's underway the issues will be around.

Apologies for the trouble; I had hoped to get these things handled together with the release of ESA2, but the problems cropped up faster than expected, requiring us to take action.
Environmental Station Alpha - Hempuli
The game has stopped working on newer versions of MacOS due to technical reasons that I can't fix right now. For that reason, I've disabled MacOS support for the time being. I'm intending for this to be temporary, but fixing the issue will require quite substantial work and I'm not sure what the timeline for that will be.

Huge apologies for the issues people have had with the game; I'm hoping that a bunch of them can be addressed in a future update. Especially this MacOS issue and the wonky controller support are on my mind. Apologies also for not reacting to these issues sooner.
Environmental Station Alpha - Hempuli
The green switch block bug should now be gone. Alongside that I managed to figure out a semi-fix for the yellow teleporter alt+tab issue, as well as fix some small issues related to the game timer.

So yeah. I had known about the switch bug for some time, but had assumed it to be a rare problem due to me not having touched that bit of the code since release. I filed it away as a "fix this in a future bugfix patch", but only now noticed how common it was. It's embarrassing that just by looking at the Steam forums more often I would've noticed the seriousness of the bug, and I deeply apologize for the delay on this.

The past year has been extremely busy, not only because of Noita; since I could rely on the aforementioned assumption that the green switch bug is fairly rare, I allocated my energy on other things during 2019. Obviously being busy doesn't really justify the game being broken, especially since it was part of the Nolla Games bundle and all, and as such it was good to see that some had gotten refunds even beyond the 2-hour playtime limit due to this problem.

Luckily for ESA (and me), 2020 is looking to allow me a bit more time, and I'll be allocating part of that to maintaining ESA again. The biggest thing I'd like to fix still is the gamepad support; the only way to help this is to rewrite the entire gamepad code, which feels terrifying, but in the end I doubt it'd take more than a couple days of intensive testing and tweaking to get going. Sadly, this fix probably wouldn't help with the lack of gamepad support on Mac; I'd have to look for other solutions there.

All in all, apologies again for letting the problem exist for so long; it should be gone now and I'll be monitoring the community forums more closely again now that I have the time. Thank you for your support.
Environmental Station Alpha - Hempuli
Noita, a game I've been working on in the Nolla Games team, will be coming to Steam Early Access on September 24th and has a new trailer!
Check out the trailer here: https://www.youtube.com/watch?v=smkdscv6SJs

Noita's Steam page (if you're interested, do give it a wishlist): https://store.steampowered.com/app/881100/Noita/

The game is an action roguelite with the twist of every pixel in the game world being physically simulated. What this means is that the world is made of different materials that can be destroyed and react to each other. Wood burns, and water coming into contact with fire creates steam that in turn condenses back into water, and so on.
15. juni 2019
Environmental Station Alpha - Hempuli
- Fixed the previously implemented system to make entering one-tile-high passages take all wall types into account to remove inconsistencies.
13. maj 2019
Environmental Station Alpha - Hempuli
- Fixed the new option in the settings menu overlapping other options
- Fixed a bug in the new feature for entering tight passages more easily
- Made Serpent 5 turn slower in the first phase
8. maj 2019
Environmental Station Alpha - Hempuli
Phew! I've been really busy with business and Baba Is You, but took some time today to implement some much-needed updates:

- Made it easier to get into one-tile-high passages
- Added the ability to turn the water/fire wavey effect on/off to the settings (the "Shaders on/off" option)
- Fixed boss healthbar going behind objects
- Fixed lava in the Multicore fight bugging out
- Hopefully fixed being able to skip credits sequences too early
- Made Overgrowth's third phase do less damage with its tentacles (I should spend some more time adjusting this and some other bosses)
- Added a lua hook for tracking game events

I'm still planning to implement the following updates:

- Hopefully finding a way to fix the softlock related to the yellow teleporters
- Fixing a timing error in the final boss
- Changing the gamepad support to use a more up-to-date plug-in (this should make the game playable with pretty much any gamepad. Still Windows-only, though, I'm afraid.)

Thank you for your patience!
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