Eat All The Things - Eat All The Games
We've re-worked the game for a smoother and more fun gaming experience!

Here are the changes:
  • Changed the level unlock requirements - it's now based on which levels you complete rather than how many items you collected.
  • Players can now double-jump.
  • Updated camera behaviour.
  • Enemies can now be destroyed with attacks!
  • Movement and Swimming speed have increased.
  • TabletSnack items now respawn, allowing puzzles to be retried without restarting levels.
  • Players can jump when at max weight - puzzles are more forgiving.
  • Players can now jump out of a dash/roll.
  • Dash/roll lasts longer.
  • Players no longer need to hold down jump to stick to sticky objects.
  • The Milk Gone Bad enemy now attacks with a strong knock back!
  • Players can now destroy the Wafer blocks at any weight.
  • Game now supports Apple Silicon.
  • BGM and SFX volume options now scale properly.

Have fun on Eat All The Things!

Eat All The Things - Eat All The Games
Hello Everyone,

We're happy to announce that we have just pushed an Eat All The Things update to Steam! Once you update your game, you will be able to play through the game in split screen co-op! We experimented with different camera models to find a single camera approach, but in the end, the split screen approach works best!



There have also been minor fixes and some UI changes... however you may find that the introduction of the split screen camera has also introduced other bugs! Please report these on the Steam discussion forum and we will squash them asap!

Also be sure to check out our new release, Achaem!

https://store.steampowered.com/app/871330/Achaem/




We hope you enjoy it!

Thank you,

Eat All The Games
Eat All The Things - Eat All The Games
Eat All The Things 03/05/2018 Update Notes:
  • Fixed a bug where falling would not allow you to respawn.
  • Mouse Sensitivity has been updated to use a constant maximum look speed.
  • Fixed a design issue with a tutorial stage which prevented you from progressing if you fell down after a certain point.
  • Platforming has been made generally easier by lowering the gravity on the main characters.
  • Fixed a bug where the Watcher was too close to puzzle cubes in Bubblegum Dystopia, resulting in players being pushed through the ground.
  • Increased the respawn time for enemies when they've been popped.
  • Enemies no longer move during cutscenes.
  • Updated some of the tutorial dialogues to help with the early stages of the game.
  • Can invert GamePad camera controls using GamePad Calibration within the settings.

Thank you to the following (and others we may have missed) for their bug reports:
Muffin Princess Derpy, [GOL] LiamD, SuperJakendo, Dark Pumpkin, Silly_Aussie
...

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