War Thunder - Blitzkrieg Wulf


Today we’re announcing the Swiss aircraft line coming to the German aviation tree, and we’ll be taking at closer look at the C-3604 from the Second World War!

In the Leviathans major update, several aircraft from Switzerland will come to the game as a separate line in the German aircraft tree. Let’s do a quick breakdown on what you can expect: the Mirage IIIS C.70 export modification, a new variant of the Hawker Hunter F.58, the compact F-5E, as well as two variants of the formidable F/A-18 Hornet (plus one as a pre-order pack). The earliest Swiss aircraft to come is the C-3604 piston strike aircraft, fully designed by Swiss engineers!

C-3604: A Strike Aircraft for Germany at Rank II
At a glance
  • Powerful autocannons
  • Versatile ordnance options
  • Tail gunner
Vehicle History
As Switzerland remained neutral during the Second World War, it faced increasing difficulty in importing modern combat aircraft. This fact prompted efforts to build indigenous designs for reconnaissance, ground-attack, and air defense roles. As a result, a line of Swiss military aircraft was developed during the late 1930s and 1940s by Eidgenössische Konstruktionswerkstätte (EKW) to provide domestically-produced alternatives, ultimately culminating in the EKW C-36 series.

The original C-3603 variant entered service in 1942 as a two-seat reconnaissance and light attack aircraft, featuring a mixed construction of metal and wood. While reliable, the C-3603 was underpowered and became vulnerable as aircraft technology advanced rapidly during the war. In response, EKW developed the C-3604 variant — a significantly upgraded version equipped with a more powerful engine and heavier armament. However, by the time of its introduction, the C-3604 was already obsolete compared to contemporary aircraft, and only a small number were produced. Nevertheless, the C-36 series stood the test of time and continued serving the Swiss air force well into the cold war as a trainer and target tug aircraft.




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Introducing the C-3604!

While individual Swiss aircraft have been a common sight in War Thunder’s skies for some time now, the Leviathans major update officially introduces a line of new Swiss aircraft to the German aircraft tree. A highlight of the new Swiss aircraft is the domestically designed C-3604 multirole aircraft. Today’s devblog is all about this new aircraft, so let’s dive right into the details!




The C-3604 is a further developed variant of the C-36 series of Swiss combat aircraft from the early postwar period, intended to remedy some of the shortcomings of the early production variant. The upgrades predominantly center around the aircraft’s engine, which is upgraded to a domestic variant of the Hispano-Suiza 12Y 1,300 HP inline engine. As a result, the aircraft is able to reach a top speed of 560 km/h at medium altitudes along with average agility.

Interesting: Variants of the C-36 served in auxiliary roles with the Swiss air force up until the late 1980s. A remarkable feat considering the aircraft was deemed outdated even as it entered service in the 1940s!




However, flight characteristics are one thing. Which weapons the aircraft brings to the fight is a different element altogether. Fortunately, the C-3604 doesn’t fall short in this aspect either. Equipped with a total of three 20 mm cannons and backed up by a pair of 7.5 mm machine guns, the C-3604 can certainly be considered all but lightly armed. Thanks to the autocannons, this aircraft won’t only make short work of other aircraft in aerial combat, but it can also pose a serious threat to ground targets as well, provided armor piercing ammunition is loaded.

For tougher ground opponents, the C-3604 can also be fitted with suspended ordnance. This means that you can choose to outfit this aircraft with 50 or 200 kg bombs, or also mount the powerful 8 cm Oerlikon rockets, which possess ample penetrating power to defeat most heavily armored targets.



The C-3604 will soon appear in the German aviation tech tree between He 112 B-0 and Fw 190 A-1 as part of the upcoming introduction of the Swiss subtree in the Leviathans major update! That’s all for today’s devblog. In the meantime, be sure to follow the news for the latest information regarding the upcoming update. Until then, clear skies and happy hunting pilots!

Please note that this vehicle’s characteristics may be changed before it is added to the game.

Intoxicated Driver - NinjaHisser
The summer event is now live!
Enjoy double XP, A free limited time reward and a graphics and map overhaul

Map Overhaul!

All maps have been updated to match the summer theme! These inflatables will launch you and help you unlock the new free cosmetic reward!

Double XP!

For the duration of the event, all XP earned in any gamemode will be double! Get to leveling and unlock those cosmetics!

New Drunk Effects!

We have updated the drunk effects to be more chaotic and fun! Let us know what you think!

Love in an Enchanted Realm - PhoenixBurn

Kickstarter Campaign Launching Soon! Click here to be notified

Wishlist on Steam

Join our Discord

Hello, everyone! Welcome to our latest update, where we share the recent progress and improvements in the game.

Mission Menu Redesign

We’ve overhauled the Mission Menu with a sleek new interface and improved usability:

  • Fresh new layout for easier navigation.

  • Support for multiple tabs and expanded mission categories.

The Aether Pass

Progress faster and earn more with our newly introduced Aether Pass system:

  • 50-level reward tracks offering a variety of unlockables.

  • New Aether Missions designed to kickstart your progression.

  • All missions and combat nodes now grant Aether Pass experience.

Daily Login Streak

Introducing daily login rewards! Each consecutive day you log in and claim rewards will contribute to a growing reward track filled with valuable items.

Social Missions

We’ve added two new missions focused on community engagement:

  • Complete tasks such as joining our Discord or participating in events to earn exclusive rewards.

UI Improvements

To reduce clutter and improve readability: 

  • Currency displays have been relocated to contextually appropriate screens—freeing up the overworld map for a cleaner look.

New Store Tokens

We’re introducing three specialized token types, available as mission rewards or via the in-game store:

  • Color Token – Unlock outfit colors.

  • Outfit Token – Purchase new outfits.

  • Hair Token – Access additional hairstyles.

Bug Fixes
  • Resolved an issue where side story nodes failed to complete missions.

  • Fixed a bug preventing multiple wish pulls from progressing mission objectives.

  • We have made a fix to the Google login system on Android. This should fix the crashes that were reported by some users. If any issues persist, please email https://accounts@repulse.com. We will keep monitoring the situation and trying to fix any issues as they arise.

Stay tuned for more updates coming soon!

Kickstarter Campaign Launching Soon! Click here to be notifiedhttps://store.steampowered.com/app/3187800/Love_in_an_Enchanted_Realm/?utm_source=itchio&utm_medium=referral&utm_campaign=loveinanenchantedrealmlog[/url][/b][/p][p][url="https://store.steampowered.com/app/3187800/Love_in_an_Enchanted_Realm/?utm_source=itchio&utm_medium=referral&utm_campaign=loveinanenchantedrealmlog"][b]Wishlist on Steam[/b][/url][/p][p][url="https://discord.gg/hPkHS5JEKf"][b]Join our Discord[/b][/url][/p

Wishlist on Steam

Join our Discord

Beer Factory - MyceliumGames
Hello everyone !

First off, a huge THANK YOU for sticking with Beer Factory, playing the game, and keeping this game lively.

The Big News

Before anything we want you to know that the development of Beer Factory will resume and you will be provided by updates soon.

We’re excited to share that a new partner studio has signed on to build Beer Factory 2! And so the owner of the IP has been transferred to MyceliumGames. Like mentioned previously, the work on Beer Factory 2 will start only after the work on Beer Factory 1 will be finished.

Reality Check

The last year’s been a tough slog for the original title, and—full transparency—that turbulence isn’t over. Some things are outside our control, but we’re committed to keeping the taps open and communication honest.

Stay in Touch

Got questions? You can join our discord and we will be happy to give you an answer

Thanks again for keeping the dream fermenting. Here’s to the next chapter—cheers!

— MyceliumGames

7:42am
艾比斯物语 Playtest - DestinyGOI
修复战争迷雾清除异常
Gust of Wind - Salautja

It's been a long while since the last update. My freelance work required more attention, and I also made a pretty massive blog post comparing the cinematic tools of Unity and UE, which took most of the time I would've otherwise spent on the game this year. If anyone's interested in the topic, here it is.

However, the last couple of weeks I've had ample time to focus on a new update.

New tutorial

The first mission used to be also the tutorial. This forced me to steer the player in a certain direction with some artificial triggers and indicators, although the mission is pretty open sandbox-like in nature. Now there's a wholly new tutorial level explaining the basic things. Though it still continues a bit into the first actual mission, the tutorial elements there are much less disruptive.

Update to Unity 6 and lighting improvements

I was using a pretty outdated version of Unity, so I updated to the newest big release a couple of months ago. It should have some improvements for lighting and rendering performance at least. While getting acquainted with some of the new features (and working on the blog post about cinematics), I also tried out the realtime global illumination called Enlighten in Unity. It's not new, but I only just learned about it. It's a good way to add some convincing indirect lighting, which you can see from for example the shadows on the left side cast by the pillars on the screenshot above having a teeny bit of light. It has quite little effect on performance, but still, I had to be selective about which parts to bake to keep it playable on Steam Deck. Educated by a comment on the cinematic blog post, I also found better shadow settings, enabling soft shadows as well, which I put to use with the quality set on High.

Other additions and fixes
  • I finally added leaning left and right, useful for spying on guards. While the head is still a target they can see, it's a smaller target at least.

  • There's an outline now as an indicator when you can knock out an enemy

  • I did a few rounds of playing through the campaign and fixing bugs and problems I listed during the playthrough. So without going into detail, there are lots of bugfixes.

Since the Unity update changed my settings, I also reworked the skies, now using the cloud layer in addition to volumetric clouds (with a cloud map provided by Unity). Better or worse than before, I guess it's up to the viewer to decide.

Now I'll move on to making new content. Pace has been slower than I've anticipated, but it's all coming together slowly but surely.

Elder Legacy - HonorGames

Wishing everyone a good day. Work is in full swing, and I don’t have time for a detailed report — there’s a ton of small tasks related to quests and polish. I’m going through all one hundred quests for the upcoming update, and it’s quite a grind. Once that’s done, things should move much faster.

So yes, I’m hard at work. There’s still a lot to do, but everything is coming together very well. I’m starting to suspect that too many news updates without a game update might get annoying, so I may post less frequently for a while.

7:40am
Trapped Souls - FullmetalDeveloper

After the final boss, homunculi will appear that trade instead of characters

Every time you find Josephine with coins, the amount of gold that is lying around increases

New red spider has a lot of health and protection

The jumping spider is now bigger and stronger, and it always drops a tiny emerald.

The red barrel can now be moved

Fixed the rotation in shooting spiders

Now when the player picks up a torch, it will automatically equip it in the active hand if it is empty.

Rebalanced damage in the tutorial

Fixed a glitch after loading the player has little health in the tutorial

Fixed a bug with Pickaxe leveling

Boardwalk Builders - Studio Primitive
Hey all!

Just a small update today. A new build of the game has been uploaded with a new feature that will hopefully make life easier. I was noticing that a lot of players are missing messages from Erica, so I added a message history menu where you can see the last 10 messages she has said to you along with the helper icons:

This menu can be accessed by the lower left button on the main UI next to Erica's portrait:

Clicking on it will bring up the menu, then you can either hover over the up and down arrows to scroll the menu, or use the mousewheel.

A full list of changes is below:

0.4.01

⦁ Created a notification history menu to show previous notification messages. The notification message history is accessible by clicking the Notification History button on the bottom left of the main UI. The notification menu is scrollable by hovering over the up and down scroll buttons on the notification history UI, or by using the mousewheel.

⦁ Corrected the size of the capacity icon when it's tutorial notification was being shown.

⦁ Notification messages will now continue to show while the game is paused

⦁ Added some additional tutorial messages

Thanks builders!

-Joel

Pro Cycling Manager 25 - Nacon

Dear players,

A new Open Beta patch for Pro Cycling Manager 25 (version 01.02.03) is now available! This update fixes a crash introduced in version 01.02.02.457, which could occur when in the game setting.

🔧 How to join the Open Beta:
  • Open Steam > Go to your Library

  • Right-click on Pro Cycling Manager 25 > Click Properties

  • Go to the Betas tab and select open-beta from the dropdown

If you encounter any bugs or want to share feedback, please add \[OPEN BETA] in your message title so we can track it more easily!


PATCH NOTE
  • Fixed a crash occurring during game setting (parameters screen).

Note: Saved games remain compatible, and no action is required on your part to apply the fix, simply update via the open-beta branch. Thanks for your feedback and vigilance, keep it coming!


Thank you for your continued feedback and support! 💬🚴

You can report bugs or share suggestions on the game Discord server:

https://discord.gg/bKz7CU2gWu

>> https://linktr.ee/cyclinggames <<

[dynamiclink href="https://store.steampowered.com/app/2511310/Pro_Cycling_Manager_25/"][/dynamiclink]

...

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