Toram Online - syu_murayama
Skill balance will be adjusted during the update on Thursday, April 24, 2025.
For more details, please refer to the following descriptions.


Skill Balance Adjustment
Blade Skills
■Gladiate
Added a bonus that doubles the effect of damage reduction from Gladiate if a shield is equipped.

■Ogre Slash
Buff duration increased from max 23 seconds to max 60 seconds.


Shot Skills
■Paralysis Shot
■Smoke Dust
■Arm Break
Increased the chance of inflicting a status ailment by 20 when an arrow is equipped.
When used with a bow and arrow, the chance to inflict a status ailment is now 100% at skill level 5.

■Hunting Buddy
The normal attacks while Twin Storm is active will now also enhance the companion's attack.

■Piercing Shot
Increased the duration of invincibility gained when activated with a bowgun from 1 second to 1.5 seconds. Moving with Evasion while charging will no longer remove this invincibility.

■Spread Shot
Reduced the sensitivity of arrow direction control with the directional keys (forward or back) when using a bow.
It is now harder to hit small monsters, but large monsters can still be hit easily.
Projectile performance for normal activation remains unchanged, taking into account the risks of approaching the enemy.

After carefully considering its synergy with Retrograde Shot's additional damage, it has been adjusted so that the additional damage is limited to a maximum of 4 times per activation of Spread Shot.


Magic Skills
■Magic: Arrows
Skill power boost value has been adjusted from max 50 to max 140.
Fixed an issue where applying double shot using Spell Calibration did not decrease the total number of shots.

■Magic: Wall
Added a bonus of base INT:10 to the power multiplier.
Skill power boost value has been adjusted from max 120 to max 220.

■Magic: Storm
Skill power boost value has been adjusted from max 400 to max 420

■Enchanted Barrier
Quick activation of Maximizer inside the barrier will no longer restore the HP of the barrier.
The barrier will now take more damage when taking fatal damage.
Max HP boost effect from equipment stats, etc. will now be applied to the barrier too.

Initially, we enabled Maximizer to activate quickly to prevent excessive DPS drop,
however, since the barrier rarely ran out of HP and players could withstand all damage, the barrier HP recovery effect has been removed, while the MP recovery effect is retained.
Additionally, since the decrease in the player's Max HP can negate almost all fractional damage, effects related to Max HP will now apply to the barrier as well.


Martial Skills
■Asura Aura
Reduced the power boost from 1.3x to 1.1x while Asura Aura is active. The original 1.3x boost still applies to certain skill trees (*Martial, Crusher, Dagger, Assassin, and Dark Power Skills).
Reduced the damage reduction based on remaining MP from max 95% to max 50% while Asura Aura is active.


Halberd Skills
■Draconic Charge
Adjusted the MATK boost formula for stage 2 fan-shaped attack.


Dual Sword Skills
■Aerial Slay
Fixed an issue where the power didn't change according to the skill level. (Lv10 power was applied all the time).

■Horizon Cut
The MP cost will now be 300, even when used as a combo opener.
It no longer has proration.


Magic Blade Skills
■Conversion
Changed the formula for the passive MATK boost effect.
With this adjustment, MATK+●% from equipment stats will now affect the boost value by Conversion.

■Union Sword
Derived skill is no longer affected by action speed.
The "Swift" combo effect remains in effect.


Priest Skills
■Aspis Soul
The fractional damage reduction effect will now be applied even when targeted under certain conditions (*attacks that target non-tanks, such as long-range and random targeting).


Wizard Skills
■Imperial Ray
Shortened the cast time from 3 seconds to 2 seconds.
It no longer has proration.
You no longer need to collaborate with the familiar because now the additional damage will always be a critical hit.
You will now inflict [Weaken] to the target with the element you are weak to when you deal additional damage to them. (the mechanism works differently when the element is Neutral only.)


Crusher Skills
■Goliath Punch
If "Divine Rigid Body" has been acquired and "Annihilator" is active, you will now gain 1 charge each time you deal damage with a Crusher Skill.


Partisan Skills
■Lepage's Boomerang
■Lepage's Boomerang II
■Lepage's Boomerang III
Adjusted the power multiplier from a maximum of 500% to a maximum of 450%.

Other Changes
■Status Ailment [Weaken]
If a staff or a magic device is equipped as the main weapon, the effect of "Weaken" can now be triggered regardless of elemental weaknesses.
MOBILE SUIT GUNDAM BATTLE OPERATION 2 - satoshi_okamoto
Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
 
 
Server maintenance will be performed on the following schedule.
 
◇Date & Time
[PDT] 04/23/2025 22:00 – 04/24/2025 01:00 [Scheduled]
[CEST] 04/24/2025 07:00 – 04/24/2025 10:00 [Scheduled]
 
◇Maintenance Details
・Application Update file ver.0192
・Supply Drop Lineup Update
 
 ※Please note that you will not be able to log in to the game during the maintenance.
 ※The end time may vary depending on the maintenance status. Please understand this in advance.
 ※Entering the maintenance during matching may cause unexpected errors.
  Please log out of the game before maintenance.
 
We apologize for any inconvenience this may cause and appreciate your understanding and cooperation.
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".
 
[PDT] 04/24/2025 / [CEST] 04/24/2025 Updated content is listed below.
 
 
■2nd Anniversary Celebration Pre-event
Starting from [PDT] 04/24/2025 / [CEST] 04/24/2025, 2nd Anniversary Celebration Pre-event will begin.
 ■Period
  [PDT] 04/24/2025 01:00 – 05/14/2025 21:59 [Scheduled]
  [CEST] 04/24/2025 10:00 – 05/15/2025 06:59 [Scheduled]
  ※You can check the information below for more details.
https://store.steampowered.com/news/app/1367080/view/546733396762558467
 
 
■[#4] COST 750 guaranteed STEP UP Supply Drop
Starting from [PDT] 04/24/2025 / [CEST] 04/24/2025, [#4] COST 750 Guaranteed STEP UP Supply Drop will begin.

 
  ■Period
   [PDT] 04/24/2025 01:00 – 04/30/2025 21:30 [Scheduled]
   [CEST] 04/24/2025 10:00 – 05/01/2025 06:30 [Scheduled]
 
  ■Content
  A Supply Drop, in which 10 consecutive Supply Drops can be requested up to STEP3.
  The STEP will progress by 1 each time you perform a request, as STEP1 → STEP2 → STEP3.
  After STEP3 is requested, Boosted Supply Drop will be over.
  ・STEP1 (15 tokens): 1 COST 750 MS guaranteed! + 50 % token off!
  ・STEP2 (30 tokens): 2 COST 750 MS guaranteed! + 100 ★★★ Mechanic tickets as a bonus!
  ・STEP3 (30 tokens): 2 COST 750 MS guaranteed! + 100 ★★★★ Mechanic tickets as a bonus!
 
  ■List of the MS
   Guaranteed MS will be drawn randomly from the list below.
 
   Nu Gundam LV2
   General MS
   For ground/space MAP

 
   Sazabi LV2
   General MS
   For ground/space MAP

 
   Jagd Doga (GG) LV3
   Raid MS
   For ground/space MAP

 
   Jagd Doga (QA) LV3
   Support MS
   For ground/space MAP

 
 ※Same supplies will be drawn as the ongoing Supply Drops.
   For details, please check the [Item List].
 
 
■Full Armor Over.on guaranteed STEP UP Supply Drop
Starting from [PDT] 04/24/2025 / [CEST] 04/24/2025,
Full Armor Over.on LV1 guaranteed STEP UP Supply Drop will begin.

 
  ■Period
   [PDT] 04/24/2025 01:00 – 04/30/2025 21:30 [Scheduled]
   [CEST] 04/24/2025 10:00 – 05/01/2025 06:30 [Scheduled]
 
  ■Content
  A Supply Drop, in which 10 consecutive Supply Drops can be requested up to STEP7.
  The STEP will progress by 1 each time you perform a request,
  as STEP1 → STEP2 → STEP3 → STEP4 → STEP5→ STEP6 → STEP7.
  Once you reach STEP7, the Boosted Supply Drop will end.
  ・STEP1 (15 Tokens): Tokens 50% OFF!
  ・STEP2 (30 Tokens): 50 ★★★★ Mechanic tickets as a bonus!
  ・STEP3 (30 Tokens): 50 ★★★★ Modification kits as a bonus!
  ・STEP4 (30 Tokens): ★★★★ Materials Drop Rate x2!
  ・STEP5 (30 Tokens): ★★★★ Materials Drop Rate x3! + 100 ★★★★ Mechanic tickets as a bonus!
  ・STEP6 (30 Tokens): ★★★★ Materials Drop Rate x3! + 100 ★★★★ Modification kits as a bonus!
  ・STEP7 (30 Tokens): 1 Guaranteed “Full Armor Over.on LV1”!!
                 + custom part “Category Sp ATK Program [Support] LV1” as bonus!
 
 ■Custom part
 ◎Category Sp ATK Program [Support] LV1
  ・Can only be equipped to Support category.
   Increases damage dealt to enemy in favorable unit type.

 
 ※Same supplies will be drawn as the ongoing Supply Drops.
   For details, please check the [Item List].
 
 
■Notice of “Limited Supply Drop!! Gundam G07”
Starting from [PDT] 04/24/2025 / [CEST] 04/24/2025, a Limited Supply Drop with a MS drop rate boosted event will begin.

 
 ■Period
  [PDT] 04/24/2025 01:00 – 04/30/2025 21:30 [Scheduled]
  [CEST] 04/24/2025 10:00 – 05/01/2025 06:30 [Scheduled]
 
 ■Contents
  During the period, “Limited Supply Drop (Once / 10 Times)” can be requested from the material counter.
  During the Limited Supply Drop, Gundam G07’s drop rate will be increased.
 
 ■Featured material with a Big Boost to its supply drop rate
  In the Limited Supply Drop, drop rate on each unit LV and weapon will be affected respectively.
  ◎Supply drop rate increase① (Item Amount 1)
   ・★★★ Gundam G07 LV1 (General unit, ground/space uses, cost: 500)
  ◎Supply drop rate increase② (Item Amount 1)
   ・★★★ Gundam G07 LV2 (General unit, ground/space uses, cost: 550)
  ◎Supply drop rate increase③ (Item Amount 1)
   ・★ G7 Beam Saber LV2
 
 ■Supply Drops that are affected by the drop rate increase
  ・Limited Supply Drop
 
※Materials those can be received from this Limited Supply Drop will be as same as the current normal Supply Drop lineup.
 Differing from the standard Supply Drop, only the specified items in the Limited Supply Drop will be boosted.
※Drop rate increases of the Limited Supply Drop will affect the units of each LV and the units’ main weapon differently.
 While LV 1-2 unit and weapons are affected by the drop rate increases as below.
  ・LV1 Unit’s drop rate increased by “3%”
  ・LV2 Unit’s drop rate increased by “3%”
  ・Main weapons’ drop rate Increase “3%”
 The Supply Drop rate increases is made by the reducing the drop rate of “★” rarity items.
※Regarding the detailed lineup of the Limited Supply Drop, please check [Item List].
※The amount of tokens required to request a Limited Supply Drop is the same as normal Supply Drop.
 (Once – 3 tokens / 10 Times – 30 tokens)
※Please also make sure to check the event schedule so that you will not miss anything.
 
■Notice of Supply Drop Lineup “Full Armor Over.on”
Supply Drop Lineup has been updated.

 
 ■Period
  [PDT] 04/24/2025 01:00 – 04/30/2025 21:30 [Scheduled]
  [CEST] 04/24/2025 10:00 – 05/01/2025 06:30 [Scheduled]
 
 ■Added New Materials
  ■Unit
  ・★★★★ Full Armor Over.on LV1 (Support unit, ground/space uses, cost: 650)
   ※The above MS is eligible for the Monthly MS Bonus Unit.
 
  ■Mobile Suit Features
  ・Support unit with cost of 650.
  ・A full-armor custom with increased firepower and armor on the Over.on.
  ・This MS was one of the handmade MS plans devised by Scirocco that is designed for basic performance only,
   which makes it basically a Gundam version of The-O.
   “Full Armor Over.on” was developed by converting the blueprints and parts of the spare unit and
   the Full Armor Hyaku Shiki Kai.
  ・Its armament mainly follows the Full Armor Hyaku Shiki Kai,
   including a large number of beam armaments andmissiles.
   In addition, the chest is equipped with a high mega cannon and reflector panels, making it a highly survivable MS.
  ・Can be deployed both on the Ground and in Space.
https://bo2.ggame.jp/images/info/2025/02/56927f85d76c75e58b96ade7b380bbd3.mp4
 
   ※This video may not be representative of the actual product.
   ※Please also make sure to have a check to the event schedule so that you will not miss anything.
 
 Skill “Grimoire (White) LV2”
 ・When the unit’s HP falls below a certain threshold, this skill will automatically activate once for a duration.
  ・Increases the attack power.
  ・Reduces the damage received from the enemy units.
  ・Reduces the reaction to damage from melee weapons, excluding melee attacks and tackles that cause knockdown.
  ・The performance of compatible weapons changes with this skill.
   ※ The sub-weapons “High Mega Cannon” and “Reflector Panel” are the affected weapons.
 ・When the skill activates, enemy units within a certain range will have their melee weapon actions
  (excluding some of them) and high-speed movement temporarily slowed.
 
 Sub-weapon “High Mega Cannon”
 ・While Skill “Grimoire (White) LV2” is active, attack power increases, and focus time is reduced.
 
 Sub-weapon “Reflector Panel”
 ・Normally, damage and reaction from beam-type shooting attacks received around the reflector are reduced.
  While Skill “Grimoire (White) LV2” is active, this effect extends to the entire body.
  Additionally, the reflector’s deployment duration is increased,
  and the recovery time after weapon overheating is shortened.
 
 Skill “High-Performance Radar LV4”
 ・The effective range of the radar is expanded.
  If the unit’s head HP is at its maximum,
  enemy units which stay at a position within the radar range will be displayed on the radar.
 
 ■Exclusive pilot item as a Bonus for the 10 Consecutive Supply Drops!
  Beginning from [PDT] 04/24/2025 01:00 / [CEST] 04/24/2025 10:00,
  1 random exclusive pilot item as a bonus can be obtained from 10 consecutive drops.

 
  ■Period
   [PDT] 04/24/2025 01:00 – 04/30/2025 21:30 [Scheduled]
   [CEST] 04/24/2025 10:00 – 05/01/2025 06:30 [Scheduled]
 
  ■Supply Drop with Bonus Items
   Normal 10-consecutive Supply Drops
 
  ■Bonus Item Contents (get 1 of the 2 items randomly listed below)
   ■Wear
    Normal Suit: Mashiro
   ■Accessory
    Helmet: Mashiro
   ※Requesting 10-Consecutive Supply Drops during the campaign will grant you an additional 11th supply drop,
    and get 1 extra item.
   ※Single Supply Drop is NOT applied with this benefit.
    The bonus item will not be awarded even if you request the 1-Attempt Supply Drop ten times in a row.
 
 ■Other materials
  ⇒ Information about newly added materials
  ■New added upper LV units
  ・★★★★ Nu Gundam LV2 (General unit, ground/space uses, cost: 750)
  ・★★★★ Sazabi LV2 (General unit, ground/space uses, cost: 750)
  ・★★★ Jagd Doga (GG) LV3 (Raid unit, ground/space uses, cost: 750)
  ・★★★ Jagd Doga (QA) LV3 (Support unit, ground/space uses, cost: 750)
  ・★★★ Gundam G07 LV2 (General unit, ground/space uses, cost: 550)
   ※All ★★★ and ★★★★ units are eligible for the Monthly MS Bonus Unit.

 
 ■Removed Materials from the Supply Drop
  Some materials are removed from the supply drop lineup.
   ※For more information regarding the updated supply drop lineup, please refer to the [Supply Drop List].
 
 ■Notice of [Big Boost to Supply Drop Rates Campaign]
  Some of the newly added materials will have a boost to their supply drop rates for a limited time.
  ■Period
   [PDT] 04/24/2025 01:00 – 04/30/2025 21:30 [Scheduled]
   [CEST] 04/24/2025 10:00 – 05/01/2025 06:30 [Scheduled]
  ■Featured material that will benefit from the Big Boost to its Supply Rate
  ・★★★★ Full Armor Over.on LV1 (Support unit, ground/space uses, cost: 650)
  ■Supply Drops that will benefit from Big Boost to Supply Rates
   ・Normal Supply Drop
    ※After the end of the campaign, all supply drop rates will be the same as other materials.
 
 
■May 2025 Premium Login Bonus

 ◎[PDT] 04/30/2025 13:00 – 05/10/2025 12:59
 ◎[CEST] 04/30/2025 22:00 – 05/10/2025 21:59

 ・List of items you can get
  MS: ★★★★ Hi-Nu Gundam LV1
  Other: Mechanic ticket [★★★★]–[★★★★★], Modification kit [★★★]–[★★★★],
       Hanger usage permission <At the beginning of the month>, DP, Token
 
 ◎[PDT] 05/10/2025 13:00 – 05/20/2025 12:59
 ◎[CEST] 05/10/2025 22:00 – 05/20/2025 21:59

 ・List of items you can get
  MS: ★★★ Loto LV1
  Others: [★] – [★★★] Modification kits, Hanger usage permission <The middle of the month>, DP, Token
 
 ◎[PDT] 05/20/2025 13:00 – 05/31/2025 12:59
 ◎[CEST] 05/20/2025 22:00 – 05/31/2025 21:59

 ・List of items you can get
  MS: ★★★ Full Armor Alex LV1
  Others: [★] – [★★★] Modification kits, Hanger usage permission <At the end of the month>, DP, Token
 ※When you acquire the Hangar usage permission, the dedicated hangar of the reinforcement facility will be opened.
 ※Hangars have early, mid, and late slots, and each of these slots will be opened in the duration
  in which the permission to use the hangar is acquired.
 ※All hangars opened by the usage right will become unavailable at the end of the month
  in which the usage rights are acquired ([PDT] 12:59 / [CEST] 21:59 on the day).
  (If the end of the month arrives in the middle of storing the MS,
  it will be unavailable after the MS enhancement is completed.)
 
 
■MAP
 ◎New MAP Mining City

 
 
■Unit adjustment
 ◎Unit adjustment of the month will be update on [PDT] 05/01/2025 / [CEST] 05/01/2025.
 
■New Materials for exchange are added to Recycle Counter.
 ⇒ Information about newly added materials
 ■Units
 ・★★ Aggjin LV1 added

  ※The materials mentioned above will be available at the Recycle Counter, from [JST] 04/24/2025 – 04/25/2025.
 
 
■New Materials for exchange are added to DP exchange Counter.
 ⇒ Information about newly added materials
 ■Units
 ・★★★ Gundam GP01 [Aqua] LV2 added

 
 
■Rating Match/Quick Match Game Modes are updated.
 ※There may be differences about the game mode with the information above,
  which were introduced during the previous update regarding [Possible Game Modes].
 
 
■Some MS spec is adjusted for the Situation Battle “The Ace”.
 ■Adjusted MS
 ◎Team A
  ・Full Armor Gundam
   ⇒ Greater MS spec
  ・Heavy Gundam
   ⇒ Greater MS spec
  ・GM Sniper II
   ⇒ Greater MS spec, grant skill “Emergency Evasion System LV1”
  ・GM Sniper Custom
   ⇒ Greater MS spec, grant skills “Emergency Evasion System LV1” and “High-Performance Balancer LV1”
  ・GM Light Armor
   ⇒ Greater MS spec
 
 
■Schedule for this week's weekend-only battle
 ◎Weekend-only battle schedule
  ・[PDT] 04/24/2025 12:00 – 04/27/2025 11:59
  ・[CEST] 04/24/2025 21:00 – 04/27/2025 20:59
 ◎Special Rules
  ・"Mix-up", "Simple Battle", "Shuffle Target", "Brawl Match" and "Duel Match" will be held in every 2 hours.
  ・Situation Battle “The Ace” will be held.
 
 
■Next Clan Match Schedule
Please refer, here for the next Clan Match schedule and reward collection period.
For an overview of the Clan Match, please refer here.
https://store.steampowered.com/news/app/1367080/view/3696937262747690435
 
 
■Fixes
 ◎Unit
  ・In “Jagd Doga (GG)”, the sound effect of emergency evasive action were not occurring correctly and now is fixed.
 ◎Weapon
  ・In “Jegan [ECOAS Type]” and “Slyfrail”, blast damage and damage reactions were not reduced by using the skill
   “Explosive Reactive Armor” and the custom part “Blast Reduction Armor” when equipped with the sub-weapon
   “Sticky Grenade” and now is fixed.
 ◎Battle
  ・In sub-weapon “Beam Reflector” and the skill “Chest Beam Diffusion Field”,
   the generated field was unintentionally affecting attacks other than beam-attribute and now is fixed.
 
 
The latest information will be posted on STEAM News and our X (Twitter) in the future.
https://x.com/pc_gbo2
 
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".
MOBILE SUIT GUNDAM BATTLE OPERATION 2 - satoshi_okamoto
Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
 
 
Thank you for always playing the Steam® version of Mobile Suit Gundam Battle Operation 2.
We are conducting a survey to hear your feedback.


■Period:
 [PDT] 04/23/2025 22:00 – 05/06/2025 07:59 [Scheduled]
 [CEST] 04/24/2025 07:00 – 05/06/2025 16:59 [Scheduled]
 
You can respond using the link below and we look forward to hearing your thoughts.
https://survey.bandainamcoent.co.jp/jfe/form/SV_4PHZwOAcHZfmRWS


The latest information will be posted on STEAM News and our X (Twitter) in the future.
https://x.com/pc_gbo2

We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".
DARKEST DAYS - DD_David


In the Darkest Days, Trust No One.

Hello, Survivors.
This is the DARKEST DAYS team.

The DARKEST DAYS Global Open Beta has started.
We'd like to thank everyone again for your support up so far.

DARKEST DAYS supports cross-platform, allowing you to freely play the game on any platform you want.
Please check the cross-platform usage guide below to enjoy the game comfortably.

■ Cross-platform Usage Guide
- Click Here

Below are links to download the game for each platform.
Please download the game on your preferred platform.

■ Game Download Links
- Google Play Store (Android) – Click Here
- Apple App Store (iOS) – Click Here
- DARKEST DAYS Steam Store Page – Click Here

If you have any questions while playing the game, please check the FAQ first.

■ Global Open Beta FAQ
- Click Here

We look forward to seeing you all in the world of DARKEST DAYS, Survivors.

Thank you.
MOBILE SUIT GUNDAM BATTLE OPERATION 2 - satoshi_okamoto
Hello, Pilots!
This is the Steam® version "Mobile Suit Gundam Battle Operation 2" team.
 
 
■2nd Anniversary Celebration Pre-event
Starting from [PDT] 04/24/2025 / [CEST] 04/24/2025, 2nd Anniversary Celebration Pre-event will begin.
 ■Period
  [PDT] 04/24/2025 01:00 – 05/14/2025 21:59 [Scheduled]
  [CEST] 04/24/2025 10:00 – 05/15/2025 06:59 [Scheduled]
 
 
■【2nd Anniversary Celebration Pre-event ①】: luxurious presents
During the period, we have luxurious presents ready for all pilots!

 ※Materials can be received in the Reward Center after logging in the game.
 ※Pilots who already have those materials will obtain a number of recycle tickets instead.
 
 
■【2nd Anniversary Celebration Pre-event ②】: Daily Free Special Supply Drop!
Starting from [PDT] 04/24/2025 / [CEST] 04/24/2025, Daily Free Special Supply Drop will begin.

 ■Period
  [PDT] 04/24/2025 01:00 – 05/14/2025 21:30 [Scheduled]
  [CEST] 04/24/2025 10:00 – 05/15/2025 06:30 [Scheduled]
 
 ※Additional details for the period
  Special Supply Drop can be requested once for free from 17:00 [JST] on the first day of the campaign until 4:59 [JST]
  the following day, afterwards can be requested Everyday 5:00 [JST] – Next Day 4:59 [JST].
  Furthermore, on [JST] 05/01/2025, 05/08/2025 and as well as on Last Day of the Campaign Supply Drop lineup
  will be updated at 17:00 [JST], therefore request times will differ.
  Please have a check to below for detailed schedule.
 
  [PDT]
   1st day: 04/24/2025 01:00 - 04/24/2025 12:59
   2nd day: 04/24/2025 13:00 - 04/25/2025 12:59
   3rd day: 04/25/2025 13:00 - 04/26/2025 12:59
   4th day: 04/26/2025 13:00 - 04/27/2025 12:59
   5th day: 04/27/2025 13:00 - 04/28/2025 12:59
   6th day: 04/28/2025 13:00 - 04/29/2025 12:59
   7th day: 04/29/2025 13:00 - 04/30/2025 21:30
   8th day: 05/01/2025 01:00 - 05/01/2025 12:59
   9th day: 05/01/2025 13:00 - 05/02/2025 12:59
   10th day: 05/02/2025 13:00 - 05/03/2025 12:59
   11th day: 05/03/2025 13:00 - 05/04/2025 12:59
   12th day: 05/04/2025 13:00 - 05/05/2025 12:59
   13th day: 05/05/2025 13:00 - 05/06/2025 12:59
   14th day: 05/06/2025 13:00 - 05/07/2025 21:30
   15th day: 05/08/2025 01:00 - 05/08/2025 12:59
   16th day: 05/08/2025 13:00 - 05/09/2025 12:59
   17th day: 05/09/2025 13:00 - 05/10/2025 12:59
   18th day: 05/10/2025 13:00 - 05/11/2025 12:59
   19th day: 05/11/2025 13:00 - 05/12/2025 12:59
   20th day: 05/12/2025 13:00 - 05/13/2025 12:59
   21st day: 05/13/2025 13:00 - 05/14/2025 21:30
 
  [CEST]
   1st day: 04/24/2025 10:00 - 04/24/2025 21:59
   2nd day: 04/24/2025 22:00 - 04/25/2025 21:59
   3rd day: 04/25/2025 22:00 - 04/26/2025 21:59
   4th day: 04/26/2025 22:00 - 04/27/2025 21:59
   5th day: 04/27/2025 22:00 - 04/28/2025 21:59
   6th day: 04/28/2025 22:00 - 04/29/2025 21:59
   7th day: 04/29/2025 22:00 - 05/01/2025 06:30
   8th day: 05/01/2025 10:00 - 05/01/2025 21:59
   9th day: 05/01/2025 22:00 - 05/02/2025 21:59
   10th day: 05/02/2025 22:00 - 05/03/2025 21:59
   11th day: 05/03/2025 22:00 - 05/04/2025 21:59
   12th day: 05/04/2025 22:00 - 05/05/2025 21:59
   13th day: 05/05/2025 22:00 - 05/06/2025 21:59
   14th day: 05/06/2025 22:00 - 05/08/2025 06:30
   15th day: 05/08/2025 10:00 - 05/08/2025 21:59
   16th day: 05/08/2025 22:00 - 05/09/2025 21:59
   17th day: 05/09/2025 22:00 - 05/10/2025 21:59
   18th day: 05/10/2025 22:00 - 05/11/2025 21:59
   19th day: 05/11/2025 22:00 - 05/12/2025 21:59
   20th day: 05/12/2025 22:00 - 05/13/2025 21:59
   21st day: 05/13/2025 22:00 - 05/15/2025 06:30
 
 ■Content
  During the event, pilots will able to request one FREE Supply Drop which contains all MS on the lineup Once a day.
  All Drops will be ★★ or above and guaranteed a MS, which means 21 MS in Maximum!
 
 ※For more details about the MS drop rate, please check the [Item List].
 
 
■【2nd Anniversary Celebration Pre-event ③】: Recon Team Heavy Reinforcement!
Container discovery chance becomes 100% during the campaign!
Plus, guaranteed silver/gold/platinum will request from 10 → 3 bronze!

 
※Maximum 2 containers can be discovered daily.
※Extra container will be reward to those pilot who has been awarded with Premium War Medal.
※Date will be updated daily at 5:00 AM [JST].
※Pilots with penalty status [PENALTY LV1] or above will not able to get any container.
※If pilot who has already found 4 or more bronze container before the campaign start,
 then the next discovered container will be silver/gold/platinum.
 
 
The latest information will be posted on STEAM News and our X (Twitter) in the future.
https://x.com/pc_gbo2
 
We look forward to your continued support of "Mobile Suit Gundam Battle Operation 2".
There Are No Orcs - SapientPearwood
Update Details:

New Feature: Equipment
Equip randomized equipment to permanently enhance your Commander's abilities.
Equipment with relic effects will now drop in Brutal+ difficulty

New relics added:
Battle-Scar Medal: Swordsmen gain +10 max HP & current HP per kill (permanent)
Dragon Slayer: Swordsmen deal +1000% damage to enemy units with ≥300% of their own max HP
AL Greatbow: Archers' range +100%
Mori's Arrow: Archers fire +2 additional arrows
War Scythe: Spearmen deal +100% damage to enemy units with 0 armor
Repeater: Crossbowmen's attack speed +200%, but no longer pierce armor
Alley Crossbow: Crossbowmen's range becomes 2, Attack Power +100%
Fire Lance: Knights' charge attacks cause small area explosion damage
Steel Talons: Griffins deal +200% damage to flying and ranged units
Frost Tome: Wizards' attacks permanently reduce enemy movement speed to 0
Holy Trumpet: Monks' healing range +150%
Spicy Jerky: Wyrmling's burning area +150%

Other Improvements:

Visual polish and text revisions
Balance adjustments
Bug fixes

The demo version has received a lot of feedback and bug reports. Thank you all so much for your support! More features and gameplay content are currently in active development!
OverRider - Tension Meow
Hello Overriders, and thank you all for your continued support!

Following the release of v0.3.0, we've been closely reviewing your feedback and assessing the current state of the game. Based on what we've gathered, our upcoming late May update will focus on the following key areas:

🔧 1. Clarifying the Overrider System Rules
We've noticed that many players are having trouble understanding the relationship between [Cores], [Extensions], and [Chips]. While we believe the system is a critical part of gameplay—and very rewarding once mastered—we admit we haven’t explained it clearly enough.
Here’s what we’re doing:
🧩 Revamping system explanations to make them more intuitive
📘 Adding a comprehensive tutorial and onboarding flow
🖼️ Improving the UI/UX to visually represent core mechanics
Our goal is to make sure even new players can jump in and enjoy the thrill of crafting their builds.

🤖 2. Drone System Rework
The current drone system is being overhauled to simplify mechanics and bring it closer to the core Overrider loop.
Here’s the plan:
❌ The existing drone system will be removed
🧠 Drones will become a new Core type, fully integrated with the Overrider system
⚔️ Drones will no longer be tied to skills, but instead will participate directly in combat in a more intuitive way
This change is aimed at unifying all build-related mechanics into one coherent system.

📖 3. Story Progression Will Continue
The story will continue to unfold with each update. New narrative content will be added gradually as we move forward. We appreciate your patience and curiosity—there’s a lot more to uncover.
🧪 [Bonus] Current Overrider Core System: Quick Overview
For those who are still unsure how the Overrider system works, here’s a brief recap of the current rules:
🔹 Activating Overrider on any character triggers a Level 1 Core
🔹 Re-activating during its duration increases the level, up to Level 3
🔹 Each Core level trigers additional Extension Slots:
Level 1 → Slot I
Level 2 → Slots I + II
Level 3 → Slots I + II + III
⏳ When the timer ends, the Core resets to Level 0
🧬 Some Chips modify this behavior to help you reach higher Core levels faster
This system is at the heart of build customization—and we’re determined to make it as fun and understandable as possible.

💬 As always, thank you for your feedback and support. Your insights are shaping the future of the game, and we can’t wait to show you what’s next.
Stay tuned for more updates!

— The Dev Team
MegaQuest Playtest - brandon
The Quests are now level capped and you can only choose one starting at lvl 3.

The Indigo Hand -- The path of Might (Hammer)
The Sisterhood of Shadow -- The path of Magic (Shadow Step)

so now you get the shadow step spell at level 3, which is kind of a game changer... you can step through locked gates and basically walk straight to erasmus if you wanted to.

a few other fix ups:
- range shop should have some of the other throwing weapons in there now
- initial spawn moved back to where matron is
- various bug fixes
- throwing dagger cooldown changed to fix spam bug
- directionless dash is now a 100% horizontal dash in the current facing


i have a feeling you can get into trouble with the shadow step spell so do try to do that, then help me fix it up so you cant do anything game breaking. sequence breaking is totally on purpose.
Cepheus Protocol - Dark the Great
Recap from Previous Podcasts
In this episode, the team dives deep into the development of the Alcatraz map, now nearly complete with detailed structures and custom collisions tailored for future RTS gameplay. Efrain walks through the meticulous process of refining textures, adding guard towers, and implementing high-precision UCX collisions to prevent navigation glitches and enable features like shooting through windows. The team also explores recent advancements in the game’s tactical systems—showcasing improvements to patrol and attack-move behaviors that now emphasize group cohesion and responsiveness.

Dimitry finalized turret textures and improvements to target acquisition are highlighted, along with the dynamic zone detection system for power management and AI engagement. Later, the podcast shifts to the evolving minimap—now supporting client-side drawing, filters, and real-time tactical overlays inspired by Arma. The developers stress-test the system with over 4,000 icons running at 120fps and share upcoming plans to introduce customizable tactical layers, pinging, and patrol logic based on player feedback.

The conversation wraps up with future roadmap insights, including the implementation of rally points on moving units, modding support, pandemic mode refinements, and the strategic role of Chelsea and her lieutenants in the infection system. As always, the crew shares honest, in-editor progress and unfiltered discussions, showcasing a transparent and community-driven approach to development.

https://youtu.be/AqxjNUUOGEQ

In this content-rich developer podcast, Chris announces the completion of his latest novel—an intense, survivalist follow-up to Pierce’s narrative that shifts focus to Natalie, an ex-military character navigating the outbreak in a crumbling world. The team dives into how these novels lay the narrative foundation for the campaign mode, providing nuanced perspectives that deepen player immersion.

Robert walks through massive strides in the game’s development, including reworked turrets, dynamic zone-based power systems, real-time lighting feedback, and an evolving mini-map system inspired by Halo Wars. The devs also preview future functionality, such as destructible environments, adaptive clutter generation, and meaningful environmental storytelling that reflects player impact.

They also tease deeper AI behavior for Lieutenants like Chelsea—drawing inspiration from Prototype—and outline upcoming changes like patrol/attack-move systems, co-op enhancements, and a visual weather overhaul. Meanwhile, long-term fans will appreciate discussion on player feedback integration, a detailed Q&A on design philosophy, and the candid, chaotic banter that keeps it all human.

Whether you're here for the tech deep dives, storytelling reveals, or pure zombie chaos, this episode is packed with progress and personality.

https://youtu.be/Y3qBXqOlu4Y

🎙️ Livestream Details

We'll be covering progress since the last podcast!

  • Coop Progress
  • Total Revamp Progress based on community feedback
  • Level Design Progress

🕔 When: April 26, 2025 7 PM EST (New Time)
📺 Where to Watch:

📺 If you Miss it :

📣 What to Expect
During the livestream, we’ll:
  • Recap this week of progress
  • Answer your questions during a live Q&A session with the development team.

Your participation and feedback are key to shaping the future of Cepheus Protocol, and we’re eager to share our progress with you.

🔍 Next Steps

With these initial refinements underway, we’re continuing to build on your feedback and enhance every aspect of the game. Stay tuned for further updates as we move forward together.

Stay Frosty,
The Cepheus Protocol Team
Ithya: Magic Studies - blueturtle.animations
Very happy to announce that Ithya: Magic Studies will be release on May 7th!

Ithya, the wandering mage, will arrive in the city of Oltak where she will be able to continue her magical studies.

Ithya: Magic Studies is a great companion for your studies, to stay focused and creative.
You will find productivity tools, beautiful hand drawn backgrounds and an amazing selection of music.

Check out the new Trailer!
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002