Aug 30, 2019
Eador. Masters of the Broken World - Snowbird Games
Hello everyone!

We've just pushed a small update - mainly to do with the multiplayer part of the game. Hopefully, the server will be much more stable now. So, just letting you know!



Also wanted to let you know that we still remember and love Eador and maaaybe have some ideas about its future. It's always a pleasure to see people playing these games to this day.

Before we get to those ideas though, we first need to finish our current project - Feral Blue (please wishlist).

Have a good weekend!

Eador. Masters of the Broken World - Snowbird Games
Hi everyone,

Today we have a reason to remember our game from 2013 — Eador. Master of the Broken World. One incredibly hardworking person — by the name Jagulars — created his own mod for the game, which considerably changes the balance for heroes and some of the units. Our gamedesigner has been trying out the mod for five days straight and periodically shouting: 'Hell no, this is too imba!'. Basically, the changes are quite substantial.

You can find the full list of them here.



We believe that mods can be better than original games in some ways, because mod creators have the opportunity to create freely and with no release schedule. We may not agree fully with some of the balance choices made by Jagulars, but still we recommend everyone to play this mod.
Eador. Masters of the Broken World - Snowbird Games
Hi everyone!

Today we're very happy to announce our new project, currently in active development. This game is called Feral Blue.

https://www.youtube.com/watch?v=Za9CFrmZ_2c

We've always been fond of sailing ships. Actually, there are about three things regarding games we're very passionate about: how to make our own version Heroes of Might & Magic 3, how to make our own version of "Pirates!" and how to finish our very own Fatherdale. These kinds of 'DIY engines' we worked with before can do miracles in some of the luckiest cases, but obviously that's not something we can say about ourselves. So it's a great thing that an indie team of two people can start making a game with Unreal Engine 4 (we still remember when it was a luxury for a very few).

Sailing ship is always about the freedom. You can't get the same unforgettable feeling of salty splashes getting to your face in Titanic or in a WW1 dreadnought. This is the basic emotion that we wanted to convey with Feral Blue — freedom and the sea. In addition, we are doing our best to introduce the concept we've been working on in our games for the past few years: going from controlling your crew to controlling your settlement and then — to controlling your empire. We want players not just upgrade their stats, but their level of responsibility. At the same time, when you're fed up with everything, you have the ability to get out of your office, gather your crew of veterans and set sail on a frigate, to cut the Maltese in boarding fights. Yes, it seems we have our first game, where the Maltese will be among the main factions.



We took a long time to figure out what the game will look and play like. First it was FTL — but we realized it's not something we want to go with (by the way, if you do want to play FTL about sailing ships — buy Abandon Ship). Of course, we took some ideas from our own Blood & Gold. Russian classics Sea Dogs is our current reference to naval battles (programmer's note: debatable).

In terms of the game's setting, we're taking inspiration from Waterworld (1995) and Master & Commander (2003) — sea, ships, sometimes very weird ones, naval battles in the fog. Also, we were greatly influenced by Snowpiercer (2013), with its idea of a state locked inside the train.

Feral Blue is a typical case of a game we'd like to play ourselves. But we hope it will be of interest not only to us, but you as well! For now, you can wishlist the game on Steam. See you there!
Eador. Masters of the Broken World - Snowbird Games
Hi everyone,

It's a big day today. Our first game Eador. Masters of the Broken World, came out exactly 5 years ago. It was and it is a bit rough around the edges, but still, to this day we're proud of what we've managed to achieve with such a small team.

Naturally, this anniversary calls for proper celebration. So starting today and until Sunday, the game is completely free and yours forever, if you just click 'Install Game' on Eador's Steam page in time. Tell your friends, share the news! Nothing beats free, right? Be warned though, Eador is notorious for eating your time like no other game — in a good way!



Some info for newcoming players. When you launch the game, you can see a banner to the left of the menu, that's a newer game in the series, Eador. Imperium, which is currently on sale with a 50% discount. What are the differences between the two?

In short, Masters of the Broken World has this huge, non-linear and sandboxy single-player campaign, that will occupy you for the longest time.

We tried to experiment with this in Imperium, where we created five handcrafted story campaigns, and also added new heroes and units (keeping all the original ones), changed and introduced some new mechanics. A good chunk of the code was rewritten, and as a result, the game is much more stable. In both games you can create custom shards (maps) with different settings, where you can play however you like. So if you find yourself enjoying MotBW, we see no reason not to give Imperium a try. Just saying.

Thanks for sticking (and bearing) with us!
Jan 31, 2018
Eador. Masters of the Broken World - Snowbird Games
Hi everyone,

Just wanted to let you know that we've updated Eador. Masters of the Broken World with a small patch, in order to fix problems with synchronization of achievements.



That's about it, so keep on achieving!
Jan 31, 2018
Eador. Masters of the Broken World - Snowbird Games
Hi everyone,

Just wanted to let you know that we've updated Eador. Masters of the Broken World with a small patch, in order to fix problems with synchronization of achievements.



That's about it, so keep on achieving!
Nov 21, 2017
Eador. Masters of the Broken World - Snowbird Games
Hi everyone,

There's been a lot of complaints regarding non-working multiplayer in Eador. MotBW, so it's high time we address it and explain what's going on with it.



First of all, the original netcode for the game's MP was not very good, it could often lead to desync. We managed (hopefully) to rewrite and fix this part now. Secondly, we've been hacked, believe it or not. Perhaps, you remember the epidemic of the virus-cryptographer? Well, it got us too. We found ourselves in the shoes of a grandpa who pressed some button and and then had his screen full of naked ladies. All of the server's data was encrypted and held hostage. But we don't want to give money to terrorists, so just wiped out all our hard drives.

So what happens now? Today we're releasing a new update for original MotBW, fixing multiplayer and improving the game's stability in general. To play MP, you'll need to register one more time — use your Steam/GOG key to do that. If you're having problems with registering, write us to support@snowbirdgames.com, we'll see what can be done.

The game's netcode can be described by the term 'legacy software'. This means that the functional is in there and it works, but works pretty bad. To completely rework it from the ground up is too expensive, to fix completely — impossible. We did rewrite a pretty big chunk of the code, as we already said. But unfortunately, we just can't afford to rewrite the whole MP part of the game. So we ask you to understand any possible problems you may have with MP.
Nov 21, 2017
Eador. Masters of the Broken World - Snowbird Games
Hi everyone,

There's been a lot of complaints regarding non-working multiplayer in Eador. MotBW, so it's high time we address it and explain what's going on with it.



First of all, the original netcode for the game's MP was not very good, it could often lead to desync. We managed (hopefully) to rewrite and fix this part now. Secondly, we've been hacked, believe it or not. Perhaps, you remember the epidemic of the virus-cryptographer? Well, it got us too. We found ourselves in the shoes of a grandpa who pressed some button and and then had his screen full of naked ladies. All of the server's data was encrypted and held hostage. But we don't want to give money to terrorists, so just wiped out all our hard drives.

So what happens now? Today we're releasing a new update for original MotBW, fixing multiplayer and improving the game's stability in general. To play MP, you'll need to register one more time — use your Steam/GOG key to do that. If you're having problems with registering, write us to support@snowbirdgames.com, we'll see what can be done.

The game's netcode can be described by the term 'legacy software'. This means that the functional is in there and it works, but works pretty bad. To completely rework it from the ground up is too expensive, to fix completely — impossible. We did rewrite a pretty big chunk of the code, as we already said. But unfortunately, we just can't afford to rewrite the whole MP part of the game. So we ask you to understand any possible problems you may have with MP.
May 5, 2017
Eador. Masters of the Broken World - Snowbird Games
Hi everyone,

Let's talk about our upcoming plans for Eador.

Starting with the "elephant in the room" — tutorial in Imperium. Lack of any guidance for new players on Imperium's release was one of the more obvious shortcomings overlooked by the previous team. Because the game came out as a stand-alone expansion, we can't just let it stay that way.

So we've created a completely reworked tutorial (in comparison to MotBW), to make the game more accessible and clear for everyone — even those who never played Eador before. We've closely looked at how streamers approached Imperium for the first time, and in some cases they had to spend about 5 minutes to find how to end their turn. We hope such problems will no longer arise.

Along with the tutorial we'll try to include fixes the most annoying gameplay errors in the next patch — coming next week.



We also noticed that many players (even from Genesis times) enjoy creating their own "sandbox" out of the game: lock AI in its own capital, so that it wouldn't bother them, and just explore the map however they like. This led us to creating a new separate mode, that we called the same way — Sandbox.

This mode allows you to create your own little campaign with a set of parameters. AI's behavior can be tweaked to your liking, so it would be possible to play on a gigantic map while only exploring provinces, fighting guards and collecting rare sets. We'll talk more about this mode next week.

The Sandbox Update is planned for release before the end of May. We also have more news and announcements for Eador on they way — stay tuned!
May 5, 2017
Eador. Masters of the Broken World - Snowbird Games
Hi everyone,

Let's talk about our upcoming plans for Eador.

Starting with the "elephant in the room" — tutorial in Imperium. Lack of any guidance for new players on Imperium's release was one of the more obvious shortcomings overlooked by the previous team. Because the game came out as a stand-alone expansion, we can't just let it stay that way.

So we've created a completely reworked tutorial (in comparison to MotBW), to make the game more accessible and clear for everyone — even those who never played Eador before. We've closely looked at how streamers approached Imperium for the first time, and in some cases they had to spend about 5 minutes to find how to end their turn. We hope such problems will no longer arise.

Along with the tutorial we'll try to include fixes the most annoying gameplay errors in the next patch — coming next week.



We also noticed that many players (even from Genesis times) enjoy creating their own "sandbox" out of the game: lock AI in its own capital, so that it wouldn't bother them, and just explore the map however they like. This led us to creating a new separate mode, that we called the same way — Sandbox.

This mode allows you to create your own little campaign with a set of parameters. AI's behavior can be tweaked to your liking, so it would be possible to play on a gigantic map while only exploring provinces, fighting guards and collecting rare sets. We'll talk more about this mode next week.

The Sandbox Update is planned for release before the end of May. We also have more news and announcements for Eador on they way — stay tuned!
...

Search news
Archive
2024
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002