Set a Watch: Digital Edition - jbera
🔥 Adventurers, gather your party, the watch begins! We’re officially opening the gates to the Beta for Set a Watch: Digital Edition. 📩 Invitations have gone out to selected players, check your inbox carefully (and don’t forget your spam or junk folder). If you’ve been chosen, you’ll find all the details and instructions in your email on how to join the fight. ⚔️



🖥️ The beta is available on Steam, giving testers the chance to experience the game directly on Windows and macOS.

Once testing concludes, we’ll refine the game based on your input and share updates on the timeline toward full release. 🙂

https://store.steampowered.com/app/3493430/Set_a_Watch_Digital_Edition/?utm_source=steam&utm_medium=betastart

❤️ Stay close to Us ❤️
【𝙳𝙸𝚂𝙲𝙾𝚁𝙳】💬 https://discord.gg/UytR7dgwtx .
【𝙵𝙰𝙲𝙴𝙱𝙾𝙾𝙺】📰 https://www.facebook.com/acramdigital .
【X】🦾 https://x.com/acramdigital .
【𝚂𝚃𝙴𝙰𝙼】🕹️ https://store.steampowered.com/dev/Acram/ .
【𝚈𝙾𝚄𝚃𝚄𝙱𝙴】🎞️ https://www.youtube.com/@acramdigital6748 .
【𝙸𝙽𝚂𝚃𝙰𝙶𝚁𝙰𝙼】📷 https://www.instagram.com/acramdigital/ .
Dog World - Endorphin

Hi everyone,

We are in the stage of not really working on the game, but looking for money. And we want to make it to be the defining game for dogs, where you don't need anything else.

That's why we decided to change the name to Dog World to really show what is about. We are working hard to get back on working hard on this project, because this is really what we want to do. Wish us luck!!!

HELLMART - Gaze in games

Hey everyone!

We’re working on the monster’s long, grasping arms.

They can emerge from different points - sometimes moving quietly, sometimes striking aggressively. The monster may even try to open doors from inside the store.

Players can reinforce doors with planks and chains, but the arms are strong enough to tear through planks and pull off chains.

See you on the shift, clerks!

Chernobylite 2: Exclusion Zone - Pablo
Hey, hey! 👋

Welcome to the first part of a mini-series of posts in which we will gradually reveal the content of the upcoming Megapatch 04 for Chernobylite 2: Exclusion Zone. As usual, we won't reveal literally everything — that will happen on the day the update is released. But still, we can show you what we believe are the most important and exciting new features coming to the game.

🟩 Danger, danger...! 🟩

The Zone is getting more and more dangerous. Not only you do have to defend yourself against stalkers, mercenaries, and strange, otherworldly creatures, but you also need to deal with much more powerful enemies who want to keep Zone's secrets and all its treasures just for themselves, at all costs. You can try to fight them, you can try to run away from them. But regardless of which path you choose, know one thing: IT'S NOT AN EASY TASK.

And now it will be even more difficult, but at the same time—more interesting and engaging. After the update, several new main and side / optional bosses will appear in the game.

We want to introduce you to one of them - The Hellfire Fox. Remember this little guy?

That's him now. Feeling old yet?

Now, real talk. The Hellfire Fox is a powerful beast. Not only is it fast and agile, but its tails can deal damage even from a distance. Standing still isn't really recommended. Attempting to pet it isn't either.

Fun fact - we teased his appearance in our official Megapatch 03 trailer - 'Back To The Roots'.

Now you know who you're dealing with.

If you can handle it, you'll be able to handle the other bosses as well.

Probably... But if you're having trouble, don't worry. In the next episode, we'll show you a toy that will help you deal with these beasts a bit.

Thanks for joining us! 💚 If you have any questions, feel free to ask them in the comments. We also invite you to our official Discord. Don't forget to follow us on social media—you'll find lots of cool stuff from us there too :)

Take care, and good hunting, Stalkers! ☢️
Eutolant Saga - Oistar
ver.0.82
・第9章のOPイベントでエラー落ちする事がある不具合を修正。
・一部の立ち絵の表示タイミングを修正。
・一部のアイテムの解説テキストを加筆。
・2章、3章の強制出撃設定を追加。
Supre-Immune - 피고파

Hello, Doctors! Team Supremun here.

🔧 Update 0.7.1 Contents

■ Additions
  • Added community links to title screen (Discord, X)

■ Fixes
  • Fixed issue where sound changes slightly based on character position

  • Reduced projectile size for firearms

  • Fixed issue where projectiles speed up when bouncing

  • Fixed ESC key malfunction during Event Waves

  • Fixed keyboard control issue after resuming from pause on item discovery screen

Please report bugs or feedback through Discord channel or Steam forums.

Thank you always for your valuable feedback.

Forever World Cup Simulator - laukaichung
Jerseys

Added a "cross" style for jerseys.

New teams and downloadable teams.

The requirement to only activate new teams or downloadable teams before the start of a new year has been removed. You should be able to activate them in the middle of a tournament.



Web site:
https://simcups.com
Gray Zone Warfare - [MFG] wery

Hey, GZW Community,

Thanks everyone for testing Patch 0.3.5.0 and providing us with your valuable feedback. We’ve updated the build on the public-test branch, and the Patch is now live again for continued testing.

This patch brings significant changes to the game, along with fixes for numerous community-reported issues.

Main improvements to test:
  • Performance & Client Crashes after the UE 5.5 upgrade

  • Improved AI Aiming

  • Weapon Sway Tweaks

You can find the complete CHANGELOG below. (Please note: some details may still change before the patch goes live.)

Public Testing Changelog \[Not Final]

Key Enhancements and Changes
  • Focus on optimizing the movement animations in the 1st person perspective in various ways:

    • Reduced several animations affecting the 1st person perspective, reducing excessive character movement and animation blending. For example, the top half of the character’s body was decoupled from the 1st perspective animations, and the breath animation was disabled in the 1st person perspective.

    • The weapon sway was adjusted, making it more responsive when the player moves

    • Pistol recoil has been tweaked to make it more realistic

  • New and improved death sequence from the 1st person perspective. The player’s vision turns to the approximate direction from which the player was shot.

  • AI aiming rebalancing: The new system simulates human-like aiming behavior that varies based on AI difficulty level, combat situation, injuries, suppression, weather conditions, distance to the target, and weapon type.

  • Updated Unreal Engine to version 5.5

Most important changes and fixes reported by and requested by the community
  • Fixed an issue where lasers were not working correctly in specific locations, such as YBL-1 and parts of Midnight Sapphire

  • Fixed a bug that caused the key drop frequency in Fort Narith to be incorrectly low

  • Fixed the gunshot sounds where the sonic crack can be heard before the gunshot

  • Fixed missing Twitch drops rewards for players who were unable to claim them until now

  • Fixed an issue causing very dark nights with the global illumination set to medium or higher

  • Fixed an issue where players would get stuck under the ground or would fall through the map after getting revived

  • Fixed the disabled FSR frame generation on RX580 graphics cards

Gameplay
  • Fixed an issue where players always died if they got into a coma while in a helicopter

  • Fixed an issue where using the splint didn't prioritize the most damaged bone

  • Adjusted the extraction range for the squad strike Fragile Goods from 2,5m to 25m to allow for easier completion of the task

  • Fixed a rare issue where blood stops regenerating after healing all wounds

  • Fixed an issue where the player's weapon can become invisible after examining another player with a grenade in hand

  • Fixed the RIS II 12 Handguard compatibility with shorter barrels

  • Added the missing FDE AK Handguard to the military firearms box loot table

  • Added the missing HP Bunker key to the Hunter's Paradise Boss loot table

World
  • Adjusted the ground assets in the Spielberk COP to prevent climbing on top of the roof

  • Fixed the area on top of the Crusader COP, which was previously not recognized as a part of the COP area

  • Fixed a missing collision on a wall near the Tiger Bay Central South East entrance

  • Fixed an issue where the clouds were sometimes moving too fast

  • Fixed the incorrect collision around fountains in the Midnight Sapphire that caused grenades to bounce off

  • Fixed several locations where players could get stuck:

    • Tiger Bay Wrecking Yard at 195, 130

    • Fanny Paradise - between a house and some pallets at 189, 121

    • In rocks near Sabai Lake Restaurant at 204, 152

    • In rocks near Inthavong Farm at 159, 133

    • Near Sawmill, between logs and a container at 138, 143

    • Outside of the Nomad COP at 189, 157

    • Disabled lights that were unintentionally on during the daytime

    • Fixed an obsolete interaction option on a light switch in YBL-1

UI
  • Fixed an incorrect "joined squad" notification when a player was promoted to the squad leader

  • Fixed an issue where a messenger channel would get stuck in the pinned section after unpinning

  • Fixed an issue where the messenger window would fail to display when sending a message through the player interaction panel

  • Removed the option to invite to a squad from offline friends in the friend list

  • Faction kill is now pre-selected as the reason in the reporting window when reporting a player for a faction kill

  • Fixed the incorrect text wrapping in the feedback form text window

  • Fixed the incorrect DLC message wrapping in Czech

  • Fixed the conflict zone details in the Spanish localization

  • Fixed the conflict zone detail text not updating when changing the game language

  • Fixed the incorrect size of the maintenance notification widget in the main menu

  • Unified the position of the maintenance window on various resolutions/screen sizes

  • Fixed an issue where the character level was displayed as zero instead of 1 after a wipe

  • Fixed an empty icon in the hair section of the character creation screen

  • Fixed an issue causing the weather forecast in the main menu to be out of sync with the in-game one

Custom Servers
  • Fixed an issue where the player count was not greyed out when a custom server was running

  • Fixed wrong wording on the player list on custom servers

  • Implemented support for gamepad control for the free cam on custom servers

  • Fixed an issue where players who join a custom server for the first time have "Nickname" displayed instead of their username

  • Fixed an issue where the player's rank was not set correctly on custom servers despite using the Everything Unlocked preset

Technical and performance fixes
  • Various performance, RAM, and VRAM optimizations

  • Numerous crash fixes

  • Improved the suggested default settings based on the player’s hardware

  • Fixed an issue where closing the game by pressing ALT+F4 might lead to the game freezing

  • Fixed an issue that caused the Load Friends Failed error if a player accumulated over 100 friends

  • Fixed an issue where Steam friends data was not loaded after 60 minutes in the main menu

  • Fixed an issue where players were unable to join the server as a squad leader under specific circumstances

Technical Updates
  • Updated Oodle to 2.9.14 to workaround crashes related to specific Intel CPUs

  • Updated DLSS to 8.1.0

Updated Epic Online Services SDK to version 1.17.1.3

Compared to Patch 0.3.5.0 Testing #1, we improved the analytics data we’re gathering on performance and crashes and applied a few additional fixes.

Additional Changelog compared to Patch 0.3.5.0 Testing #1:
  • \[Fixed] Incomplete weapon shadow on the ground

  • \[Fixed] Black artifacts sometimes appearing when using NVGs with the XeSS upscaling method

  • \[Fixed] Choppy sprinting animation transition when repeatedly pressing the Shift key

  • \[Fixed] Splints not healing damaged bones under certain circumstances

  • \[Fixed] Noticeable bump after stopping in the dynamic crouch animation

  • \[Fixed] Weapon becoming invisible in 1PV after being revived from a coma while holding a grenade

We will continue working on fixes based on your feedback.

Instructions & Feedback Form

We have a new feedback form. Please read the instructions carefully and complete the form once you finish your playtest: https://forms.gle/PXfF32Xpak6xHrg56

Available servers:
  • EU West

  • US East

  • US West

Modes:
  • Warfare (PvEvP)

  • Joint Ops (PvE)

In this public test, you will have adjusted progression, but your live progression will not be affected.

How to join?
  1. Go offline and online in Steam (via the Steam tab in the upper left corner).

  2. Right-click on Gray Zone Warfare and select "Properties."

  3. In the "Betas" tab, click on "none" ("Beta Participation" section) and select "public-experimental." server

  4. Update the game.

Feel free to discuss in the public-test-chat channel on our Discord. Playtest will last for a few days.

Thank you for your continued feedback and bug reports, they’re vital to making Gray Zone Warfare better with every update.

Every Move Matters,
MADFINGER Games Team

6:29am
Defold - defoldengine
Defold 1.11.0 has been released. Full release notes:

https://forum.defold.com/t/defold-1-11-0-has-been-released/81515
Racer Overdrive - Liteve

Optimized and fixed several program issues, including game reset issues, key display issues, etc.

优化和修复了若干程序问题,包括游戏重置问题,键位显示问题等

...

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