Counter-Strike 2 - CS:GO Official
Release Notes for 3/26/2014

[UI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.


[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.


[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.


[MAPS]
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light

- Dust2:
-- Removed some small gaps between crates in Bombsite B

- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 3/26/2014

[UI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.


[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.


[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.


[MAPS]
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light

- Dust2:
-- Removed some small gaps between crates in Bombsite B

- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
Counter-Strike 2 - CS:GO Official
Release Notes for 3/6/2014

[EMS One Katowice 2014]
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule's proceeds is shared equally among the included organizations.

[Misc]
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a "Fast forwarding to next highlight..." message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.

[Maps]

- Mirage:
-- Made it easier to peek short from B apartments
-- Made cover at back of B bangable
-- Horizontal metal bars on catwalk no longer block bullets or grenades
-- Made corner to the right on Bombsite A scaffolding bangable

- Overpass:
-- Added more cover in Bombsite A
-- Widened gate at back of Bombsite A
-- Blocked fence completely at back of Bombsite A
-- Color coded tunnels under A
-- Removed dropdown into water near bombsite B
-- Made cement bags around bombsite B easier to climb
-- Added cover near construction
-- New connector between upper park and bathrooms
-- Widened tunnel near T spawn
-- General polish and optimization

- Dust2:
-- Fixed tiny gaps between boxes in Bombsite A
-- Fixed killer box in Bombsite B
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 3/6/2014

[EMS One Katowice 2014]
- Added EMS One Katowice 2014 CS:GO Championship Sticker Capsules:
- Each capsule contains a single EMS One Katowice 2014 participant sticker. A portion of each capsule's proceeds is shared equally among the included organizations.

[Misc]
- Fixed a bug where the sticker peel animaton played when opening the apply sticker panel.
- Centered the names of stickers.
- Demo highlights now show a "Fast forwarding to next highlight..." message while fast forwarding.
- Demo highlights now include bomb plant and bomb defuse.
- Fixed dsp canceling and a few other exploits.
- Added competitive match scores to in-game friends list status display.
- Added rich presence display in friends game details in Steam Overlay.
- Fixed a hitch on stattrak kills for players with large inventories.

[Maps]

- Mirage:
-- Made it easier to peek short from B apartments
-- Made cover at back of B bangable
-- Horizontal metal bars on catwalk no longer block bullets or grenades
-- Made corner to the right on Bombsite A scaffolding bangable

- Overpass:
-- Added more cover in Bombsite A
-- Widened gate at back of Bombsite A
-- Blocked fence completely at back of Bombsite A
-- Color coded tunnels under A
-- Removed dropdown into water near bombsite B
-- Made cement bags around bombsite B easier to climb
-- Added cover near construction
-- New connector between upper park and bathrooms
-- Widened tunnel near T spawn
-- General polish and optimization

- Dust2:
-- Fixed tiny gaps between boxes in Bombsite A
-- Fixed killer box in Bombsite B
Counter-Strike 2 - CS:GO Official
Release Notes for 2/27/2014

[GAMEPLAY]
- Fixed the molotov not having the same collision bounds as the rest of the grenades.
- Fixed some grenades allowing radar visibility when they shouldn't and vice versa - this fixes bugs like players showing up on radar through smoke volumes when they shouldn't.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.

[MISC]
- Fixed frequent connection errors when starting private casual matches with friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).

[NETWORK]
- GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays.
- Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.
- Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details.
- Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.
- Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.

[MAPS]
- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch
- DE_Favela: Fixed exploits where players could get out of map, various other polish
- DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 2/27/2014

[GAMEPLAY]
- Fixed the molotov not having the same collision bounds as the rest of the grenades.
- Fixed some grenades allowing radar visibility when they shouldn't and vice versa - this fixes bugs like players showing up on radar through smoke volumes when they shouldn't.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.

[MISC]
- Fixed frequent connection errors when starting private casual matches with friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).

[NETWORK]
- GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays.
- Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.
- Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details.
- Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.
- Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.

[MAPS]
- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch
- DE_Favela: Fixed exploits where players could get out of map, various other polish
- DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony
Counter-Strike 2 - CS:GO Official
Release Notes for 2/20/2014

[]
- Started Operation Phoenix
- Operation Phoenix Passes are available for purchase. They provide access to:
-- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
-- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
-- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.

[MISC]
- Teammate Colors:
-- Added convar cl_color to allow players to set their preferred teammate color index.
-- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").
-- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
- Damage can no longer be done to teammates during a freeze period in any mode.
- Fixed cs_baggage skybox texture.
- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
- Fixed player flair icons getting cropped on avatars in the lobby.

[Aug and SG556]
- Scope dot no longer fades too quickly during online play.
- Scope dot is slightly more visible against bright backgrounds.
- Scope dot is now tinted using the player's crosshair color settings.

[MAPS]
- Overpass
-- Smoothed out movement on truck in Bombsite A
-- Simplified cover in bombsite B
-- Removed some trees in upper park
-- Smoothed out ground in canal
-- Removed small walls near playground entrance
-- Tweaked cover in playground
-- Small fence at birthday area no longer block bullets/grenades
-- Simplified corridor to CT sniper position
-- Improved player visibility
-- Improved performance

- Nuke
-- Made wallbanging through large metal doors consistent
-- Added back pretty lighting in bombsite B
-- Made it possible to throw grenades through skylights in warehouse
-- Fixed some graphical bugs

[NETWORK]
- Added support for threaded socket processing on clients and servers.
- Significantly reduced the size of client connect packet to be below MTU.
- Optimized split packet processing sequence.
- Client address is no longer transmitted in official game events or saved in official GOTV demos.
- Client P2P NAT requests are now always rejected when connected to a game server.
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 2/20/2014

[]
- Started Operation Phoenix
- Operation Phoenix Passes are available for purchase. They provide access to:
-- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
-- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
-- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.

[MISC]
- Teammate Colors:
-- Added convar cl_color to allow players to set their preferred teammate color index.
-- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").
-- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
- Damage can no longer be done to teammates during a freeze period in any mode.
- Fixed cs_baggage skybox texture.
- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
- Fixed player flair icons getting cropped on avatars in the lobby.

[Aug and SG556]
- Scope dot no longer fades too quickly during online play.
- Scope dot is slightly more visible against bright backgrounds.
- Scope dot is now tinted using the player's crosshair color settings.

[MAPS]
- Overpass
-- Smoothed out movement on truck in Bombsite A
-- Simplified cover in bombsite B
-- Removed some trees in upper park
-- Smoothed out ground in canal
-- Removed small walls near playground entrance
-- Tweaked cover in playground
-- Small fence at birthday area no longer block bullets/grenades
-- Simplified corridor to CT sniper position
-- Improved player visibility
-- Improved performance

- Nuke
-- Made wallbanging through large metal doors consistent
-- Added back pretty lighting in bombsite B
-- Made it possible to throw grenades through skylights in warehouse
-- Fixed some graphical bugs

[NETWORK]
- Added support for threaded socket processing on clients and servers.
- Significantly reduced the size of client connect packet to be below MTU.
- Optimized split packet processing sequence.
- Client address is no longer transmitted in official game events or saved in official GOTV demos.
- Client P2P NAT requests are now always rejected when connected to a game server.
Counter-Strike 2 - CS:GO Official
Release Notes for 2/13/2014

[MISC]
- Aug and SG 553 scope modes now correctly respect players' zoomed mouse sensitivity settings.
- Fixed game client unexpectedly loading installed plugins. -LoadPluginsForClient is now required if client needs to load plugins, however with plugins client will start in insecure mode.
- Added buymenu localization tokens for the CZ75-Auto.
- Player teammate colors now stay consistent throughout a match in both Competitive MM and most third party services.
- Adjusted the teammate colors a bit based on feedback.
- Fixed miniscoreboard causing hitches by refreshing the avatars too often.
- Fixed the chat on Macs showing hex colors instead of names.
- Fixed Scar-20 icon not being visible in the in-game weapon inventory.
- Fixed NameTag text field not taking input.

[Shipped yesterday]
- Fixed Classic Static (crosshairstyle 4) not being static.
- Fixed player color arrows being bot colored in casual.
- Fixed letter label showing up over player dots in radar when spectating / watching a demo.
Counter-Strike 2 - CS:GO OFFICIAL
Release Notes for 2/13/2014

[MISC]
- Aug and SG 553 scope modes now correctly respect players' zoomed mouse sensitivity settings.
- Fixed game client unexpectedly loading installed plugins. -LoadPluginsForClient is now required if client needs to load plugins, however with plugins client will start in insecure mode.
- Added buymenu localization tokens for the CZ75-Auto.
- Player teammate colors now stay consistent throughout a match in both Competitive MM and most third party services.
- Adjusted the teammate colors a bit based on feedback.
- Fixed miniscoreboard causing hitches by refreshing the avatars too often.
- Fixed the chat on Macs showing hex colors instead of names.
- Fixed Scar-20 icon not being visible in the in-game weapon inventory.
- Fixed NameTag text field not taking input.

[Shipped yesterday]
- Fixed Classic Static (crosshairstyle 4) not being static.
- Fixed player color arrows being bot colored in casual.
- Fixed letter label showing up over player dots in radar when spectating / watching a demo.
...

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