Cones in Space - a_coneish_one
Hey guys! I have a small update for you all, two things have been fixed:
-Walls still having collision when broken
-Newspaper crashing the game upon exiting

Next up we have some news and some fun things!
First up, the cone flyers mercenaries game has been finished a while ago, and i got some good sales! If yall wanna check it out here's the link, i think you guys will like it because it's a prequel to this game!

Cone Flyers Mercenaries

Secondly, I am probably going to add a DLC to cones in space! This game! Wahoo! The DLC will probably be like 3 dollars or something, and I'm hoping for it to add cool ghost hunting and dimension hopping mechanics!

Nextly of all, I started working on a new game: CONE X2 This is a sort of sequel to my other game the forest of conx, here's some gameplay footage:



Thanks for reading, bye bye!

Cone awaaaaay!!!
10:20
Shadowforge - Gibi
Flood fill algorithm is slightly faster.
Dice With Death - Sea Glass
Kitty's Last Adventure - Woum
This is the biggest patch since the release, I worked on many details that will improve everyone's experience while playing. Without forgetting to add even more content!

Not one, not two but THREE new cats

I won't spoil everything on them, but I can't resist showing you the starting weapon of one of them.

Yes, it's a weapon, and as you would imagine, it's in the damn cute family.

Cats can now break cups
...as they do in real life.

  • Instead of the magnet lying around, they are now in cups that spawn at the start of each wave.
  • They are easy to break and contain items you can already pick up in-game.
  • For those used to chasing the permanent magnets it used to have around the start, they are still there, just in cups now.
  • Catcoins that used to spawn on the ground are now in the cups
  • Most hearts are still spawning outside of a cup, because, well, if you need hearts, I'm not sure you want to take the time to break the cup first!

Controller shortcuts
Moving in a menu with a controller is always a bit messy without shortcuts. Now it should make things smoother! You can now with a shortcut =>

  • Close popup
  • Choose your upgrade
  • Reroll
  • show the codex
  • Navigate between the different tabs in the main menu
  • Access some elements in the different tabs with just a button

Finally, Codex in-game!
The Codex was added to help people understand the weapon's paths. After implementing, you legitimately asked for it to be available in-game. You can now access it when you level up!

I also improved how the codex generally works:
  • Codex shows the family
  • Codex shows differently the items you finished or not (light yellow or full yellow)
  • Items in the Codex are now grouped by families
  • Automatically show the item you have selected
  • Highlight (with blue selector) the choices you have in the current level up

Achievements
I had to rework the whole achievement system on Steam.

So don't be surprised when you'll launch the game that a lot of new achievements will trigger, it's mostly just changes on how I track achievements on Steam. Your progress in the game didn't change at all.

I sadly couldn't have more than 100 achievements on Steam. It's a limitation most games have; you have to have it unlocked by Steam, and there's nothing I can do to force it.
I didn't know the existence of this limit, and my game has ALREADY more than 100 achievements in-game. Why that much, for example, every cat has 5 achievements: unlocking, killing 3 bosses, finishing a normal game, finishing hard mode, and finishing bargaining.
I packed most achievements in one for Steam, for example, instead of having 1 achievement per cat for finishing a mode, I now have only one for every 5 cats finishing a mode.
I planned everything, and I should not remove any more achievements on Steam after this patch. But adding, for sure! More cats and weapons are still coming!

I also improved the achievements tabs, it now shows more information about numeric achievements


Change
New family, Felin, (paw and hair are now Felin's family)

General improve
  • Added a boss animation (every boss is now announced)

  • The sparks around pick-up items are now all different to help identify which one it is.
  • Catcoins now move like the other items
  • Added some tips on the ground instead of the same message every game (only 6 for now, but more are coming!)

  • Added image to better show what the bars are about (like a little cardbox for the cardbox bar)
  • Reroll now removes the previous choices from the new selection. It's always annoying to use a reroll and have everything back. Only works if you have more items available in the pool.
  • Now, when killing a crab, you have a small explanation of what the bonus is about

  • Onomatopoeias have been added (can be turned off), like the "crack" + some actions now leave a mark on the world (like breaking a mug). You can see an example of both on the above GIF when the cat breaks the mug.


Bugs elimination
  • When using the controller, the wrong family could have the +1 in a rare case
  • Bigger Hearts achievement's image was not correctly affiché (it had a typo since day one, I think haha)
  • The bigger heart achievement was given too early
  • The big laser now targets where the cat is aiming
  • Fixed some achievements typo
  • [UI] Added some padding in the cat descriptions so they don’t stick to the edge.
  • One of the last evolutions of elastic was spawning the wrong color of elastic (one was blue instead of red)
  • The big crab wasn't affected by the damage reduction

Once again, thanks to everyone for playing Kitty's Last Adventure, commenting, and taking the time to give me feedback.
Nevergrind Online - Nevergrind Online
729: Release Version 1.2.57
May 4, 2025 1:18 PM EST
• Minor bug fix to hide the item rarity at the gambling counter.
Backrooms: Escape Together - Tisbury
Hey everyone! Super excited to release this update, its a culmination of a ton of improvements over the past month that really elevates the experience.
Also, while I'm here, let me address the elephant in the room, new levels. We are hard at work on new levels and plan to release multiple in the next major update! Expect it to take a couple of months but we think you all will really enjoy the new content! In the mean time, we will be working to constantly improve the game, releasing regular updates.

Change List:
Improvements:
  • Improved Low Settings Performance by up to 2-4x!
  • Improved Medium Settings Performance by 20-30%
  • Added Extra Inventory Row
  • Dramatically Improved Controller Feel/Experience
  • Added Traditional Chinese, Spain Spanish, Portugal Portuguese and Hungarian
  • Add Vignette Tied to Sanity Heartbeat
  • Improved Feel of Item Hitboxes
  • Improved Network Performance in Multiplayer Games
  • Remove Bandages from Loot Table if Solo
  • Revamped Objectives UI
  • Increase Player Names Outline Amount
  • Enable Nvidia Reflex to Reduce Input Latency
  • Updated DLSS
  • Various Visual Improvements
Bug Fixes:
  • Fix Items not Being Cleared after Dying in Purgatory
  • Potential Fix for Voice Chat Sometimes being Non Spatialized
  • Fixed Bugs with Sometimes Being Unable to Control Your Player On Spawn
  • Fixed Issues with Dragging Items in Inventory Being Off, Especially when Windowed
  • Fix Bug that Made the Mouse Unresponsive on Load unless Alt + Enter was Pressed
  • Overhauled Player Init Sequence, Should Fix Lots of Bugs Related to Network Latency and Make Things More Responsive
  • Fix Bugs with Entities Grabbing Players in Bad Latency Environments
  • Fixed Light Turn off Sounds Not Playing in 0 and 1
  • Fixed Inventory/UI Sometimes not Working After Going to a New Level
  • Fix Crash when there are More than 6 Players in a game. This may be a mistake.
  • Various Crash Fixes
Level 0:
  • Lowered Bacteria Peripheral Vision by 30%
  • Non Objective Related Events Will No Longer Repeat Until that Objective is Completed. Avoids getting two blackouts in a row when all you need is an alarm, vice versa.
  • Fixed Bacteria Searching for a Player After it Killed them
  • Level Fun:
  • Overhauled Parkour Area
  • Improved Carpet, Foam Tile, and Bounce House Materials
  • Expanded Starting Area to Teach About Exit Locators
  • Made Music Timer Reset Upon Player Entry in the Warehouse
  • Lowered Exit Locator Cost to 2 Coins
  • Add Exit Locator to Every Level Fun Door
  • Small Bug Fixes
  • Minor Environmental Tweaks
Level 2:
  • Tweak Pipe Sounds
  • Fix Issue That Caused Stutters When Walking Against the Pipes If Host is on Low Settings and the Client is Not
  • Scratcher Searches More Randomly Now
  • Fixed Scratcher Bug Where it Would Pause in front of Lockers
  • Level 3:
  • Added Clump Jump scare
  • Improved Clump Animations, Fingers Now Move
  • Improved Graphics Quality
  • Added Lights to Generator
  • Made Hitbox Larger for Jail Doors
  • Guarantee 1 Gas Canister Per Hub
  • Make Fuses Spawning in Hub More Predictable
  • Moved Wires Next to Terminals
  • Lowered Clump Hearing Range by 20% and Increased Jail Door Noise by 20%
  • Made it More Difficult for Clump to Grab You
  • Fixed Clump Spawning into Stairs
  • Fix Bugs with Repairing Wires + Fuses
Level 4:
  • Made Level 33% Smaller if Solo
  • Added Environmental Enhancements
Level 6:
  • Major Performance Improvements
Level 37:
  • Fix Splashing Sounds Playing In Doorways
10:17
Deer Hunting - The Season - BMad29
Menu Update
Daemon X Machina: Titanic Scion - XSEED Luke
From now until May 12, you can experience the adrenaline-fueled mech action of DAEMON X MACHINA at its lowest price ever -- $9.99! That makes this week the perfect opportunity to immerse yourself in the world that visionary producer Kenichiro Tsukuda created, and trailblazing mechanical designer Shoji Kawamori helped bring to life, ahead of the release of the recently announced sequel, Daemon X Machina: Titanic Scion.

https://store.steampowered.com/app/1167450/DAEMON_X_MACHINA/

While you wait for that sequel, you can take advantage of this deal on DAEMON X MACHINA to satisfy your mech game itch, whether you want to play solo or team up with some friends in cooperative play. If you’re feeling particularly froggy, you test your mettle in PVP to see if you’re really the pilot you think you are.

All this should prepare you for the expanded experience that awaits in Titanic Scion. Coming September 5, this sequel takes the franchise in a dramatic new direction. You can learn more about Titanic Scion by checking out the new “Combat Basics” trailer, which showcases some of the customizable armaments you can equip on your Arsenal, as well as some of the epic enemies that await. Then wishlist the game so you’re in the know when more details are revealed!

https://store.steampowered.com/app/1342490/Daemon_X_Machina_Titanic_Scion/
Daemon X Machina: Titanic Scion - XSEED Luke
You’ve got to have good fundamentals if you hope to survive the battle for humanity’s fate in Daemon X Machina: Titanic Scion. That’s why we’re going to be showing off a series of introductory videos filling you in on the basics of this action-packed sequel’s gameplay systems.



In this teaser, you not only get a good look at several of the weapon types you can equip on your Arsenal, but what benefits they can provide beyond firepower on the battlefield. It’s a harsh planet full of deadly threats, and you’ll need every advantage you can get if you hope to survive.

While you wait for Titanic Scion’s release this September 5, we’ve also got a special deal running for fans to get caught up on the series. The original DAEMON X MACHINA is on sale from now until May 12 for just $9.99! That 80% discount won’t last forever, but the memories you make playing with friends in cooperative or PVP sure will. Head on over there and prepare for even more epic gameplay from the dynamic duo of creator Kenichiro Tsukuda and mechanical designer Shoji Kawamori.

https://store.steampowered.com/app/1167450/DAEMON_X_MACHINA/
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