11:48am
Excidio The Kaiju Simulator - zachary
Fixed landscape in Rio
Fixed Forest collisions and trees
Updated Boss HP to be 30% smaller
Updated Boss attack pattern so there is no spam of Rock Throw, also adjusted the distance at which that attack can be used
Infinite Sprint
Fixed AI navigation in New KaijuYork
Brainrot Battle Royale - Warp

Hey Aurafarmers!

In this update we are pushing a new small POI within the map, some new changes, bug fixes and some loot fixes.

Enjoy!

Katanaut - voidmaw
Hi everyone,

Katanaut is live on Steam. I finally did it -- hit publish, stared at the screen, and made more coffee to pump me through the day. Thank you for getting it this far. Every wishlist, playtest note, stream, and kind words helped me keep going.



Partnership news
The cat is out of the bag. New crew is on the station: Acclaim. We are partnering so Katanaut can reach more players in the near future. I am excited to work with them and grateful for the support.

https://playacclaim.com/katanaut/

If you want to help today, the best things you can do are leave a review, share a clip, or drop feedback in the forums or Discord. It all matters.

Thank you for playing.

— Eugene / Voidmaw
Lost Rift - PCF_Bambi

ANOMALY LOG UPDATE
Dr. Emilia Gates, Operation Victoria
SUBJECT: Anomaly Log Post-Incident Analysis - Historical Maritime Wreck “Ranger” (Reference: Event VIC-0531)

For as long as OpVic has been established, the remnants of an aged wooden sailing vessel have sat half-buried along the tidal flats west of Sector Bravo-8. We assumed it to be the wreckage of a colonial merchant craft, too degraded to justify extensive analysis at the time with many other rift anomalies present.

However, after extensive cross-referencing of rigging layouts and historical registries, we are now able to speculate the vessel’s likely identity: the Ranger, a sloop captained by infamous pirate John “Calico Jack” Rackham. The ship was believed to have been destroyed by British forces in 1720, with no known remnants ever recovered. Unbeknownst to the world, it appears that the Ranger has been here, resting undisturbed and embedded in the sand.

It is difficult to speculate on the conditions under which it entered the rift. Despite the erosion, a few core structural elements remain intact: cannon ports, deck rail, and several fixtures bearing early 1700s craftsmanship. But the vessel's apparent lack of collision or fire damage suggests it may have entered this universe through a low-energy rift and washed ashore centuries ago (by local measure).

As the Ranger predates our presence on this island, it stands to reason that other objects, perhaps even older than this ship, may lie hidden or misidentified throughout the archipelago. A historical reevaluation of other shoreline wreckage sites is now underway.

Dr. Emilia Gates

[Nightmare Files] Stoned - MaksimTheGreat

Every time I sit down to write an update I conclude that the time spent on it would be better used working on the game itself.

But I do realize that people need to know what's happening with the game. So here it is!

In short: I am still alive, and the game is progressing really well, check out the screenshots and videos below!:D

The Playtest

The most important news is that there was a closed playtest a couple of months ago!

Around 1,500 people requested access.

Exactly 600 people got access to the first version of the demo.

Around 300 people played it.

And around 50-100 people provided feedback.

Currently there are another 5,000 people in queue, I'm sorry but you will have to wait for the next iteration, I promise it will be better and worth the wait!:P

The Feedback
  • The current version of the game is simply not scary enough

  • There is too much empty space (map is too big, walking simulator vibes)

  • Nobody noticed the monster, he was too subtle haha

  • The story was too complicated and confusing

  • The intro sequence was quite boring and prolonged

  • The new dialogue system requires actual voice overs to be recorded, which is quite expensive and complicates a lot of stuff

  • The physics interactions aren't intuitive - I tried to improve them from Clap Clap, but they are still too difficult to use

  • I was overly ambitious in so many aspects - tons of effects, characters, massive maps, I also planned 3 chapters in the full game etc...

It might look like a ton of bad news. But it's actually not!:D I learned A TON working on this iteration of the game. The feedback I got is pure gold. The next iteration of the game is going to be sooo much better.

The New Version

I had two options:

  • try to address the feedback and release a mediocre game

  • or scrap a ton of stuff and do a major pivot

I decided to scrap a massive amount of work. It was risky. It was stressful. But I truly want to provide the best possible experience that I can muster. Here's some of the things that are changing...

Story Overhaul

I've decided to simplify the story massively. At the moment the synopsis looks like this (W.I.P.):

"When an ambitious archaeologist discovers a map to a forgotten island, you — the ship’s mechanic — are dragged into a voyage into the unknown."

I believe that now it's super clear about who you are, what you do, why you are there and where you are going.

Everything is communicated in a single sentence.

Visual Overhaul

(I apologize for the poor video quality; the videos are heavily compressed because I post them on my discord community)

In the previous iteration I was using a ton of custom made assets, but also assets that I bought and modified to speed up development.

This ended up creating a ton of optimization issues and also the visuals didn't look like they came from a singular mind no matter how much I tried to modify stuff. Just too many issues.

So, I decided to go all in and make everything myself. Here's a few quick screenshots/videos!

The Island

I got heavily inspired by the old King Kong The official game of the movie, or whatever its name is haha So I decided to completely overhaul my colorful island to a darker one. Here's the new look:


The Ship

Here is a quick screenshot of some of the new models that will be used to recreate the ship level. The textures are a lot more detailed this time around and everything is just so much more cohesive.


The Labyrinth

This went through quite a few iterations - from a cave tunnel system to what it is now. I really like how it turned out. Cob webs, cockroaches, moths, ice cold walls, the only bit of warmth comes from your torch.


Monster AI Overhaul

In the previous iteration I was relying a lot on scripted events for scary/spooky moments.

Moving forward, there will still be some scripted events, but the bulk of the horror will be unpredictable due to the new monster AI who has a mind of his own and does what he wants to do.

Here's a sneak peek:

Nothing in the video is scripted and the frantic camera movement came from my genuine fear:D

Puzzles

I've also started designing some puzzles. The goal will be to have relatively simple, yet interesting and tactile puzzles that provide a breather between the intense sections of the game.

Here's an early look into the gear system I've been working on:

There's actually a ton more to show, but I'd rather spend that time working on the game!:P
I'll try to write up more updates soon, but no promises this time!

Thank you for being here! <3

Among the Sleep - Enhanced Edition - AuroreZell

Among the Sleep joins the stories from the dark, a collaboration between Nordic games to bring you four eerie tales this autumn!

Tap into that wonderful Nordic feeling of both misery and joy combined with gorgeous gameplay, exciting stories and brave heroes.

Among the Sleep, Bramble, The Midnight Walk and Out of Sight join hands in bringing you the best games for enjoying the early Autumn and its cold winds!

Stories from the Dark - Nordic collection is available now!

https://store.steampowered.com/bundle/59084/Stories_from_the_Dark__Nordic_collection/

WindowBlinds 11 - MagnumPCI
  • Fixes some black backgrounds on file property windows when HDR is enabled on Win11
  • Fixes an issue with resizing Notepad windows on Win11 and ending up with black backgrounds on resize.
  • Workaround for a massive delay loading nanozip with a WB skin applied
  • Updated WB DLLs to exclude the following applications: GOG, Microsoft Teams, Steam, Battle.net, Epic Games Launcher, Spotify, and Discord.
  • Fixed an issue where Firefox could block a WindowBlinds DLL, causing file open dialog problems. Added a registry option at HKEY_LOCAL_MACHINE\Software\Stardock\WindowBlinds — create a DWORD value named BypassDllBlocking and set it to 1 (reboot required) to load alternate DLLs if needed.
  • This fixes an issue with colour picker dialogs where the buttons were not painted in the client area.
  • This resolves an incompatibility with Ubisoft Connect closing on launch
Dfiance - Dfiance

Hey everyone,

Quick heads up: tomorrow’s update is dropping (bug fixes + some small changes), and right after that we’re kicking off the first ever Golden Deck Tourney.

Here’s the deal:

  • You can use any card in the entire game to build your deck. Yep, even the ones you don’t own.

  • Your golden deck is saved and ready to go.

  • It’s all about who can come up with the nastiest combos and maybe get a little lucky.

This is basically a test to see if it all works smoothly. If it does, you can bet we’ll run more of these.

Jump in tomorrow after the update and let’s see what happens. 👀

Halu - The Fracture - Hwaye

- Added Thai subtitle
- Added aid light for low res on standing mom
- Fixed bug interaction to bed after nightmare
- Reduced size of the toilet :p
- Adjusted toilet sign
- Changed food spawn from table to hand

Gaucho and the Grassland - marketing

It's time to saddle up, prepare your chimarrão, and wear your pilcha — an adventure inspired by the traditions of Southern Brazil awaits you, full of soul, courage, and a touch of rural fantasy.

In this 3D adventure and simulation game, you live the journey of a young gaucho or gaucha, alongside their inseparable companions — the dog Cusco and the horse Pingo — as they set out to uncover mysteries and protect the local biomes.

All of this takes place in an enchanted universe, populated by legendary creatures and challenges that echo the stories of Latin American culture. We'll be participating in the devINITIVE Showcase today!! Check out our page on Steam!!

And don't forget to join our community on Discord

This is a pre-recorded gameplay of Max Palaro and Dr. Incompetent!!

...

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