Lysward - lellym
Explorers, the moment is here!

The Lysward Beta is officially live, and we're thrilled to invite you to step into this scorching desert. To mark the occasion, we’re also releasing a new gameplay trailer:

A quick but important note: This is an early look at a game still actively in development. You will encounter bugs, unfinished areas, and features that are still being balanced. We’re releasing it in this state for one reason: to build it with you.

You can join the beta by clicking this button on our page. It'll give you immediate access:

Here are some known issues you can find in the game. We’re aware of them and are working to get them fixed as soon as possible. You can find the full list (and report new bugs) on our Discord or Steam forums:

  • Quest-problem: Walls Behind Me - Search the oasis camp: If you have already found and read the book hidden in the camp, you have to re-read it to progress this quest.

  • UI problem: There are scaling issues when playing in Windowed Fullscreen.

Your feedback is absolutely essential. You’re not just playing; you’re helping us shape the future of Lysward! Wishlists are super important for indie devs, so wishlist Lysward to also support the development!

Are you ready? Let’s play!

Snowcastle Games

Fights in Tight Spaces - GroundShatter
  • Fixed issue where Enforced Ambassador objectives were counting as failed when successfully completing the level
  • Fixed issue with Demonic Vacuum relic was spawning during the player's turn (i.e. via Taunt)
2:49am
Clawed - flatrockgamesstudio

Minor Patch Notes

*Fixed loading bug that could spike memory consumption.

*Improved Main Street Lighting optimization

*Improved Shadow Optimization for dynamic lights

Next Run - armxeo

Over 60 updates since version 1.0.7. The main ones include:

- Improved UX: added window headers and close buttons, hotkeys, reordered interface buttons, slightly increased game speed, added protection from accidental clicks, and tooltips indicating that objects can be upgraded or created.

- Fixed dozens of bugs, minor issues, and UI performance problems.

- The base effect of spells has been reduced by half, but the impact of the Magic skill on spell power has been increased roughly threefold.

- Enemy monsters of level 3 and higher have been weakened.

- Balance: slight nerf to Warrior and Artisan, buffs to Mage and Necromancer.

- In the full version, class unlock conditions have been added:

- Leader - unlocked by completing the game as Warrior

- Necromancer - unlocked by completing the game as Mage

- Lord - unlocked by completing the game as Artisan

- Peasant - unlocked by completing the game in Nightmare mode

- In Nightmare mode, saving is now available only upon exiting the game.

- The Trade skill now affects the bribing of creatures; a minor rebalance of creature prices has been made.

- The Escape chance now increases by +10% per day.

- The Living Tree no longer grants EXP but gives +1 Skill Point instead.

- Texts polished and full support for Turkish and Polish language characters added.

Frosthaven - Snapshot Kozin
Patch Notes 0.11 hotfix

Known issues

• When using the bottom action of the Deathwalker's "Strength of the Abyss" ability card an error occurs. The team has identified the culprit and a fix is coming with the next game update. Currently expected to be released next week.

Major fixes

• Fixed damage reduction for the Boneshaper's "Bone Dagger" and "Soul Claim" ability cards to properly apply when any of the these cards are used.

Minor fixes

• Added missing voice overs to some Job Posting quests.

• Disabled the "Fateful Charm" and "Expertise Potion" items due to an inconsistency in their expected behavior. We expect to re-enable them with the next update

CIVIREVIVAL - CIVIREVIVAL

Hello everyone! This issue will focus on the core foundation of "Civilization Rebirth" — the design logic of the interstellar map, revealing how we planted the seeds of the vast starry sea in a single plane.

Galaxy Composition and Expandability

We started with "dozens of stars" to build a universe that is both playable and narrative. Each star serves as the core of the galaxy, and its planets are the cornerstone of civilizational development; in the future, we will gradually add binary stars, nebulae, and giant structures, making the static map a carrier for dynamic stories.

Strategy-oriented map architecture

Many players expect completely free 3D interstellar navigation, but we adhere to the principle that strategic depth takes precedence over physical simulation. Hexagonal grids strike a balance between "fixed routes" and "complete freedom":

-Unit movement rules are clear, reducing operational burden;

-Adjacency relationships are explicit, facilitating the planning of fleet paths and territorial expansion.

This basic architecture will support map seed random generation in the future, ensuring a fresh feeling for repeated playthroughs.

Integration of Naming and Storytelling

We independently name each star sector and incorporate an artificial language system, allowing the names to carry the historical conflicts of civilizations. For example, the "Igo Mechanicum" star sector implies the origin story of a mechanical civilization, and these details will be gradually revealed in the event chain, enhancing the narrative immersion of exploration.

Looking forward to your feedback!

The map design is still in the iterative stage. You are welcome to share your thoughts on designs such as the grid mechanism and star sector scale in the comment section.

Decks of the Damned - Volodia - Goblinz
Minor change
  • Equipment recipes now show stats in the tooltip
EVOTINCTION - fred.song
Hello everyone,

This update addresses a progression-related issue (contains minor spoilers):

Fixed:

Resolved an issue where forgiving the Red Genie and then dying could prevent the story from progressing properly.

Thank you all for your continued support!

October 29, 2025
Spikewave Games & Astrolabe Game
Tyrium - Sceptical Orange

Hello everyone, quite sometime passed since the last update to Tyrium, but the workflow is running yet again.

We increased our team to optimize the workload balance and insure the quality of the content we want to deliver. That said, today we want to share with you our recent development update:

Focusing on the story mode of the game, we are currently working on a tutorial in the form of a prologue mission, which explains the conflict of our main faction GTO with the so called Rebells. Many thanks to the much appreciated feedback we received. Based on that feedback we saw that Tyrium has already attracted some freshly starting RTS players, so we wanted to make the entry barrier for this genre as low as possible. Therefore we designed the tutorial mission in a way that the user gets teached all the basics a RTS game has to offer, while also narrating the journey and story of our protagonist which you will follow through on his path to greatness.

Down below you find screenshots of the tutorial in the current state as well as some video which shows the intro sequence to explain a little bit of what is going on. Please keep in mind this is still early development footage with low polishing and focusing on the working systems. Which are currently the possibility to create staged and narrative driven sequences as well as guiding a user with mission objectives and tracking the completion of those. 

As we are now putting in the hours once again and starting heavily to focus on adding more and more content, keep an eye out on Tyrium as we will post our updates regularly. We aim to finish the tutorial mission and polish it up as soon as possible to add it into our Demo version so you guys can try it yourself and give us some more welcomed feedback. 

Get a look on our Intro Sequence and don't forget to subscribe to our Youtube channel to don't miss out on any more Updates: 

https://www.youtube.com/watch?v=mOklyElvKZ0

Adding in an intro sequence as well as the possibility to deliver story via content pop-ups

Get a first glimpse of our hero unit in the T1 stage

With the intro ending the user will start his experience right away getting ready to punish the rebels for what happend

If you wanna keep track of Tyrium or try out our Demo Version follow our socials and check out our steam page. 

Website:

https://scepticalorange.com/games/tyrium/

Email:

https://Christian@ScepticalOrange.com

X:

https://x.com/OrangeSceptical

YouTube:

https://www.youtube.com/@scepticalorange

Steam Page: https://store.steampowered.com/app/2329940/Tyrium/

Wishlist Tyrium now to don´t miss any update!

Thanks for your patience and always keep your head up for some more Tyrium out there!

Zafira - Belami

Luna(Halloween) (Fire. Assassin), SSR special character Is here!

Can be obtained randomly through recruitment in Limited Selection~

Luna (Halloween) is a limited character and will not appear in Constant Wish. You should seize the opportunity~

Recruit 140 times to win the SSR limited special character! Come and get her!

October 28 (Wednesday) 10:00 GMT+8 to November 12 (Wednesday) 10:00 GMT+8

...

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