8 月 1 日
挂机手游模拟器 - koliking

去除按钮,合并功能,让后期操作更便捷。也让新手玩家得以快速上手:

1、新增一键升级所有图鉴功能,移除了一键升级按钮。其功能改为使用Ctrl+点击“升级”按钮即可一键升级,并且强化成了直接升级所有图鉴,不再是只升级一个。

2、在图鉴说明指引中加入了快捷指引。 这样不仅保留了初期狂点图鉴升级战力的爽感,也满足后期玩家需要一键升级,减少操作的需求。

3、新增-一键升级阵法功能,与一键升级图鉴一致,其功能改为使用Ctrl+点击“升级”按钮即可一键升级。在阵法指引中添加了关于快捷键的说明文字

4、去除设置面板中的每隔1分钟自动批量熔炼选项,转移到批量熔炼面板。

5、去除设置面板中的自动获取扫荡,转移到扫荡面板

6、去除自动提交兑换任务选项功能,现在有了一键领取任务,不需要这个了。而且这个选项会经常造成玩家不注意,在商店购买100个灵晶后,自动提交只剩下12个的问题。

7、优化兑换码面板,现在仅当有可领取的历史兑换码时,领取历史对话码的按键才会出现。新手玩家不会因为按键过多一头雾水了。

8、修复器鼎超过999级以后会报错的bug

9、修复在寒潭地图,可能会出现战斗跳关的bug

10、修复大后期世界Boss血量、状态是负数的bug。

11、修复满抽奖等级达到6级后,抽奖进度条变为0的bug

12、修复一级资源科技不会正常掉落的bug

13、取消了后置预留任务 阵法数量、科研、英灵数量

预留任务,新玩家不会把预留任务当成是bug看待了。(老存档无效)

14、春秋蝉批量使用个数从500降低至200个。(因为仍有群友抱怨春秋蝉使用卡顿,再次降低了批量使用的数量上限)

抽奖不涨的bug

15、大幅降低后期降低装备制作所需时间,从上限120秒降低为30s,通过科技降低后,最快可以15s制作一次装备。

本次更新去除了大量按钮和复杂度高的内容,融合到了相关界面。目的是让新手快速上手,不会面对一堆按钮手足无措。

如果大家还有其他的建议或功能需求,欢迎通过以下渠道反馈:

添加 QQ 群:173962599

前往百度贴吧【挂机手游模拟器】吧,不仅可以反馈意见,还能找到实用的游戏攻略

如果您觉得游戏值得好评,请在商店给个好评

您的好评对我十分重要。

十分感谢您的支持!

祝您游玩愉快。

8 月 1 日
职业足球生涯 - 天上飞的猴子

No need to start a new save file for this update. If there were any issues with the national team competitions previously, they will be resolved automatically during the next Intercontinental Cup match

1. Fix the bug causing confusion in national teams' participation in tournaments

2. Fix the bug that displays errors when purchasing residential properties

3. Click restrictions have been implemented on the "PLAY" button on match days to prevent bugs caused by players clicking too quickly. It is recommended that players wait for the calculation results on match days and try not to click the "PLAY" button too quickly

4. Fix several errors in the broadcast of hot news

Rise of the Settlement - Luki
Greetings, settlers! 🏛️🛠️

It’s time to settle in for another development update from Rise of the Settlement!
This time, I’ve entered a consolidation phase — a crucial moment where bugs are squashed, balance is reviewed, and systems are refined. Here’s what’s been going on:


🧹 Polish and Refinement

Many of the recent updates focused on bug fixes, quality-of-life improvements, and performance tweaks. It’s the kind of work that doesn’t always shine on the surface, but makes the game feel smoother, smarter, and more enjoyable.

🏛️ Introducing the Market

One major addition is the Market — a central structure that changes how your villagers consume goods. Instead of pulling food and resources directly from your total stockpile, villagers now rely on assigned goods in the market.

This change brings clarity and predictability to your settlement’s daily consumption — giving you more control over how resources are distributed and when shortages might occur.

This marks the initial concept phase of the Market-type building; further adjustments and refinements are planned. As you can see the first type of Market is called Provision Hall.

🎥 Live Dev Streams & Playtesting

If you're curious how all this works in real time, I often do live development streams where I playtest the game, note down improvements that are needed and bugs that I see, and share design thoughts directly with the community.

These streams are announced on Discord, and you can catch them live here:

👉 https://www.twitch.tv/lukiandru

Recent playtest sessions helped uncover and resolve around 100 issues — ranging from minor UI adjustments to deeper, more complex production-related bugs.

Stay tuned — there’s much more to uncover in Rise of the Settlement.

🎮 Please consider joining our community:
👉 https://discord.com/invite/WSdrFVX9Ys

See you in the next update,
Luki

The Biggleboss Incident - BUNKWORKS
I think v1.1 has introduced some bugs - winding things back to be safe until next week, apologies.
8 月 1 日
迷宫剑姬 Playtest - 934894869
1 修改了完美防御,触发期间会让敌人中断攻击
2 修改了若干BUG
Nothorian - dryam

Before watching the video: Prepare yourself

What you are about to see is not entertainment, nor a simple theory.

This documentary is an act of revelation.

A message that can shake you to the core, because it speaks of who you are beyond the body, beyond time.

This isn't meant to convince you, it's meant to remind you of what your soul already knows.

"Your Soul Is Eternal" isn't religious, but it speaks of Jesus.

It's not science, but it touches the Truth.

It's not philosophy, but it transforms the mind.

🧘‍♂️ How to prepare?

Watch this documentary in silence, without distractions, with openness.

If you can, use headphones and observe it as if the message were coming directly to you.

Allow yourself to feel, even if something inside you resists it.

If you're not ready, don't watch it out of obligation. This message reaches those who need to hear it.

🌍 Subtitles available:

Turn on English subtitles on YouTube if needed. Click the "CC" icon in the player.

⚠️ Important notice:

This content may uplift you, confront you, or make you cry.

Not everyone is ready.

But if it resonates with you… it's because your soul was already waiting for it.

https://www.youtube.com/watch?v=CU3k_DbyKK8

Black Hole Fishing - SDG Games
Welcome to Fishy Friday #3 - A Flood of Fancy Fish

Welcome back to Fishy Friday! Apologies for the delay, I had a conference and a family vacation (two exciting things that don't make for a very exciting announcement). I'm back now - and working hard on Black Hole Fishing.

Fish lab update!

If you haven't checked out the Fish Lab on Itch, now's a great time! I've updated it again, and there are now a total of 2.5 Septillion unique fish variants you can make!

Visit the Lab

Why the lab matters:

Of course, the Fish Lab isn't a part of Black Hole Fishing. It's a superset - meaning it contains all of the possible fish breeding operations for the game itself. I'm now in the fortunate position where all of my planned features technically exist, but need to be exposed in-game. Of course, the fish don't do much as long as they're stuck in the lab.

Good news: The fish have left the lab!

This new fish system is fully integrated in the base game, meaning you can see a much larger variety of fish in the game now. The demo is still (currently) limited to Cash Carp, but that will change soon.

[carousel autoadvance="true"][/carousel]
"The Big Update"

All of this - the Fish Lab and the backend game systems rework - is a foundation for the features I foreshadowed in the first Fishy Friday. Hopefully, the next update will contain at least a few of these features.

Of course, there are a lot of other exciting things happening behind the scenes, but I don't want to get too far ahead of myself. Games take time to develop, and I released the first demo very early. I'll share more news (and the next stages in my roadmap) once I have the first set of breeding systems in your hands. Thank you for being a part of this development journey!

Stay fishy! (No, that's terrible, I am not using that) Have... a good day.

8 月 1 日
Just Chess - Tohtori Nuppila
  • Fixed an issue where the promotion panel could get stuck underneath graveyards during a promotion selection.
  • The chess clock should now properly stop after a promotion move once a piece has been selected.
Fate/hollow ataraxia REMASTERED - SK

The sequel to Fate/stay night REMASTERED, titled Fate/hollow ataraxia REMASTERED, is officially set to release on August 7, 2025 (JST)!

The store page has been published today, so please don’t forget to add it to your Wishlist!

Fate/hollow ataraxia REMASTERED Store Page

https://store.steampowered.com/app/2396990

ABOUT THE GAME

Set half a year after the end of the Fifth Holy Grail War, the classic visual novel Fate/hollow ataraxia comes remastered to Steam®. Building on the 2014 release, this remaster features English and Simplified Chinese localizations for the first time, in addition to full HD visuals.

Choose your own adventure in colorful scenarios unfolding day and night in the city of Fuyuki as you delve into hidden truths behind the Holy Grail War. You will also unlock a collection of feature-packed minigames as you progress through the story.

Spend your days with familiar characters and explore the world of Fate, all while fighting to survive a new Holy Grail War.

8 月 1 日
传说与战术自走棋 - admin
Taunted characters now always fire their skill against the source of the taunt, even in skill cases that filter to specific units, such as Crosby’s “farthest target”. A taunted Crosby will now fire the skill at the taunt source.

Turbo nerfed - Starting mana reduced to 20 (was 50). Max Mana increased to 110 (was 90). Damage reduced to 60 per retaliatory hit (was 75).

The Forever Scythe nerfed - Now grants 10% more Lifesteal after 8 seconds (was 20%).

Soulburn Greaves nerfed - attacks now deal 1% HP damage to Ignited foes (was 2%).

Charlie nerfed - now has 40 Max Mana (was 35).

Fixed a bug where Bug was granting 30% Damage Reduction (now correctly grants the intended 20% Damage Reduction).

Defiler buffed - now executes at 20% max HP or below (was 15%).

Engineer buffed - Turret now starts at 40 damage (was 30), and gains +4 damage per Tier above 1 (was +3).

Ignite nerfed - healing reduction reduced to 50% (was 75%).

Porcino buffed - Skill damage increased to 175 (was 160). Starting Mana increased to 10 (was 0). Porcino also now gains +1 Attack Range for the rest of combat with each cast.

Fritz buffed - Skill damage increased to 180 (was 150). Shred duration increased to 6 seconds (from 5).

Tidus buffed - Main wave damage increased to 300 (was 200). Sub-wave damage increased to 120 (was 100).

Champigno buffed - Mush-Turrets now completely copy Champigno’s attack speed (previously copied 75% of Attack Speed)

Burdanna buffed - each time it pulses, the owner also heals 5% Max HP.

Deadhead nerfed - max Mana increased to 80 (from 60).

Shred nerfed - now increases damage by 20% (was 30%).

Gorbin nerfed - now Shreds for 3 seconds (was 5).

Prince Harming has a new passive: he now takes 25% less Spell damage.

Khepri changed: Starting mana reduced to 0 (was 45). Shield increased to 350 (was 300).

Fixed a bug that was causing Button to not reduce foes’ Max HP as much as the damage dealt from the Spores.

Button has gained a new passive: At the start of combat, Button gains 300 (scaling with Spell Power) empty Max HP.

Fixed a bug where Barq’s attacks took notably longer than other melee characters.

Baalor changed - Starting and Max Mana changed to 100/135 (was 125/150).

Ian buffed - Skill now takes 1 second to cast (from 2).

Monty slightly buffed - Spectral Snakes (from cast) now deal 240% of Monty’s Attack Damage (from 225%).

Elder Reto buffed - Meteor damage now 450 (was 300).

Harmony skill nerfed - now grants 8 base Spell Power and Attack Speed (from 10).

Magicannon buffed - now Stuns the Shocked target for 1 second when the effect activates in addition to the damage, and counts up on the wielder rather than the target (meaning it is easier to activate if the target switches or dies).

Vex tweaked. If Vex casts on a Stifle or Stun immune target, the rest of the skill’s effects still completely apply.

Glitter tweaked. If Glitter casts on a Crowd Control immune target, the skill instead immediately deals its damage. (Also, added some nice new visual effects for Glitter’s skill!) Glitter also now prioritizes the highest Attack Damage foe to ensheepify.

Renamed the Orb of Greatness to the Ruby Sphere to prevent confusion with two of the buildable items having the same first word in their name.

Changed the way Geogukk’s Tier is derived from your Dwellers’ Tiers - it’s now based on the total Tier (rather than average Tier), meaning adding a Tier 1 unit will improve your progress, rather than potentially reducing the average Tier among your Dwellers!

Fixed a bug that was causing the Cull blessing to not banish any Units.

Fixed a bug that caused Volcanus to become unable to cast if he was Crowd Control immune or Disarm immune.

Sir Sparkles buffed: now grants 10 Armor to himself and the unit being casted on.

Fixed an exploit that let you sell the Boss Marker on the table for Star Points.

Stormy Skies skill buffed - now deals 250 damage per thunderbolt thrown (was 150).

Jumpers trait changed - now This Means Warp, a powerful new perk which causes your units to Teleport instead of moving!

Arbiter (PVP Combat Modifier) nerfed - now grants 20% Attack Damage (was 30%) and 7 Mana Regen (was 8).

The Wanderer (PVP Combat Modifier) nerfed - now ONLY starts with the Rare unit. Added some clarifying text to Wanderer bundles.

Cactus Nymph (PVP Combat Modifier) buffed - now deals 15 damage back per item (was 10).
...

搜索新闻
存档
2025
8月   7月   6月   5月   4月   3月  
2月   1月  
存档年份
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002