Crush the Industry - cognoggingames
Hi friends. Another small update, adding two requested features: "Delete Save File" and "Unlock All Content" buttons now exist on the character select screen (with a double-confirm popup to make sure nobody accidentally nukes their progress).

"Unlock All Content" will unlock all characters, difficulty levels, skills, talents, consumables, boss variations, and starting talents. Note that enabling this will not affect achievements or milestones (tracked stats).

So if you're a bad enough dude to take on Corporate Hell without climbing the ladder... now you can!

A "Select Random Talent" option for starting talents just missed the cut here but will be in the next update.

Have an excellent weekend.

Travis & Zafi
Nymphomaniac - Sex Addict - Madmind Studio
Erika chat hotfix
Mashinky - jan.zeleny
Hello beloved community!

Last several months, I was working on huge optimizations, but since those are not ready yet, I've prepared content update for you instead.

It is one of the last 3 content updates I promised long time ago, before the game could be fully released.

Update content:
- 16 new aircraft (4 types)
- Fixes & quality of life updates



Those planes are dedicated to last eras of game progression, so it can be difficult to get them, but those are definitely worthy. Not only because of their higher speed, very low fuel consumption and capacity, but I love especially the design of the 2 most modern airplanes - Mican and Meda, designed by talented artist Vlastimil Müller, who named those concepts after his own children. I am sure you will love it too ;)

Here you can check detailed change log:

Modern aircraft
  • Added 16 new aircraft (4 types with 4 different variants)

Life quality
  • Added possibility to move camera by cursor near screen border (works in windowed too) and can be disabled in settings/game

Fixes
  • Improved track laying alg to rather show errors over not-empty-spaces than offering crazy curves
  • Raised camera higher above the terrain by 25%
  • Fixed hangar window buttons
  • When multiple vehicle windows opened, selecting routelist will preview in only one of them
  • Road vehicles do not overpass when it is not really needed (keep waiting in traffic jam etc)
  • Company progress counting (missed number of planes etc)
  • Placement or upgrading infrastructure is properly applied into balance sheet
  • Balance sheet has a proper tooltip (was missing some lines)
  • Trains are not loading/unloading in one save (also building indices were mismatched after latest changes)
  • Overlay toolbar now has a proper size when using auto overlay option
  • Station platforms have proper walls when right next to the airport
  • Planes properly find the way to the destination when possible (it detected obstacles when overlay not showed anything)
  • Powerplants capacity and usage of electricity fixed
  • Transition of electrified track and others
  • Road Crossings geometrical smoothing
  • One way road arrows positioning on slope
  • Wrong placing of roads as series of diagonal curves
  • Track laying circles improved a bit
  • Transition from higher to lower track types (including pathfinding)
  • Tunnel highlighted track type
  • Removing track with signal by removing tool (when drag & drop over longer section)
  • Music playing after start
  • Multiple signals placement
  • Path highlighting in tunnel



I will continue on optimizations and explain their principle in the next post. We have also road vehicles content ahead and then, finally, 7th era & end game content update ;) I am so looking forward to this update.

Thank you so much for all your support and time spent with our game!

Meantime, please do enjoy the sprint season and have a great day!
Best regards,
Jan

Retro Endurance 8bit - zsKnight
So I've got a treat for all of you who have been waiting for this update. Lots of great new features in this build.

To summarize: Multiple save slots, 5 new games including a metroidvania style game, an epic boss battle, new special events system with 4 new special events, new stage variation engine applied to multiple early games, a new full arcade system applied to 4 arcades, a new star item that lets you pick whatever game you always want included, a new speed run mode, and a new insane mode,

Firstly, let me introduce to you the new save slot system:



Now you can pick and play using up to 3 different save slots and delete any that you don't want. As a bonus, I've made sure that the score submitted to Steam achievements is based on the total score of all 3 save slots. Feel free to start a new game if you're chasing that last score achievement.

5 New games including one with a Metroidvania style engine!

Firstly, a game inspired by the original Snake, but with its own twist. You don't lose the game when you touch your tail. Your tail just gets cut off and you keep going. However, the longer your tail, the bigger the score. You also move from room to room, eating enough food for the door to open.



Next, a racing game. This time, it's a skateboarding dog! Woof! Jump, speed up, or slow down to avoid all those pesky obstacles.



Now play a game inspired by Frogger. Except you're a kangaroo stuck in the future! The twist here is that the kangaroo can punch things. Its punch can easily destroy cars, robots, and laser shooting machines. Power Kangaroo!



Next is an undersea game. Play as a sea turtle swimming away from a shark. Mash the button to make the turtle swim faster, avoid all those dangerous sea creature and out swim the shark!



And lastly, the Metroidvania style game. Navigate your way through interconnected horizontal and vertical pathways. But in this game, you cannot jump. Instead, you boost and double boost in any direction you want. As you boost, you also destroy enemies and travel with speed.



A new epic boss battle!

The fourth boss battle! If you've been playing lately, you'll notice M.O.M. has been acting up. You'll need to play this boss battle to see what is up with that!

New special events!

New special events that modifies how the game is played. A new type of special event unlocks after each boss you beat and appears every once in a while after playing a few games. Here are some of them!

Gem Rain Event - Tons of gems rain down all across the screen. You can collect them as you play all the games. However, don't get too distracted!
Speed Up Event - The game runs at 2x the speed and you also get 2x the points!
Obstruction Event - A giant spider flies across the screen and blocks your view as you play the games. Get 2x the points here as well! Occasionally a red gem appears!

Plus if you don't like the event, you can easily back out when they appear and everything returns back to normal.

Challenges section re-work!

I've removed some of the old fixed challenges with a new Speed Run challenge and an Insane challenge mode. The daily challenge is still there. The daily challenge leaderboard has now been set to read and write to a single leaderboard.

The new speed run challenge picks several games and keeps playing them non-stop until you reach a specific score. In the end, you're judged by how fast you reach that score. This mode unlocks at level 15.

The insane mode is pretty insane. Let's say that in a single playthrough, you're likely to play through almost every single game in the collection. This mode unlocks at level 30.

New stage variation engine

There's a new stage variation engine, making it easier to create different stages for each game in shuffle mode. Here are the list of games with new multiple stages:

Car racing - 3 stages: Summer, Fall, and Winter!
Platformer - 3 stages: Play in the field, on building tops, or in the underground.
Shooter - 3 stages: The normal stage, a rock stage, and a grid stage where the background can destroy you.
Puzzle - 2 stages: Play the normal stage, and a new stage with a special star that eliminates anything that you swap it with.
Truck Maze - 3 stages with different powerups in each stage.
Dungeon - 2 stages with different level room layouts.

Full arcade games!

Four games in the arcade have been made as full arcade games! As the system is now in place to implement these, expect more and more arcades to be implemented. I've implemented them with a rock hard challenge in mind, so I hope you'll find them to be quite challenging. Also, no save states here! Just that good old classic console challenge with no continues. Here are the current games that have been converted to full arcade games:

Platformer (Jump Boy!) - 6 stages are currently implemented with various themes, getting harder and harder as you progress.
Shooter (Aquarius) - 3 stages with a boss battle at the end of each stage. Each stage presents different themes, enemies, and obstacles.
Digger (Dig Dig Dig) - 8 stages with an ever increasing difficulty progression, with each new stage getting longer with different enemy variations.
Truck Maze (Garbage Truck Hero)- Play through 9 different stages, with each stage presenting a different challenge with varying level sizes and gameplay. Reach your daily garbage collection quota!

The full arcade games will have a star above them, so you'll know which ones to play.



They also have those fun custom music jingles for each game before, between each level, and during game over, so give them a go!

And more!

There's a new star item that lets you pick a game to always be included in the game randomizer list. You'll get this after the new 4th boss fight.

And other changes:
- Added double and triple shot to Monster Attack to make it more engaging
- Added an indicator to tell you if you have a game disabled on the play pipe
- Added acceleration to character in the main menu scene to make it faster to go through the longer list of games
Dungeon Updates:
- Added closed doors. When this happens, you must beat all enemies in the room.
- Increased player projectile speed
- Player projectiles now go through blocks and enemy projectiles
- Those annoying shooting enemies can now be destroyed. Hooray!
- Other misc fixes & visual improvements

Phew! That's a lot of stuff to share!

Feel free to join us at the Discord server and help develop the game! I'll be setting up polls and gathering feedback there!

https://discord.gg/MZxSC7Kt

Cheers!


Go Forward Survivors Playtest - CubeSwim
Added game feedback button
Paintball - the puzzle game - Debuff Interactive
- Completely overhauled chinese translation by a native speaker
- Added a new finalist badge in main menu
AGRONOM - CyberMages
Hello, Martian Farmers! 🌱🪐

We've officially closed registration for the AGRONOM alpha Playtests! Huge thanks to everyone who signed up—we granted access to everyone who requested it.

We Need Your Feedback!
Please share your thoughts, emotions, ideas, bug reports, screenshots, and gameplay videos. Your input is incredibly valuable and directly influences AGRONOM’s development. You're the first explorers of this Martian farming adventure, and your feedback truly shapes our game.

Important to Note
This is an early game version. We’re aware of existing bugs and rough spots and are already working hard to smooth things out. Hopefully, nothing major prevents you from enjoying the game!

Upcoming Improvements
  • A completely redesigned and enhanced User Interface—clearer and more visually appealing.
  • More detailed and polished 3D models.
  • New animations and expanded in-game content.
  • Improved Automation with robots.
Story Context
This alpha test scenario is a special prelude to the main AGRONOM storyline, uniquely created for this Playtest. It’s not simply a segment of the final game—it's something fresh and exciting we've crafted especially for you!

Thank you again for your support and participation. As a thank-you, especially valuable and detailed feedback will earn you a spot in AGRONOM’s credits!

Enjoy your Martian journey!

https://store.steampowered.com/app/2893250/AGRONOM/

With love,
The AGRONOM Team 🧡
Top Sellers - Ecommerce Simulator - EsoVerse
🎙 Top Sellers Family! 🎉

We are embarking on a very special journey, with you, with us, and together! We’ve been quiet for a while, but now we’re back with a completely new Top Sellers. 🚀

The journey we started with the first map is now evolving into a whole new world. The new map is not just a change of scenery; it’s an experience that will completely reshape the soul of the game! We’re starting in the e-commerce world and embarking on an incredible journey toward real-world commerce. And this is just the beginning… 🎮✨

And yes, you heard it right — this time, everything is going to be different. The new map, brand-new systems, and co-op mode are all waiting for you in this new Top Sellers experience. This update isn’t just a technical upgrade, it’s a revolution that will change the very heart of the game! We’ll be advancing in the world of commerce, and experiencing everything from a third-person perspective. With every step, we’ll encounter things you’ve never seen before.

But this journey isn’t just ours… It’s yours too! Every piece of feedback, every suggestion, every comment has helped shape this new world. Together, we’ve built this journey, and now we’re just a few steps away from expanding this universe even further!

Are you ready for this? We’re stepping into a new Top Sellers world together. Not just to play the game, but to explore the world, and take one more step toward new experiences. 💥

So, turn on your notifications because very soon, we’ll be presenting you with a surprise you never expected! 📢

Are you ready for this new journey together? Because we sure are! 🙌

With love,
Lymo Games Team 💙
My Lord Is Hiring Playtest - rolandpacho
  • Added VFX
  • Added more sfx
  • Fixed More bugs
  • Layla Ult is now fully working
  • Game can be play up to Day 2
Saihate Station - viv
・セーブポイントの視認性を改善
・環境による各種操作不良の改善
・日本語の誤字を修正
・簡体中国語の誤字を修正
・韓国語の誤字を修正
・絶海の遺構で一定の行動をすると永遠の闇に囚われてしまう不具合を修正
・駅のホームの壁にめり込んでしまう不具合を修正
・該当イベントシーンに画像が残ってしまう不具合を修正
・エンドロール音楽の軽微な修正
・冒頭の言語選択が反映されていない不具合を修正
...

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