Vicious Cycle - Brave Traveller Games
Indie assemble is a global steam event that's involved over 600 indie studios. I'm proud to count myself among them!

You can check out the festival here: https://store.steampowered.com/curator/44717737/sale/IndieAssemble


I've been hard at work on the second exploration level of Vicious Cycle and thought I'd share some screenshots.

The level centers around a long abandoned arcade, but you first have to venture into the basement:


Inside you'll find a lot of arcade cabinets and amusements that are out of commission. If you look carefully you may find something else...


You'll need to get the power back on, but some weirdo has decided to make the process more complicated!


You may hear some rumbling as you travel through. All I'll say is, watch for the walls on the way out...
Toadled: Eating Frenzy - HardPenguin
Hello, fellow tongue catchers! 👅

This is the community toad Janek speaking. Today I have a real tasty treat for you: the very first official developer gameplay video for Toadled: Eating Frenzy!

Join our gameplay specialist Nikko as they explain the ins and outs of all the new additions to Toadled: Eating Frenzy compared with the legacy Classic version. 💯



And if your curiosity is still unquenched after that one? There is a part two coming real soon!

Of course feel free to drop any questions in the comments here or reach out on social media as well. ✅

As always, make sure to add Toadled: Eating Frenzy to your Steam wishlist:

https://store.steampowered.com/app/3173780/Toadled_Eating_Frenzy/

Yours,
Giant Fox Studios 🦊


And since you are here...

All Aboard! Ekspres Obrony Pociągu - Likadev
Hello, gamers! I'm excited to bring you a new patch with lots of content! Note that some content must be unlocked by leveling up. The max level for unlockable content this patch is 50.

Let's get into it.


New Content
  • Jukebox! Want to play any song you want? Or ban certain songs from playing? Go to the "Audio" tab of the Options menu and click the "Jukebox" button.


  • 18 new relics! New placeholder icons have been added for every relic. Expect more relics to be added in v0.9.

  • 5 new Boons! Go to the Boons menu under the Collections main menu item to unlock them.
    Placeholder icons are being used for now.

  • 2 new train carriages! They must be unlocked by leveling up.

  • New enemy type! Once you get far enough in the game, the non-boss enemies become so weak relative to you that they die before they even come on-screen. Now, new enemies will eventually spawn and give you some additional HP to fight against. Once you reach 1,000% scaling, brand new enemy types will appear, replacing the old ones. They're a little tougher, but their gems are worth more.

  • Boss Damage Report! When a boss is slain, a button will appear near the left side. Press the button to view which train carriages were doing their job properly against the boss. (Default hotkey: Tab or Left Shoulder Button)

  • New Difficulty! This is a special challenge for hardcore players. It unlocks if you have any Hard mode achievement for defeating Super Bosses.

  • New "Records" screen! Currently only shows some overall run statistics. Select the "Records" screen from the "Collections" main menu item.

  • New Boss: ??? - Buffs his allies, healing them and granting them more max HP and a movement speed boost.

  • New Boss: ??? - Fires a laser at the Infinite Power Generator from a distance. The longer it channels, the more damage it deals.

  • All-or-Nothing! You want to keep using All-In to upgrade your train carriages to level 20, but you don't have enough train space. Now, if your train doesn't have enough room to attempt to All-In, you can choose to go All-or-Nothing! If you succeed, you get the upgrade. If you fail, you get nothing, and you lose the gold spent.

  • 5 new achievements! Mostly about leveling, the new bosses, and the new difficulty.


    Changes
    Some of these changes were implemented in earlier minor patches, but will be listed here for visibility.

    • All-In speed-up: All-In has been given another speed-up. It now takes me about 30 seconds to open 250,000,000 chests. However, it can still take a few minutes when you need to open billions of chests.
      A text label indicating progress has been added to the All-In dialog when there's a long wait time.
      NOTE: Due to technical limitations, the price of each chest is maxed out at 2^63 - 1. I plan to change the chest price curve and algorithm next patch, but for now, enjoy!

    • Several pop-up windows, including the Options dialog, have been re-designed to be bigger with easier to read font.
      A note has been added to the bottom of the in-game Esc menu that tells the player that EXP and Tickets are saved if you Exit to Menu or Exit to Desktop before the game session has terminated.

    • The menu sound effects have been updated. I'm just trying them out - tell me if you like them more or less than the old ones.

    • The damage done by Bleed is slightly nerfed. In 0.7, Machine Gun with Serrated Rounds was the only way to apply Bleed, which did max % HP damage every 0.5 seconds, and by the two hour mark, it was responsible for 99% of the damage dealt to any boss. Now, it's still good, but needs more stacks to be as good as before. (Also, there are more ways to apply Bleed this patch.)

    • Necromancer: Increased max HP a small amount. Super Necromancer is a little more difficult.

    • Summoner: Super Summoner is more difficult.

    • Werebear: Slightly reduced Werebear's base HP.

    • Boss health bars and the Infinite Power Generator's health bar is now much more visible in general.

    • Reduced health/movespeed scaling on Normal mode after 2 hours. This is a great difficulty to select if you like truly endless runs.

    • Slightly increased health scaling on Hard mode after 2 hours.

    • Grenade Attachment Relic: Now upgrades your strongest Sniper on pick-up.

    • Napalm Relic: Now upgrades your strongest Cannon on pick-up.

    • Turret Offense Relic: Now upgrades your strongest Turret on pick-up.

    • Assassin Relic: Now shows which train carriage received the last upgrade in the tooltip.

    • Goo Launcher: Reduced area of effect scaling. Slightly reduced damage scaling and slow scaling. This carriage grew a bit too strong, too fast, so I'm adjusting it.

    • Saw Blade: Reduced attack speed and attack speed scaling. Increased damage and damage scaling. This is meant to reduce the number of saws on the map, but not the damage it deals. It's a nerf if you prefer to use Saw to target the nearest creature, but a neutral change for using it against bosses. The default targeting of the Saw Blade has been changed to Strongest.
      Also, a bug was fixed that caused Saw to deal area of effect damage beyond its normal collision circle. As far as I'm aware, Saw is mostly used against bosses anyway, so the only thing you might notice is that it does less damage on the Damage/Second meter than before, but this combined with attack speed reduction will also make it less laggy to use Saw at high levels.

    • Bazooka: Damage scaling increased.

    • A significant amount of EXP/tickets are added from defeating the first super boss. Defeating super bosses after the first one are worth more than average.

    • The sound effects indicating that you've received a power-up are now silenced when you've maxed out both power-up related upgrades.

    • An "Open Config Folder" button has been added to the "Advanced" tab of the Options menu for PC players.


    Bug Fixes
    Again, some of these were fixed in earlier minor patches, but are listed here for visibility.

    • Various relic bugs fixed.

    • Fixed chest price not increasing from skipping chests during All-In in hard mode.

    • Fixed Controller/Keyboard focus issues on the "Buy Carriage" screen.

    • For keyboard-only players, you can now press SHIFT + ENTER to buy 5 upgrades at a time. (You can already hold SHIFT + left mouse button, or use Right Shoulder button + the accept button on controller, to do this.)

    • Fixed performance issues with carriages and relics that generated gold too often, such as the Pillage relic and the Hand of Midas train carriage.

    • Fixed a bug where the Ice & Fire relic did not show in the Relics menu after obtaining it.

    • Fixed a bug where the game could crash if you failed an All-In but found a large number of carriages during All-In.


    That's all for now! I greatly appreciate all of the feedback and bug reports from everyone that have helped make the game more stable and enjoyable.

    The next patch, v0.9, is coming 5/30/2025 (American hours). I want to add more interesting things to spend money on in the late game, so look forward to that.
    The game will be released from Early access (v1.0) on 6/26/2025.

    Thanks, and enjoy!
    - Likadev
Tales Of Tirunia - ToT Balint
We are excited to announce that we are running our first public playtesting session on July 12-13! You can request access through our Steam page. Request will be granted to everyone automatically before the event starts!

It's been a long journey, but we are finally here. Our first public playtest session will contain 4 playable armies:
  • Wild Terins
  • High Terins
  • Radiants
  • Bog Fiends

You will be able to hop into an intense 1v1 PVP match against a random opponent or directly challenge your friends through a private lobby system.
If you need practice, the PVE Practice mode will provide a great opportunity to test and improve your skills against a bot. Don't be mistaken; most people have a really hard time beating the bot for their first couple of games!

The most dedicated playtesters will be awarded with the Magical Forest bundle; including a new Battlefield skin, a new unit frame and a new unit portal skin - that will be unlocked at the full launch of the game.

We want to hear your feedback

Whether you love or hate the game, we'd love to hear your thoughts on it. You can either post on Steam - we will keep an eye on all the discussion there -, or you can join our Discord server and chat to us directly.

How does the game work
If you want to learn a bit about the game before jumping in, check out this Youtube video created by our lead dev, Balint.



We are a very small indie company and we are super excited about taking our first game public. We'd love to build and connect with our community, so feel free to hop into our Discord server for a chat. Everyone's welcome!
迷雾审判 - cybj
亲爱的玩家朋友们!本次的限时DEMO福利活动已经结束啦!
感谢大家的热情参与和支持!你们的每一次点击,每一条反馈,都会让游戏变得更好!

https://store.steampowered.com/app/3364770/_/

下面是本次活动获奖者名单:

奖品:
角色:正式版游戏CDKey或照片福袋(中奖玩家自选,福袋内含两张随机女主签名照片)

●请中奖用户在24个小时内联系客服人员登记领奖发送收货信息(请加入QQ群856143031找管理员“迷雾审判”),超时未联系工作人员填写信息视为放弃奖励。
●领奖登记需私聊提供三个不同的steam账号将《迷雾审判》正式版加入心愿单的截图,如有发现冒领和多个QQ添加客服进行兑奖,直接取消获奖资格。

后续还有更多活动等您参与~加入Q群:856143031获得更多消息通知
hora - wefl
Changed
  • Notification text has a background now for better visibility
  • Item networking improved
  • Doubled the bounty item loot spawn
  • Massively decreased the interval of the turret warning
  • The maniac now can teleport one time to unstuck himself if necessary

Bugfixes
  • Energy replenishment now properly has sound for everyone
  • The override mechanics UI is now visible for everyone
  • Overridden recharger doesn’t spark anymore when its reset after the tour
  • You now directly see the energy meter go up when you recharge your battery
  • Global detection is now visible for everyone
  • Personal detection is now shown properly
  • You now don’t get targeted by her if time over triggers and you are in the lobby
  • Disco ball now is visible for everyone
  • Maniacs hardmode now works as expected and he will chase you even if you look at him through a wall
  • Fixed an issue where overall credits didn’t update
Dunebound Tactics - Teh Zok
Sometimes you don’t need a sniper or a hammer-swinging maniac. Sometimes you just need a Marine—reliable, tactical, and always ready to control the flow of combat with a grin.

This gun-wielding class brings mid-range firepower, mid-health durability, and enough crowd control to make you feel like you’re always one step ahead. The Marine won’t top the damage charts, but in the right hands? Oh, they’ll win you the fight.



Skills
Displacement Shot
It’s not just for laughs—this skill pushes enemies back, and if they hit something on the way (like a wall... or one of your Fire Pillars 👀), they take extra damage. It’s a positioning tool and a bonus damage dealer in one clean shot.

Flashbang
This one’s for those crowded brawls—Area of Effect blind that makes enemies miss more. Works wonders when you’re surrounded or just want to give your brawlers a bit of breathing room.

Caravan Skill: Spray and Pray
When you absolutely, positively need everything in front of you deleted—call in this AOE caravan attack. It’s not subtle, but it doesn’t have to be.



🛠️ Designer’s Note - Tasos : This one’s a personal favorite. The Displacement Shot → Fire Pillar combo is chef’s kiss—tactical, satisfying, and incredibly effective.

Whether you're pushing enemies into traps or blinding them before the real fight starts, the Marine has your back. Keep one in your squad—you’ll thank yourself later.
Arise: A Simple Story - Kamila | Untold Tales
-75% Off Arise: A Simple Story, only TODAY!



Hurry and hop into a beautiful, emotional journey through memories, love, and loss — all wrapped in stunning visuals and a hauntingly good soundtrack.

Deal lasts today only, so don't let time slip away…
https://store.steampowered.com/app/866140/Arise_A_Simple_Story/

💬 Already played it? What moment hit you the hardest?
hora - wefl
Hello gamers,

Yesterday's update came late due to my CPU deciding to change its state of matter into “magic”. So while I was stuck with a patchwork computer and unfamiliar desktop, I still could get stuff done. I’m pretty pleased by how the override and detection system is now working, and we are starting to iterate on the tweaks. There are also many untracked changes and fixes as always.

Removed
  • Temporarily disabled the raccoon

Changed
  • G or T - Overlay
  • Q - Drop Item
  • R - Override
  • C or LCTRL - Crouch
  • Increased the height threshold before you trip when jumping from objects
  • Complete overhaul of the override system
  • Complete overhaul of the detection system
  • The stuck teleport got removed from the maniac to protect the player getting instantly killed if he teleport into view

Bugfixes
  • her now doesn’t add to the global detection if she is in overtime phase, instead she wrecks the player out of the tour again

Faeland - TALEGAMES
Dear adventurers!

We are so thrilled to announce the Faeland v1.0 Release Date is finally being revealed during Clemmy’s Best Indie Games Summer Festival!

Tune in on June 3rd at 8AM PT / 11AM ET

To everyone who’s believed in Faeland, played it, shared it, and stuck with us, this moment is for YOU.

After years of building this adventure, we’re beyond proud to take this next big step together.

Get ready to flip out with us! We’re almost there! 🤩
...

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