Beasts of Steel - A Corsican Frog
ADDED:
● Soviet T-34 M1940 medium tank.
● Soviet T-60 light tank.
● Playable area visual cue (red line with fading) so that you don't leave the allowed area by mistake anymore.
● Default camouflage for vehicles will now be picked automatically based on the biome of the map (unless you have already manually previously picked one yourself).
● Dampening to camera shakes (less rough).
● Merit point cost to planes loadouts.
● Gun's calibre in several gun's names (that only had letters).
● Team tracking for each built object (for more detailed battle stats).
● AI will now pick a camouflage when spawning a vehicle.

CHANGED:
● Big AA static guns have their ammo reduced from 60 total to 50 total and 30HE / 20 AP.
● Merit points cost of several vehicles (balance).
● When localization strings are missing, instead of showing "missing translation" it will now show the string key.
● Barbed wire material brightness (was almost shining in shadowy areas).
● Updated barbed wires impostors, better looking now.
● AI will give up when bleeding out if there is no medic within 50 meters (vs 100 meters before). Meaning faster AI repop when max has been spawned already.
● Some netcode rework.
● Rewrote the nickname UI code entirely.

FIXED:
● Trees destruction issue (only a handful, but this had a huge performance impact).
● End of game stats fix did not work for proxies, only for the host (regression from last patch that was supposed to have fixed it).
● Player count in lobby is now properly implemented and no longer relying on chat subscribers.
● Buildable objects schemes placing issues, especially indoors.
● Sometimes, the "hurt" icon would be overlapping with the player's nickname text UI element.
● Private session icon (lock) would not show up in the online games list.
● Planes gears would collide with the ground even though they were in the UP position.
● All revived infantry would display "infantry" as their nickname on the UI (except for the host of the game).
● Small arms laying around on the ground on game's end would not be despawned.
● Sturmtiger hole in superstructure mesh because of antenna (small).
● Not breaking trees when being immobile and trying to move forward with land vehicles (basically when your speed is zero).
Gemima - funlittlegamesco
Fixed a bug where it was possible to stray outside the bounds of one of the levels.
Eleanor's Handmaid - kuroha238
"Well, Nerisha did tell me that Serena loves teasing young women..."

The third and final content update is (finally) here, and it comes with its own theme character! Enter the famous Underground explorer, Serena, whose exploits in both dangerous dungeons and fluffy beds are many indeed. Her girlfriend calls her an evil temptress, but is that the whole truth? It probably is, but you can consult Succubus Research Diary for more information.



Serenade to Serena is a content update that adds two more epilogues to the game, completing the series.
  • Epilogue 5: A Family in the Making
  • Epilogue 7: A Luscious Rival
These new short stories take place after endings 5 and 7, respectively, and their total length in words is approximately 8000. They both feature the titular character and are connected to her past adventures, but no prior knowledge is required to enjoy her company. ːheart_of_succubusː

There are two ways to access the new content:
  1. You can continue to Epilogue 5 right after finishing Ending 5 (similarly for Epilogue 7)
  2. If you have already completed either or both of the endings in question, you can access the epilogues from "Scenes" in the game's main menu.


"And stop moaning, too. I'm not trying to caress you."

P.S. Serena will have a role in the next Arcus Plume game as well! It's not available for wishlisting yet, but you can always follow Arcus Plume to get notified when it does.

P.P.S. I don't say this as often as I should, but please consider leaving a review if you liked Eleanor's Handmaid (or even if you didn't). It's always good to get feedback, whether it's long or short. ːbambooleavesː

-kuroha238, developer of Eleanor's Handmaid
4時35分
Auto Rogue Playtest - dada
a
4時34分
A Merchant's Promise - GameDraftStudio
Hotfix:

  • Could not pickup furniture
  • Fast CoinPurse Scroll not working

This was due to some of the KeyConfig update logic and is fixed.
Collectamon - Reinier303
Hi everyone,

Super quick update here!

The new trailer is out!



And not only that, update 0.3 The Desert Update will be released today as well!

Cheers!
行地无疆 (Roam Across) - NanoGiant
本次更新包含多处细节优化,以使游玩体验更佳,且能够更好地适配将在未来上线的全新版本。

追加二周目《浮生一梦》的规划迎来了又一次的扩展。
具体而言,在最新的规划中,追加了一个全新的【重要分支】。
(重要分支指有更多可入队角色,能够自由选择队友并重组队伍,且拥有全新剧情的大型分支剧情线。玩家的选择将决定具体的局势变化,并进入不同的剧情分支)

追加二周目《浮生一梦》中,将一共包含两个不同的【重要分支】,及另外两个与一周目结局有所不同的小型分支。此外,玩家仍可保持与一周目完全相同的局势发展。

所有新内容的开发均进展顺利,期待《浮生一梦》早日与您相见!

敬祝 夏安
NanoGiant
2025.5.11
4時31分
Slingbot Survivors - Cosmic Platypus
Hey everyone! Hope you're having a fantastic week.
Today we're rolling out a small hotfix to smooth out some issues—but don’t worry, a major update is just around the corner! We'll be sharing more details about it in the coming week, so stay tuned!
Bugfixes:
  • Fixed getting stuck in the first level after completing the tutorial.
ITER Playtest - fluckyMachine
This update fixes a critical issue where voxels failed to spawn correctly at the beginning of a level, resulting in an almost empty world. The level should now load as intended, with all terrain and resources properly generated.

(If you're still experiencing this issue after updating, please pause the game (top right corner) and select "Give up" to restart the run — this will force a proper world generation)

Thanks for testing and reporting!
Island Notes - 小康宝
Thank you all for your attention and support! The new version of the Demo has been updated. This update includes a significant number of changes, so if you have any questions or discover any bugs, feel free to mention them in the group or game community—I’ll address and fix them as soon as possible.

**Important Note:**
The new version is compatible with **official release save files**, meaning old Demo saves will no longer work. Below are the detailed updates:

### **Update Details**
0. Added a swimsuit outfit for companions.
1. Added a **custom NPC body shape and face-editing system** to the Demo.
2. Added an **armor system**, including linen-crafted armor sets.
3. Added a **dynamic weather system**, along with deep interactions between characters and weather.
4. Introduced a **temperature system**—core body temperature is affected by clothing thickness, ambient temperature, proximity to heat sources, being underwater, huddling, food intake, and more.
5. Added a **Beast Tide system**—monsters will track players and attack bases (can be disabled in difficulty settings).
6. Added **lightning gameplay**—players can use lightning rods and conduction devices to harness thunderbolts in combat. (Warning: Lightning may also strike players or structures, dealing massive damage unless redirected by a lightning rod.)
7. Added **status effects (Buffs/Debuffs)**: Poison, Bleeding, Fire, Ice, Shock, and "Abnormal" (unique to the Island Log). Weapons may randomly gain these effects during crafting, or drop with higher mutation rates when killing affected enemies.
8. Improved **NPC AI**—she can now craft items, assess player status, give items, assist in weapon forging, and more.
9. NPCs can **gain or lose weight** (toggleable in difficulty settings).
10. Added a **map system** with custom markers and waypoints.
11. Introduced **multiple save slots**.
12. Added **tree-falling animations** and other visual effects.
13. Added a **"Transfer Only Existing Items"** button for containers.
14. **Creature formations** now remain intact after combat unless obstructed.
15. Added **"Destroy" and "Disable Attack"** buttons for creatures.
16. Expanded **difficulty settings** for a more challenging survival experience.
17. **Visual optimizations**.
18. New items: Poison Arrows, Lightning Rods, Braziers, and Linen Armor Sets.
19. Revised **NPC affinity system**—some actions now require minimum affinity levels (current cap: 80).
20. Miscellaneous bug fixes.

Once again, thank you for your support!
...

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