Bloody Rally Show - spajus
Hey Racers!

I've made a new build that updates both Unity and Steam API, and adds Apple Silicon support.

If you'll find any new issues, please let me know, and you can switch to "previous" branch in betas to get the old version back.

Cheers!
Spajus
Bloody Rally Show - spajus
It has been brewing for a very long time, but the time has finally come. Get ready for chaotic car action on the console of your choice! Indie publisher Digerati is bringing Bloody Rally Show to consoles next month.

The game will launch November 3rd on PS4, November 4th for Nintendo Switch, and November 5th on Xbox One.

The Xbox One version will be available to pre-order with a 20% launch discount starting Friday, October 29th, and all versions will launch with a 20% discount for a limited time.

Request a review code here: {LINKKI POISTETTU}
Bloody Rally Show - spajus
Hey Racers!

It has been a while since the last update, as I am fully focused on my next game - Stardeus. It is a space base building colony management sim inspired by Factorio, RimWorld, Prison Architect, Oxygen Not Included, Dwarf Fortress and FTL. If you like these games, you should definitely take a look at what's coming up:



https://store.steampowered.com/app/1380910/Stardeus/

Now about the Bloody Rally Show update!

The first change is a way to increase the number of racers in the beginning of any Campaign season. Since this brings in chaos, this feature only unlocks if you have an existing campaign with racer that is level 10 or higher, so beginners would not accidentally start their first campaign with 30 opponents.

If you are above level 10, you will see this red + button in season lineup screen. Just press it to add one more racer, any times you want. Add more than 30 at your own risk! Also note, large amount of opponents can be heavy on performance, as physics simulation and AI are pretty expensive.



Next, we have a way to make the game more fair by disabling AI Nitro balance. The nitro balance grants AI racers slightly faster (or slower) nitro boost regeneration depending on their skill level, so if you feel as if they're always burning more nitro than you, try turning this option off before starting a new campaign.

Though be warned, that AI is pretty dumb and without this nitro crutch the game will become much less challenging. Human racers will always have an edge!



Cheers, and happy racing!
Spajus

Full list of changes:

v1.8.2 (2021.05.15)
- Upgrade Unity to 2020.3.7f LTS
- Allow adding more AI racers in the beginning of a Campaign season after reaching racer level 10 in any campaign
- Add new campaign option for AI nitro balance (disabling it makes campaign much easier)
- Prevent anti-cheat car reset from happening right after manual reset
- Increase minimum generated track length in campaigns
Bloody Rally Show - spajus


Hey Racers!

It's a historic moment, I am proud and happy to announce that Bloody Rally Show won the Best PC Game of 2020 award in my national Lithuanian Game Awards!

Cheers!
spajus
Bloody Rally Show - spajus
Hey Racers, Happy New Year!

I have a new Bloody Rally Show update for you, fresh from the oven! It’s not much, but some of the changes will certainly have a positive impact on the fun factor!

All Cars Unlocked in Custom Race

Occasionally players would complain about having to grind to unlock the faster cars in Custom Races, and while there was a cheat to unlock them, I decided it’s not good enough. Since v1.8.0 there will be no level requirements for Custom Race, meaning you can download the fastest and deadliest workshop cars and test them out in a Custom Race without having to grind until reaching a high level in a Campaign. It also unlocks the possibility to play Time Attack with any car and set lap records on demand. Less grind, more fun!

Note that in Campaign you will still need the levels to unlock the cars, as usually.



Objects On The Road For Custom Tracks

Previously Track Editor was really strict about anything placed in the middle of the road. You could do that in the editor, but couldn’t save a track with obstacles on the road do to validation failure.

Now this requirement was completely lifted, so you are free to torture yourself and others (especially the AI racers) with walls, rocks, trees and whatever else you want placed right in the middle of the road! Less restrictions, more fun!

Procedurally generated tracks will remain clean, so this only affects custom / workshop ones.



Default Lap Count in Time Attack and Daily Challenge

I noticed that a lot of players didn’t change the default lap count for Daily Challenge races, and after talking to some, I figured they didn’t even know it could be done! The old default of 2 laps was a little too short for a good daily run, so since v1.8.0, default lap count is going to be 5 laps. It is still configurable, so you can change it if you want something different.



Other Changes

Aside from that, there were a few bug fixes and Unity upgrade from 2020.1 to 2020.2, that should add some free overall performance improvements.

And since my Unity license has expired and I chose to not renew it, the main loading screen will now show the “Made with Unity” badge of shame logo -_-;...

Note to Mac Users

Unfortunately my macOS is too old to run the build made with Unity 2020.2, so I could not test if the game works, but it should. If there are any issues, please let me know in the comments, and it’s always possible to switch to the “previous” version in Betas in case the game won’t launch.

Full List of Changes:

v1.8.1 (2021.01.02)
- Upgrade Steam API integration to latest version (Steamworks.NET 14.0.0)
- Fix Mac OS build


v1.8.0 (2021.01.01)
- Upgrade Unity to 2020.2.0f1
- Fix last checkpoint occasionally touching the start/finish area, resulting in bogus "corner cutting penalty forgiven" message
- Fix Track Editor track selection being below track length / object count widget
- Set default lap count in Time Attack / Daily Challenge to 5 laps (will update current saved value)
- Remove the requirement to reach a certain level to unlock faster cars in custom races
- Allow placing things in the middle of the road in Track Editor for custom and workshop tracks
- Fix some physics based objects composed from multiple parts (mainly rocks) being dragged and rotated inconsistently in Track Editor
- Round object and pedestrian density count in Track Editor

Cheers!
Spajus

P.S.
I'm working really hard on my next game. If you enjoy story generators like RimWorld and Dwarf Fortress, or base building games like Prison Architect or Oxygen Not Included, add it to your wishlist, it helps me out a lot! Thank you! :)

https://store.steampowered.com/app/1380910/Stardeus/

14.11.2020
Bloody Rally Show - spajus
This small update adds a way to save any random track directly from the race. Just pause the game and use the “SAVE TRACK” button in the bottom right corner of the screen.



Another change will let you input a seed when generating a track in Track Editor.




Full list of changes:

v1.7.5 (2020.11.14)
- Add seed input for track generation in Track Editor
- Add SAVE TRACK button to race pause panel
- Fix resetting a car in Time Attack mode would not reset off-road time

v1.7.6 (2020.11.17)
- Fix Daily Challenge track preview generating incorrectly
Bloody Rally Show - spajus
Hey everyone!

I hope you're enjoying the recently updated Daily Challenge and faster cars!

Here's another patch that adds a batch of QOL fixes. Probably the most important one is validation for Campaign, Track and custom Car names - previously it was possible to include illegal characters that would end up in track and car saves silently failing, Campaign races failing to start, etc.

Also, Daily Challenge and Time Attack mode restart button after race will no longer have any pesky warnings about discarded scores.

Full list of changes:

v1.7.4 (2020.11.05)
- Do not count laps in Time Attack mode when finish line was crossed right after corner cutting penalty
- Fix Daily Challenge timer in main menu going blank near and after day change

v1.7.3 (2020.11.04)
- Remove warning from Time Attack race restart after race is finished
- Disallow characters that would produce invalid path names in file system, leading to missing saved files and corrupt Campaigns
- Add warning when trying to load a Campaign race when track file is missing
- Automatically restore nitro in older Campaigns that got nitro disabled while auto-saving with v1.7.0 bug
- Fix quotes appearing as " in some translations
- Fix error while applying video settings on some systems
- Fix unhandled edge case related to dropping an unequipped weapon
- Fix car paint job color picker for Linux systems
- Fix malformed Daily Challenge old day translation variable in Chinese localization
- Upgrade Unity to 2020.1.11f
Bloody Rally Show - spajus


Hey Racers!

Bloody Rally Show has just received a serious major update, and it is going to be a real game changer.



First, Daily Challenge is now finally using randomly generated race tracks - a new, unique track will be generated every day, along with its own leaderboard. And to make the stakes just a little more higher, only the faster cars will participate in the Daily Challenge. No more slow puffing and huffing in Lionard 125!



Also, the Daily Challenge timer will be always visible in the main menu, reminding you when the day change is coming.



Next, Campaigns are now using their name as generation seed value, so you can play the same campaign multiple times, start a campaign with the same seed with your friends and see who gets a higher score, at the end of the season, etc. And there's a new Nitro Boost option, disabling it will allow playing more sim-like racing campaigns.



But wait, there’s more! All cars are going to be noticeably faster, and they will take a little longer to reach their top speed.

Handling is going to be 10% slower, which will make it a little bit more difficult to enter tight corners, requiring more skill to master faster cars.

These two changes will make handling even more satisfying, and slightly more challenging for advanced players. You won’t feel too much of a difference in slow cars though.

Finally, I have rewritten the majority of game boot code to make everything load much, much faster, especially if you have a ton of mods installed (this is for you, Brian!).



Also campaign generation will run smoother, so you will be able to navigate the dashboard without major frame drops.

I am so happy to have this wonderful community around Bloody Rally Show, you all inspire me to get back to the game and add just a little more to make the game even better.

If you enjoy playing Bloody Rally Show, but haven’t joined our Discord yet, consider dropping by and talking to all the nice people over here!

https://discordapp.com/invite/89amEwP

Thank you, and see you in the Daily Challenge!
Spajus


Full list of changes:

v1.7.0 (2020.11.01)
- Make track generation repeatable with same seed
- Campaign generation will run smoother
- Campaign name will be used as seed when generating new Campaigns
- Use randomly generated tracks for Daily Challenge
- Only fast cars will participate in Daily Challenge
- Show Daily Challenge timer in Main Menu
- Fix shadows overlapping each other
- All cars will be faster
- Handling will be 10% less sharp
- Reduce AI tendency to wobble at slow speeds with faster cars
- Attempt to fix game occasionally crashing at exit
- Upgrade Unity to 2020.1.9f

v1.7.1 (2020.11.02)
- Fix Daily Challenge timer stuck in Main Menu
- Fix attempt count display
- Fix old Campaigns not having Nitro Boost anymore
- Fix Workshop Tracks not loading images correctly
- Fix not enough translations error to be a warning

v1.7.2 (2020.11.02)
- Fix track objects generation being non-identical for same track seed
- Fix racer died cutscene text missing one random insult
- Fix incorrect translation key for message when player is getting sucked into cannon as a pedestrian
Bloody Rally Show - spajus
Hey Racers!

Happy Halloween everyone!

If you haven't seen it yet, there is a free to play Bloody Rally Show: Prologue edition, so if you're not sure if you want to grab the game at 34% off during the Steam Halloween Sale, maybe trying the Prologue will change your mind:

https://store.steampowered.com/app/1435090/Bloody_Rally_Show_Prologue/

For the existing owners, Bloody Rally Show: Prologue has a different Daily Challenge seed, so you'll get to race two different dailies every day!

Haven't tried the Daily Challenge yet? Oh my... You should. Some great competition there!

Take care everyone, and don't forget to wear your mask! :)

Oh, and almost forgot, there's this game called Relaxicon, I developed it before Bloody Rally Show, it got a major update recently, and it's now 70% off!

https://store.steampowered.com/app/815010/Relaxicon/

Cheers,
Spajus

10.10.2020
Bloody Rally Show - spajus
This is a tiny one, but it makes a huge difference for people on certain resolutions, i.e. 2560x1080

v1.6.3 (2020.10.10)
- Fix UI scaling incorrectly for certain display resolutions
...

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