Onimusha: Way of the Sword - capcomjapan_marketing
The remaster of Onimusha 2: Samurai's Destiny is out now! Don't miss this action-packed trailer!


Main Features:
- The game stars Jubei Yagyu, based on the legendary Japanese movie star Yusaku Matsuda, and has been completely revamped in high resolution!
- The smooth and satisfying hack-and-slash action from the previous game returns, with even more skills and weapons!
- The story focuses on Jubei Yagyu's quest for revenge after he awakens his Oni powers, and features branching paths determined by Jubei's bonds with his allies.
- The remaster includes new quality-of-life features like auto-saving, as well as over 100 new pieces of art and other content.

The story features a different protagonist than the first game, so you can enjoy it even if you haven't played the Onimusha: Warlords.
Also, with the release of this new remaster, there's never been a better time to play both games! A special "Onimusha 1+2 Pack" is available for those who want to play through the series from the beginning!

Check out character introduction videos for Jubei Yagyu and his four allies here:
https://www.capcom-games.com/onimusha/2/

We are also hosting a survey for Onimusha 2: Samurai's Destiny until June 22. Complete the survey to receive a special digital wallpaper!
https://jp.research.net/r/V3ZPM8P?lang=en

Onimusha series official X (formerly Twitter) account:
https://x.com/OnimushaGame

Onimusha 2: Samurai's Destiny official website:
https://www.capcom-games.com/onimusha/2/

https://store.steampowered.com/app/3046600/2/
Onimusha: Warlords - capcomjapan_marketing
The remaster of Onimusha 2: Samurai's Destiny is out now! Don't miss this action-packed trailer!


Main Features:
- The game stars Jubei Yagyu, based on the legendary Japanese movie star Yusaku Matsuda, and has been completely revamped in high resolution!
- The smooth and satisfying hack-and-slash action from the previous game returns, with even more skills and weapons!
- The story focuses on Jubei Yagyu's quest for revenge after he awakens his Oni powers, and features branching paths determined by Jubei's bonds with his allies.
- The remaster includes new quality-of-life features like auto-saving, as well as over 100 new pieces of art and other content.

The story features a different protagonist than the first game, so you can enjoy it even if you haven't played the Onimusha: Warlords.
Also, with the release of this new remaster, there's never been a better time to play both games! A special "Onimusha 1+2 Pack" is available for those who want to play through the series from the beginning!

Check out character introduction videos for Jubei Yagyu and his four allies here:
https://www.capcom-games.com/onimusha/2/

We are also hosting a survey for Onimusha 2: Samurai's Destiny until June 22. Complete the survey to receive a special digital wallpaper!
https://jp.research.net/r/V3ZPM8P?lang=en

Onimusha series official X (formerly Twitter) account:
https://x.com/OnimushaGame

Onimusha 2: Samurai's Destiny official website:
https://www.capcom-games.com/onimusha/2/

https://store.steampowered.com/app/3046600/2/
LINGKARAN:リンカラン - steam_ts_sales

A mystery adventure game where you escape from the endless sea. Players investigate an island where the scenery remains the same no matter how far they walk, and unravel the mystery of the fragmented memories they gradually remember. Uncover the truth and aim to escape from the mysterious island.
Onimusha 2: Samurai's Destiny - capcomjapan_marketing
The remaster of Onimusha 2: Samurai's Destiny is out now! Don't miss this action-packed trailer!


Main Features:
- The game stars Jubei Yagyu, based on the legendary Japanese movie star Yusaku Matsuda, and has been completely revamped in high resolution!
- The smooth and satisfying hack-and-slash action from the previous game returns, with even more skills and weapons!
- The story focuses on Jubei Yagyu's quest for revenge after he awakens his Oni powers, and features branching paths determined by Jubei's bonds with his allies.
- The remaster includes new quality-of-life features like auto-saving, as well as over 100 new pieces of art and other content.

The story features a different protagonist than the first game, so you can enjoy it even if you haven't played the Onimusha: Warlords.
Also, with the release of this new remaster, there's never been a better time to play both games! A special "Onimusha 1+2 Pack" is available for those who want to play through the series from the beginning!

Check out character introduction videos for Jubei Yagyu and his four allies here:
https://www.capcom-games.com/onimusha/2/

We are also hosting a survey for Onimusha 2: Samurai's Destiny until June 22. Complete the survey to receive a special digital wallpaper!
https://jp.research.net/r/V3ZPM8P?lang=en

Onimusha series official X (formerly Twitter) account:
https://x.com/OnimushaGame

Onimusha 2: Samurai's Destiny official website:
https://www.capcom-games.com/onimusha/2/

https://store.steampowered.com/app/3046600/2/
Gemwielders - Estragon
As of now you can truly “pick your weapon” – character select has been added to the game. You can now chose your character from the title screen and get to know them a little bit before you launch a match. As there are no mirror matches in Gemwielders, the second player will have priority in case of a conflict. Another big change this patch is the way Sokras scales and works. To make playing against them a relaxing and positive experience while waiting for a match or to simply pass some time, I made it so Sokras does not scale beyond Student Rank 10. Additionally, you won’t lose Student Rank anymore upon defeat, meaning you can keep climbing as long as you want. This means playing more is always rewarding and feels meaningful.

Features
  • You can now select a character from the main menu or chose to play random. This will determine the Gembearer you get to play for matches in online multiplayer games as well as against Sokras. If you are first to draft in an online game and your opponent choses to play your selected character, they get priority and you will be assigned a random Gembearer.
  • Sokras will tell you a about each character and the history of New Linden when browsing through the characters.

Balance
  • Sokras scales more slowly, stops scaling after Student Rank 10 and you don’t lose Student Rank upon losing anymore. This makes playing against Sokras challenging and rewarding but prevents the frustration of being stuck on a given Student Rank.
  • The timer reacts dynamically to turn count: The increment increases by five seconds every ten turns, and the second player gets a bonus of thirty seconds to make their mulligan decision.

Bug Fixes
  • The description text of Be Water is now correct.
  • The description text of Coral Reef is now correct.
  • Drain handles invalid target selection more gracefully.
  • Fixed a potential problem with the submitting of ladder ratings.
  • The leaderboard displays entries with double digit win and loss counts correctly.
  • When ending the first turn without drafting any card in online multiplayer, the other player will not see an out of place discard animation anymore.

Quality of Life
  • The hand display now handles very high hand sizes efficiently.
  • A glimmering sound effect is played, once an online opponent is found.
  • When getting matched with an online opponent while playing in single player, a notification message is displayed.
  • When the gem card deck gets low on cards (under 10) a counter appears on the “show draft row” button. When it gets to 3 and lower, a log entry is created and a notification sound played.
  • Additional failsafe syncing in online multiplayer. Each desync will be corrected and documented in the game log so the root cause can be determined. A notification sound will be played.
  • The status effect represents each five attack bonus as one red sword, similar to how power is displayed. This is to better handle high attack bonuses that can come up in certain infinite combinations.

Polish
  • When winning or losing online or against Sokras, you will now be presented with a “Victory” or “Defeat” announcement and a matching sound effect.
  • In online games it will now say “Your Turn” and “Opponent’s Turn”. The communication of the game flow has been optimized for more clarity overall.
  • The result of the mulligan decision is announced in multiplayer games.
  • The Aquamarine gem image is now more easily distinguishable from Sapphire.
  • A very subtle chime sound effect is played, when starting to look for an opponent.
  • When an online opponent is found via the “Play Online” function, the button will be uninteractable and the match will start after a short delay.
  • Added sound effects to Sokras using Mnemosyne.
  • Gem card skills played will always be tracked by the status effect display once you socket an Aquamarine.
Dungeon Survivor - Airagone
* Enemies will now engage the player when receiving damage
GORN 2 - dj_lia


Thank you to all those who’ve been playing GORN 2 so far! We’re excited to unleash the Bekivu update today!

BEKIVU mode is a variant of endless - here, you never regain health after taking damage. It's hard. Good luck.

We've added random bonus objectives in endless to help deal with the new challenge
  • In Custom Mode, you can change settings via the menu IN THE ARENA, and can also SPAWN ANY WEAPON you have unlocked
  • There are 5 new gold weapons to unlock by reaching certain kill count milestones in BEKIVU mode

Also in this patch:
  • Increased maximum number of enemies in Custom
  • Increased maximum number of enemies in Endless
  • Reduced number of shield-wielding enemies in Endless
  • Added the tougher glasses-wearing enemies to Endless
  • Fixed and improved mosquito spawning in Blood Endless
  • Added more weapon type variety to Flesh, Blood, and Bone Endless,
  • Improved Endless banner and UI readability
  • Made arrow damage to the player more fair
  • Added delays between enemy's Nail Gun fire
  • Made enemy's Nail Gun aim more accurate so you can block it more reliably
  • Made slicing even easier
  • Give you 1 second of invulnerability after a successful parry
  • You can toggle your grip on and off instead of having to hold down the button
  • As an EXTRA BONUS the game now runs on 90 Hz on Quest 3

So you think our game is too easy? Well taste Bekivu. Satisfaction unguaranteed.
/Love Cortopia
Farewell North - Kyle Banks
Hiya folks,

I'm so happy to share that John Konsolakis took home the Best Video Game Soundtrack award for Farewell North last night at the Ivor Novello Awards! It was a truly special evening getting to celebrate his incredible work on such a grand stage and with such a prolific group of artists, from rock legends to pop icons, and I just continue to be blown away by the places Farewell North has taken us over this journey.

Thank you so much for all your support, and if you haven't given the soundtrack a listen then here's your reminder! John's work crafting the soundscape of Farewell North is truly special, and we're also tremendously grateful to Siobhan Miller and all the talented musicians, sound engineers and sound designers we had the pleasure of working with.



Happy adventuring,
Kyle
Star Conflict - Super Glix


Pilots! This update has minor changes and bug fixes. Also, it launches the first of the experiments we have planned for the game this year.


PvP Arena maps rotation



In this update, we are beginning to explore ways to transform the game experience in the “PvP Arena” mode.

As a temporary experiment, the set of available maps and modes for high ranked ships will be somewhat limited: approximately 30% less than was previously available. In the list below you can familiarize yourself with the maps and modes that will be available in the “PvP Arena” mode:

Maps
Domination
Beacon Hunt
Detonation
Team Battle
Four lives
Devil's Jaw
Pandora anomaly
Dreadnought debris
Destroyed Station
Ice Reef
Eastern Mining Site
Northern Mining Site
The Source
Lava Spines
Threshold
Derelict Stronghold
Ancient Ruins
Sanctuary
Warden Outpost Ruins
Monolith Remains
Alpha-7' Complex
Abandoned Complex
Iridium Strand
PB-42
Excavation site №6
“Pilgrim-11”
Depot 15
Research Center
Ice Pits
“Huron” base
Terminal D
Captain Kidd's anchorage
Foul ground
Northern berth
Skeleton island
Spyglass

The regular rotation of maps and modes is the point of this experiment. The list of combinations is planned to be updated monthly, offering players new conditions on a regular basis.

Why are such restrictions necessary? At the moment, there is quite a large number of maps and modes combinations available in the “PvP Arena”, and you can often get the same map with a different mode in a row. This could make the game feel like it didn’t have as large a selection of locations, and playing different modes at the same map could get boring. Maps and mode rotation reduces the total number of combinations, which promises players a more varied experience by curating the combinations more carefully.

Within the rotation, the combinations of maps and modes will vary: for some maps, the number of modes may be reduced or increased, and some will be removed from the rotation altogether. This approach will effectively adapt the PvP game environment to new gameplay content such as ships and equipment, eliminating maps and modes combinations that may not seem to fit the current environment.

The rotation is designed to solidify the balance of power, offering a more challenging environment for powerful new ships, while still leaving room for less relevant ones.

The “Artuga” sector locations have received a significant reduction in the available game modes, but the possible combinations should provide the best gameplay on these maps. For example, the “Captain Kidd’s anchorage” map used to appear in “Team battle” mode, but this mode did not offer the best gameplay for this rather open map, placing players from opposing teams quite close to each other, so battles took place more on the outskirts of the map. The “Beacon hunt” mode was chosen as the most suitable for this map, offering fights for points of interest deep within the location.

In addition, the current rotation will bring back such combinations of maps and modes as:
  • “Beacon hunt” at the “Northern mining station”;
  • “Domination” at the “Derelict Stronghold”;
  • “Domination” at the “Iridium Strand”.
We will keep track of the balance of power in the game and your feedback, and will try to provide the most up-to-date list of maps and modes as part of the next rotation.


Changes to the “Survival” mode



Attention, pilots!

We are pleased to inform you that a change of teams has been made to the “Survival” mode! Starting from May 23, all pilots will have the opportunity to try out the newest ships and their unique mechanics.

The ships available in “Survival” mode for the upcoming season:
  • Guard frigate “Drag'Thir”
  • Engineering frigate “Hellas”
  • Gunship “Bark-2”
  • ECM interceptor “Cor Vulnus”
Customize your ships systems, recruit your crew, and prepare to take on your opponents.




Ukrainian Shield: Iraq - [ZOAZ]-渦巻き🌀
After a long wait and intensive work, we have finally released a new update. It is smaller in scope than previously promised, but includes all the key fixes and additions you’ve been waiting for.

### 🔹 What’s New and Changes

New map “For testing the new unit – BTR‑80”
  • * Test version, not yet optimized for RTX.

New unit – BTR‑80 with cannon
    [] Realistic model.

Translation fixes
    [] Removed localization inaccuracies.

Optimization improvements

    [] * Real‑time texture streaming.[] * Pre‑baking of key elements.[] * Updated rendering and animation processing.[] * Faster virtual texture loading.

Startup splash + age restriction warning

Steam achievements (testing mode)

Stabilized Steam connection

Updated vegetation rendering on all maps

### ⚠️ Potential Issues and Solutions

Green‑yellow‑blue artifacts
May appear instead of UI textures or the “mini‑map.”

Restart your PC or the game.

Switch to SSR lighting.

Upgrade your video chip if necessary.

Duplicate objects in the main menu
Related to CPU multithreading.

Restart the game when it first occurs.

If it happens again, let us know in the comments.

Low FPS

Weak CPU + powerful GPU: enable RTX or SSR. Lumen is not recommended.

Weak GPU + strong CPU: set Intel XeSS to “Performance” mode. Disable V‑sync.

You can reduce the draw distance.

Missing map
Legacy bug from incorrect draw‑distance calculations.

Increase draw distance by one notch in settings.

Thank you for your support and patience. Enjoy the game — we’re glad you’re with us! 😊

"P.S. We are currently working on a new multiplayer game. Thank you for understanding the delays in this update."
...

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