2018 年 1 月 6 日
Azure Sky Project - Burgee
Fixed a bug causing the agent pool to not refresh after agents are killed and removed from the squad.

If you have an issue where the 'available for hire' agents are showing as already being KIA, I have implemented a temporary fix.

Go into your E-mail window, press F10, then F11. This will restore your agent pool to refill with living agents.

This fix will be removed in the next patch in a couple of weeks, as the bug that causes it to occur has been addressed.
2018 年 1 月 6 日
Azure Sky Project - Burgee
Fixed a bug causing the agent pool to not refresh after agents are killed and removed from the squad.

If you have an issue where the 'available for hire' agents are showing as already being KIA, I have implemented a temporary fix.

Go into your E-mail window, press F10, then F11. This will restore your agent pool to refill with living agents.

This fix will be removed in the next patch in a couple of weeks, as the bug that causes it to occur has been addressed.
2018 年 1 月 6 日
Azure Sky Project - Burgee
  • Lowered cost of upgrading the computer room to continue campaign by half, this should make for less grinding and not punish newer players for trying lots of items before upgrading the base.

  • Moved the "Back to Base" button from some loadout screens to prevent accidentally going back to the base.

  • Fixed a bug where the player could pause the game on some menu screens, causing a potential crash issue.

Thanks to everyone for the feedback so far!
2018 年 1 月 6 日
Azure Sky Project - Burgee
  • Lowered cost of upgrading the computer room to continue campaign by half, this should make for less grinding and not punish newer players for trying lots of items before upgrading the base.

  • Moved the "Back to Base" button from some loadout screens to prevent accidentally going back to the base.

  • Fixed a bug where the player could pause the game on some menu screens, causing a potential crash issue.

Thanks to everyone for the feedback so far!
2017 年 12 月 31 日
Azure Sky Project - Burgee
Happy New Years!

- Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission.

- There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem.

Please let me know about any crashes you encounter so I can get them taken care of!
2017 年 12 月 31 日
Azure Sky Project - Burgee
Happy New Years!

- Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission.

- There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem.

Please let me know about any crashes you encounter so I can get them taken care of!
2017 年 12 月 9 日
Azure Sky Project - Burgee
Just a real quick update to address a bit of user feedback:

- Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing.

They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.
2017 年 12 月 9 日
Azure Sky Project - Burgee
Just a real quick update to address a bit of user feedback:

- Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing.

They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.
2017 年 12 月 8 日
Azure Sky Project - Burgee
We are transitioning out of Early Access and into full release!

All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community!

Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary.

Please enjoy what we've created, and let us know what you think!
2017 年 12 月 8 日
Azure Sky Project - Burgee
We are transitioning out of Early Access and into full release!

All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community!

Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary.

Please enjoy what we've created, and let us know what you think!
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