Infection Free Zone - Earl Grey
Greetings, Survivors!

Defending your Zone from hordes of infected is no easy task. Even the most seasoned players have seen their walls fall and their buildings destroyed one by one. If you want to take a quick break from the serious setting and play a fun survival game with zombies in co-op, we recommend the newest title from our friends at Grapes Pickers - Survival Machine.

Survival Machine

Survival Machine is a 4-player co-op, 3rd-person, survival-adventure game set in vibrant, diverse landscapes. You navigate the ever-changing world aboard the colossal Machine that doubles as your fortress, homestead, and transport. Whether braving the game solo or with friends, you can explore biomes full of random challenges to gather resources, craft new upgrades, and build structures that will help you survive.

Available Now!

Survival Machine is out now with a time-limited 20% launch discount! If you also own Infection Free Zone on Steam, you can get an extra 10% off with the bundle. Whether solo or co-op, Survival Machine has got you covered. Get aboard and have fun!

https://store.steampowered.com/app/1601330/Survival_Machine/

https://store.steampowered.com/bundle/53617/Infection_Free_Zone_and_Survival_Machine/

Best regards,
Jutsu Games Team
5 Minute Raid - Jayay
We'll be putting up a new update during 22:00 - 22:30 UTC 5/07/2025
The game will be unavailable during this time.
Thank you for your understanding!
叛逆神魂GODSOUL🔥 - 虚妄喵(Final.Unreality)
2025年5月4日22.00左右 V1.34
1.紧急修复第四章异空丢失问题,策划之前不小心填错了,实在很抱歉,喵喵来紧急修复了
2.再次调整成就获取算法,争取更好解锁……计数成就有点好迷
3.尝试修复快捷键冲突(但还是暂时建议不要频繁快捷键)
如果喜欢本游戏,求您推荐给朋友助力存活,这样以后我们会更多免费更新内容!
本游戏DLC不影响剧情与数值,喜欢本体就投喂我们吧!
【如果遇到BUG 请加BUG反馈群】736701831 领取补偿与更好为你服务
【音乐DLC已经上架啦,过段时间BGM将大幅度调整!】
欢迎加入QQ群方便与您联络、以及周边活动
【老群】764603578
【新】10群 : 557532683 11 群 : 748081391
Star Conflict - Super Glix


Pilots! Soon will begin the Old School Major, a seasonal tournament from our friends, that will be held in the middle of the month! Make sure to apply for participation before May 17!

In this tournament
  • Simplified match system for Master League
  • ES ships and equipment available to everyone, with a range of allowed unique equipment
  • Progressive reward system: call in your friend for bigger rewards

The tournament will be held at May 17-18. Learn more about the tournament by this link:

https://discord.gg/d9BghuHf


With participation rewards, even the most fresh pilots won't leave with empty hands, so press the afterburner to the floor — we're waiting for you and your friends!
X4: Foundations - Tomonor
How Do I Take Part in the Public Beta?
Every player who owns X4: Foundations has the opportunity to download the new 7.60 Public Beta version. To ensure that beta participants are aware of the risks and rules involved, we ask all interested players to visit our forum (no registration required), where they will find the rules, disclaimers, and practical instructions for participating in the beta.
7.60 Public Beta 6 Changelog
(visit our forum for the full 7.60 changelog overview)
  • Fixed autopilot taking routes through unexplored sectors.
  • Fixed docks on Asgard and Hyperion sometimes not being accessible.
  • Fixed not being able to add spacesuit equipment to Safe Deposit Storage (problem introduced in 7.60).
  • Fixed Target Monitor calls interrupting cutscenes in menus.
  • Fixed Interact menu not being scrollable under certain circumstances.
  • Fixed Numpad 0 key not working as key binding for certain controls.
  • Fixed rare case of game freezing.
  • Fixed several causes of crashes.
Directive 8020 - DaveSMG
Dr. Samantha Cooper brings a rare combination of medical expertise and battlefield resilience to the Cassiopeia. A seasoned medic and a survivor, she is unwavering in her mission to protect life.

No matter the cost.


Dr. Samantha Cooper is a skilled medic who first learned her trade as part of the Marines’ medical evacuation team. Unfortunately her time in medevac ended abruptly following the infamous ‘Jessops Station’ tragedy, where Cooper was the sole survivor from her team.

After this, Cooper worked hard to overcome her trauma. Her oldest friend Zoe Anders helped her recover and later Cooper repaid the favour by recommending Anders as the replacement Science Officer for Corinth’s mission. Overall, Cooper has emerged from her trauma as a resilient person, focused on moving forward.

Her dedication to her craft and amiable nature are what make her the perfect choice for the Cassiopeia – she’s not just a doctor with a good bedside manner; she’s a fighter who will put everything on the line for the future of humanity.

“People everywhere have tough times, and now more people than ever before are facing something terrible. I want to bring them hope - we all need a little hope.”


Be on the lookout for the next character spotlight coming soon!

WISHLIST NOW:
https://store.steampowered.com/app/2255370/Directive_8020/
Center Station Simulator - addis_
Patch Update #2
- The bunker's fruit and vegetable crates were visible in the teleporter even though the bunker wasn't unlocked.
- The bunker's canned goods were visible when clicking on the teleporter icons even though the bunker wasn't unlocked.
Mandragora: Whispers of the Witch Tree - S.Chaika
Hi Inquisitors,

Today, we released our latest update for Mandragora: Whispers of the Witch Tree — Patch 1.3!

This patch contains some key gameplay balance adjustments, additional stability improvements, and a range of gameplay fixes - marking the first of several upcoming patches planned in the coming weeks, aimed at refining the game and addressing more of your feedback. We also know many of you are awaiting the New Game+ mode - rest assured, it's something we're working hard on, and we'll share more details as soon as we can.

You can find details on its exact contents further down in this post — but first, we want to thank you all.

We’re very aware that the launch wasn’t as smooth as it should’ve been, and we really appreciate your patience as we’ve worked through key issues — especially those which caused the loss of save games.

As both a thank-you for your support and an apology for these difficulties, Patch 1.3 also includes two new Pet Followers, available for free for all players:
  • Kernel Buzz
  • The Unexpected Bug
To activate them: load your existing save or start a new game, then head to Options > General and scroll down to select the Pet Follower you’d like to join you on your adventure.

Thank you again for sticking with us. We really appreciate all your support and feedback as we work hard to improve our game.

More details on the contents of Patch 1.3 can be found below!


Patch Notes - 1.3
  • Various crash fixes.
  • Fixed an issue where a smoke effect would stick on the screen.
  • Fixed the arena blocker visual effects at the Ferryman boss fight.
  • Fixed multiple issues with Vendor Sell / Buy price calculations.
  • Fixed an issue that caused some of the Vendor Cart upgrades to not provide their bonuses.
  • Fixed a rare issue that caused a Portal to not fully open.
  • Fixed an issue where two aggroing Weblings died during aggro at Frozen Ramparts.
  • Fixed an additional issue that caused players to die when exiting Entropy while Phoenix was on cooldown.
  • Fixed an issue where the wrong portraits would show during conversations.
  • Fixed the background in the final cutscene.
  • Fixed an issue where the Statistics Window would show 100% Map Completion when the actual value was below that.
  • Fixed an issue where the Dark Orb upgrade would not function correctly.
  • Fixed an issue where the Cartographer achievement was not possible to earn.
  • Fixed an issue where door icons were missing on the map.
  • Fixed an issue where some sound effects might get stuck when saving the game.
  • Fixed an issue where essence gain modifiers would incorrectly apply when spending essence.
  • Fixed an issue where teleporting to a Witch Stone on a different map failed to rest the player.
  • Fixed Champion’s Cloak diagram to produce the correct item instead of Serpent’s Cloak.
  • Fixed the damage reduction of Furion’s Protection ring item.
  • Fixed an issue where walls were not properly removed after specific boss fights.
  • Fixed an issue where Travel would not work when the game ran at a very high frame rate.
  • Fixed an issue where the player would instantly die when hitting their head on a platform on the spinning wheel in the Forsaken Mine.
  • Fixed the weight of the Hollowplate chest item.
  • Minor balancing of the following Minibosses: Chthonic Stalker, Jotun, Forest Giant, Ravager, Wraith
  • Reduced the health, resistances, and damage of the following late game enemies in Crimson City: Fireplate Sentinel, Zealot, Homunculus, Icebound Burrower, Gremlins, Phantom
  • Minor balancing of the following Bosses: Matron Layla, Sleepwalker, Pyromancer, Entropic Wyrm
  • Reduced the damage output of the Marionette Sorceress Volley ability.
  • Increased the drop rate of all armor and weapon pieces dropped by enemies.
  • Increased the drop rate of Linen, Wool, and Silk Cloth.
  • Increased the healing and scaling of the Blood Craze talent.
  • Decreased the Power scaling of Fire Bolt.
  • Decreased the Spirit scaling of Ball Lightning, and slightly increased the mana cost and upgrade mana cost.
  • Lowered the stamina cost of several daggers: Ataxia, Frosttalon, Purity in Death, Tim’s Practice Daggers, Melancholy, Sanguine Kiss
  • Lowered the stamina cost of several one-handed weapons: Duskblade, Blessed Hammer, Emerald Dream, Witchclaw
  • Reduced the Lantern drain in Entropy by 22%. 
  • Slightly reduced the bonus of Essence Prism Signet and Devouring Shroud.
  • Additional Lockpicks and Wood added to Gerald for purchase.
  • Reduced the damage and scaling of the Eruptive Brambles talent.
  • Reduced the damage and scaling of the Unstable Burst talent.
  • Minor balancing of enemy resistances: Permafrost Lurker, Draconic Initiate, Draconic Scorcher, Frost Mage, Corrupted Dryad, Frost Wolf, Gloom Wolf, Fang Marauder 
  • Decreased the experience penalty when crafting some of the lower-level Diagrams at Vendors.
  • Increased the crafting experience for various Blacksmithing Diagrams.
  • Increased gold gained from most of the Bounty Quests.
  • Reduced the weight of several chest items: Mercenary, Allemag Cavalier, Bronze, Halberdier, Retributor, Skeleton
  • Reduced the Retalent cost drastically.
  • Added a missing item, Outlaw Cowl, to the Outlaw Brute’s droplist.
  • Added a lingering visual effect to disappearing platforms in Entropy, making them always visible.
  • Removed the cinematic armor set from the Transmog window.
Brawlhalla - ChickenParmageddon


Do you have what it takes to defeat a Sith Lord? Put your Jedi training to the test and face off against Darth Maul in this intense 2v1 mode featuring the new Small Theed Generator Map!

Plus, if you didn’t get a chance to earn the Death Star Hologram Epic Orb Weapon Skin, it’s now available in Mallhalla alongside the General Grievous Mythic Crossover, Asgardian Great Lightsaber Epic Weapon Skin, and all the other Brawlhalla Star Wars Event items.

Plus, starting this Friday, check out the new casual 3v3 Sports queue which will be available all weekend!


To catch the latest Brawlhalla news and content, be sure to follow us on Twitch, TikTok, Discord, YouTube, Reddit, Twitter, Instagram, and Facebook!

The May the 4th celebration continues for one more week!

The new General Grievous Mythic Crossover, Death Star Hologram Orb Epic Weapon Skin, and Asgardian Great Lightsaber Epic Greatsword Weapon Skin are all available in Mallhalla alongside more Brawlhalla Star Wars Event items than fit in a Holocron memory crystal!

Plus, brawl on the new Map – Small Theed Generator now featured in the return of Brawl of the Fates in the Brawl of the Week queue.


New Mythic Crossover: General Grievous

Kaleesh Warlord. Cyborg. Separatist military strategist. During the Clone Wars, General Grievous struck fear into the hearts of Jedi and clone troopers alike. Now, you can play out all new confrontations in the Grand Tournament!
  • Mirrors the Abilities of Mako (Katars/Greatsword)
  • Unique Lightsaber Weapon Skins with Light Attack FX Swaps and custom Sounds.
  • Custom Signature FX Swaps & Lock-in animation
  • Dedicated roster portrait
  • Custom hand swaps
  • Cape Animation
The droid general joins an eclectic roster of Crossover Characters from all over the Star Wars timeline, including the recently added outlaws & scoundrels: Han Solo, Chewbacca, Kay Vess and Nix, and the Mandalorian with Grogu.

Earnable Epic Orb Weapon Skin: Death Star Hologram Orb

Inspired by Poggle The Lesser’s hologram of the Death Star plans seen in Star Wars: Episode II - Attack of the Clones™, the Death Star Hologram Orb features:
  • Custom animation to make it flicker like a hologram
  • Unique sound FX swaps
  • Color-swaps
Available now in Mallhalla!

New Epic Weapon Skin: Asgardian Great Lightsaber

Rounding out our set of color-swappable Brawlhalla inspired Epic Lightsaber Weapon Skins, the Asgardian Great Lightsaber features:
  • Attack FX Swaps
  • Custom Sounds
  • Ignition pick-up animation
Available now in Mallhalla!

New Map: Small Theed Generator + Brawl of the Fates Update

Following an outpouring of interest for a smaller, more competitive version of the Theed Power Generator Map, we’ve added one into the game!

Featuring the same long platform and laser gates we know and love from the Map introduced in last year’s May the 4th Event, this version includes only 1 hard platform and tighter KO lines for more close quarters brawling like the end of Qui-Gon Jinn & Darth Maul’s fateful duel.

Available to play now in the BOTW queue: Brawl of the Fates!

New Star Wars Event Store Bundles

We all love collecting. So, we added new Bundles to get even more Crossover Items at a discount!

if you already owned some of the Items in the Bundle, the discount still applies to the rest.

Lightsaber Collector’s Bundle

These lightsabers will make a fine addition to your collection! Get a discount on all 5 Lightsaber Epic Weapon Skins in this new bundle.

Includes:
  • Asgardian Great Lightsaber – Epic Greatsword Weapon Skin
  • The Darksaber – Epic Sword Weapon Skin
  • Asgardian Lightsaber – Epic Sword Weapon Skin
  • Asgardian Shoto Lightsabers – Epic Katars Weapon Skin
  • Asgardian Saberstaff – Epic Spear Skin

Light Side Bundle

This is no Jedi mind trick! Connect to the Force with these brave heroes from all eras of the Star Wars timeline.
  • Anakin Skywalker – Mythic Crossover
  • Obi-Wan Kenobi – Mythic Crossover
  • Ahsoka Tano – Mythic Crossover
  • Asgardian Great Lightsaber – Epic Greatsword Weapon Skin
  • R2-D2 – Sidekick
  • Jedi Order – Avatar
  • C-3PO Sweat – Emoji Skin
  • Bespin Carbon Freezing Chamber – Podium

Dark Side Bundle

Give yourself to the dark side and claim the unlimited power of this new bundle of villains from all eras of the Star Wars timeline!
  • General Grievous – Mythic Crossover
  • Darth Vader – Mythic Crossover
  • Darth Maul – Mythic Crossover
  • The Darksaber – Epic Sword Skin
  • The Sith – Avatar
  • Darth Vader Thumbs Down – Emoji Skin
  • Bespin Carbon Freezing Chamber – Podium

All bundles will remain in Mallhalla after the May the 4th Event ends! Find even more Brawlhalla Star Wars Event items by following the crossed lightsaber icons in Mallhalla.

The May the 4th Event also includes:
  • “Droid General” Title reward for logging in during the Event.
  • Updated Splash art featuring General Grievous and the Wave II Characters!
  • STAR WARS inspired music for the main menu, character select, and post-match screens.
  • Daily login bonus of 250 Gold to celebrate this special Event!
Stand together like Qui-Gon Jinn & Obi-Wan Kenobi in a fateful duel against Darth Maul! This Sith apprentice is well-trained in the Jedi arts, so you'll have to brawl in sync like a Master & Padawan to defeat him. Now on the new Map: Small Theed Generator!
  • 2v1 – battle against a “chosen” difficulty bot of Darth Maul!
  • Knock out the Sith Apprentice’s 3 stocks to win!"
STAR WARS and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & ™ 2025 Lucasfilm Ltd. All rights reserved

Starting this Friday, May 9th, Join the queue to be matched into a new 3v3 Eternal Sports mode each game. In a random mode rotation, you could join a 3v3 version of  Brawlball, Kung Foot, Bombsketball, or Volleybrawl.

Thea may be the current reigning Eternal Sports Champion, but see if your skills can rival the best of the best!

The queue will be available all weekend, through the Sunday, May 11th.



The free-to-play Legend rotation for this week features: Jiro, Lucien, Mirage, Ezio, Onyx, Azoth, Red Raptor, Mako, and Scarlet.
  • Jiro – Trained as a child by a powerful and secret shinobi family, Jiro comes into the arena with not only Scythe and Sword but shadow clones as well!
  • Lucien – This mysterious highwayman is always scheming for gold, and now has come to Valhalla to take part in the tournament wielding Katars and Blasters!
  • Mirage – An occultist, martial artist, and spy, this agent uses the powers of magic and time-travel along with her Scythe and Spear to take down her foes.
  • Ezio – The reward for a life well lived is eternity in Valhalla. Wielding his Auditore Blade and the Apple of Eden, Ezio is ready to use his assassin’s skills on any rambunctious opponents that stand in his way.
  • Onyx – The powerful Guardian and Protector of Castle Batavia, Onyx has been offered a place in Valhalla and now defends it ruthlessly with her Cannon and Gauntlets.
  • Azoth – Devoted acolytes bring this brilliant and ruthless lich lord to life again (and again) in Valhalla to do battle with Bow and Axe.
  • Red Raptor – Armed with Garuda’s Core Orb and Squadron Strikers Battle Boots, The Last Sentai fights in the Grand Tournament, but hopes for a chance to save the souls of his lost teammates.
  • Mako – The ultimate apex predator from The Sea, Mako, with her Greatsword and Katars, aims to make fish meat out of her opponents in the Grand Tournament.
  • Scarlet – A former women’s boxing champion from England and head of the Royal Airship Navy, Scarlet used her ingenuity and knowledge of steam powered machines to build her own Rocket Lance and Hammer to take into battle.
Assetto Corsa EVO - HyperTube
Dear Assetto Corsa EVO Community -
Version 0.2 of our Early Access program is now available on Steam. Restart your Steam client and make sure you update the game to its latest version.

This new update brings two major game modes, offering the Open Mode as a way to access all game cars without limitations, and the Career Mode offering game economy and progression mechanics.

Both game modes are available without needing an internet connection, which will still be required for Special Events only.

Additionally, 7 new cars and 2 new circuits are available.

Coming with Release 0.2, a large amount of performance improvements covering traditional screens, VR and Triple Screen users are now available, alongside a list of gameplay and UI improvements.

Make sure you update your game client for a better experience on Assetto Corsa EVO.

Enjoy your driving!

----- Changelog - Version 0.2 -----
General
- added Circuit Of The Americas - GP and National layouts
- added Donington Park Circuit - GP and National layouts
- added Alfa Romeo 75 Turbo Evoluzione
- added Alfa Romeo Giulia Sprint GTA
- added Lotus Exige V6 Cup
- added Honda NSX-R (92R)
- added Maserati GT2
- added Mazda Miata (MX-5) NA
- added Porsche 911 Turbo 3.6 (964)

The Gameplay has been altered so that players have a choice to play in Career or Open mode.
Career mode will be the previous progression mode without any backend dependency on gameplay flow.

In Open mode the dealership is an open source of cars for customizing and adding them to the player's local garage. There is no limitation to access and customization options.
Open mode also has persistence on locally customized and saved cars.
"All Cars" button in Open mode car selection allows quick selection of all cars ingame, and also moving them into the garage if the player would like a customized example.

Initial startup prompts the player to create a profile and select the desired mode - after that they can switch between the modes at any time.
Please note that Special Events still require online connection.

Physics
- re-enabled fuel and battery consumption
- re-enabled gearbox damage
- Lambo and Lancia cardata fixes and tweaks
- fixed electronics setup settings not transferring to track
- work on dynamic track physics-graphics relation and updates
- handling and setup updates to the Camaro ZL1 and ZL1 1LE variant
- fixed gear shift audio event for automatic gearbox

UI
- added input filters to vehicles UI pages to listen to appropriate functions on each given page
- fix for flickering caused by the thumbnail creation on car purchase
- controls page now has an input poll for itself, solving the ui input filtering.
- controls page cancel button
- fixed in-session controller navigation issues
- fixes to controller navigation and focus in showroom controls
- localization updates for all languages
- added soft configuration to controls page so it responds without applying
- car customization: reject rim design on pending design mismatch (fixing entry duplication)
- UI: fixed to Fuji track preview images gone missing in some cases
- UI: video settings tooltips
- UI: fixed invalid laps being displayed as best lap in timetables
- fixed a VRAM leak caused by the UI engine causing degrading performance over time
- fixed issues with input devices not sent to the UI and other input-related woes
- UI: Slider - keyboard/controller control for dual handle sliders
- UI: Gamemode - togglebutton height adjustment, start position slider visibility correction
- forced UI confirm and cancel to OnRelease to simplify input binding
- fixed car flickering in radar
- UI: paintshop - mismatch protection for rim selection due to unresponsive game client
- race weekend and grid customization enabled
- replay gallery enabled
- new weather preset icons
- car thumbnails updated capture scene with contact shadows and adjusted spacing
- showroom: fixed dash display turning off when customizing rims/parts on a car
- pitstop timer on HUD
- implemented car setup load/save/delete
- improvements to the radar widget
- added black curtains on transitions
- car controls widget added in main menu
- track selection maintained between game modes (when possible)
- fixed predicted/delta finish line spikes

Gameplay
- added Open/Career modes
- Career mode flow now independent of backend connection
- added "remove vehicle" functionality in Open Mode Garage
- new Custom Grid logic and page with car categories - ICE, EV, hybrid and Performance Index (PI)
- several fixes in pit limiter usage and acceleration/braking
- fixed special event starting time going forward with time spent in menu
- removed randomization of grid on session load
- fixed bug in track limits causing AI opponent driving zig-zag lines
- improved pitlane exit spline -> ideal line transitions
- fixed end of session timers
- ideal line: changed the coloring to be more helpful for inexperienced drivers
- fixed Suzuka East using wrong pitlane spline
- fixed Suzuka East track limits through T1
- crowd density depending on the session: in order: practice, warmup, qualify, race
- improved OEM opponent car color randomization on grid
- black-orange flag now resets on restart session
- adjusted timelines for BH, MP, Fuji, Suzuka according to real life finish lines
- improved pitbox visibilty, now reflecting status with the hologram color
- improved automatic wipers speed levels, now better adjusting to the actual amount of rain on the windshield


AI
The Quickrace/Race Weekend UI offers improved control over the AI setup, including a range slider for the general AI skill used to select the driver opponents.
As preparation, we introduced the "Opponents Behaviour" control, which will replace the "aggressivness" sliders from previous titles. At the moment, only the default behaviour "safe" is selectable, which is the known algorithm and behaviour with fairly safe settings.

- fixed AI cars being teleported to pit at the end of the session
- fixed a bug where the AI could be dragged into the pit exit zones
- fixed offset bug on pitlane spline, causing AI drivers to not center the pitlane
- AI drivers have improved wall awareness in pitlanes now
- AI cars will not ignore cars standing (i.e. on the grid)
- fixed cooldown for AI behind player
- pitlane spline exits are now merged into the ideal line at runtime, reducing violent steering
- pitlane spline entries are now forked from the ideal line at runtime, reducing violent steering
- increased precision especially for the tendency to cut corners
- updated all car and track base information and finetuning
- fix for immobilized AI cars when restarting session
- fixed AI cars taking too long at the race start
- fixed AI cars braking too late for the pit entry
- fixed AI cars revving through pitstops
- improved AI race start behaviour
- improved braking calculation

Graphics
[Graphics] Enhancements:
- retuned all current weather settings for all tracks, resulting in a less foggy overall look, better horizons, and dawns
- tree material enhancements
- mirrors rendering now shows opponents shadow decals
- car dirt effects enabled
- Fuji visual updates
- Brands Hatch visual updates
- Suzuka visual updates
- Mt Panorama visual updates
- tweaked visual ride height of several cars
- adjusted VW Golf 8 rim offsets
- global VRAM optimization
- updated Ferrari 296 GTB and Audi RS 3 dash display
- adjusted simple car mirror capture areas
- light stage now auto-opens popup lights
- wiper vignette effect is now a gradual effect per rain intensity
- enhanced Filmic AA options - improves visuals for objects with sky backgrounds, such as trees and wires
- texture streaming priority (to prioritize certain environment textures - such as Fuji mountain to always load first)
- sun shadowing on directional shadows and smooth fog-based volumetric booster
- auto-disabling of mirror in multi mode now respects which side the driver is on (with centre-positioned driver no mirror is disabled by default)
- vsync now ignores the gameplay frame limiter
- switching to VR or triple screen mode no longer disables DLSS
- improved shadow culling heuristic at dawn and sunset
- removed ideal line from mirror rendering
- removed jittering from non-MSAA flimic pass
- dash display emissive auto-adjustment to take into consideration overcast
- column-mounted shifter paddles hidden when the steering wheel is hidden
- tweaked visual tyre flex effect

[Graphics] VR:
- VR: added VR TV camera set
- VR: mirror capture mode now defaults to "dynamic" in VR
- VR: runtime changes of video settings
- VR: enhanced reflections
- VR: added DLSS
- VR: new grass type (global)
- VR: fixed black glitch at horizon
- VR: idle-screensaver sequence disabled in VR

[Graphics] Triple Rendering:
- triple: fixed clustering issues caused by the addition of the "mono view on triple" feature
- triple: added DLSS capabilities
- triple: reworked world matrix calculations to resolve positional issues
- triple: fixed volumetrics day-night transition
- triple: fixed shadows popping
- triple: fixed marshall animation
- triple: fixed black glitch at horizon

[Graphics] Optimizations:
- optimize z-prepass
- optimize mirrors and cubemap rendering
- optimize loading times
- reduced VRAM usage after loading
- optimized global illumination memory footprint
- optimized tiled culling
- UI platform and VRAM usage optimizations
- main menu UI textures are now compressed and sometimes shrunk, 10x texture memory save
- dash display textures now compressed, approximately 50% texture memory save

[Graphics] Fixes:
- fix for diagonal line on the UI pages in VR and triples
- fix for marshals occasionally becoming frozen
- fixed blurred shader functions (tyre, rim, disc) not working in reverse
- fixes stuttering during gameplay
- fixed undercar fake shadow disappearing above a certain number of opponents
- fixed previous car's reflection image visible on disabled mirror
- fixed dancing clouds issue
- fixed sss denoise unshadowing factor
- fixed hero shadow resolution with experimental shadow
- fixed replay shadow for focused car
- fix rims jittering with DLSS
- fix for dynamic thumbnail inconsistency depending on sky type in source showroom scene
- car and windshield dirt and damage states are reset on return to pits - bodywork dirt resets only on session restart
- fixed for internal raindrops going sideways on rear windows
- TV cameras movement is now paused when the game or the replay are paused
- fixed AMD glitches
- improve shadow of drivable internal cameras

Audio
- fixed ABS indicator sound on the Lancia
- restored the old default audio device when the audio has fallback on another device
- removed ramp volumes on audio changing options
- improved backfire logic
- general fixes on volume and distance
- bodywork muted when teleport
- fading on scene loaded and player teleport
- new sounds for Lancia Delta HF Integrale EVO II
- doppler effect for some audio events
- increased volume distance for turbo sound on exterior cameras
- better distance scale and audio positioning for opponents
- opponent volume for turbo and backfire


Learn more at:
Official Discord
Official Forums
Instagram
Facebook
Official Website



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