Buriedbornes2 - Dungeon RPG - - ohNussy[Jp]
Improvements
  • When attempting to start a battlefield when there are no characters who have completed the adventure and can be deployed, a dialogue will now be displayed to that effect.

  • When trying to escape from a boss battle, a dialogue box appears stating that you cannot escape.

  • Changed the UI to allow you to "Abandon" even during battle

Fixes
  • Fixed a bug that caused "Armed Minions" to not work

  • Fixed an issue where a warning message would appear and crafting would not be possible when using free items as materials.

  • Fixed an issue where the cause of confusion would show "Insanity" in the cause column even if the cause was something other than insanity.

  • Fixed a bug in "Reverberation" where some sub-dungeons could not be entered correctly.

  • Fixed an issue where some disaster monsters would not drop the corresponding exclusive contracts.

  • Fixed an issue where some summoned minions were not granted the summoner's equipment abilities.

  • Fixed the appearance dungeon event for "Reverberation" to be appropriate.

  • Fixed a bug where "Infinite Light" did not work.

  • Fixed some graphics

报答老板 - 小侠
1. 通关界面鼠标无法点击按钮问题
2. 切换房间时因为一些特殊操作导致的错误修复
Yi Xian: The Cultivation Card Game - Gamirror Games

Hi everyone, Yi Xian will be updated at 14:00, July 24. Please pay attention to the update time, avoiding affect your match.

1.Card adjustment

Sword Intent Surge:no cost Qi

Dev notes:

· The Sword Intent deck heavily relies on the level of Cloud Dance Rhythm to gain Qi. With this adjustment, we aim to make Sword Surge more flexible, allowing it to integrate smoothly into decks even without a high-level Cloud Dance Rhythm.

Crash Fist - Styx Night :no cost HP→ cost 3 HP;gain 2/3/4→3/4/5 Styx

Dev notes:

· During initial internal testing, we found that Crash Fist - Styx Night's synergy with Crash Citta-Dharma (when cost HP) was overly powerful, so it was nerfed to become the only Crash Fist without costing HP. However, as the meta changes, Styx Night has fallen behind compared to other immortal fates. This buff aims to restore its competitiveness while realigning it with the core mechanic of HP cost for Crash Fist.

M - Five Elements Circulation:Qi +2/2/3→2/3/4

Dev notes:

· Previously, Du Lingyuan's M - Five Elements Cycle was particularly strong when paired with Fire Spirit - Blazing Wildfire for quick damage and Metal Spirit - Iron Bone for flexible defense, making the deck well-rounded and overpowered. However, after the last adjustment (activating only one Element type), the strategy became more dependent on Innate Element, significantly increasing its difficulty.

Since standard Wood Spirit - Dark Fragrance decks have remained balanced in performance, we've decided to revert the earlier Qi adjustments for M-Five Elements Cycle.

M - Magnanimous Righteousness:Agility +4→6

Dev notes:

· M - Magnanimous Righteousness was designed to bridge the Crash Fist and debuff cards, allowing players to better utilize cards from both systems. However, based on observations, the limited Agility it provided made it difficult to incorporate into optimized deck builds. Therefore, we've decided to strengthen this card.

2.Immortal Fate adjustments

Dragon Scale:remove 10 Destiny

· Dragon Scale’s +10 Destiny was originally introduced during the Life Shop season, as the season mechanics at the time heavily penalized Destiny, making the Dragon Scale significantly underperform. To compensate, it received this buff.

In subsequent versions, Dragon Scale remained a reliable top-4 pick, and since it didn’t disrupt overall balance, we opted to leave it unchanged. However, in the current mirage season, the card has become overly strong due to new season mechanics, drawing widespread criticism from the community. As a result, we’ve decided to revert this adjustment.

Best Choice: gain 3 Exchange chances

· Best Choice may appear powerful at first glance, but it has actually been a "trap option". Selecting it disrupts breakthrough pacing compared to choosing Cultivation, and its deck-completion boost is weaker than The Way of Adaptation from the Virtuoso Phase (which gives +8 exchange chances). This is because a complete deck requires a cohesive set of cards, not just random cards from current phase.

However, Best Choice does outperform The Way of Adaptation after Round 16, when upgrading Lv.2/3 Incarnation cards becomes crucial for deck.

With this adjustment, we've improved its early-game value, aiming to transform Best Choice from a trap into a strategic decision — one that players can weigh based on their Cultivation progress and deck needs.

Dungeonmans - [APro] MadjackMcMad
Quick fix to some issues:

  • Beachballs shouldn't get stuck in walls. They also probably won't get stuck in walls.
  • Hotbar items you consume the last of will remain slotted as translucent icons, and light back up when you find more.
  • Fixed some weird behavior with charging monsters missing the player entirely in Daily Danger.
  • Daily Danger is accessible if your hero is at least 3rd level or if you have made it to 3rd level with another hero in that Academy.
  • When you end a Daily Danger run, you should show up at the Academy in the same place you were when you started it.
  • Fixed a really bad bug that happened under certain save/load conditions between Academies and Daily Dangers.
怪物的王座 - CRUCIS
本次更新解决了一些存档和战斗上的小问题。
已知待修复问题:感谢名单有误。我们将在近日修复此问题。
悠久之树 - 迦美奈

本次停机维护已完成,各位探求者大人可正常登录游戏,重启您的神代冒险。

登录游戏后请及时前往邮箱,领取常规维护补偿【绚晶石*400】,感谢您的耐心等待与包容理解,祝您冒险愉快!

DEATH BURGER - lemorion1224

On sale August 6th!

Gorilla Vs 100 Men - GROD GAMES
Attempted fix for an issue where enemies would sometimes stop spawning before reaching the full limit in VS 100 Men mode.

We're currently verifying that this fix works for all scenarios. If you're still experiencing issues, please let us know on the community hub or in a review comment.

More fixes and improvements coming soon!
9:16pm
BroomSweeper Playtest - BandsWithLegends
getting rid of some oopsie bugs
9:15pm
Idol Showdown - vikarus
Ina:
- Adjusted grab to preserve old frame advantage on throw.
...

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