Swordai - castavernas

Huge thanks to everyone who tried the game this playtest. It was awesome to hop on and fight with you all. Had a blast in duels, 3v3s and getting stream sniped with Firebox in the tower by players hunting my bounty.

Counting only new players who hadn't launched the game before this playtest, there were over 10,000 tower runs, over 100K PvE kills, 30 million online damage dealt by players, 16K PvP kills and 34k chests looted.

Several gold nametags were claimed by, @GK (won two categories), @HotsaucE who already had one, @Cable, a guy with a blank name who probably needs to dm me if he wants the reward, and @☣ZomBiE. I will award the name tags and sort that out the chests winner late this week.

Anyone who has access to the playtest is welcome to keep playing, servers aren't always up inbetween playtests but there is probably roughly 90% uptime, details are here:

https://discord.com/channels/1139642147356811465/1176902764232720424/1396693288073035810

I will plan on updating the short term roadmap and making a video or something sharing my thoughts and takeaways either towards the end of this week or early next.

Truly grateful to everyone who gave the game a chance. Super excited to keep on building.

10:32am
Edengrall - Guedez
Bugfixes:
Fixed a few visual glitches with some trees
Fixed an occlusion glitch in some buildings
Fixed an error at startup
Vanguard Princess - eigoMANGA
Vanguard Princess Tournament at EVO 2025!

Vanguard Princess enters the arena at EVO 2025 with its official side tournament!

  • Date: Saturday, August 2, 2025 4:00pm

  • Location: EVO 2025 – Las Vegas (in the BYOC area of EVO)

  • Format: — Single Elimination — Best-of-3 Matches — Semi-Finals & Finals: Best-of-5

  • Platform: PC + SteamOS

  • Step into the fight and showcase your skills in one of the most visually stunning 2D anime fighters ever created!

  • Tournament Highlights

  • Official EVO 2025 Side Event

  • Full setup stations provided

  • Live bracket updates

  • Exclusive merch + special announcements

Registration is NOW OPEN!

https://www.start.gg/tournament/vanguard-princess-tournament-at-evo-2025/

Follow @eigoMANGA for real-time updates and additional info.

#VanguardPrincess #EVO2025 #FGC #AnimeFighter #2DFighter

Train Valley 2 - Vauban

Hello friends! Back in the day when many people had to stay at home in isolation due to COVID-19, we decided to add another Let's Play Together competition in the middle of the week, just for fun-with different crazy levels and (alas!) no prizes. We think it is clear by now this extra LPT is a permanent addition too :)

The rules are the same: log in to our Discord server, keep it running, play a competitive level, complete it with 5 stars and have fun!
Visit our Discord server (#lets-play-together channel) to learn more.

This week's level is

https://steamcommunity.com/sharedfiles/filedetails/?id=2127683742
Just open the game - there's a link right on the main menu screen.

Good luck everyone!

10:28am
Hex of Steel - A Corsican Frog
ADDED
  • New file inside mod folders: Manifest.json. With the rework of the mod manager UI, some information relative to the mod can now be seen (author, mod version, description of the mod, dependencies, etc). I would like to invite all modders to update their mod with the new file (new file is automatically added to any mod whenever you open the Mods Manager UI menu).
  • New unit property for the Units editor: Exclude unit. This is a BOOL (true/false) which basically excludes any unit tagged with the flag from the game, you can use this to 'remove' base game units (and the reason why it was added).

CHANGED
  • Modding menu UI. Clearer and simpler to use.
  • Mods loading order are now exactly as shown on the new modding UI menu, mods will be loaded from top to bottom.
  • AI units marked as scenario victory condition (must be killed in order to win the scenario) now are going to flee away from enemy units. As an example, the battle of Midway or the Coral sea had such victory conditions, the carriers will no longer rush into the enemy fleet, but flee instead.
  • Store menu no longer resets after closing it and reopening it (your basket will be kept intact).
  • Mods thumbnail template has been updated.
  • Quicksaves naming convention, clearer and more informative now.
  • Reworked the stats of all artillery (towed) with 15 and less damage.
  • Artillery with 15 damage and above or 3 range and above are now considered as heavy and have the 'move or attack' mechanic.

FIXED
  • Cavalry had wrong localized name for Napoleonic Wars mod.
  • Operation Uranus (Allied campaign scenario) had no victory conditions.
  • UI scaling issue with the end of turn summary.
  • Removed annoying Aleutian islands major victory points on Pacific 1941. As a result, I will have to reset the Steam leaderboard for that specific scenario as this will change the victory quite a lot.
  • In very specific situations, the AI would skip some of its units (if a unit died during its own turn and another one was playing before, that next unit would be skipped).
Miniatures - OtherTales

This past weekend, Miniatures made its way to Kyoto, Japan! Thank you, BitSummit, for having us 💛

It was an honour to be part of such a thoughtful, vibrant event. To everyone who stopped by and wandered through one of our little stories, thank you. It means the world to us.

Now we will all go back to our summer holidays. Hope you are all doing well and perhaps you are having some well earned holidays yourself?

~The Others

Machinefall - zizajan

The world you knew is gone. The machines took everything—and they’re coming for what’s left.

On August 18, 2025, the fight for survival begins. The Machinefall demo drops on Steam, and you’ll get your first chance to stand against the swarm.

In this fractured wasteland, only ruthless tactics and iron will can keep your forces alive. The demo will let you:

  • Build and defend your last bastion of humanity

  • Command soldiers and scavenge to fight back

  • Witness the bleak world after the fall

  • Play through the first technology era

The resistance is running out of time. Will you hold the line—or will you burn with the rest?

Wishlist Machinefall on Steam now to get notified the second the demo goes live.

The machines don’t stop. Neither can you.

QANGA - Juliaan

Greetings, Cyborgs!

Version 0.0.16 has just been deployed and marks a new step in QANGA’s technical optimization and gameplay depth. Between performance improvements, overhauled vehicle physics, and the introduction of new Infected types, this update brings a few new additions we hope you’ll enjoy.

Here’s a full breakdown of the changes:

🚀 NEW FEATURES 🚀
  • From land cruisers to spacecraft, major improvements have been made to how vehicles move, react, and feel. These changes aim to offer a smoother, more dynamic experience, whether you're racing across terrain or flying through the atmosphere.

    → You can learn more about these changes in our dedicated article.

  • Added the PodFury, an anti-gravity motorbike, now available from vehicle vendors.

  • Added two new land vehicles: Melrose Coopay and Melrose Jeelix.

  • Introduced 4 new Human Infected, with reworked base visuals:

    • Blue (weak)

    • White (weak)

    • Yellow (dangerous)

    • Boss (very dangerous)

  • Implementation of a new gravity system, currently used for global simulations.

⚙️ PERFORMANCE OPTIMIZATIONS ⚙️
  • Updated upscaling technologies:

    • FSR 3

    • DLSS with Frame Generation

    • XeSS version 2 with FrameGen (Intel only)

    • DLAA, FSR AA, and XE AA – now all compatible with FSR Frame Generation.

  • 80% of levels converted to QLevel to improve loading times.

    • QLevels are part of our new level system (locations), designed to help us build environments more efficiently and speed up content production.

  • Optimization of:

    • Terrain loading

    • Procedural loading (now spread over time)

    • Physics model generation

    • Various internal systems

  • Improved performance in vehicle-dense areas.

  • New system implemented to stabilize vehicles during FPS drops.

  • Pre-calculation and adaptation of hovercraft visual effects based on speed and surface.

🎮 GAMEPLAY TWEAKS🎮
  • Maximum speed of spacecraft increased to 7200 km/h in atmosphere.

  • Speed limit in space has been removed.

  • Increased atmospheric damage threshold to reduce unintended damage during fast travel.

  • COLIS race rewards doubled, directly impacting the in-game economy.

  • Full overhaul of hovercraft physics:

    • Dedicated boost (Shift key)

    • Drift mode (T key)

    • Better aerial control

    • Smoother landings

    • Realistic gravity response when powered off or destroyed

🛠 UI AND CONTROLS IMPROVEMENTS 🛠
  • Added unique driving animations for each vehicle.

  • Corrected alignment of many melee and ranged weapons in the player's hands and on their back.

  • Improved hand and foot positioning inside vehicles.

  • Terminals are now fully compatible with all resolutions, including ultrawide formats.

  • Console Terminal improved: UI has been redesigned for better clarity and readability.

  • Backend support added for vehicle-specific animation poses.

  • Reworked vehicle camera:

    • Reduced blur effect

    • Smoother FOV transitions based on speed

  • New lobby

🔧 BUG FIXES AND IMPROVEMENTS 🔧
  • Fixed loading system to prevent players from spawning inside the ground.

  • Fixed a conditional crash when unloading large areas.

  • Fixed front/rear doors and ramp on the Single Storm, plus collision optimizations.

  • It's now possible to place a builder on a 4x4 ceiling.

  • Removed the ability to delete a builder that doesn't belong to you.

  • Fixed a bug preventing hovercraft height adjustment when stationary.

  • Proper physics now apply to powered-off or destroyed vehicles, reacting more realistically to gravity.

  • Fixed several critical crashes, including issues related to the Nash V2 sniper and game shutdown.

  • Fixed a UI bug that caused the cursor to remain on screen after exiting a terminal or shop.

  • Fixed NPC pathfinding issues where they would get stuck inside Relay Towers.

  • Fixed mineable asteroids orbiting the Earth.

  • Fixed the Laboratory contract.

  • Multiple fixes to the exterior/interior structures of the Relay Towers.

  • Fixed a bug causing an infinite loop in the game logs.

  • Added sound effects for the Cyborg (movement, headshot, body hit).

  • Added new music tracks:

    • 10 tracks in the persistent world

    • 10 tracks in the bars inside Relay Towers

    • 1 track in the game’s main menu

This update is part of our continued effort to deliver a smoother, more stable, and more immersive experience. Your feedback is essential to our progress, and version 0.0.16 is a reflection of that: more control, fewer bugs, and meaningful new content to explore.

Keep sharing your suggestions and keep pushing the limits of the QANGA universe.

See you soon in the solar system (or on Discord).

Pirate Cove Simulator - Mrochi81
Pirates!
Seems that the curse of the Island of the Damned has prevented you from getting any achievements in the release version of the Pirate Cove Simulator. The evil sea sprites responsible have been tracked down and bribed with shiny trinkets to stay the heck away from your game progress. The achievements should now work as designed. We're sorry for the inconvenience this might have caused you!

May Lady Luck smile upon your enterprises!
Kool2Play
AI Olympius - Lions Shade
The online co-op functionality is fresh and may have unpredictable consequences, so I recommend making a backup of the save folder, which is located here:
%userprofile%\\appdata\\locallow\\LionsShade\\

I had to adjust a lot of things in the game in order to make it work online. I think I tested everything. Hopefully, I didn't break anything.

The demo will be updated later, possibly with the next update.
  • Added network co-op.
  • Island: New battle soundtrack added.
  • Island: The multi-tool can now be used to saw off the remains of enemies, or even attack enemies that are still alive.
  • Island: Random enemies no longer patrol the area separately from enemy waves.
  • Island: Time acceleration from the bed now additionally accelerates the day/night change (40x)
  • Island: the character finally lies down in bed instead of sitting, and it is also possible to lie down on both sides.
  • Island: The chair near the upgrade tables and chests no longer blocks the character.
  • Changed the voice of the male character when damaged or falling, now it is less dramatic.
  • Added heavy breathing to the character when stamina is low.
  • The character no longer performs an animation of picking up an item if there is no space in the inventory.
  • The Nuclear Desert level has been slightly modified to avoid softlocks.
  • Fixed a bug when triggering a quantum leap, which sometimes blocked character control.
  • Fixed an issue where exiting photo-mode was blocked.
  • Fixed an issue where sometimes the character would get stuck on the ladder (improved camera behavior when moving on the ladder)
...

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