Touch the Sky - ishikawa.tigers
【Update Contents】
🎮 In-Game Controls UI Added
Added an in-game UI that displays control instructions. This makes it easier for new players to get started with the game.

🎯 Fundamental Fix for Ball Escape Issues
We have implemented a fundamental solution to the issue where balls would escape outside the stage boundaries. We have focused particularly on areas where stage boundaries meet, where this problem occurred most frequently, and significantly improved the system to prevent balls from escaping outside the stage.

These improvements provide a more stable and comfortable gameplay experience.
ShootX - felix.tannerkeller

The community is important to RGE. So what do you as a community want to see in ShootX? Write to us at:

https://hardwareecke68@gmail.com

It can be feedback or wishes for what we should add. Whether it's a new map or ideas for existing maps. For the map ideas you send us and we implement them, your name will be at the bottom of the loading screen. It can be anything from your wishes.

Angeldust - Firefly
Here's the list of changes in Angeldust v3.35:

More Than a Feeling
Angeldust v3.35 brings emoji. All of them. Everywhere! You can directly type emoji characters, paste them from your clipboard or use the builtin shortcode picker:



After typing a colon and two or more characters, use the down and up arrow, or comma (,) and period (.) to select which emoji to enter. Confirm with the Return/Enter key or a colon (:).

The Angeldust emoji are identical on all platforms. They're based on OpenMoji, licensed under Creative Commons (CC) BY-SA 4.0. SVG source files are available in Angeldust Creator Kit, also including a handy list of all available emoji shortcodes:

https://angeldu.st/en/forums/topics/9179/AngeldustCreatorKit

Signal and Sign
Angeldust v3.35 lets you put all our 1,500 emoji to good use in a new "killer" feature: a placeable text sign. Click to place, pick one of the dozen cool sign styles and enter text.

Use text-based hints to set up colors, font sizes, line breaks and character styles like slanting and monospacing:



The text sign user interface lets you change the position, text alignment and style on the fly:



While typing and previewing your text sign, as you approach the size limits, the game lets you know that text signs can be about "yea big":



The in-game block picker lets you block pick any text sign's style, anchoring, text alignment and it will even automatically translate contents for you so you know what any sign says:



On PlayAngeldust.com you can also edit text sign contents post-placement. Just sign in with your player name and password and go to the 'Placed text' page. This lets you find and edit the contents of your text signs, holo scrolls and NPC markers.

But wait! There's more!
ngl no cap fr fr the text sign was supposed to be this update's main feature, but during development it got completely overshadowed by its twin: the tailored panel. The tailored panel lets you place a custom-sized panel with any design you can dream up, with a special, interactive user interface:



Scale your panel all the way from 1/4 x 1/4 up to 4 x 4. The range is like from a jeep to a peej (inverted jeep, get it!). You can anchor panels anywhere on a block face:



And you can then also make them expand in any direction you like, even outside of the block you placed them on. And every texture gets lovingly cropped, stretched, scaled, rotated on the fly. Just look at this magnificent, horizontal bamboo strip:



There are over 190,000,000 (that's 190 million) different panels that you can create. Combined with the text sign this adds an admittedly ridiculous amount of customization to Angeldust. And to make things even easier, the block picker also copies tailored panel properties so you can quickly copy existing designs.

Hole in my Life
The tailored panel is amazingly cool. But like most 2D in-world Angeldust things, it doesn't have solidity to it. To plug this hole, Angeldust v3.35 brings the "barrier". An invisible block that does nothing. Ha ha. Got ya! It's super handy to fill up the space of tailored panels, and the barrier will cast shadows.

More importantly, the barrier lets you place decorations on top of tailored panels, because it slightly offsets stuff that's placed on it:



In the example above the giant crate is a tailored panel. The "pet snack" drawing is placed on top because it's on a barrier block. Layering decorations is going to be the new pastime in Angeldust!

The Two-Time World Champion
Angeldust v3.35 brings a shameful amount of improvements to the world map. First, just look at this map of Ruan4K's Valessi:



Beautiful, right? That's because the world map now has material color mixing, bidirectional shadows, long shadows, block decorations and larger objects. Next look at this map from Rob12's Equatoria:



Beautiful, right? That's because the world map now has transparency, correct colors for palm trees, better color rendering of functional blocks and it shows players and NPC names by default.

Finally, the world map is more responsive during rendering and also shows creature markers, a marker for your "mount" and much more:



But wait again! There's still more!
All these world map improvements perform double duty in a new "killer" feature: a minimap! Something that I considered entirely impossible, but that is here thanks to @obi- and @Hummm.

The (resizable and hideable) minimap is rendered top-right while playing and shows everything the world map does: a beautiful view of the world and real-time markers for many things:



There are markers for your "mount", for the "inland" direction, for "North". And when you start moving, the minimap zooms out. Stop moving and it zooms in. Get into a fight and it also zooms in so you can see your surroundings. Press the N-key (customizable) to change minimap sizes, or select one in the Options menu. It's great.

The Gigashadow
Best kept secret: all previous Angeldust versions rendered incorrect shadows for heroes riding on creatures. This is fixed now. Once you knew it was impossible to unsee. I spared you this frustration.

Good things come in threes
Somewhere in the past months I added "creature nests" to Angeldust. Surprise encounters where you have to fight a ton of creature. It's a lot of fun!

Know your place
While placing decorations you will now see a small gizmo in the block placement box. This indicates to which face your decoration will stick. Especially helpful when placing text signs and tailored panels:



Sometimes… you won't forget things anymore
Uhm. Angeldust used to just delete any text you entered in a text field. No longer. If you click or tap a text input box, the text is now retained and you can edit the text instead of having to retype it. Ooh boy, very nice!

Additional changes
  • fixed "overridden" items like the saddle affecting user interface state
  • improved font outline smoothness
  • improved responsiveness of user interface in most common game scenarios
  • changed screen background color when in hotbar assignment or item blueprint assignment mode
  • improved appearance of transparent user interface elements
  • improved rendering performance at Normal energy saving
  • fix photon mimics not initializing correctly when visiting a new area
  • fix scroll bars making a hover sound when they're invisible
  • added text hint blueprint to chat log
  • moved item blueprint to hotbar to fix it overlapping scroll controls
  • moved corner and edge buttons exactly to corners and edges to improve usability
  • improved touchscreen input handling
  • improved soft keyboard handling on Android
  • optimize appearance of game world when in free flight cinematic mode
  • fixed Z-fighting of in-hand transparent chair block bottom face (thanks @Loki The Witful)

    Community note
    Angeldust has a great community that I'm insanely happy to be allowed to partake in. This update has taken almost half a year to perfect and it's my love letter to everyone involved with Angeldust. Whether you're a builder, a fighter or a lover, there's something new and cool here to enjoy.

    I couldn't have done this without the support of all of you, the players. Know that you are loved and appreciated. Contributors, (GM)s, Wonder Builders, Donators, Lottery Winners, Pioneers and all others—you're all champions!

    Be social!
    If you like Angeldust, please write a positive review on Steam! You can also stalk us everywhere. Thanks in advance:
KovaaK's - DrUninstall
🎯 WALLHACK x KovaaK's Aim Challenge 🎯

Compete in KovaaK's and Win the Limited Edition SP-004 FUTUREFALL Mousepad!

Join this exciting Community Aim Challenge and put your aiming skills to the ultimate test! This time we're teaming up with WALLHACK to offer you a chance to win a Limited Edition SP-004 FUTUREFALL mousepad, featuring stunning artwork by SOLANI.

How to Enter:

Complete these 3 KovaaK’s scenarios:

  • WALLHACK FF - Clicking

  • WALLHACK FF - Switching

  • WALLHACK FF - Tracking

Submit your scores and prove you have the sharpest aim in the community.

Play through "Online Scenarios", "Online Playlists":

Or through the "Competitions" section:

🗓️ Event Ends July 7th

This global event is open to everyone but WALLHACK's shipping policy has some limitations: https://wallhack.com/policies/shipping-policy

🔥 Prize 🔥

  • 1st Place: 1x Limited Edition SP-004 FUTUREFALL Mousepad + KovaaKs.com Profile badge. Video required.

  • 2-5th Place: 1x Limited Edition SP-004 FUTUREFALL Mousepad raffle.

  • 6-100th Place: 1x Limited Edition SP-004 FUTUREFALL Mousepad raffle.

  • 101-1000th Place: 1x Limited Edition SP-004 FUTUREFALL Mousepad raffle.

More Info

Learn more about the exclusive FUTUREFALL SP-004 drop happening July 10th on WALLHACK's official product page.


📣Your Voice, Our Inspiration

As always, if you run into any issues or have feedback, let us know. Happy training! 💪 X (Twitter), Discord, Instagram, YouTube, and Reddit!
If you'd like to make translation corrections or suggestions, we invite you to visit our Translation Project: https://crowdin.com/project/kovaaks

deathkrew Playtest - jm
- When a player damages the bank manager the manager will hide and the player / players will be added to a enemy list that contains all players that have damaged the current bank manager.

- When the bank manager is damaged the bank doors will close and turrets will target any players in range untill the enemy player/players have been eliminated after which the doors will open and the manager and turrets will become passive
Bread & Butter - DaniDanger
🆕 New Enemy

Pumpky
• Heavy tank unit
• Drops into the map dealing damage on impact
• Does not move
• Deals damage again on hit while stationary
• Starts appearing at Wave 17

⚖️ Balance Changes

Reworked reroll cost system
• Wave 1 to 10 rerolls are cheaper
• Wave 10 to 20 roughly the same with a slight increase towards 20
• Wave 20+ rerolls are more expensive

First reroll per wave

Wave 1 2 → 1 (-50%)
Wave 5 7 → 5 (-29%)
Wave 10 16 → 15 (-6%)
Wave 15 25 → 29 (+16%)
Wave 20 36 → 51 (+42%)
Wave 25 46 → 85 (+85%)

5th reroll per wave

Wave 1 6 → 3 (-50%)
Wave 5 15 → 11 (-27%)
Wave 10 39 → 36 (-8%)
Wave 15 59 → 70 (+19%)
Wave 20 87 →123 (+41%)
Wave 25 110 →203 (+85%)

10th reroll per wave

Wave 1 11 → 6 (-45%)
Wave 5 28 → 20 (-29%)
Wave 10 71 → 65 (-8%)
Wave 15 105 →125 (+19%)
Wave 20 156 →222 (+42%)
Wave 25 197 →363 (+84%)

• Reduced move speed of Broccoli and Salad by about 10%
• Reduced enemy health from Wave 1 to 9 by about 10%

🥕🩸 Happy killing vegetables!
Reforged TD - Tower Defense - YKSMAI

Hello dear Reforged Tower Defense community,

The release of Reforged Tower Defense is getting closer and closer! Over the past few months I’ve already been able to cross many items off the to-do list.

With this post I not only want to inform you about the current state of the game, but also announce that—starting now—there will once again be regular news: once a month I’ll publish an update to keep you posted on development progress.

Highlights of the upcoming update

Character

From now on every player has their own character that they control directly. This avatar mirrors the player’s actions in-game—for example when placing a tower or using an ability.

Using abilities:

Placing towers:

New map

A brand-new map is being added to the game and will replace “Mist” as the starting map.

Don’t worry: “Mist” will remain available in Challenge Mode and can still be played there.

Crystal Palace:

Save slots & modes

Save slots can now be selected in both Challenge Mode and Single-player Mode.

In addition, Challenge Mode can now be started without a leaderboard. This lets you tweak the run’s parameters however you like—without the pressure of chasing a high score.

Select save slot:

Challenge Mode settings:

Additional content
  • Various quality-of-life features to enhance the player experience

  • On-the-spot help for enemy types—accessible directly in-game

  • More detailed enemy descriptions in the bestiary

  • Feedback and bug-report buttons right in the main menu

  • Look-and-feel improvements—including UI optimizations and visual polish

  • Numerous bug fixes to further improve stability and gameplay flow

  • And much more waiting for you in the next version!

Roadmap
  1. The next update is already on the Public Test Environment (PTE) and will be released in the coming weeks.

  2. There will also be a demo version of the game. It lets you play selected content together with friends—even if they don’t own the game.

  3. Another important step: I’m starting to present Reforged Tower Defense to a wider audience. Until now the game has been listed on the Steam store, but I haven’t done any marketing beyond that. Looking back… let’s just say: not the best idea. 😉

  4. In parallel I’m already working on the next update to tackle the remaining to-do items. More details will follow in the next post.

  5. Preparations for the final release are slowly getting underway.

    And what comes after that?

  6. We’ll see :)

    But don’t worry:

    I’m nowhere near running out of ideas for new content!

💬 Your feedback is welcome!
Do you have wishes, ideas, or comments about the game or the update?
Feel free to share them in the Steam forum or on my Discord server!

🛠️ Found a bug?
Just use the new bug-report button in the main menu—or post it directly in the relevant channel.

📣 Stay up to date!
Follow the game on Steam and join the community so you don’t miss any updates!

Have fun playing and defending!

Cheers,
Sascha

Your developer of Reforged Tower Defense

https://store.steampowered.com/app/1044110/Reforged_TD__Tower_Defense/

Touch the Sky - ishikawa.tigers
【Update Contents】
🎮 In-Game Controls UI Added
Added an in-game UI that displays control instructions. This makes it easier for new players to get started with the game.

🎯 Fundamental Fix for Ball Escape Issues
We have implemented a fundamental solution to the issue where balls would escape outside the stage boundaries. We have focused particularly on areas where stage boundaries meet, where this problem occurred most frequently, and significantly improved the system to prevent balls from escaping outside the stage.

These improvements provide a more stable and comfortable gameplay experience.
ShootX - felix.tannerkeller
In the new update, the light of the Escape map has been completely revised. Play and see for yourself. There will only be one more rework for the map Escape after that middle east will be reworked. Have fun
Tower of Time - x_files
🎉 Huge Tower of Time Discount Alert! 🎉

Dive into the epic world of Tower of Time with an incredible 92% OFF deal on Steam!

Experience a rich RPG adventure with real-time tactical combat, deep lore, and stunning visuals. Explore the mysterious Tower, master unique skills, and uncover secrets that will keep you hooked for hours.

https://store.steampowered.com/app/617480/Tower_of_Time/https://store.steampowered.com/bundle/35911/Event_Horizon_Complete_Set/

This massive discount is only available until July 10, so don’t wait—grab your copy now and join the adventure! ⚔✨

We look forward to seeing you in the Tower!

Event Horizon Team

...

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