Community Announcements - [ACE] abordeu
We are totally thrilled at ACE Team to be sharing the first look of our most ambitious project yet: Zeno Clash 2. We hope everyone enjoys this glimpse into our fantastic world. Check out the teaser trailer and screenshots at:

Enjoy! :)
Community Announcements - [ACE] cbordeu
You can watch a live demo of ACE Team's (creators of Zeno Clash) upcoming game 'Rock of Ages' in the following address:

(It is starting right now)
Community Announcements - [ACE] cbordeu
Zeno Clash has been chosen as the number 65th PC game of ALL TIME by <a href=>PC Gamer</a> magazine!!! (Top 100 games ever)
We're so surprised and proud at ACE. :D

February 2011 - page number 62
Community Announcements - [ACE] cbordeu
<a href=>PC Gamer</a> has chosen Zeno Clash as their Indie Game of 2009! The award appears in their March 2010 edition, at pages #66-67

This is easily one of the biggest awards Zeno Clash has ever received. Being chosen as IGOTY by such an influential and mainstream publication is pretty significant for everyone at ACE. A very big thanks to the whole PC Gamer staff for choosing our title!
Community Announcements - [ACE] cbordeu
Zeno Clash has just been nominated as one of the 5 finalists for 'best debut' in the Tenth Annual Game Developer Choice Awards!

For us this is like the "Oscars" of the industry, so we are very happy to be nominated. Some great games in the list. Torchlight is good competition. Fingers crossed for March!

<a href=>Game Developer Choice Awards</a>

<a href=>Finalists Announcement</a>
Community Announcements - [ACE] cbordeu
Mod DB is nominating the Indie Games of the year. You can help Zeno Clash by voting for it in the following link:

<a href=>Zeno Clash at Mod DB</a>
Community Announcements - [ACE] cbordeu
We'd like to announce that ACE Team has produced the Zeno Clash OST. Zeno Clash's music greatly contributed to create a game with unprecedented style, so we thought it was a great idea to release a music compilation that features re-edited & remastered tracks of the original score that was developed by our talented composer Patricio Meneses.

The OST is already available at <a href=>iTunes</a> and other music distributors such as <a href=>CDBaby</a>. To celebrate this release we'd like to giveaway 3 of the 18 tracks for free! You can download the free tracks right from our blog:

<a href=>Free Music Tracks - Zeno Clash Blog</a>

We hope everyone enjoys the music. Let us know what you think of the music at the <a href=>forums</a>.
Community Announcements - [ACE] cbordeu
Gamasutra has posted a lengthy article about Zeno Clash's development process with the classic 'what went right' and 'what went wrong' items. An interesting read and definitely worth checking out for aspiring game developers working in mods.

<a href=>Postmortem: ACE Team's Zeno Clash</a>

Enjoy the article!
Community Announcements - [ACE] cbordeu
We're finally releasing the editing tools so the Zeno Clash community can develop their own levels and modifications for the game. We've created a Wiki entry with documentation so users can browse through the main changes and enhancements we've added to the Source Engine. The ACE Team wiki and SDK files are located at the following URL:

<a href=>ACE Team Wiki</a>

We invite users to contribute to the existing wiki information and experiment or develop custom content for the game. The official discussion area to ask about the tools or discuss about custom content will be the newly added 'editing' area in our forums.

<a href=>ACE Team Forum - SDK</a>

We hope everyone enjoys this content release and we look forward to new developments by the Zeno Clash community.
Community Announcements - [ACE] cbordeu
Here are the new features & fixes:

-Added damage counter and timer for challenge mode. Damage counter warns player 20 HP before losing to personal record. Timer warns player 20 sec before losing to personal record
-Animal cruelty achievement fixed. Works as global counter
-Added Italian language and translation credits to the game
-Fixed crash when switching shadow quality in-game
-Player auto-locks on to F-M when health drops to zero (Single-Player)
-Tower Challenge F-M does not require lock-on to defeat
-Fixed throwing your weapon in maps where it causes problems
-Player returns to Challenge screen when dying in a tower level
-Fixed timer bug when pausing a Tower Challenge
-Tweaked collision detection for uppercut finisher and deflect kick
-Player now does attack sound when throwing weapons
-Moved health fruit in final map so it is easier to pick up

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