Call of Duty®: WWII - SHG_Hammer
Hey everyone, we pushed the following changes live today on PC. So hop on and let us know what you think! We encourage you to continue leaving feedback for us as we continue to improve our game. Thank you once again for your patience!

MULTIPLAYER
  • Fixed issue where Confirmed Killer Order could be completed by collecting both friendly and enemy dog tags
  • Fixed issue where Confirmed Denier Order was not tracking properly
  • Other general UI fixes and improvements

WEAPON FIXES
  • Buffed fire rate for MP-40 and M1928
  • Buffed Combat Shotgun damage range
  • Class-wide LMG movement speed buff and recoil buffs for MG15 and Lewis
  • Nerfed fire rate for FG42 and adjusted recoil accordingly
  • Nerfed Machine Pistol damage

RANKED PLAY
  • Fixed Ranked Play UI bug where rank icons changed to the placement match icon in the scoreboard that appears before the AAR

ZOMBIES
  • Fixed issue where players were able to deploy more than maximum number of S-Mine 44 explosives, and lost those deployed over the maximum
  • Fixed issue UI issue where kills with grenades were counting for the Blitz Used stat
Call of Duty®: WWII - SHG_Hammer
Hey everyone, we pushed the following changes live today on PC. So hop on and let us know what you think! We encourage you to continue leaving feedback for us as we continue to improve our game. Thank you once again for your patience!

MULTIPLAYER
  • Fixed issue where Confirmed Killer Order could be completed by collecting both friendly and enemy dog tags
  • Fixed issue where Confirmed Denier Order was not tracking properly
  • Other general UI fixes and improvements

WEAPON FIXES
  • Buffed fire rate for MP-40 and M1928
  • Buffed Combat Shotgun damage range
  • Class-wide LMG movement speed buff and recoil buffs for MG15 and Lewis
  • Nerfed fire rate for FG42 and adjusted recoil accordingly
  • Nerfed Machine Pistol damage

RANKED PLAY
  • Fixed Ranked Play UI bug where rank icons changed to the placement match icon in the scoreboard that appears before the AAR

ZOMBIES
  • Fixed issue where players were able to deploy more than maximum number of S-Mine 44 explosives, and lost those deployed over the maximum
  • Fixed issue UI issue where kills with grenades were counting for the Blitz Used stat
Call of Duty®: WWII - SHG_Hammer
Hey PC community,

This morning we rolled out an update that includes the following changes. We hope this improves the overall experience for players on PC. Please see below:

MULTIPLAYER
  • Fixed an issue in Winter Carentan where placeholder text was visible
  • Adjusted melee weapon lean speed to match pistol lean speed
  • Fixes for aspect ratio UI issues
  • UI fixes in Emblem Editor
  • Fixed issue where reload animation played twice when triggered
  • Fixed issues that were causing difficulties with matchmaking under certain conditions after leaving a playlist
RANKED PLAY
  • Fixed an issue where placement matches weren’t accurately tracking and wins were counting as losses
  • Fixed UI issues with Divisions after leaving a Ranked Play match in progress
  • Fixed an issue where some players would receive starting rank before all placement matches were completed
FEATURE UPDATES
  • Full support for Splitscreen
  • Keyboard and Mouse + Controller
  • Controller + Controller
CAMPAIGN
  • Fixed issues that could result in corrupt data or graphical anomalies when patching and resuming from checkpoints

In addition to these updates, we created a Twitter account as a central, dedicated place where users can report cheaters. You can send Steam IDs and videos to us here at @SHG_BanHammer.

As always, please continue to leave us feedback here, at our official Twitter account @SHGames, and on the r/WWII subreddit.

Thank you!
Call of Duty®: WWII - SHG_Hammer
Hey PC community,

This morning we rolled out an update that includes the following changes. We hope this improves the overall experience for players on PC. Please see below:

MULTIPLAYER
  • Fixed an issue in Winter Carentan where placeholder text was visible
  • Adjusted melee weapon lean speed to match pistol lean speed
  • Fixes for aspect ratio UI issues
  • UI fixes in Emblem Editor
  • Fixed issue where reload animation played twice when triggered
  • Fixed issues that were causing difficulties with matchmaking under certain conditions after leaving a playlist
RANKED PLAY
  • Fixed an issue where placement matches weren’t accurately tracking and wins were counting as losses
  • Fixed UI issues with Divisions after leaving a Ranked Play match in progress
  • Fixed an issue where some players would receive starting rank before all placement matches were completed
FEATURE UPDATES
  • Full support for Splitscreen
  • Keyboard and Mouse + Controller
  • Controller + Controller
CAMPAIGN
  • Fixed issues that could result in corrupt data or graphical anomalies when patching and resuming from checkpoints

In addition to these updates, we created a Twitter account as a central, dedicated place where users can report cheaters. You can send Steam IDs and videos to us here at @SHG_BanHammer.

As always, please continue to leave us feedback here, at our official Twitter account @SHGames, and on the r/WWII subreddit.

Thank you!
Call of Duty®: WWII - SHG_Hammer
WINTER SIEGE
  • Winter Carentan added
  • Winter Siege Gear and Weapons added
  • Winter Siege Game Modes added

MULTIPLAYER
  • Fixed issues relating to disconnects
  • Improvements to partying up in custom match
  • Fixed various party issues related to crashes and long load screens
  • Fixed issue where party members bypass AAR
  • Fixed issue where players cannot edit “Force Respawn” game option
  • Fixed issue where players first entering MP are unable to select a Division
  • Fixed issue where players who assign themselves to spectate in FFA actually load in as a normal player
  • Fixed Prestige exploits
  • Fixed map exploits on Gibraltar, USS Texas, Pointe du Hoc, Aachen, Sainte Marie du Mont
  • Fixed issue allowing players to “frog jump”
  • AI behavior improvements in War Mode
  • Fixed issue causing error messages when loading out of War Mode matches
  • War Mode Operation Neptune in game UI improvements
  • Fixed War Mode issue allowing players to build and destroy buildables outside of the objective zone
  • Fixed issue in HC where players are able to steal Care Packages from teammates they kill
  • Implemented “3 team kills and you’re kicked” rule in HC
  • Fixed issue in HC where team kill deaths count towards KDR
  • Fixed UI issue where XP earned from medals was not displaying, leading players to think they were not getting XP
  • Fixed UI inaccuracies and general improvements to Divisions menu
  • CTF minimap improvements
  • Gridiron in game UI improvements
  • Added weapon base name and Division to supply drop cards
  • Fixed new item UI
  • Added progress bar for “Downloading updates”
  • General UI and art fixes and improvements
  • Added Mute All and Toggle Mute options in HQ
  • Fixed issue where players died instantly after respawning in 1v1 pit
  • Fixed issue where players can be killed and/or crash while exiting and entering HQ Firing Range
  • Fixed out of world exploits in HQ
  • Fixed issue where Orders and Challenges are not tracking properly
  • Fixed Contract exploits in HQ
  • Fixed issue where players received an incorrect error message when attempting to play a public match for a party larger than six players
  • Fixed issue where in public FFA matches where players are kicked for inactivity, no forfeit timer appears for remaining players
  • Fixed issue where players who should receive post-match bonuses do not receive them
  • Fixed infinite Scorestreak exploit
  • Fixed issue where progress for Weekly Orders not tracking
  • Fixed audio looping issues after AAR
  • Fixed issue where opening supply drops after selecting “Inspect Soldier” or after entering Theater causes loss in functionality
  • Fixed issue where M1A1 reticle unlocked at 50 kills, instead of 500 – becomes parity with all other weapons

WEAPON AND SCORESTREAK FIXES
  • Fixed issue with fire path of Panzerschreck when aiming for Scorestreaks
  • Fixed iron sight alignment on weapon variant for SVT and 1911
  • Decreased amount of glare when using heroic shotguns
  • Fixed issue with MG-42 VFX
  • Fixed ADS fire for MG-42 reticle
  • Fixed hip-fire inconsistencies on STG-44 (crouching vs. standing)
  • Fixed suppressor VFX
  • Fixed issue where Waffe 28 Variant "Soggy" wasn’t attaching sight attachments correctly
  • Fixed issues when inspecting weapon and sprinting
  • Fixed issue where equipping High Caliber on a rifle blocks player from equipping Steady Aim and Grip
  • Improved visibility on Throwing Knife path

RANKED PLAY ACTIVATED (+ ALL PREVIOUS CONSOLE FIXES IMPLEMENTED)

ZOMBIES
  • Fixed freezing in menus
  • Implemented Leaderboards
  • Fixed issue where players lose all XP upon leaving match
  • Fixed issue where players cannot open supply drops after Prestiging
  • Fixed error received when joining Zombies through HQ
  • Fixed issue where players joining Zombies from MP are sent to empty test space
  • Fixed issue where players can create custom Prologue match
  • Fixed issue where team-based trophies / achievements now granted to players who joined in progress before the fifth wave.
  • Fixed general issues with XP gains
  • Added progress bar for “Downloading updates”
  • Other general UI fixes and improvements
  • Fixed an issue where players could interact with objects when dying as last standing survivor.

WEAPON TUNING/BASIC TRAINING UPDATES (PARITY WITH CONSOLES RESTORED)
  • BAR nerfed to add more recoil
  • Reticle unlock fix for STG-44 reflex sight
  • Custom reticle fixes for scopes of Kar98K and Lee Enfield
  • Primed Basic Training nerf

FEATURE UPDATES
  • Full support for Ranked Play
  • Full support for enhanced Emblem Editor added.
  • Create, edit, and equip emblems from the Multiplayer Menu without loading into Headquarters.
  • Creating and editing emblems has been fined tuned to take advantage of mouse and keyboard.
  • Opacity slider has been included to enhance player control over their custom emblems.
  • Rotation and scale size adjustments can be completed faster due to PC controls
  • Minor quality of life improvements
  • Updates for Discord
  • Ability to tailor Discord Rich Presence and Join support
  • Once the user has enabled Discord Rich Presence for Call of Duty: WWII in the Discord App Settings for Games, the user will now have the following options within the Call of Duty Settings:
  • In-game support for handling Discord Ask-To-Join
  • Accept requests individually or all at once
  • Reject individual requests
  • User can optionally enable Auto-Accept or Auto-Reject, globally, or for In-Match only
  • Discord Configuration
  • Adjust the level of Discord Rich Presence from Minimal to Full
  • User can choose to enable Discord Join - invites and asks - globally or just for HQ and Menu
  • Select a Discord message to let others know whether you are looking for group or trying to get one together
  • If preferred, disable Discord RP entirely (e.g. if not using Discord App)

Note
Following these steps should resolve the disc read error some of you are seeing: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Call of Duty®: WWII - SHG_Hammer
WINTER SIEGE
  • Winter Carentan added
  • Winter Siege Gear and Weapons added
  • Winter Siege Game Modes added

MULTIPLAYER
  • Fixed issues relating to disconnects
  • Improvements to partying up in custom match
  • Fixed various party issues related to crashes and long load screens
  • Fixed issue where party members bypass AAR
  • Fixed issue where players cannot edit “Force Respawn” game option
  • Fixed issue where players first entering MP are unable to select a Division
  • Fixed issue where players who assign themselves to spectate in FFA actually load in as a normal player
  • Fixed Prestige exploits
  • Fixed map exploits on Gibraltar, USS Texas, Pointe du Hoc, Aachen, Sainte Marie du Mont
  • Fixed issue allowing players to “frog jump”
  • AI behavior improvements in War Mode
  • Fixed issue causing error messages when loading out of War Mode matches
  • War Mode Operation Neptune in game UI improvements
  • Fixed War Mode issue allowing players to build and destroy buildables outside of the objective zone
  • Fixed issue in HC where players are able to steal Care Packages from teammates they kill
  • Implemented “3 team kills and you’re kicked” rule in HC
  • Fixed issue in HC where team kill deaths count towards KDR
  • Fixed UI issue where XP earned from medals was not displaying, leading players to think they were not getting XP
  • Fixed UI inaccuracies and general improvements to Divisions menu
  • CTF minimap improvements
  • Gridiron in game UI improvements
  • Added weapon base name and Division to supply drop cards
  • Fixed new item UI
  • Added progress bar for “Downloading updates”
  • General UI and art fixes and improvements
  • Added Mute All and Toggle Mute options in HQ
  • Fixed issue where players died instantly after respawning in 1v1 pit
  • Fixed issue where players can be killed and/or crash while exiting and entering HQ Firing Range
  • Fixed out of world exploits in HQ
  • Fixed issue where Orders and Challenges are not tracking properly
  • Fixed Contract exploits in HQ
  • Fixed issue where players received an incorrect error message when attempting to play a public match for a party larger than six players
  • Fixed issue where in public FFA matches where players are kicked for inactivity, no forfeit timer appears for remaining players
  • Fixed issue where players who should receive post-match bonuses do not receive them
  • Fixed infinite Scorestreak exploit
  • Fixed issue where progress for Weekly Orders not tracking
  • Fixed audio looping issues after AAR
  • Fixed issue where opening supply drops after selecting “Inspect Soldier” or after entering Theater causes loss in functionality
  • Fixed issue where M1A1 reticle unlocked at 50 kills, instead of 500 – becomes parity with all other weapons

WEAPON AND SCORESTREAK FIXES
  • Fixed issue with fire path of Panzerschreck when aiming for Scorestreaks
  • Fixed iron sight alignment on weapon variant for SVT and 1911
  • Decreased amount of glare when using heroic shotguns
  • Fixed issue with MG-42 VFX
  • Fixed ADS fire for MG-42 reticle
  • Fixed hip-fire inconsistencies on STG-44 (crouching vs. standing)
  • Fixed suppressor VFX
  • Fixed issue where Waffe 28 Variant "Soggy" wasn’t attaching sight attachments correctly
  • Fixed issues when inspecting weapon and sprinting
  • Fixed issue where equipping High Caliber on a rifle blocks player from equipping Steady Aim and Grip
  • Improved visibility on Throwing Knife path

RANKED PLAY ACTIVATED (+ ALL PREVIOUS CONSOLE FIXES IMPLEMENTED)

ZOMBIES
  • Fixed freezing in menus
  • Implemented Leaderboards
  • Fixed issue where players lose all XP upon leaving match
  • Fixed issue where players cannot open supply drops after Prestiging
  • Fixed error received when joining Zombies through HQ
  • Fixed issue where players joining Zombies from MP are sent to empty test space
  • Fixed issue where players can create custom Prologue match
  • Fixed issue where team-based trophies / achievements now granted to players who joined in progress before the fifth wave.
  • Fixed general issues with XP gains
  • Added progress bar for “Downloading updates”
  • Other general UI fixes and improvements
  • Fixed an issue where players could interact with objects when dying as last standing survivor.

WEAPON TUNING/BASIC TRAINING UPDATES (PARITY WITH CONSOLES RESTORED)
  • BAR nerfed to add more recoil
  • Reticle unlock fix for STG-44 reflex sight
  • Custom reticle fixes for scopes of Kar98K and Lee Enfield
  • Primed Basic Training nerf

FEATURE UPDATES
  • Full support for Ranked Play
  • Full support for enhanced Emblem Editor added.
  • Create, edit, and equip emblems from the Multiplayer Menu without loading into Headquarters.
  • Creating and editing emblems has been fined tuned to take advantage of mouse and keyboard.
  • Opacity slider has been included to enhance player control over their custom emblems.
  • Rotation and scale size adjustments can be completed faster due to PC controls
  • Minor quality of life improvements
  • Updates for Discord
  • Ability to tailor Discord Rich Presence and Join support
  • Once the user has enabled Discord Rich Presence for Call of Duty: WWII in the Discord App Settings for Games, the user will now have the following options within the Call of Duty Settings:
  • In-game support for handling Discord Ask-To-Join
  • Accept requests individually or all at once
  • Reject individual requests
  • User can optionally enable Auto-Accept or Auto-Reject, globally, or for In-Match only
  • Discord Configuration
  • Adjust the level of Discord Rich Presence from Minimal to Full
  • User can choose to enable Discord Join - invites and asks - globally or just for HQ and Menu
  • Select a Discord message to let others know whether you are looking for group or trying to get one together
  • If preferred, disable Discord RP entirely (e.g. if not using Discord App)

Note
Following these steps should resolve the disc read error some of you are seeing: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335
Call of Duty®: WWII - SHG_Hammer
Hey PC community,

Thank you all for being so patient with us as we work on fixes for the game. We're excited to announce our first community event: WINTER SIEGE. We also have info about the next PC update coming to you this Friday.

WINTER SIEGE

Welcome to the Call of Duty: WWII Winter Siege Event, where winter has arrived in full force. Your mission begins in Headquarters, where the snow has already begun to fall. Captain Butcher, of the British Special Air Service forces has arrived at the Quartermaster with an inventory of cold weather gear suited for the frigid weeks ahead. Pick up your payroll, grab your winter contracts, gear up, and get ready to head into battle.

December 1944 was marked by bitterly cold weather across Europe. It is also remembered for the last major German offensive of World War II – The Battle of the Bulge. Cold, hungry, and tired, the Allied forces bore the brunt of the attack and incurred their hardest fighting of any operation during the war.

One of the first stops will be Carentan, France. Carentan is in the grip of a snow storm, and under siege by a counterinsurgent German Wehrmacht force. It will require all your training to liberate this important port city and a major crossroad for the Allied operations. Winter Carentan will be free for all players starting on Friday throughout the Winter Siege event. With Winter Mosh Pit and Gun Game modes coming, new winter weapons, gear, emblems, 2XP events, and more surprises, Winter Siege is packed with plenty of excitement throughout the month of December. Be sure to stay tuned to our channels for more information and announcements, beginning December 8th at 10AM PST. And for the full Winter Siege schedule of events visit https://www.callofduty.com/wwii/winter-siege.

PC UPDATE

We’re finalizing an update that will go live for the Call of Duty: WWII PC version on Friday, December 8 at 10AM PST. This update addresses some of the top observed community feedback on Steam and Reddit, and will activate PC Ranked Play – Season 1: The Placement Season. In addition, we’re activating the enhanced Emblem Editor feature and adding various fixes to improve Discord support. Be on the lookout for this update on Friday via our Steam forum with a full list of Game Updates.

When it comes to feedback, as always, it is greatly appreciated and extremely helpful for us as we continue to make updates and improve the game. So please continue reaching out to us and commenting on the game, whether it’s on Twitter @SHGames, Facebook, the WWII subreddit, or here on Steam. The more constructive, descriptive, and detailed – the better!

Much love,

The Sledgehammer Games Team
Call of Duty®: WWII - SHG_Hammer
Hey PC community,

Thank you all for being so patient with us as we work on fixes for the game. We're excited to announce our first community event: WINTER SIEGE. We also have info about the next PC update coming to you this Friday.

WINTER SIEGE

Welcome to the Call of Duty: WWII Winter Siege Event, where winter has arrived in full force. Your mission begins in Headquarters, where the snow has already begun to fall. Captain Butcher, of the British Special Air Service forces has arrived at the Quartermaster with an inventory of cold weather gear suited for the frigid weeks ahead. Pick up your payroll, grab your winter contracts, gear up, and get ready to head into battle.

December 1944 was marked by bitterly cold weather across Europe. It is also remembered for the last major German offensive of World War II – The Battle of the Bulge. Cold, hungry, and tired, the Allied forces bore the brunt of the attack and incurred their hardest fighting of any operation during the war.

One of the first stops will be Carentan, France. Carentan is in the grip of a snow storm, and under siege by a counterinsurgent German Wehrmacht force. It will require all your training to liberate this important port city and a major crossroad for the Allied operations. Winter Carentan will be free for all players starting on Friday throughout the Winter Siege event. With Winter Mosh Pit and Gun Game modes coming, new winter weapons, gear, emblems, 2XP events, and more surprises, Winter Siege is packed with plenty of excitement throughout the month of December. Be sure to stay tuned to our channels for more information and announcements, beginning December 8th at 10AM PST. And for the full Winter Siege schedule of events visit https://www.callofduty.com/wwii/winter-siege.

PC UPDATE

We’re finalizing an update that will go live for the Call of Duty: WWII PC version on Friday, December 8 at 10AM PST. This update addresses some of the top observed community feedback on Steam and Reddit, and will activate PC Ranked Play – Season 1: The Placement Season. In addition, we’re activating the enhanced Emblem Editor feature and adding various fixes to improve Discord support. Be on the lookout for this update on Friday via our Steam forum with a full list of Game Updates.

When it comes to feedback, as always, it is greatly appreciated and extremely helpful for us as we continue to make updates and improve the game. So please continue reaching out to us and commenting on the game, whether it’s on Twitter @SHGames, Facebook, the WWII subreddit, or here on Steam. The more constructive, descriptive, and detailed – the better!

Much love,

The Sledgehammer Games Team
Call of Duty®: WWII - SHG_Hammer
Happy Thanksgiving week, PC community! During this holiday in the US, we celebrate everything we are grateful for in our lives. At Sledgehammer Games, we are incredibly thankful for the support of the Call of Duty: WWII community. We’re also very appreciative for the patience and feedback you have given us since we launched the game. As a gesture of our thanks, we’re kicking off a Thanksgiving 2XP weekend a day early. We’re activating Double XP for all MP Modes starting at 10am PST Wednesday, November 22, and continuing through 10am PST Monday, November 27. We look forward to celebrating the long weekend with you and we’ll see you online!

The development team has been working incredibly hard since launch to continue improving the online experience, and making in-game tuning adjustments based on the enormous amount of match data we’ve collected. We worked to redeploy our dedicated servers globally on all platforms last week, with stability and speed of connection (ping) being our top priorities. We were able to address a number of important things noted in previous blog posts, and we remain 100% committed to providing the best possible online game experience for the entire community.

The core game experience will always be our #1 priority, but we also wanted to let you know about many feature updates and community events in the works.

Winter Carentan Map – Our first Seasonal Community Event for Call of Duty: WWII titled “Winter Siege” starts 10am PST on Friday, December 8, and will run through December. There’s a ton packed into this special event, but one thing that we’re particularly excited about is Winter Carentan. One of the most beloved maps in Call of Duty history is now set in the cold and snowy winter of 1944 and will be free to all players for a limited time during the event and will be added to all MP game modes. Be sure to check out Domination and Hardpoint, they’re two of our studio favorites for Winter Carentan. We can’t wait to play online with you. Also, we have weekly Winter Siege rewards for players that join us throughout the event, and we’ll have more to share in the coming weeks.

Emblem Editor For PC – Emblem Editor will launch on PC with PC-specific features on December 8.

Game Updates – Next week, we’ll have a game update that contains many important changes including map exploit fixes, UI improvements, fixes to issues with Party, connectivity optimizations, and more. Listening to fans and looking at global match data, we adjusted the BAR (increased recoil), reduced the flinch-reduction in the Primed Basic Training, fixed the “snaking” exploit while crouching and proning repeatedly, and fixed an important bug with the smoke grenade. We are currently play testing a reduced flinch over all weapon primaries, and will look to update once we verify the balance across all weapons remains. Stay tuned for more exciting news on changes coming, including new game modes launching during our Winter Siege event.

In addition, there are many feature-specific and backend-related updates that our teams are addressing daily. You can find the latest info and updates on our social channels. We’re always on the lookout for all of your feedback, so please continue sharing it with us at @SHGames on Twitter, Facebook, and our official Call of Duty: WWII Subreddit and Steam forums. For Customer Service related issued, please reach out to Activision Support on Twitter and the support website.

There’s much more to come. Thanks for being on this incredible journey with us.
- Sledgehammer Games
Call of Duty®: WWII - SHG_Hammer
Happy Thanksgiving week, PC community! During this holiday in the US, we celebrate everything we are grateful for in our lives. At Sledgehammer Games, we are incredibly thankful for the support of the Call of Duty: WWII community. We’re also very appreciative for the patience and feedback you have given us since we launched the game. As a gesture of our thanks, we’re kicking off a Thanksgiving 2XP weekend a day early. We’re activating Double XP for all MP Modes starting at 10am PST Wednesday, November 22, and continuing through 10am PST Monday, November 27. We look forward to celebrating the long weekend with you and we’ll see you online!

The development team has been working incredibly hard since launch to continue improving the online experience, and making in-game tuning adjustments based on the enormous amount of match data we’ve collected. We worked to redeploy our dedicated servers globally on all platforms last week, with stability and speed of connection (ping) being our top priorities. We were able to address a number of important things noted in previous blog posts, and we remain 100% committed to providing the best possible online game experience for the entire community.

The core game experience will always be our #1 priority, but we also wanted to let you know about many feature updates and community events in the works.

Winter Carentan Map – Our first Seasonal Community Event for Call of Duty: WWII titled “Winter Siege” starts 10am PST on Friday, December 8, and will run through December. There’s a ton packed into this special event, but one thing that we’re particularly excited about is Winter Carentan. One of the most beloved maps in Call of Duty history is now set in the cold and snowy winter of 1944 and will be free to all players for a limited time during the event and will be added to all MP game modes. Be sure to check out Domination and Hardpoint, they’re two of our studio favorites for Winter Carentan. We can’t wait to play online with you. Also, we have weekly Winter Siege rewards for players that join us throughout the event, and we’ll have more to share in the coming weeks.

Emblem Editor For PC – Emblem Editor will launch on PC with PC-specific features on December 8.

Game Updates – Next week, we’ll have a game update that contains many important changes including map exploit fixes, UI improvements, fixes to issues with Party, connectivity optimizations, and more. Listening to fans and looking at global match data, we adjusted the BAR (increased recoil), reduced the flinch-reduction in the Primed Basic Training, fixed the “snaking” exploit while crouching and proning repeatedly, and fixed an important bug with the smoke grenade. We are currently play testing a reduced flinch over all weapon primaries, and will look to update once we verify the balance across all weapons remains. Stay tuned for more exciting news on changes coming, including new game modes launching during our Winter Siege event.

In addition, there are many feature-specific and backend-related updates that our teams are addressing daily. You can find the latest info and updates on our social channels. We’re always on the lookout for all of your feedback, so please continue sharing it with us at @SHGames on Twitter, Facebook, and our official Call of Duty: WWII Subreddit and Steam forums. For Customer Service related issued, please reach out to Activision Support on Twitter and the support website.

There’s much more to come. Thanks for being on this incredible journey with us.
- Sledgehammer Games
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