Ratz Instagib - Lino
Hello everyone!

First off, I just wanted to say thank you to everyone for helping give Ratz a great release! It's been a long road, but the game is much better for all the effort that's gone into it… I hope you all continue to enjoy it!

Of course, as is often the way with games these days, a few nasty bugs have crawled into the mix since release. The biggest one caused the game to finish right after a new map loaded, meaning no-one was able to play. Also, sometimes players loaded different maps despite being in the same game! Don't worry though – that and other minor things are fixed now.

If anything unusual or weird happens to you in-game, please tell me in the comments so I can try to fix it.

As for tweaks, I've now made it so that there are player counts next to the game mode selection!

And as usual, I've also added a few new Cosmetic items to the pool to keep things interesting…


That's it for now – thanks again for your support and keep fragging!
Ratz Instagib - Lizzard
Hello everyone!

First off, I just wanted to say thank you to everyone for helping give Ratz a great release! It's been a long road, but the game is much better for all the effort that's gone into it… I hope you all continue to enjoy it!

Of course, as is often the way with games these days, a few nasty bugs have crawled into the mix since release. The biggest one caused the game to finish right after a new map loaded, meaning no-one was able to play. Also, sometimes players loaded different maps despite being in the same game! Don't worry though – that and other minor things are fixed now.

If anything unusual or weird happens to you in-game, please tell me in the comments so I can try to fix it.

As for tweaks, I've now made it so that there are player counts next to the game mode selection!

And as usual, I've also added a few new Cosmetic items to the pool to keep things interesting…


That's it for now – thanks again for your support and keep fragging!
Ratz Instagib - martTM
Hi everyone!

Well, it's been a long time coming - nearly 18 months since we first launched Ratz Instagib into Early Access, in fact - but finally, today is the full release of the game!

Since Ratz first went into EA, the game has come along massively; from localisation and new maps to the addition of character customisation and the from-the-ground-up creation of the RatzEd map editor, Lino's done an amazing job on every part of development. And let's not forget, he did this entirely on his own! If anyone deserves a standing ovation here, it's him. ːsteamhappyː

Of course, today being release day means the real adventure for Ratz Instagib is just beginning! And to celebrate, we've set up a release discount of 20% for the next seven days - that means you can gift keys to your friends and get them all involved on the exciting blasting action.

We hope you'll all join us in saying congrats to Lino for everything he's done and help us spread the word that finally, the day of the Ratz has come!

The RSG team
Ratz Instagib - martTM
Hi everyone!

Well, it's been a long time coming - nearly 18 months since we first launched Ratz Instagib into Early Access, in fact - but finally, today is the full release of the game!

Since Ratz first went into EA, the game has come along massively; from localisation and new maps to the addition of character customisation and the from-the-ground-up creation of the RatzEd map editor, Lino's done an amazing job on every part of development. And let's not forget, he did this entirely on his own! If anyone deserves a standing ovation here, it's him. ːsteamhappyː

Of course, today being release day means the real adventure for Ratz Instagib is just beginning! And to celebrate, we've set up a release discount of 20% for the next seven days - that means you can gift keys to your friends and get them all involved on the exciting blasting action.

We hope you'll all join us in saying congrats to Lino for everything he's done and help us spread the word that finally, the day of the Ratz has come!

The RSG team
Ratz Instagib - Lino
Hello fellow map-makers!



You'll be glad to know that I've made a significant change to the workshop system with regards to maps. Sadly, there appears to be no end to the posting of so-called 'troll' maps, so I've had to come up with a new system to counteract them. Now, if you publish a map, it won't appear in the in-game voting queue until we approve it on the back-end. This means that only finished (or sufficiently playable) maps will be available to vote on in-game!

However, I've also opened a new sub-forum called 'New Map Approval'. If you post your map in this area, it will be reviewed much faster. Add some screenshots and information about the map and the chances are much higher of it getting approved!

When building your map, please keep in mind that you can still play/test any map in a private game, even if it's not approved yet. Approvals are only for maps that go community-wide.

Have fun in a troll-free environment!
Ratz Instagib - Lizzard
Hello fellow map-makers!



You'll be glad to know that I've made a significant change to the workshop system with regards to maps. Sadly, there appears to be no end to the posting of so-called 'troll' maps, so I've had to come up with a new system to counteract them. Now, if you publish a map, it won't appear in the in-game voting queue until we approve it on the back-end. This means that only finished (or sufficiently playable) maps will be available to vote on in-game!

However, I've also opened a new sub-forum called 'New Map Approval'. If you post your map in this area, it will be reviewed much faster. Add some screenshots and information about the map and the chances are much higher of it getting approved!

When building your map, please keep in mind that you can still play/test any map in a private game, even if it's not approved yet. Approvals are only for maps that go community-wide.

Have fun in a troll-free environment!
Ratz Instagib - Lino
Hello!

Don't worry, it's just a small update this time…

True/Exclusive Fullscreen
It was tough to implement True Fullscreen in Unity! Basically, if the game was minimized, Unity would stop the whole game and anything that was currently being processed, including networking operations. This led to some rather weird player synchronising problems. However, I found a way to remedy this – I hope my approach is working as intended!

True Fullscreen enables the game to run at its full potential - most importantly, faster input processing and more frames per second!

I'd recommend everyone to look into the Options menu and set the "Display Mode" to "Exclusive Fullscreen" and also to report any unexpected behaviour!


Return of the Ratz Server
The Ratz Server is a separate tool to create your own dedicated "Ratz Master Server" capable of holding up to 100 players on one computer. Perfect for LAN Events! It's
been disabled for a while now, since it didn't work with the current version of Ratz.
But that's resolved now! You will find the Server files in your Ratz installation folder, allowing you to set your own servers up.

Keep fragging!
Ratz Instagib - Lizzard
Hello!

Don't worry, it's just a small update this time…

True/Exclusive Fullscreen
It was tough to implement True Fullscreen in Unity! Basically, if the game was minimized, Unity would stop the whole game and anything that was currently being processed, including networking operations. This led to some rather weird player synchronising problems. However, I found a way to remedy this – I hope my approach is working as intended!

True Fullscreen enables the game to run at its full potential - most importantly, faster input processing and more frames per second!

I'd recommend everyone to look into the Options menu and set the "Display Mode" to "Exclusive Fullscreen" and also to report any unexpected behaviour!


Return of the Ratz Server
The Ratz Server is a separate tool to create your own dedicated "Ratz Master Server" capable of holding up to 100 players on one computer. Perfect for LAN Events! It's
been disabled for a while now, since it didn't work with the current version of Ratz.
But that's resolved now! You will find the Server files in your Ratz installation folder, allowing you to set your own servers up.

Keep fragging!
Ratz Instagib - Lino
Hello Ratz fans… I have some new features for you which are available right now!

New Server-Region - Australia
Lots of people have been requesting it, so here it is!

New Music
Seven new jazzy DnB tracks have now been added to the game. I personally can't stop listening to "Shicu"! If you've purchased the Ratz Instagib Soundtrack, you'll see these new tracks added to your track list free of charge.

The new tracks are:
Shicu (by The Jazzassins)
Simple Procedures (by The Jazzassins)
True Connaisseurs (by The Jazzassins)
Maximus (by Flowrian)
Sometimes We Forget (by Flowrian)
Reentry (by Sinbin)
Chief Grand Master (by Paul Sg)



Localisation
The game is now available in five languages: English, German, French, Spanish and Russian!
In the game's Steam properties, there's now a 'Language' tab. You can also override this setting in the Ratz Options menu.

Server-Region Quick Select
While searching for games, you now have the option to quickly switch between Server Regions. This makes it much faster to cycle through the regions to find open rooms. If there are no open rooms, you can remain in the search queue; that way, new players will be able to find you quicker than ever before!


Map Editor - Major Mesh-Importer Improvements
Additional functionality has been added to the mesh importer to improve workflow. Proper error messages will be displayed now too, in case the 3D file you're importing is causing problems.


Troll Maps removal
You may have noticed a swarm of so called "Troll Maps" appearing on the Workshop with misleading previews which do not represent the level created by the user. Players who have uploaded maps of this description run the risk of having their work removed from the Workshop without warning. This is also stated in the Map Editors Preview creation process.

Also, regarding maps created by others - if you like or don't like the map you're currently playing, you can now up/down vote it from inside of the game itself, rather than having to do it outside of the game on the Steam Workshop page.


New Cosmetic Items
I've added some new items for everyone to unlock… I hope you like them!


Bug Fixes/Improvements
The game has also had some smaller bugs squashed and improvements added:
- Changed Flag positions on the "Orange Rooftop" map, so you can now return the flag : P
- Freezetag: Fixed a bug which caused the round to end, even if a player got unfrozen the last second. Sometimes, refragging unfrozen players didn't score any points - this is also fixed! Also, Player Balancing will do a better job now.
- Survival: Enemies die in one shot now and the time between waves has been reduced.
- Some other minor fixes...

As always, I hope you continue to enjoy playing Ratz Instagib… and who knows, there might be some big news around the corner!
Ratz Instagib - Lizzard
Hello Ratz fans… I have some new features for you which are available right now!

New Server-Region - Australia
Lots of people have been requesting it, so here it is!

New Music
Seven new jazzy DnB tracks have now been added to the game. I personally can't stop listening to "Shicu"! If you've purchased the Ratz Instagib Soundtrack, you'll see these new tracks added to your track list free of charge.

The new tracks are:
Shicu (by The Jazzassins)
Simple Procedures (by The Jazzassins)
True Connaisseurs (by The Jazzassins)
Maximus (by Flowrian)
Sometimes We Forget (by Flowrian)
Reentry (by Sinbin)
Chief Grand Master (by Paul Sg)



Localisation
The game is now available in five languages: English, German, French, Spanish and Russian!
In the game's Steam properties, there's now a 'Language' tab. You can also override this setting in the Ratz Options menu.

Server-Region Quick Select
While searching for games, you now have the option to quickly switch between Server Regions. This makes it much faster to cycle through the regions to find open rooms. If there are no open rooms, you can remain in the search queue; that way, new players will be able to find you quicker than ever before!


Map Editor - Major Mesh-Importer Improvements
Additional functionality has been added to the mesh importer to improve workflow. Proper error messages will be displayed now too, in case the 3D file you're importing is causing problems.


Troll Maps removal
You may have noticed a swarm of so called "Troll Maps" appearing on the Workshop with misleading previews which do not represent the level created by the user. Players who have uploaded maps of this description run the risk of having their work removed from the Workshop without warning. This is also stated in the Map Editors Preview creation process.

Also, regarding maps created by others - if you like or don't like the map you're currently playing, you can now up/down vote it from inside of the game itself, rather than having to do it outside of the game on the Steam Workshop page.


New Cosmetic Items
I've added some new items for everyone to unlock… I hope you like them!


Bug Fixes/Improvements
The game has also had some smaller bugs squashed and improvements added:
- Changed Flag positions on the "Orange Rooftop" map, so you can now return the flag : P
- Freezetag: Fixed a bug which caused the round to end, even if a player got unfrozen the last second. Sometimes, refragging unfrozen players didn't score any points - this is also fixed! Also, Player Balancing will do a better job now.
- Survival: Enemies die in one shot now and the time between waves has been reduced.
- Some other minor fixes...

As always, I hope you continue to enjoy playing Ratz Instagib… and who knows, there might be some big news around the corner!
...

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