Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a server crash related to PASS Time and the round timer at the end of a round
  • Fixed overlapping texture for the Panic Attack's kill icon
  • Updated the Winning Spirit Unusual effect to fix problems with clipping and the control points
  • Updated cp_brew
    • Fixed missing textures on a truck
    • Fixed unintended sentry spot on top of the HVAC pipes at the Brewery
  • Updated pl_camber
    • Fixed respawn room exploit
  • Updated plr_hacksaw
    • Fixed teleporters being able to be placed in spawn
    • Removed hint nodes from the hacking sequence
  • Updated plr_hacksaw_event
    • Fixed teleporters being able to be placed in spawn
    • Updated to match layout changes to plr_hacksaw
  • Updated ctf_pelican_peak
    • Removed skybox bridge for dx8 users
    • Adjusted cow
    • Miscellaneous fixes
  • Updated pl_corruption
    • Fixed an issue with the 3D skybox
Team Fortress 2


In the heart of competitive TF2, the 2024 Summer Brawl is gearing up with seven elite APAC teams for a day of intense battles. The journey to claim the prestigious Summer Cup starts with a cutthroat Swiss stage, separating the strategic frontrunners from the rest. Anticipation rises as teams compete for victory in high-stakes matches throughout the day, culminating in a climactic single-elimination final.


Catch all the action by tuning into the official broadcast live from Brisbane on CappingTV's Twitch channel, starting on Saturday at 1pm AEDT / 3am CET / 9pm ET (Friday). Stay updated with the bracket here!


Team Fortress 2


LuckyLukeTF2 is back with the Top 12 Special for 2022! This episode features some of the best clips collected from competitive games played in 2022! Check out the action above or on LuckyLukeTF2's YouTube channel here!


For more information on this series and how to submit a clip yourself, check out the links below!


Important Links:


Team Fortress 2
(Image credit: Tuba Pupa and Herwork)

The best party is the one that happens after the normal people have gone home; before school or work has woken and you’re just hanging out with some chums, having fun.


Saturday 6th Jan @ 2:00 PM EST / 20:00 CET sees the TFConnect Afterparty or “KritzKast Creator Showdown”, for short. They’re doing some unrestricted 6s with the likes of FUNKe, berd, LazyPurple, Solid JJ, Solarlight and many more. First pitting two EU teams against each other. Then two North American teams fight to decide who plays with whom in the ultimate form of mad combat: 12v12* ChaosMOD, casted by KritzKast, HamajiNeo and other friends.


Here your donations to the charity SpecialEffect via TFConnect decide both where the match happens and how tough a time these teams have. Donate LIVE to enable temporary effects; see how well Skymin flies in low grav, how long Dollie lives with one hit point, how dangerous Uncle Dane is with critz enabled, as well as more, far worse ideas. There’s nothing this mod can’t do!**


Donate via TFConnect
Join the stream live
Watch the matches later


*Actual team sizes may vary
**This mod cannot stop Heavy and Medic's love.


Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated cp_carrier
    • Fixed a clipping issue near the bell tower
    • Fixed the carrier being able to take teleporters
    • Fixed players dropping flags during waiting for players
    • Adjusted gravity and health formula for the carrier
    • Half-Zatoichi reverted back to restoring 50% of the carrier's health
    • The carrier is now able to use the Thermal Thruster, the Pain Train, as well as taunts
    • Decreased size of the frog
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated koth_krampus
    • Added a second trigger_hurt in the underworld that becomes active after Krampus' portal closes
    • Fixed players dropping flags during waiting for players
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed a regression with the Clue Hairdo where the smoke attachment was missing
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Updated the Carry-Van to fix a problem with the LOD files
  • Updated the Scruffed 'n Stitched to fix the blue material using the red diffuse texture for the second style
  • Updated main menu background to fix missing nomip/nolod settings
  • Updated pl_camber to fix a crack in the forward spawn
  • Updated the Cozy Coverup
    • Fixed backpack icon
    • Fixed broken paint region
    • Fixed jigglebones
    • Fixed Scout's headphones being hidden for style 3
    • Fixed Soldier's lod0 for style 3 not matching style 1
  • Updated the Clue Hairdo
    • Updated to fix issues with shading on maps
    • Updated to fix the clipping of the loose hair strand with the forehead
  • Updated the Sleuth Suit
    • Updated all models to fix issues with shading on maps
    • Fixed clipping/changed rigging in some poses
    • Fixed the fourth style having only one material, which caused the problems
    • Fixed parts of the textures
    • Changed the backpack icon to reflect the changes in the item
Team Fortress 2
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
  • Fixed the Pyro's right hand c_model not drawing correctly
  • Fixed The Razorback not being displayed in the 3D HUD player model and the loadout preview (community fix from gidi30)
  • Fixed the Engineer's Destruction PDA using the wrong animation in the 3D HUD player model (community fix from gidi30)
  • Fixed naming conflicts between the plr_hacksaw and plr_hacksaw_event localization strings
  • Updated the Scruffed 'n Stitched cosmetic item to fix a paint problem with the second style
  • Updated the display name for the Trench Warefarer cosmetic item to Trench Warfarer
  • Updated the Strasbourg Scholar cosmetic item
    • Fixed cross-cosmetic clipping
    • Fixed triangulation mismatch on pants and resulting rig issue
    • Fixed LOD bone collapse error
    • Fixed minor UV stretching on LODs
  • Updated pl_frontier_final
    • Fixed Engineers being able to build in Red's final spawn room
  • Updated plr_hacksaw
    • Fixed non-zero roll on spectator cameras
    • Fixed Erroneous clip brushes
    • Simplified and merged door frames across the map to have fewer obstructions
    • Removed some cover on each team's balconies that preventing being able to spam sentries
    • De-cluttered finale roof so that you can travel from balcony-to-balcony
    • Lowered rocks between middle and the finale
    • Adjusted prop fades
  • Updated ctf_turbine_winter
    • Fixed issue with teleporters exploding when players used them in the vents
    • Added extra ammopacks in the intel hallways
    • Fixed cubemaps having odd reflections in the center area
    • Adjusted clipping in the center area
    • Added neutral Train Camera so you can enjoy the Slay Ride
    • Added small details
  • Updated pl_emerge
    • Fixed some malformed geometry in Blu's first spawn
    • Fixed unintentional perch point just outside Blu's first spawn
  • Updated pl_camber
    • Clipped sewer grate
    • Disabled rock collision
    • Increased Red respawn room
    • Improved clipping
    • Blocked off a sightline on the final point
  • Updated cp_brew
    • Fixed missing collision on red arrow outside Red's first spawn
    • Fixed missing flatbed truck trailers outside of the diner
  • Updated koth_snowtower
    • The control point is now more closed-off
    • Slightly extended the cover on the lower balconies on both sides
    • Moved the ammo from the control point to the higher platform of the central tower
    • Fixed z-fighting on the lower ramps on both sides
    • Changed from toolsblockbullets2 to toolsplayerclip for the tree's clipping near the crossing
    • Updated menu photos
  • Updated koth_krampus
    • Fixed minor visual issues
    • Fixed Krampus' unique boss bar randomly getting replaced with the default one
    • Fixed people getting stuck or telefragged when taking the Krampus portal
    • Krampus' landing sound is now more audible
    • Krampus now correctly destroys all buildings in his way
  • Updated cp_carrier
    • Adjusted fade distances of some areaportals
    • Adjusted Blu team's respawn times
    • Extended Blu team's respawn room
    • Fixed hud text overlapping
    • Fixed soundscapes not working correctly
    • Fixed objective text not displaying properly
    • Fixed the ability for the carrier to pick up restricted weapons
    • Fixed players not becoming the carrier while standing on the platform as it resets
    • Announcer's bomb voice lines no longer play after the bomb has been deployed
    • Half-Zatoichi kills now restore 25% of the carrier's health instead of 50%
    • Added 25% crit resistance to the carrier
    • Added overtime while there is a carrier
    • The carrier's health bar now displays their class icon
    • Decreased size of the frog
Team Fortress 2


AsiaFortress is back once again for its fall season final! Prepare yourselves for an adrenaline-fueled spectacle featuring strategic plays, jaw-dropping frags, and more explosions than the Demoman's wildest dreams! It's a showdown where only the best will emerge victorious! Who will claim the crown as the undisputed champions of the AsiaFortress Fall Invite Season and the juicy $800 USD prize?


Tune in on Twitch on the 17th of December @ 8pm SGT / 1pm CEST for the lower bracket final and on the 22nd of December @ 8pm SGT / 1pm CEST for the grand final!


Important Links:


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