Matchmaking Update: == - Immortal players can now only party with Immortal or Divine players in Ranked. - Immortal players will only ever be matched with other Immortal or Divine players in Ranked. This means, for example, that if there is a Divine player in a party with players below Divine, that divine player will as a result never end up in a match with other Immortal players.
- The match quality survey we mentioned in our recent blog post is now enabled. Let's hear your feedback!
- On Friday we reverted the change that reduced the hard limit for MMR party spread in ranked matchmaking. We will be thinking about that change a little more and revisiting it when we are more confident in the change and the alternatives that exist. In the mean time we’ve added a UI indicator when large MMR spreads exist in parties to let players know that being in such parties will negatively impact match quality and queue times.
Updates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include:
Various stability and security updates
[SDK2013] Fixed NPCs not blinking
[DoD:S] Fixed being able to switch weapons while holding a primed grenade