Client Update - Valve
New Steam Library

Remote Play Together

General
  • One-time reset of Steam Skin selection when receiving this update. This avoids un-updated skins causing failures when opening the new library.
  • Updated embedded Chromium build in Steam to 77.0.3865.90
  • Fixed find in page dialog on the store or community tabs displaying after navigating away from those tabs.
  • Free to Play games will now remain in your Steam Library when uninstalled. You can remove these titles by right clicking on the game’s entry in your library.
  • Fixed an occasional crash at launch when the user has a pending gift.
  • Fixed Steam client potentially becoming unresponsive for several seconds after exiting a game or after uploading a screenshot.
  • Reduced client hitching for users with large libraries when adding or removing games.

Remote Play
  • Decreased stream latency and reduced frames dropped due to host CPU load
  • Fixed launching VR games from the Steam Link
  • Fixed rare Steam client crash when running the network test
  • Added support for Wake on LAN over wireless connections with properly configured wireless adapters
  • Remote Play Anywhere now runs over the Steam Datagram Relay network, which ensures that the best route over the Valve backbone is always used. Also, connections are rerouted dynamically to avoid maintenance disrupting the connection.
  • Fixed steam client crash under certain combinations of remote play with non-Steam apps, or on the second launch of SteamVR.
  • Fixed rare hang in the host Steam client when starting a session
  • Fixed “Streaming Launch” dialog when streaming from another computer that you’re logged into.

Steam Input
  • Reduced Steam Input’s overall CPU usage when active.
  • Start showing the last edited configuration in the personal configuration section of the configuration browser.
  • Improve automatic conversions when applying configurations to different controller types – Steam Controllers will get grip bindings based on the A/X buttons, and PS4 Controller trackpads will get bindings based on the option/share buttons.
  • Add a Screenshot binding to the Switch Pro controller capture button in the default templates – when applying a configuration from another controller type this binding will also be automatically be added.
  • Added support for Power-A Fusion Xbox/Playstation 4/Switch Pro fight pads.
  • Fixed several bugs around action set layer switching

SteamVR:
  • Added playtime tracking for SteamVR workshop items and for SteamVR itself.
  • Titles that are hidden in the Steam Library will now be hidden in the recently played UI in SteamVR Home.
  • Changed Desktop tab in SteamVR to prefer input from the physical mouse over virtual input from the laser mouse. To switch from the laser mouse to the physical mouse, move the physical mouse. To switch back to the laser mouse, click in the desktop tab.
  • Deleting screenshots taken in VR now also deletes the stereo version from the local disk and the cloud. Note that cloud deletion only applies to screenshots uploaded in the future, not existing shared screenshots.

Linux:
  • Help > System Information now runs several tests to check for common problems with your Steam Runtime environment. Make sure to include it in your bug reports!
  • Steam Linux Runtime updated (0.20190927.0):
    • Merged i386/ and amd64/ directories for better layout and space savings.
    • Disable obsolete SSLv3 in libcurl, fixing a libcurl problem on Arch
    • Disable LDAP in libcurl
    • Update SDL2
  • Added support for enabling the Big Picture overlay when using controllers with the desktop client
  • Fixed a problem where the screen could go to sleep while using a controller
  • Fixed cases where the on-screen keyboard would steal focus
  • Fix titles depending on SDL_image not working on distros that use SDL2 2.0.10
  • Fix GPU crashes and overlay corruption with games that use Vulkan async compute, such as DOOM 2016.
  • Fix mouse problems with in-game overlay

MacOS:
  • Update app launch error dialog on MacOS 10.15 to show if error was due to the application being 32-bit only
  • Games that no longer run on MacOS 10.15 Catalina will show an incompatibility warning.

Steamworks SDK
  • Improved parsing of localized “steam_display” strings in SteamFriends()->GetFriendRichPresence()
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Windows
  • Fix bug affecting steam client service for users who opted into the Steam client beta, then opted back out again
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Steam Remote Play
  • Fixed audio on the host being muted after a streaming session
  • Fixed a rare Steam client crash while streaming

Windows
  • Fix bug affecting steam client service on new Steam installations, affecting game installation
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fix Steam service vulnerability that allowed appending data to system-owned files
  • Remove Steam service log message being written to Windows event log on service startup
  • Enable search for localized game names in the Steam library
  • The text entry area in the chat window now expands if you are typing long messages

Windows
  • Fix privilege escalation vulnerability in Steam client service

Steam Input
  • Fix Steam Controller trackpad rotation slider not saving out values properly

Big Picture
  • Fix friend in-game notifications not obeying the user’s notification visibility settings
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixes for local-privilege-escalation vulnerabilities
  • Fixed underflow in calculation of size of available cloud save data

Steam Input
  • Fixed an issue where action set switches generated from in-game bindings could be lost
  • Fixed a bug where the Steam Input configurator could repeatedly save out configurations while a game is running.

Linux
  • Fixed audio device related crash

Steam Video
  • Fixed playback of Widevine-encrypted videos
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fixed library drop-down menu no longer displaying after changing the library filter

Steam Input
  • Fixed Xbox controllers showing up twice on Mac OS X
  • Removed guide button emulation using the back or start button, except when using Steam Remote Play. This feature was causing some issues with some fightsticks and retro controllers and will be re-enabled for locally connected controllers in the future.

Steam Windows Service
  • Fixed privilege escalation exploit using symbolic links in Windows registry
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fix details button in games grid view not working
  • Fix Steam client drop down menus temporarily freezing client and showing at incorrect location when client is partially offscreen
  • Fix a case where the saved client configuration could be overwritten if running Steam on multiple PCs at once
  • Blacklist a problematic USB device that could cause Steam to hang

Steam Input
  • Add support for the Victrix PS4 Pro Fight Stick
  • Fix Steam Controllers sometimes turning off when reconnecting to a wireless dongle
  • Fix an issue in games with multiple official controller configurations where controllers that did not have their own configuration would use the first listed configuration instead of the first compatible configuration

Steam Remote Play
  • Fix several crashes
  • Fix chord combinations for back / start / thumbstick clicks on MFi controllers
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Improve client logic used to choose and connect to download servers, which should yield better download rates for clients with download servers close to them on the network
  • Improve connection logic in friends list initialization
  • Fix screenshots in SteamVR Home
  • Fixed a bug where a P2P connection would not properly migrate to another relay, if the active relay went offline.
  • Fixed certain web page elements continuing to render in the Steam client when it is minimized or closed to the system tray
  • Improved reliability of registry saving on Linux and macOS
  • Fix the SteamVR dashboard obscuring transition overlays when launching a game.

Steam Input
  • Added mouse hover to action buttons in Configurator to display which physical buttons are related.
  • Rework the setting for enabling the Big Picture Mode overlay when using a Steam Input enabled controller from the desktop client. This setting now defaults to off and can be overridden on a per-game basis.
  • Improve handling of Switch Pro controllers when not universally opted into Steam Input - we will now toggle between DirectInput mode and the extended mode which includes gyro and rumble support depending on whether a game is using Steam Input
  • Added the GetDeviceBindingRevision function, which allows developers of Steam Input API games to detect out of date user configurations. Configurations with out of date major revisions should be automatically updated by Steam to the latest official configuration, but configurations with out of date minor revisions will be left in-place.
  • Added Change Player Slot binding to Steam Input. This allows a Steam Input binding to change the player’s x-input slot as seen by a game. This can be mapped to a chord for easy application across all games, and as with all bindings, be set to cycle through slots via an activator. Intended for fighting games and such where a larger set of controllers may need to be regularly and easily swapped across a limited number of player slots.
  • Rework controller activity detection to require movement of joysticks/triggers instead of just deflection. Should fix wireless PS4/Switch controllers not turning off from inactivity when set down in a way that deflects the triggers or joysticks
  • Fix an issue with Switch Pro controller joystick input sometimes pulling down when alt-tabbing
  • Fix a rare crash when connecting a Switch Pro controller

Streaming / Steam Remote Play
  • Fix a crash when streaming non-Steam game with touch controls enabled
  • Fix some other rare crash cases
  • Fixed a crash when streaming a non-Steam game to the Steam Link app

Big Picture
  • Properly hide password entry text in the in-game on-screen keyboard
  • Fix non-Steam Controllers receiving a Steam Controller configuration on the login screen
  • Fix the “hide device” option in Controller Settings not being shown in some cases
  • Fix the alignment of the Steam logo in several notifications

Mac
  • Fix rare crash at exit
  • Fix rare crash when a HID device fails to open when no other devices are open

Linux
  • Plumb Steam Input’s action set change on cursor visibility feature. This allows for games that show a cursor in menus but not in game, ex: Dark Souls 3, to have separate controls in those contexts
  • Use the host's zenity program when available for basic dialogs during startup
  • Fix crash caused by audio cards with no active port set
  • Improve detection of some linux versions at steam update time

Shader Pre-Caching
  • More fixes to reduce the download size of Vulkan pipeline pre-caching data

SteamNetworkingSockets
  • Fix bug that would sometimes cause the app to hang
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

Note: This update has been re-released on June 17th to fix regressions with network lobby matchmaking and Steam Input configuration loading.

Note: This update has been re-released on June 14th to fix an issue with the on-screen keyboard on Windows 8.1.

General
  • Fixed Windows cursor sometimes showing as the incorrect type, most often in system tray menu
  • After workshop updates, 'View News' on the download panel will now navigate to the list of subscribed items, rather than to news for the base game.
  • Fixed a bug causing Steam UI and some Steamworks games to have occasional performance hitches for users with large friends lists or large numbers of blocked friends

In-Game Overlay
  • Fixed a bug where the Big Picture in-game overlay could be abnormally pixelated for titles using the Vulkan graphics API
  • Fixed mouse cursor intermittently disappearing while mousing over certain windows (e.g. full-screen videos) which caused mouse input to not work in the overlay until restarted
  • Full-screen views in chat windows now render in the chat window rather than in a separate full-screen window on top of the game
  • Fixed certain keyboard events being sent incorrectly when in a web browser window.
  • Fixed dark rendering of windows in the overlay in titles that use the Vulkan graphics API.

In-Home Streaming (AKA Steam Remote Play)
  • Steam In-Home Streaming is experimentally available outside the home, and is now known as Steam Remote Play. Your Steam clients can now stream games from each other wherever they are, as long as there is a good network connection on both sides and they are close to a Steam datacenter
  • In-Home Streaming settings have been renamed Remote Play settings
  • Paired Steam Link devices now show up in the Remote Play settings
  • You can now remove all paired Steam Link devices
  • Fixed the PC to PC streaming client hanging when you alt-tab away from it
  • Added a network status icon to indicate that the network connection is slow.

Steam Input
  • We will now download official Steam Input configurations during game installation for Steam Input users. This should fix the issue where Steam Input games would need to be run once before controllers worked in offline mode
  • Joystick ranges are now saved for Switch controllers after performing controller calibration. This fixes joystick drift when first connecting the controller
  • Reworked the Controller Options screen to better show device specific options
  • Fixed a bug that could cause some game’s official configurations to not show up in the configuration browser
  • Fixed a bug that could cause Steam to open Big Picture Mode immediately when connecting a Steam Controller via the wireless receiver
  • Fixed some cases where Steam Input’s haptics or rumble could ignore the user’s enable/disable and intensity settings.
  • Added support for the Astro C40 PS4 controller
  • Improved rumble on Nintendo Switch controllers – there should now be a wider dynamic range of rumble values
  • Fixed a case where glyphs shown through Steam Input API are incorrect when converting a configuration between controller types, ex: loading a Xbox controller configuration on a PS4 controller.

Shader Pre-Caching
  • Re-worked the shader system to enable downloading and pre-compiling of the whole collection of Vulkan pipelines for a given game. As a result, some shader data downloads will now show in the Steam download manager. Pre-compiling will be enabled in a future Steam update.
  • Fixed some cases where shader depots could get downloaded even when the feature was disabled.

SteamNetworkingSockets
  • Fix bug causing P2P connections to sometimes fail to migrate to another relay when the relay became unavailable or shut down to apply an update.
  • Fix bug causing repeated connections to the same relay to fail.

Linux
  • Fixed a random Steam client crash when launching games
  • Fixed a bug where copying/moving files bigger than 2GB would fail with an I/O error
  • Improved the client's responsiveness to network changes
  • Added support for rumble pass-through for virtual controllers. This fixes missing rumble support for any controllers opted into Steam Input, and rumble emulation support for the Steam controller.
  • Fixed library ordering to prefer the Steam Runtime's libcurl over the hosts'. Fixes "Risk of Rain" and other GameMaker titles
  • Added support for removing old Proton versions by aliasing them to more recent ones
  • Added support for developers and Valve testing specifying default Proton configuration options for games even if they're not yet white-listed

macOS
  • Fixed a random Steam client crash when launching games
  • Fixed playback of streaming videos from library

This update has been re-released on June 13th with the following change
  • Fixed crash reporting error at client start
Client Update - Valve
A new Steam client has been released and will be automatically downloaded.

General
  • Fix Steam video player not streaming some free video content successfully

Steam Input
  • Fix an issue causing the “deregister” button to not show on the Controller Settings page
  • Fix the “Cross-Gate” setting for controllers with a physical dpad

macOS
  • Fix audio capture driver not enabling successfully on macOS 10.14.5
...

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