Mad Max - Valve
High definition digital versions of all four of the movies in the cult classic “Mad Max” series, as well as the new Mad Max video game in the series are available for sale now via electronic sell-through (EST) from Steam, it was announced today by the entertainment platform that allows users to play, connect, create and more.

The “Mad Max” video game from Warner Bros. Interactive Entertainment and developed by Avalanche Studios makes its debut today and features open-world, third person action set in a post-apocalyptic setting.

Introducing an original story set within the universe of the “Mad Max” films, the game's launch on Steam is accompanied by the digital availability of all four films in the Mad Max Antholology; “Mad Max,” “The Road Warrior,” “Mad Max: Beyond Thunderdome,” and the recently released “Mad Max: Fury Road.”

The game and films will be offered in a variety of packages and price points to Steam gamers in the US, Canada, Russia, Brazil, South Korea and much of Europe. Fans in Spain (9/4), Germany (9/10), Norway (9/14), France (9/14) and the UK (9/21) who purchase any of the available packages now can access the catalog titles immediately and “Mad Fax: Fury Road” later in the month when the title is first available in the territory.

“Steam is a great partner for Warner Bros.” said Jim Wuthrich, President of the Americas, Warner Bros. Home Entertainment. “Together we can offer fans a great, immersive film and interactive experience. Steam is the ideal place to launch both the fantastic new title from Avalanche as well as the full collection of films together.”

"Just about every gamer is a fan of the Mad Max anthology," said Doug Lombardi at Valve. "From the original to the amazing “Mad Max: Fury Road,” these titles have captured the imagination of film and gaming fans alike. As Steam's library of games and movies continue to grow, the Mad Max game and film anthology represent major offerings for the platform."
Steam is a leading platform for games with thousands of titles and millions of gamers. Since March, Steam has also added 100 film titles, with more coming soon.EST was up 30% in 2014 over 2013 and EST for theatrical new release titles was up 60% in the same period of time.

For pricing, availability, and more, please visit http://store.steampowered.com/sale/madmax/.

About Warner Bros. Home Entertainment, Inc.
Warner Bros. Home Entertainment (WBHE) brings together Warner Bros. Entertainment's home video, digital distribution and interactive entertainment businesses in order to maximize current and next-generation distribution scenarios. An industry leader since its inception, WBHE oversees the global distribution of content through packaged goods (Blu-ray Disc™ and DVD) and digital media in the form of electronic sell-through and video-on-demand via cable, satellite, online and mobile channels, and is a significant developer and publisher for console and online video game titles worldwide. WBHE distributes its product through third party retail partners and licensees.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.



Mad Max - Valve
High definition digital versions of all four of the movies in the cult classic “Mad Max” series, as well as the new Mad Max video game in the series are available for sale now via electronic sell-through (EST) from Steam, it was announced today by the entertainment platform that allows users to play, connect, create and more.

The “Mad Max” video game from Warner Bros. Interactive Entertainment and developed by Avalanche Studios makes its debut today and features open-world, third person action set in a post-apocalyptic setting.

Introducing an original story set within the universe of the “Mad Max” films, the game's launch on Steam is accompanied by the digital availability of all four films in the Mad Max Antholology; “Mad Max,” “The Road Warrior,” “Mad Max: Beyond Thunderdome,” and the recently released “Mad Max: Fury Road.”

The game and films will be offered in a variety of packages and price points to Steam gamers in the US, Canada, Russia, Brazil, South Korea and much of Europe. Fans in Spain (9/4), Germany (9/10), Norway (9/14), France (9/14) and the UK (9/21) who purchase any of the available packages now can access the catalog titles immediately and “Mad Fax: Fury Road” later in the month when the title is first available in the territory.

“Steam is a great partner for Warner Bros.” said Jim Wuthrich, President of the Americas, Warner Bros. Home Entertainment. “Together we can offer fans a great, immersive film and interactive experience. Steam is the ideal place to launch both the fantastic new title from Avalanche as well as the full collection of films together.”

"Just about every gamer is a fan of the Mad Max anthology," said Doug Lombardi at Valve. "From the original to the amazing “Mad Max: Fury Road,” these titles have captured the imagination of film and gaming fans alike. As Steam's library of games and movies continue to grow, the Mad Max game and film anthology represent major offerings for the platform."
Steam is a leading platform for games with thousands of titles and millions of gamers. Since March, Steam has also added 100 film titles, with more coming soon.EST was up 30% in 2014 over 2013 and EST for theatrical new release titles was up 60% in the same period of time.

For pricing, availability, and more, please visit http://store.steampowered.com/sale/madmax/.

About Warner Bros. Home Entertainment, Inc.
Warner Bros. Home Entertainment (WBHE) brings together Warner Bros. Entertainment's home video, digital distribution and interactive entertainment businesses in order to maximize current and next-generation distribution scenarios. An industry leader since its inception, WBHE oversees the global distribution of content through packaged goods (Blu-ray Disc™ and DVD) and digital media in the form of electronic sell-through and video-on-demand via cable, satellite, online and mobile channels, and is a significant developer and publisher for console and online video game titles worldwide. WBHE distributes its product through third party retail partners and licensees.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.



Press Release - Valve
Aug 3, 2015 -- The Main Event portion of the 2015 International Dota 2 Championships begins today at 10 am Pacific in Seattle's Key Arena, with 16 teams fighting for a spot in Saturday's final and the winner's share of the record-breaking $18 million prize pool.

This year's International is being broadcast via the Internet, television, at pubstomps, and the finals will be shown in over 400 theaters in the U.S. For local listings, please see this page:
http://www.dota2.com/international/overview/

Attendees at this year's sold out show have access to a new exhibits area at the adjacent Seattle Center/Fisher Pavilion, as well as the Secret Shop, offering Dota themed collectibles. This year ticket holders were able to browse and pre order Secret Shop items in advance. (For more info:
http://blog.dota2.com/2015/07/secret-shop-pre-orders-pubstomps/)

This is the fifth annual International Dota 2 Championship event. For more information please visit dota2.com
Press Release - Valve
Aug 3, 2015 -- The Main Event portion of the 2015 International Dota 2 Championships begins today at 10 am Pacific in Seattle's Key Arena, with 16 teams fighting for a spot in Saturday's final and the winner's share of the record-breaking $18 million prize pool.

This year's International is being broadcast via the Internet, television, at pubstomps, and the finals will be shown in over 400 theaters in the U.S. For local listings, please see this page:
http://www.dota2.com/international/overview/

Attendees at this year's sold out show have access to a new exhibits area at the adjacent Seattle Center/Fisher Pavilion, as well as the Secret Shop, offering Dota themed collectibles. This year ticket holders were able to browse and pre order Secret Shop items in advance. (For more info:
http://blog.dota2.com/2015/07/secret-shop-pre-orders-pubstomps/)

This is the fifth annual International Dota 2 Championship event. For more information please visit dota2.com
Press Release - Valve
July 15, 2015 -- The International Dota 2 Championships (TI5) is still a few weeks off yet this year's community-funded prize pool has already shattered previous records with this year's purse currently over $16.5 mil, up from last year's record setting $10.9 mil.

In addition to the record setting prize purse, this year's International will mark the introduction of viewing parties in over 400 movie theaters across the US. Those interested in attending the viewing parties may find information and purchase tickets via www.FathomEvents.com

Meanwhile, new Secret Shop merchandise has been revealed (http://dota2.welovefine.com/). For the first time ever, TI5 ticket holders may now place preorders on Secret Shop items for pickup at The International. And online orders will be made available to the general public two weeks after TI5 concludes.

Marking the fifth year of the tournament, The International returns to The KeyArena from August 3 through August 8. Last year's tournament sold out in less than one hour, and was viewed online by over 20 million unique viewers as teams battled for over $10 mil in prizes.

Details regarding additional tournament broadcasts will be released in the coming weeks.

For more, please visit http://blog.dota2.com
Press Release - Valve
July 15, 2015 -- The International Dota 2 Championships (TI5) is still a few weeks off yet this year's community-funded prize pool has already shattered previous records with this year's purse currently over $16.5 mil, up from last year's record setting $10.9 mil.

In addition to the record setting prize purse, this year's International will mark the introduction of viewing parties in over 400 movie theaters across the US. Those interested in attending the viewing parties may find information and purchase tickets via www.FathomEvents.com

Meanwhile, new Secret Shop merchandise has been revealed (http://dota2.welovefine.com/). For the first time ever, TI5 ticket holders may now place preorders on Secret Shop items for pickup at The International. And online orders will be made available to the general public two weeks after TI5 concludes.

Marking the fifth year of the tournament, The International returns to The KeyArena from August 3 through August 8. Last year's tournament sold out in less than one hour, and was viewed online by over 20 million unique viewers as teams battled for over $10 mil in prizes.

Details regarding additional tournament broadcasts will be released in the coming weeks.

For more, please visit http://blog.dota2.com
The Elder Scrolls V: Skyrim - Valve
Open Marketplace for Paid Mod Support Debuts Today on the Skyrim Workshop

April 23, 2015 - Steam now offers new functionality in the Steam Workshop, allowing community mod makers the opportunity to earn money doing what they love. With this update, community-made Workshop content such as mods, items, or maps can now be made available for sale directly via the Steam Workshop for titles that have enabled this feature.

Workshop is now putting mod authors in business via a new streamlined process for listing, selling and managing their creations. Creators contributing to the Steam Workshop have the choice of listing their new creations for sale at a price of their choosing, or to continue to make their work available to players for free. Mods purchased from the Steam Workshop are available immediately for play.

"We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop," says Tom Bui at Valve. "User generated content is an increasingly significant component of many games, and opening new avenues to help financially support those contributors via Steam Workshop will help drive the level of UGC to new heights."

Direct mod sales via the Steam Workshop debuts today with Bethesda Softworks'® award-winning title, The Elder Scrolls V: Skyrim®, and additional titles will become available across the Steam Workshop in the coming weeks.

Mods on the Skryim Workshop have received more than170 million downloads to date. The thousands of free mods, items, weapons, and quests will continue to be available at the discretion of the players who made them.

Support for mod sales via Steam Workshop is the latest expansion of Workshop in recent weeks. In late January, support was added for third party games to sell in game items created by members of the community. Valve alsoannounced over $57 mil has been paid to community content creators since Workshop debuted in October 2011.

For more information, please visit: www.steamcommunity.com/workshop/aboutpaidcontent.

The Elder Scrolls V: Skyrim® 2011-2013 Bethesda Softworks LLC, a ZeniMax Media company.

The Elder Scrolls V: Skyrim - Valve
Open Marketplace for Paid Mod Support Debuts Today on the Skyrim Workshop

April 23, 2015 - Steam now offers new functionality in the Steam Workshop, allowing community mod makers the opportunity to earn money doing what they love. With this update, community-made Workshop content such as mods, items, or maps can now be made available for sale directly via the Steam Workshop for titles that have enabled this feature.

Workshop is now putting mod authors in business via a new streamlined process for listing, selling and managing their creations. Creators contributing to the Steam Workshop have the choice of listing their new creations for sale at a price of their choosing, or to continue to make their work available to players for free. Mods purchased from the Steam Workshop are available immediately for play.

"We think this is a great opportunity to help support the incredible creative work being done by mod makers in the Steam Workshop," says Tom Bui at Valve. "User generated content is an increasingly significant component of many games, and opening new avenues to help financially support those contributors via Steam Workshop will help drive the level of UGC to new heights."

Direct mod sales via the Steam Workshop debuts today with Bethesda Softworks'® award-winning title, The Elder Scrolls V: Skyrim®, and additional titles will become available across the Steam Workshop in the coming weeks.

Mods on the Skryim Workshop have received more than170 million downloads to date. The thousands of free mods, items, weapons, and quests will continue to be available at the discretion of the players who made them.

Support for mod sales via Steam Workshop is the latest expansion of Workshop in recent weeks. In late January, support was added for third party games to sell in game items created by members of the community. Valve alsoannounced over $57 mil has been paid to community content creators since Workshop debuted in October 2011.

For more information, please visit: www.steamcommunity.com/workshop/aboutpaidcontent.

The Elder Scrolls V: Skyrim® 2011-2013 Bethesda Softworks LLC, a ZeniMax Media company.

Press Release - Valve
Products and Technologies to Continue PC Gaming Momentum

March 3, 2015 - Valve announces a number of product and technologies at this week's Game Developers Conference (GDC) in San Francisco.

"We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months," said Gabe Newell, Valve's president. "With these announcements we hope that we are helping build on that momentum."

Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

Steam Machines from partners Alienware and Falcon Northwest are being shown, with Machines from a dozen other partners slated to release this November. Steam Machines will start at the same price point as game consoles, with higher performance. Customers interested in the best possible gaming experience can choose whichever components meet their needs. Epic will give a demonstration of the newly announced Unreal Tournament running on a 4K monitor driven by the Falcon Northwest Steam Machine. "We love this platform," said Tim Sweeney, founder of Epic Games. "Whether you're running incredibly detailed scenes at 4K or running 1080p at 120 FPS for an intense shooter experience, this brings world-class gaming and graphics to televisions with an open platform true to Valve's PC g aming roots."

Valve will show a virtual reality (VR) headset. Developer versions of the headset will be available this spring, and partner HTC will ship their Vive headset to consumers by the end of the year.

Two new technologies are part of the VR release - a room scale tracking system codenamed Lighthouse, and a VR input system. "In order to have a high quality VR experience, you need high resolution, high speed tracking," said Valve's Alan Yates. "Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices." Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

"Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices," said Valve's Joe Ludwig. "The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience."

"We've been working in VR for years and it was only until we used SteamVR's controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make," said Alex Schwartz of Owlchemylabs.

VR demos being shown at GDC include work from Bossa Studios, Cloudhead Games, Dovetail Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett, Steel Wool Games, Vertigo Games, and Wevr.

Valve announced the Source 2 engine, the successor to the Source engine used in Valve's games since the launch of Counter-Strike: Source and Half-Life 2. "The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games," said Valve's Jay Stelly. "We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform."

Also as part of supporting PC gaming, Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL.

GDC 2015 will mark the 13th anniversary of Valve's first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software. In the last year, Steam realized the addition of many new services and features - including In-Home Streaming, Broadcasting, Music, and user-created stores - as it grew to over 125 million active accounts worldwide.

For more information, please visit www.steampowered.com/universe
Press Release - Valve
Products and Technologies to Continue PC Gaming Momentum

March 3, 2015 - Valve announces a number of product and technologies at this week's Game Developers Conference (GDC) in San Francisco.

"We continue to see very strong growth in PC Gaming, with Steam growing 50% in the last 12 months," said Gabe Newell, Valve's president. "With these announcements we hope that we are helping build on that momentum."

Steam Machines, Windows PCs, Macs, and Linux PCs will be able to take advantage of a new product announced at GDC called Steam Link. Designed to extend your Steam experience to any room in the house, Steam Link allows you to stream all your Steam content from any PC or Steam Machine on the same home network. Supporting 1080p at 60Hz with low latency, Steam Link will be available this November for $49.99, and available with a Steam Controller for an additional $49.99 in the US (worldwide pricing to be released closer to launch).

Steam Machines from partners Alienware and Falcon Northwest are being shown, with Machines from a dozen other partners slated to release this November. Steam Machines will start at the same price point as game consoles, with higher performance. Customers interested in the best possible gaming experience can choose whichever components meet their needs. Epic will give a demonstration of the newly announced Unreal Tournament running on a 4K monitor driven by the Falcon Northwest Steam Machine. "We love this platform," said Tim Sweeney, founder of Epic Games. "Whether you're running incredibly detailed scenes at 4K or running 1080p at 120 FPS for an intense shooter experience, this brings world-class gaming and graphics to televisions with an open platform true to Valve's PC g aming roots."

Valve will show a virtual reality (VR) headset. Developer versions of the headset will be available this spring, and partner HTC will ship their Vive headset to consumers by the end of the year.

Two new technologies are part of the VR release - a room scale tracking system codenamed Lighthouse, and a VR input system. "In order to have a high quality VR experience, you need high resolution, high speed tracking," said Valve's Alan Yates. "Lighthouse gives us the ability to do this for an arbitrary number of targets at a low enough BOM cost that it can be incorporated into TVs, monitors, headsets, input devices, or mobile devices." Valve intends to make Lighthouse freely available to any hardware manufacturers interested in the technology.

"Now that we have Lighthouse, we have an important piece of the puzzle for tackling VR input devices," said Valve's Joe Ludwig. "The work on the Steam Controller gave us the base to build upon, so now we have touch and motion as integrated parts of the PC gaming experience."

"We've been working in VR for years and it was only until we used SteamVR's controllers and experienced the magic of absolute tracking that we were able to make the VR game we always wanted to make," said Alex Schwartz of Owlchemylabs.

VR demos being shown at GDC include work from Bossa Studios, Cloudhead Games, Dovetail Games, Fireproof Studios, Google, Owlchemylabs, Skillman & Hackett, Steel Wool Games, Vertigo Games, and Wevr.

Valve announced the Source 2 engine, the successor to the Source engine used in Valve's games since the launch of Counter-Strike: Source and Half-Life 2. "The value of a platform like the PC is how much it increases the productivity of those who use the platform. With Source 2, our focus is increasing creator productivity. Given how important user generated content is becoming, Source 2 is designed not for just the professional developer, but enabling gamers themselves to participate in the creation and development of their favorite games," said Valve's Jay Stelly. "We will be making Source 2 available for free to content developers. This combined with recent announcements by Epic and Unity will help continue the PCs dominance as the premiere content authoring platform."

Also as part of supporting PC gaming, Valve announced that it will be releasing a Vulkan-compatible version of the Source 2 engine. Vulkan is a cross-platform, cross-vendor 3D graphics API that allows game developers to get the most out of the latest graphics hardware, and ensures hardware developers that there is a consistent, low overhead method of taking advantage of products. Vulkan, previously called Next Generation OpenGL, is administered by the Khronos Group, along with other standards such as OpenCL, OpenGL, and WebGL.

GDC 2015 will mark the 13th anniversary of Valve's first public announcement of Steam, which has since become the leading platform for PC, Mac, and Linux games and software. In the last year, Steam realized the addition of many new services and features - including In-Home Streaming, Broadcasting, Music, and user-created stores - as it grew to over 125 million active accounts worldwide.

For more information, please visit www.steampowered.com/universe
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