Crown Wars: The Black Prince - Nacon


Greetings, knights from accros the realm,

Prepare your weapons, for Crown Wars releases tomorrow, May 23rd! Get ready to save your domain and the world!

Get the Sacred Edition to receive the following exclusive content:

  • Full Game
  • Strategy Guide
  • Brotherhood of light cosmetic pack
  • the official artbook
  • the official soundtrack

https://store.steampowered.com/sub/1003262/
7:47am
Jurnal Malam : Bestfriend - official.rimastudio
Bug Fixes:
- Rahmad's room toilet door did not open
- When you click repeat it doesn't load the latest save data
- The sound of the music chasing the devil is not connected to the music setting
- When walking in the hallway when the player accidentally presses the ctrl button the player will stand up automatically when the wood above him is no longer there
- Save game bug fix
- Lockpick translation fix
- AI bugging does not work when the player runs or dodges quickly or suddenly
- Load double files
- Sometimes AI Stuck in the corner of the room
- Fixed the generator start mission where previously, when the generator had not been started, the lift could already be activated
Void Sols - ModernWolf_Lydiah
Hello Triangles!

We know you are eagerly anticipating updates on Void Sols, do not fear, we haven’t forgotten about you all and we’ve been cooking up some exciting things to share with you very soon.

Your feedback on the Void Sols demo was immensely valuable, therefore we are now actively recruiting beta testers to play a pivotal role in the development of Void Sols.

Why should you join? Gain first access to new areas of Void Sols and play a pivotal role in the game’s creation process.

How to join: Please reach out to Modern Wolf Staff over on the official Void Sols Discord Server and we’ll send you all the details! Please note that spaces are limited; applying does not guarantee a space.

Important: Due to the confidential nature of the project, if you are selected, you will be required to sign an NDA. Your full name and email address are necessary for the documentation. By applying, you agree to provide your full name and email to Modern Wolf for NDA purposes.

If you are selected you will need to be able to record your gameplay and also have a microphone, as this will help out the developers immensely.

We look forward to seeing you take part on this journey with us and eagerly await to hear from you!



--
🔺 Follow Void Sols on X (Formerly Twitter)
🔺 Join the community on Discord
🔺 Subscribe to Void Sols newsletter
Moonstone Island - the.sand
We pushed a fix for this issue in version 1995.1

Our latest update clashed with Steam Cloud Saves and caused an issue for some players leading to broken save files. These saves are not gone! Just hidden.

If for any reason the issue persists you can follow the steps below to retrieve your files.

Fix for PC/Mac
https://docs.google.com/document/d/1r7xGdU-bXG_P6X_7_GWZcoyFEUGEjYMj5pEpGdG0Qr0/edit


Fix for Steamdeck
https://docs.google.com/document/d/1Yp8TttN2Fvp-E4HW2Shs8RnVznS2KclEacC9sD-suEk/edit?usp=sharing


We sincerely apologize for this issue, unfortunately, it did not appear in any of our QA testing <3
Myth of Empires - ricoooo
Myth of Empires will undergo scheduled maintenance from 22:00 May 22th - 00:00 May 23th, 2024 UTC, lasting for one hour. Please manage your gameplay time accordingly to avoid any unnecessary losses. The exact time of server opening will depend on the progress of maintenance. We appreciate your understanding.

Optimization
1. When someone took the Magistrate position in the county, all NPCs in the county city will be leveled up to 60 and defense Siege Weapons in the city will be rearranged
2. Added lvl.60 chests in the county city
3. Adjusted the description for proficiency related items, added the tips for level requirements for characters and warriors
4. Adjusted the Archive for buildings will be saved for 30 days and maximum 100 lists for each archive
5. Characters will no longer able to climb Giant Animal Cage Door
6. Adjusted the behaviours of some NPCs in some camps, they will not get stuck in terrains
7. Lowered the decay rate for Vermilion Carriage, Dragon Carriage and Imperial Carriage while inside other player's boundary marker radius
8. Adjusted the count down timer at the Territory interface
9. Weapon Mold: Meteoric Long Hammer can be listed at copper coins trading post now
10. Adjusted the model for flags

Bugs Fixed
1. Fixed the translation at the Guild Depot
2. Fixed the wrong requirement for warriors using proficiency related items
3. Fixed the display issue for Gilded building skins when they are under freeze status
4. Fixed some stairs can be put above the beds
5. Fixed Two-handed Farming Sickle having different output in fields and Common Farmland
6. Fixed the display issue for Yellow Turban Armor
7. Fixed the problem where character can not be teleported to instances while mounted
8. Fixed that if some players left the instance earlier will make the rest can not be teleported
9. Fixed some scene and terrain issues
10. Fixed the wrong last ammo's damage for ranged weapons, throwables, bows and Crossbows
11. Fixed that the volume settings do not take effect sometimes
Armored Brigade II - Death
Greetings Commanders!

As we continue the development of our game, today we take a slight detour from our usual feature updates to delve deeply into the doctrines that shaped a tense period in modern history. In this developer diary, we explore the tactical and operational evolution of the formidable Soviet Army from 1965 to 1991.

Why start in 1965?
In the early 1960s, the assumption was that the war would go nuclear at the outset, either because NATO, undeterred by the weak Soviet nuclear arsenal, would attempt to offset its conventional inferiority with nuclear weapons, or because the USSR would resort to first use. However, as the USSR attained nuclear parity, the likelihood of immediate nuclear escalation decreased. While 1967 might be seen as a pivotal year due to major doctrinal shifts, including NATO's formal adoption of the “Flexible Response” doctrine, we chose to start our database in 1965 to encompass a broader range of older equipment. This period saw Soviet military strategy adapt to the potential for conflicts beginning with conventional warfare that could escalate to nuclear war after several days or weeks. The Dnieper-67 exercise, focusing solely on conventional warfare, marked a significant shift from earlier exercises like “Vltava” and “October Storm”, illustrating a growing recognition of the catastrophic consequences of nuclear warfare and the utility of nuclear weapons as mere political tools.


1970s: A Decade of Soviet Dominance
The 1970s could be seen as the zenith of Soviet military power relative to NATO. Despite the ongoing nuclear threat, Soviet military experts believed nuclear weapon use would be delayed by fears of Soviet retaliation. The high oil prices that depressed Western economic performance buoyed the Soviet economy and undoubtedly prolonged the duration of the Soviet regime. During this decade, the Soviet military fielded hardware, such as the T-64/-72/-80 family of main battle tanks, that was often a match for—or even superior to—their NATO counterparts. Artillery units also began to receive self-propelled howitzers, closing the qualitative gap with NATO. Moreover, this decade saw a reorganization of Soviet forces, particularly tank divisions, which transitioned from being predominantly tank-heavy to a more balanced composition with more motorized rifle battalions. This change enhanced their staying power but also highlighted a critical issue: increases in unit size were not matched by corresponding improvements in doctrine, training, or command and control capabilities, potentially slowing operational tempo.


1980s: Intensified Competition
The failure of détente in the 1970s led to an intense flare-up in Cold War tensions during the 1980s. This decade might have set the stage for the most significant armed conflict in history, had it erupted. The Soviet Union, similar to Germany in both World Wars, faced a potentially overpowering coalition of Western economies and militaries. The imperative was clear: win early or not at all. Despite impressive paper strength, the reality was that full mobilization of Soviet forces could cripple the civilian economy, as partially revealed during the 1968 invasion of Czechoslovakia. Furthermore, the late 1980s marked a critical period of lag in the quality of Soviet weapon systems compared to NATO advancements. The era of stagnation under Brezhnev severely affected military capabilities, leaving Soviet units increasingly equipped with outdated technology and hampered by poor command flexibility. In response to these challenges, Soviet military theorists experimented with new organizational structures and reforms aimed at enhancing combat agility. They proposed replacing the traditional "regiment-division-army" hierarchy with a "brigade-corps" structure, remarkably similar to the 1980s-era French Armée de Terre. This new organization featured large battalions operating semi-autonomously within self-sufficient brigades, which were, in turn, loosely controlled by the new corps headquarters. However, these organizational reforms were still in the experimental phase when the Soviet Union collapsed.


Principles of Soviet Land Warfare
Soviet military doctrine was distinctly characterized by its emphasis on offensive operations and mathematical methods—specifically the COFM (Correlation of Forces and Means) approach—in operational and tactical decision-making. This strategic orientation reflects a broader philosophical approach that viewed defense as a temporary and transitional phase, primarily serving to prepare and position forces for a counter-offensive to prevent war on Soviet soil. Despite the apparent rigidity of a highly centralized command structure, Soviet doctrine was flexible in execution, with operations meticulously planned but also adaptable to battlefield conditions. Commanders were expected to manage large formations in a synchronized manner, ensuring that all elements of the army worked towards a unified goal. This centralization supported the mass and tempo, allowing for coordinated strikes and maneuvers.

The essence of Soviet maneuver warfare rested on two tenets: rapid tempo and concentrated firepower. These principles dictated that Soviet forces concentrate overwhelming force rapidly at decisive points to break enemy defenses and maintain operational momentum. Maintaining a high tempo meant reducing the time the enemy had to react, thereby forcing them into a defensive posture. The Soviet Army aimed to dictate the pace of the conflict, leveraging surprise and operational speed to disrupt enemy plans and cohesion. Mechanized and armored formations, supported by aviation and artillery, were designed to seize the initiative, penetrate defenses, and drive decisively into enemy territories.


How does this apply in game?
In wargaming, the principles of Soviet military doctrine offer a compelling gameplay framework. By emphasizing rapid, offensive operations, players are encouraged to think aggressively. This approach not only challenges players to maintain an offensive mindset but also to skillfully manage resources and timing to sustain the momentum. This means that even when positioned defensively, players should plan counter-offensives that exploit any lapse in the enemy's operations. Deploying forces in a concentrated manner at decisive points allows players to overwhelm specific sectors, mimicking the Soviet strategy of achieving overwhelming local superiority. This tactic, combined with an echeloned attack structure—where the initial forces engage and fix the enemy, allowing subsequent forces to exploit openings—mirrors operational art and brings depth to gameplay. Moreover, recognizing the inherent limitations and strengths of Soviet artillery in the game—its power versus its responsiveness—encourages players to pre-plan artillery strikes, shaping the battlefield in their favor before major assaults. This necessitates a proactive rather than reactive approach to combat, urging players to think several moves ahead. Additionally, strategic use of terrain is crucial, not only for masking movements in offense but also for defense and setting ambushes. Players must leverage mass and positioning to counteract technological superiority, turning numerical or operational advantages into a winning strategy against better-equipped foes. By integrating these elements, you will ensure that each decision is impactful and each victory satisfying.
Quatro! - CyberMakesGames


  • Emoji support actually works now
  • Updated networking backend
Uncover the Smoking Gun - kimb
Hello Detectives!

I can finally give you some details on when the Demo will be available for play!
The Rude Robot in the video will let you know when the Demo will be available, check out the video!

Link to YouTube

In the mean time, let us introduce another specialty of Uncover the Smoking Gun


Hope you get to see what it's like in the game. See you tomorrow for the next update!

Franchise Hockey Manager 10 - JeffR
There have been a few lingering issues reported following the 10.5.54 update that we felt were a little too serious to be left unfixed and could be corrected with minimal risk of causing new problems, so we've decided to release a late maintenance update to take care of them. The list of fixes is fairly short, but should clear up a few irritating problems. There are no changes to rosters or other related data.

Your existing savegames will be compatible with the updated game, but some of the update's fixes may not retroactively correct certain problems in existing saves; this normally happens when the problem is inherent to data created at the start of the save.

Changes:
-fixed error that was causing some custom multi-level promotion/relegation setups to move promoted/relegated teams up or down multiple levels instead of just one
-tournaments in some custom league setups will no longer keep adding an additional tournament section to the league menu after every season (and the excess menu entries will also be fixed in existing games)
-fixed misalignment of columns after ROW on the standings screen in leagues leagues without conferences or divisions
-fixed potential crash during USports playoffs if the user is controlling a team in them
-USports standings will now appear correctly on the Sim screen when that league is selected
-corrected error in the Class B bonus definitions that was leading to players requesting a bonus and then demanding it be changed because it was unachievable
-added some additional credits information regarding Qt (required for a transition we're planning to make with FHM11, no gameplay effects yet)
-minor text/typo corrections
Synergy - Cozy City Builder - Thomas Goblinz
Hello everyone!

This is a quick hotfix about korean language, since there was a blocker during the tutorial that would happen very often.
More updates to come, we're namely cooking one that should be out tomorrow or on friday!

Thanks a lot to everyone!
-Thomas

Hotfix #1 - 22/05/2024
  • Fixing an issue in korean language that would lead to a blocker when reaching a certain textbox
...

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