A Gummy's Life - Dvonio ▲▲

  • Improved the lifting of other gummies and objects of the world.
  • Minor bug fixes (on gummies unlocks, dying under the tractor on Zombarn when it's powered off and some more!).
  • Improved the workflow when you ending a game. Instead of going back to the main menu, the game goes back to the map selection screen in local or the lobby in the online multiplayer mode.

Crossplay between PC and the Nintendo Switch® system is now enabled.
· Join your friends in those platforms and have a juicy fight!



Join the fun, discuss with us in the official discord
Gather other players to play online, leave your feedback on the discussion forums

We hope you guys like it.
A Gummy's Life - Dvonio ▲▲
Hello! It's time, A Gummy's Life comes out of Early Access today.



It has come to a point where we are pretty happy with the feeling, gameplay, content and bug-free state of the game. As a result of that, we are finally releasing A Gummy's Life.
We want you to spread the word, help us grow, play with your friends in online matches, unlock all the gummies, bring your colleagues over and don't stop laughing among other things!
  • Out of Early Access!
  • Overhaul of the movement system to the feeling of the game, faster turn rate, better air control, improved jump
  • Added more feedback when a gummy is being hit
  • Major improvements on the Online network code, smoother and precise
  • You can now invite your friends from any region to a private match via Steam
  • Improved the human-like behaviour of the AI
  • Major performance improvements on low quality settings
  • New option in the map selection settings to play each selected map once
  • New Online ping meter
  • The major feature of clapping with your hands up is now back in the game!
  • Improved the behaviour of swapping your monitor resolution and how it affects the game
  • Minor fixes in some levels




A Gummy's Life has also been released last week on the Nintendo Switch® system
· Later this week or early next week crossplay between PC Platforms and the Switch will be avalaible, so they have run out of excuses, bring your friends together and have a juicy fight!



Join the fun, discuss with us in the official discord
Gather other players to play online, leave your feedback on the discussion forums

We hope you guys like it.
A Gummy's Life - Dvonio ▲▲
Hello! today we added 3 new gummies and finished the online multiplayer map pool!


  • Added Zombarn, A Frog's Life and Robox to the online multiplayer map pool.
  • Added Gummy Ring
  • Added Gummy Twizzler
  • Added a new unlockable Gummy Skull


Help us grow and bring your friends to join the fun!

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums or the official discord!
A Gummy's Life - Dvonio ▲▲
Hello! today we added two existing levels to the online multiplayer mode and some more fixes!


  • Added Tagada and Grousky to the online multiplayer map pool.
  • Improved network code in knock-out's and jumps.
  • Improved the Screen-shake effect ingame.
  • UI: You can now see all the online matches being played in the online section, although you can't enter if they are currently being played.
  • UI: Added a "Waiting for players..." message when loading a level in online multiplayer.
  • Fixed the AI in Arigatothewater not going after you if you fake-ko'd.



Help us grow and bring your friends to join the fun!

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums or the official discord!
A Gummy's Life - Dvonio ▲▲


Hello! Today we bring you another update where we improve the online multiplayer game feel and add a few more things :3

Patch notes:
  • Added Track 'n Splash and Arigatothewater to the Online multiplayer game mode.
  • New option to up/downscale the render quality, from 50% to 150%.
  • New option to control how long the juice decals last on the ground, from x0 to x3.
  • Added winner screen to the end of all the rounds.
  • Improved the network code to better manage Knock-outs and movement in moving objects.
  • A few more fixes that affected the online multiplayer game mode.
Tell your friends to come join the fun!

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums or the official discord!
A Gummy's Life - Dvonio ▲▲

Hello! the time has come. Online multiplayer has arrived to A Gummy's Life.

Fellow A Gummy's Life players, we are proud to announce that Online multiplayer is here.

Many of you were asking since the early access release that we should add online multiplayer to A Gummy's Life, we wanted to do it as well but since it's a physics-based game, making it work with no problems it's hard. But it's here, it works, IT'S FUN, trust us.

Currently there's only Deathmatch mode and 8 levels. We will be adding more levels in the following weeks.

To play it you just have to press the big Online button in the main menu. We have replaced the training button, which is now available in the top right corner of the main menu.



Patch notes:
  • Added Online multiplayer.
  • Added TheRolling to the online mode.
  • Several fixes in the online mode based on the online beta feedback.
  • Added a ping restriction when connecting to Online multiplayer.
  • Added ping lock in the online mode (To prevent people with high ping to disturb other people games)
  • If a player disconnects mid-game in online multiplayer it will become an AI.
  • If the master host leaves the game, other player may become the new host (The current level will reset)
  • Upgraded the game engine version.
  • Big improvements on how the game controls are shown to the player.
  • Revised the anticipation times of several attacks, everything should be faster now.
  • Overall improvements in the controls.
  • AI now is able to grab and throw you.
  • Added hit particles to improve the hitting feeling.
  • Various AI improvements.
  • Various UI animation improvements.
  • First profile is now autoselected when selecting a character.
  • Added more robots in Robox.
  • King of Hill gummy roll can no longer appear over obstacles.
  • Robox updated. Doors will now open when there's an knock-out gummy close, and doors will now absorb you instead of making you explode (you still die :P).
  • Fixed the camera on Training sometimes flying away.
  • Various improvements in how the gummies behave when the buildings go up in Grousky.
  • Black fog bug on Arigatothewater is now fixed! yay!
    And as always more little bug fixes that may be unnoticed by you, but not to us :)
Bring your friends from all over the world and come join the fun.

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!

We also created a Discord server for you to join! Click here https://discord.gg/v59R56q to join the community and help us grow!
A Gummy's Life - Dvonio ▲▲

Hello! the time has come. Online multiplayer has arrived to A Gummy's Life.

Fellow A Gummy's Life players, we are proud to announce that Online multiplayer is here.

Many of you were asking since the early access release that we should add online multiplayer to A Gummy's Life, we wanted to do it as well but since it's a physics-based game, making it work with no problems it's hard. But it's here, it works, IT'S FUN, trust us.

Currently there's only Deathmatch mode and 8 levels. We will be adding more levels in the following weeks.

To play it you just have to press the big Online button in the main menu. We have replaced the training button, which is now available in the top right corner of the main menu.



Patch notes:
  • Added Online multiplayer.
  • Added TheRolling to the online mode.
  • Several fixes in the online mode based on the online beta feedback.
  • Added a ping restriction when connecting to Online multiplayer.
  • Added ping lock in the online mode (To prevent people with high ping to disturb other people games)
  • If a player disconnects mid-game in online multiplayer it will become an AI.
  • If the master host leaves the game, other player may become the new host (The current level will reset)
  • Upgraded the game engine version.
  • Big improvements on how the game controls are shown to the player.
  • Revised the anticipation times of several attacks, everything should be faster now.
  • Overall improvements in the controls.
  • AI now is able to grab and throw you.
  • Added hit particles to improve the hitting feeling.
  • Various AI improvements.
  • Various UI animation improvements.
  • First profile is now autoselected when selecting a character.
  • Added more robots in Robox.
  • King of Hill gummy roll can no longer appear over obstacles.
  • Robox updated. Doors will now open when there's an knock-out gummy close, and doors will now absorb you instead of making you explode (you still die :P).
  • Fixed the camera on Training sometimes flying away.
  • Various improvements in how the gummies behave when the buildings go up in Grousky.
  • Black fog bug on Arigatothewater is now fixed! yay!
    And as always more little bug fixes that may be unnoticed by you, but not to us :)
Bring your friends from all over the world and come join the fun.

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!

We also created a Discord server for you to join! Click here https://discord.gg/v59R56q to join the community and help us grow!
A Gummy's Life - Dvonio ▲▲


Hello! the Online beta is here, come help us improve it by participating :D

Fellow A Gummy's Life players, the time has come. After a few months developing it, we are ready to release the first beta of the Online multiplayer version of A Gummy's Life.
  • How to Opt-in?
    • Since this is a beta release you need to enter this code: "AGLO20182018" into the beta's tab, to do so follow this steps:

      Right click A Gummy's Life on Steam > Properties > Beta tab > Add code in the field > Select "onlinebeta" in the dropdown > Accept and download the new version!

  • Beta? What does this mean?
    • Since making online multiplayer for this physics-based action game is very hard, we want to reach the end users with the best version that we can deliver them.
      This mean that the current state is a Beta version where we would be hearing your thoughts and feedback to improve this version before releasing it to everyone.

  • How can we, the users. help you?
    • We would love to hear your feedback in our discussion forums, call your friends, test everything, break it if you can, but tell us how, we'll fix it, we promise.

  • What is included in the online beta?
    • Currently there's only Deathmatch mode and 7 levels, we will be adding more levels in the following weeks.
      Everything else is the same.

Now with some patch notes:
  • Added Online beta.
  • Revised the anticipation times of several attacks, everything should be faster now.
  • Overall improvements in the controls.
  • AI now is able to grab and throw you.
  • Added hit particles to improve the hitting feeling.
  • Various AI improvements.
  • Various UI animation improvements.
  • First profile is now autoselected when selecting a character.
  • Added more robots in Robox.
  • King of Hill gummy roll can no longer appear over obstacles.
  • Minor performance improvements.
  • Fixed the camera on Training sometimes flying away.
  • Black fog bug on Arigatothewater is now fixed! yay!
  • And as always more little bug fixes that may or may not be noticed by you, but we see them! :)



So... bring your friends and come join the fun.

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!
A Gummy's Life - Dvonio ▲▲


Hello! the Online beta is here, come help us improve it by participating :D

Fellow A Gummy's Life players, the time has come. After a few months developing it, we are ready to release the first beta of the Online multiplayer version of A Gummy's Life.
  • How to Opt-in?
    • Since this is a beta release you need to enter this code: "AGLO20182018" into the beta's tab, to do so follow this steps:

      Right click A Gummy's Life on Steam > Properties > Beta tab > Add code in the field > Select "onlinebeta" in the dropdown > Accept and download the new version!

  • Beta? What does this mean?
    • Since making online multiplayer for this physics-based action game is very hard, we want to reach the end users with the best version that we can deliver them.
      This mean that the current state is a Beta version where we would be hearing your thoughts and feedback to improve this version before releasing it to everyone.

  • How can we, the users. help you?
    • We would love to hear your feedback in our discussion forums, call your friends, test everything, break it if you can, but tell us how, we'll fix it, we promise.

  • What is included in the online beta?
    • Currently there's only Deathmatch mode and 7 levels, we will be adding more levels in the following weeks.
      Everything else is the same.

Now with some patch notes:
  • Added Online beta.
  • Revised the anticipation times of several attacks, everything should be faster now.
  • Overall improvements in the controls.
  • AI now is able to grab and throw you.
  • Added hit particles to improve the hitting feeling.
  • Various AI improvements.
  • Various UI animation improvements.
  • First profile is now autoselected when selecting a character.
  • Added more robots in Robox.
  • King of Hill gummy roll can no longer appear over obstacles.
  • Minor performance improvements.
  • Fixed the camera on Training sometimes flying away.
  • Black fog bug on Arigatothewater is now fixed! yay!
  • And as always more little bug fixes that may or may not be noticed by you, but we see them! :)



So... bring your friends and come join the fun.

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!
A Gummy's Life - Dvonio ▲▲
Hey guys,

We wanted to update you that we are working actively on the next update that will bring online multiplayer to A Gummy's Life.



We hope it's worth the wait and be patient, we are as excited as you!

Thanks!
...

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