Warhammer: Vermintide 2 - [Fatshark] Hedge
Come check out some Winds of Magic over on Twitch with Tom and Tim!

https://www.twitch.tv/fatsharkgames
Warhammer: Vermintide 2 - [Fatshark] Hedge


https://www.youtube.com/watch?v=63dlMjRL2HY

Heroes,

The first expansion to Warhammer: Vermintide 2, Winds of Magic, will be coming out in August 2019!

Can’t wait for August?

Sign up on our website for your chance to participate in the Beta!

https://www.vermintide.com/news/2019/5/28/winds-of-magic-coming-to-you-in-

https://store.steampowered.com/app/1033060/Warhammer_Vermintide_2__Winds_of_Magic/

FAQ

Q: How do I know if I got invited to the beta?
A: You will receive an email with a personal invitation.

Q: I signed up to a beta that Hedge posted up. Is this a different sign up?
A: Sure is! There are multiple beta phases and categories of sign ups. This one's different.

Q: Will the Beta come to consoles?
A: This Beta will only run on PC.

Q: What are you expecting from me as a tester?
A: Most of all, we need your help. To get a better understanding of the balance and difficulty it is important for us to have your insights - from recruit to our most challenging difficulties! Everyone can contribute.
Warhammer: Vermintide 2 - [Fatshark] Hedge


Hotfix #1 - 17 May 2019 - 1.6.2.1
  • Fixes some localisation issues found in yesterday's update.
  • Fixes a disconnect experienced when a brand-new player first attempts to launch the game.

Heroes,
The Skulls for the Skull Throne event is here. The blood lust runs deep and Khorne seeks offerings through violence, destruction, and bloodshed.
  • By sacrificing for the Blood God you can earn time-limited loot, such as a new portrait frame and paintings.
  • An endless amount of skulls have found their way into Taal’s Horn Keep, and Lohner does not seem to mind.
  • The event will be playable on PC between May 16-23.
More information about the in-game Skulls for the Skull Throne event can be found below.



Discounts galore!
Between May 16-20 you get 60% off Warhammer: Vermintide 2 and 25% the DLC’s Shadows over Bögenhafen and Back to Ubersreik during the Skulls for the Skull Throne Sale!

https://store.steampowered.com/app/552500/Warhammer_Vermintide_2/
https://store.steampowered.com/app/828790/Warhammer_Vermintide_2__Shadows_Over_Bgenhafen/
https://store.steampowered.com/app/975400/Warhammer_Vermintide_2__Back_to_Ubersreik/

Your slaughter pleases the Blood God.
The Ruinous Powers are strong and even the most resilient of minds can find themselves falling into the chaos-influenced blood lust, craving ravenous slaughter. An inscrutable rage pulsates within the soul of mortals and it seems infinite, only more skulls and death seems to satiate the urge.



During the event Taal’s Horn Keep is swarming in skulls to be sacrificed to the Blood God.

Got any skulls?
During the Skulls for the Skull Throne event you can earn time-limited loot, such as a new portrait frame and new paintings. Sacrifice enough skulls and it shall be yours.



FAQ
When can I play the in-game event?
Between May 16 - 23

How do I get the new cosmetics?
The new cosmetics (portrait frame and paintings) can be earned by completing the new event quests found in Okri’s Challenges. You can only receive these cosmetics during the Skulls for the Skulls Throne event.

How can I play the new Weekly Event?
The new Weekly Event can be found in the Missions Menu under Weekly Events, it is called Bloodlust.
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes.

1.6.1.2 has gone live, which has no immediate impact on the game but does include:
  • Items granted through promotions, or contests, will now be presented in a popup as you start the game.

---------------------

Heroes.

We're putting out 1.6.1.1 today. A small but important patch which fixes a crash and a issue with lobbies.
  • Fixed a crash that could occur when closing the game.
  • Fixes an issue with some lobbies not showing up in the lobby browser.
Warhammer: Vermintide 2 - [Fatshark] Hedge
https://youtu.be/ll44B-olDzo
Bardin has been singing you through many battles, and we can’t simply get enough of his tunes so we decided that it was time to include the best of the best in Bardin’s Songbook.

The songbook includes the tunes:
  • Heart of Gold
  • Over the Mountain
  • Where have all the Gobboz gone?
and more!

Go grab a book over on the Fatshark Store but be quick - copies are going fast!

https://www.fatshark.se/store/bardin-songbook
Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes!

It's another week, and today we're updating Vermintide 2 with a new set of Weekly Events as well as a few fixes and tweaks.
  • Added 4 new Weekly Events (new Event goes live at 14:00 CEST)
  • Fixed a situation that can arise when a client leaves a hosted session and for a brief window is still seen as part of the hosted session, whilst also being host of their own session, causing some unusual side effects.
  • Fixed an issue where the flames from Bardin's Drakefire weapon sometimes never disappeared.
  • Blood splatter VFX can now be turned of completely if so desired.
Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes!

A couple of weeks ago we somewhat unceremoniously challenged you to complete the Event Level: ‘A Quiet Drink’ 100,000+ times.

We crunched the numbers yesterday (sorry for the lack of counter, we’re figuring out how to provide a live feed for future, similar such events), and you well and truly smashed the goal!

When you next login you will be granted the event’s special portrait frame as pictured above. The only requirement for eligibility is that you must’ve had your account created before today - being a part of the first year of Vermintide 2.

Thank you again for a fantastic year and sticking with us on this journey - here's to the future!

*raises drink*

Cheers!
Warhammer: Vermintide 2 - [Fatshark] Hedge
Heroes!

We just put live hotfix 1.6.0.3:
  • Fixed an uncommon Engine crash



Heroes!

Today we've put out 1.6.0.2 which we hope bypasses the crash players are experiencing on the event level 'A Quiet Drink'. This will also include expanded logging for the specific cause of crash so we can get a better understanding of the exact cause of the problem.

You might ask "Why don't you play the level yourselves and work it out like that?" - well we have played the level a whole bunch of times (of course!) and it's never resulted in the crash some of you are experiencing. So this way we can at least get a deeper look in to the particulars that lead to this eventuality.

The fix in place in this patch should hopefully allow the game to continue running for those who meet the troubled bit of code, generate the log file and send it to us whilst allowing you to continue the run through the map.

Thanks for your patience and do let us know how it goes!

Due to the problems some players have faced in playing through the limited time Event Level, we can announce that we will be extending the availability of 'A Quiet Drink' and the related quests by one week - until March 25th at 12pm CET.
Warhammer: Vermintide 2 - [Fatshark] Julia
Heroes!

Today we've put out 1.6.0.1 which addresses a few issues introduced in patch 1.6 - The Anniversary Update:

Fixes
  • Fixed one case which could lead to a crash in the 'Obese Megalodon' on the event level 'A Quiet Drink'.
  • Changed the quest 'No Bottle Left Unemptied' so that it requires a total of 99 ales to be drunk, across all sessions. The quest tracks all party members, so if the host drinks 20 ales and each client drinks 20 ales, the total tracked progress would be 80 ales for each player's quest progress. Prior to this patch, should a player have drunk 99 ales or more, the quest should auto-complete upon logging in once more during the event.
  • Fixed erroneous rain sound effects heard whilst playing 'A Quiet Drink'.
  • Fixed a floating candle on 'A Quiet Drink'.

EDIT: Unfortunately, it seems we didn't catch all instances of the crash. We're actively investigating, but not been able to reproduce the crash once yet internally. Work continues to solve it once and for all, and we apologise profusely for the inconvenience.
Warhammer: Vermintide 2 - [Fatshark] Hedge


Heroes!

Welcome to patch 1.6. Today we celebrate exactly 1 year since the release of Warhammer: Vermintide 2 - and to help lubricate the celebrations we're rolling out a new Event Level - 'A Quiet Drink', and with it a sweet new set of Portrait Frames that are up for grabs for a limited time only!

Thank you SO much for joining us in this adventure over the past 12 months. We hope you enjoy the anniversary celebrations in the form of this special event level and portrait frames. We can't wait to continue the journey with you all with Winds of Magic coming this summer and everything we have in store there and beyond.

Big love from the Fatshark Tank


https://youtu.be/DPU-PZQHEKY

Features
  • New Event Level - 'A Quiet Drink'. Join the heroes on a night out on the town. Surely nothing can go wrong with this plan.
  • Three new Portrait Frames - With these three new Portrait Frames you can help yourself remember a great night out on the town every time you play - but remember, you'll need to earn them!

Tweaks
  • We've added a "Limit UI Scaling" toggle. Enabling this option will limit the scaling of the UI relative to your resolution. This will only affect players who play above 1080p resolution.
  • A warning will now be displayed when host tries to leave a game with players connected to the server.
  • Clients will now get a message that the host left the game when the host disconnects (eariler they only got a message that they lost connection to the host).
  • Wielding a career skill weapon (Bounty Hunter's double handgun, Waystalker's trueflight arrows, Pyromancer's burning skull, or Ranger Veteran's smoke bomb) will now cause you to drop any level event item (barrels, oil jugs, cannon balls, etc.). This is done to one: prevent an exploit where you'd get regular movement speed when having your weapon "out", and two: promote characters with movement related skills be more prized for those carrying tasks.
  • Taal's Horn Keep - Moved the potions and added two bombs to the target dummy area.
  • Bots will now despawn nearer to the time in which a player assumes control over them. Players will now join the game closer to the group when assuming control of a bot.
  • Saltzpyre - Due to some unforeseen consequences from the 1.5 releases, and subsequent quick fixes to the Brace of Pistols there's been some more thorough tweaks to them. All known and found cases of minigun-like behaviour has been fixed. Added a slight manual reload window when out of ammo, which means you can start a reload slightly faster than otherwise with a well-timed press of the reload key.

Levels
  • Athel Yenlui - Fixed a couple of locations where players could get stuck.
  • Athel Yenlui - Added improved collision to a specific breed of trees to further mitigate situations where Ratling Gunners would shoot you through them.
  • Athel Yenlui - Fixed a spot where Packmasters could drag a player out of bounds resulting in them being unrescuable.
  • Athel Yenlui - Fixed a spot where enemies could spawn behind a solid wall and casually just walk through it, taking the group by surprise.
  • Blightreaper - Fixed so that torches on The Blightreaper cannot be removed when playing with the "Darkness of Heresy" mutator.
  • Convocation of Decay - Fixed a pretty rare but nevertheless present issue where a Blightstormer would stand behind a particular wall and cast his vortex unapolagetically at the heroes who couldn't retaliate.
  • Empire in Flames - Fixed some holes in geometry and some sticky navigation locations.
  • Empire in Flames - Fixed a resapawn point that sent players far too far in to the level.
  • Empire in Flames - Fixed a spot where enemies could spawn in plain sight.
  • Empire in Flames - Fixed a rooftop during the escape section on which a boss could navigate and subsequently get stuck.
  • Festering Ground - Fixed an issue where players who died after a point of no return when following the Nurgle trail could respawn behind and be rendered unrescuable.
  • Festering Ground - Fixed an issue where enemies couldn't path to players who were stood atop a tent in the camp.
  • Festering Ground - Fixed various issues where players could see outside the level unintentionally or where some art assets would disappear when viewed from particular angles.
  • Festering Ground - We've fixed up a case where a boss could spawn right in your face after jumping down to grab the second grimoire.
  • Fort Beercanbronchioles - Fixed a location where players could get stuck.
  • Fortunes of War - Fixed a case where players could die and never have the opportunity to respawn.
  • Fortunes of War - Fixed spot where players could exploit.
  • Garden of Morr - Fixed a pickup that became disabled after having swapped items at that location.
  • Garden of Morr - Fixed a floating plank that remained after completing the end event.
  • Halescourge - Fixed a location where players could get stuck.
  • Halescourge - Fixed up some places where bots had a tendency to fall off the edge of the map.
  • Halescourge - Fixed a situation where two patrols could spawn in the same place.
  • Horn of Magnus - Fixed a flashing light seen in the darkness 'Weekly Event'.
  • Horn of Magnus - Fixed spot where players could exploit.
  • Hunger in the Dark - Fixed a couple of locations where players could get stuck.
  • Hunger in the Dark - Fixed some geometry issues where players could see through the walls to the outside world.
  • Into the Nest - Fixed a location where players could get stuck.
  • Into the Nest - Fixed a particular rock which a Ratling Gunner could shoot through.
  • Righteous Stand - The 'halo' effect over the statue of Sigmar should now disappear as intended once the explosion ends during the final event.
  • Righteous Stand - Fixed a location where players could get stuck.
  • Righteous Stand - Fixed the barrel that was in a state of perpetual falling in the barracks. You know the one.
  • Righteous Stand - Fixed some unusual occlusion seen when traversing the wall at the Southern Axe Bit Garrison.
  • Taal's Horn Keep - Fixed a couple of picture frames which weren't appropriately secured to the wall.
  • The Screaming Bell - Fixed so that should a horde spawn behind the door during the Rat Ogre encounter they can now reach the event area.
  • The Screaming Bell - Fixed a grate in the floor that could swallow up a loot die if an enemy dropped one in there when killed.
  • The Screaming Bell - The warpfire VFX seen when the bell is 'cut down' should now be visible by a player who joins after the bell has been destroyed.
  • The War Camp - Fixed a couple of locations where players could get stuck and one where they could fall through the terrain.
  • The War Camp - Fixed some spots where enemies could spawn under the water and remain untouchable.

Bug Fixes
  • Fixed an issue where players were met with an SSL_CONNECT_ERROR when attempting to launch the game since patch 1.5.
  • Fixed a crash that could occur when scrolling through paintings.
  • Fixed a crash that could occur when transitioning out of the Taal's Horn Keep level.
  • Fixed crash that could occur during Twitch voting.
  • Fixed a localisation issue on a particular Okri's Challenge where Saltzpyre's name was spelt incorrectly in Polish.
  • Fixed an issue where bots would teleport up into the air after having used a lifting platform.
  • Fixed the bleeding effect on a Rat Ogre from being reduced in quality at too close a distance to the player. Also corrected some scenarios where the bleeding effect would appear to be 'unattached' to the Rat Ogre.
  • Fixed an issue with bosses that spawn behind walls being pacifists.
  • Fixed an issue where some Chaos Troll swings ended their collision too early.
  • Fixed an issue where player characters carrying a barrel would not play their "grabbed by Leech" animation.
  • Fixed cases where the beam staff, and drakegun VFX would be placed incorrectly when used by a bot.
  • Bardin & Kruber - Fixed an issue where a pellet from a shotgun could trigger ammo gain talents multiple times.
  • Bardin & Kruber - Fixed an issue where the spread of Grudge-Rakers and Blunderbusses were higher than intended.
  • Bardin - Fixed the hammer that wasn't attached to the body of the gun on of one of his Handgun illusions.
  • Kruber - Added missing trails to pellets on Blunderbuss illusions that were missing them.
  • Saltzpyre - The 2h sword critical hit damage against frenzied enemies should now be higher than a non-critical hit.
  • Saltzpyre - Fixed a crash that could occur when using your career skill as Bounty Hunter.
  • Saltzpyre - Fixed the Witch Hunter Captain hat 'Candlewick Watchtower' that could clip through his forehead.
  • Saltzpyre - Fixed the animation of the light attack following a push with the Axe and Falchion.

Beta Fixes
  • Fixed a crash caused when using the Keep paintings menu.
  • Fixed level lighting which had gone awry on some of the missions.
  • Fixed crash that could occur on levels when clients interacted with level objects.
  • Fixed issue with not being able to apply illusions.
  • Fixed issue with only one player being able to pickup ravaged art scraps.
...

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