Garry's Mod - Rubat
Hey everyone!

We have released an small patch that addresses a few small issues while we work on a bigger update that will bring many improvements to Workshop support all around the game.

The entire change log for this patch is as follows:
* Improved handling of Steam Workshop downloads when joining servers, fixing addons not updating properly among other improvements
* Fixed recording Demos creating a black icon

This update is for the game client only, servers do not need to be updated.
Nov 20, 2019
Garry's Mod - Rubat
We have released an small hotfix update that addresses a few issues from previous update.

The entire change log is as follows:
* Fixed a crash issue in VertexLitGeneric shader with missing base texture
* Performance improvements to clientside DTVar callbacks
* Updated language files

This update is for the game client only, servers do not need to be updated.
Garry's Mod - Rubart


Artwork by Meatball CEO of S.O.U.P

Update Highlights
Among many smaller changes and improvements, this update brings back the HEV suit functionality from Half-Life 2, including limited flashlight, oxygen and sprint energy. By default the suit systems are disabled, and you can enable this when starting a new game on the panel above "Start Game" button, or while in-game in the Utilities tab in Sandbox's Spawnmenu.

We have also added a feature called Dynamic Render To Texture shadow angles:

While this feature is primarily aimed at map makers, we have added a bunch of console variables for everyone to mess around with:
  • r_shadow_allowdynamic 1 - Allows dynamic lights, such as the Light tool, to make use of this feature
  • r_shadow_allowbelow 1 - Allows lights below an entity to also affect shadow angles
  • r_shadowfromanyworldlight 1 - Makes ALL light sources affect shadow angles, as opposed to only map curated ones
  • r_shadow_lightpos_lerptime 0.5 - How long it takes for the angles to change from one light source to another
  • r_shadow_shortenfactor 2 - The higher the number, the more towards the ground the shadow will point

If you wish to disable this feature altogether for whatever reason, you can use the following command:
  • r_shadowfromworldlights 0

Along with these 2 features, there are a whole slew of smaller changes and fixes, such as more improvements to map loading from other games like Counter-Strike: Global Offensive, whose maps should look less broken with this update, as well as being able to load its de_dust2 version and the dz_sirocco Danger Zone map thanks to the increased map displacement limit.

We are also introducing a number of visual fixes, such as Lamp tool glows now working properly in mirrors, a fix for the long standing issue of sun disappearing randomly when looking at it and some decals not receiving shadows from projected textures (Lamp Tool) on gm_construct and many other maps.

The Hammer Editor also saw some improvements, fixing checkerboard reflections and a new ability to simply drag'n'drop .vmf files onto Hammer to open them, so you no longer have to manually navigate to your files using the Open File dialog.

Special thanks to Badger for reporting and suggesting a fix for a security issue.

View update post
Garry's Mod - Rubat
Hello everyone,

It's that time again, another update coming soon!
The current plan is to release the next Garry's Mod update on 12th of November around the usual 4PM GMT.

You can find the list of changes that will be coming here:
http://wiki.garrysmod.com/changelist/prerelease/

Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to use the upcoming update below.

Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch.
After the update releases you will have to wait for server owners to update their servers before you can play on them.
You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch
The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Garry's Mod - Rubat
Hey everyone, we have just dropped another small hotfix update that addresses a few more issues that came up after release of the September 2019 update.

Complete list of changes is as follows:
  • Fixed a memory leak with engine traces
  • Hopefully fixed NW2vars being wonky on players after the September 2019 update
  • Fixed a small exploit
It is highly recommended that server owners update their servers to receive the memory leak fix.
Garry's Mod - Rubat
Hey everyone, dropping this small hotfix update that addresses a few issues that came up after release of the September 2019 update.

Complete list of changes is as follows:
  • Fixed FPS issues after the update
  • Fixed an issue with Global NWVars not syncing to client when set during server start up
  • A few improvements and fixes to addon menu and custom .gma files
  • Fixed host_timescale not resetting with sv_cheats 0 and causing all entities to appear laggy/stuttery
  • Fixed NPC driven vehicles not driving at all, such as the Combine APCs on Half-Life 2 maps
  • We have disabled spawnlist saving to Steam Cloud for the time being as it caused problems for people playing Garry's Mod on multiple computers with the same Steam account

Server owners only need this hotfix if they use the SetGlobalX functions in Lua.

If you are still wondering about the Half-Life 2 style crosshair after the update, simply restarting your game should fix it for you.
Garry's Mod - Rubat


Art by PotatoJoe

Update Highlights
This update brings a bunch of improvements to the built-in weapons as well as better support for NPCs being able to use modded weapons.

This update is optional for server owners, but it is highly recommended to update to get all the new fixes and features.

Since Half-Life 1 weapons got a lot of love in previous updates, it is only fair that Half-Life 2 weapons get the same treatment, and with this update we've resolved most if not all visual and audio problems with the built-in Half-Life 2 weapons. No more broken sounds and effects.

We have also added better NPC support to scripted weapons, so addon makers can now control exactly how the NPCs can use their weapons. As an example, the built-in Flechette Gun now has full NPC support, meaning it can be picked up by Citizens/Rebels from the ground and used properly against their enemies.

Your in-game content such as Dupes (built-in, not modded), Saves, Spawnlists, etc now also saves on the Steam Cloud automatically. This feature was enabled a few weeks ago, but we are mentioning it here so you are aware. There is a hard limit of 10000 files per account for this, so be careful if you have excessive amounts of saves and whatnot, if you reach the limit, your new content will not be saved on the Steam Cloud until you delete some old stuff first.

There has also been some improvements to CS:GO/Left 4 Dead map support, fixing some flickering models around those maps and fixing unexpected water effects in certain places on some CS:GO maps.

The Half-Life campaign support continues to improve, as level transitions now work properly in singleplayer, Jeeps get their Gauss Guns back in Half-Life 2 maps, the Half-Life 2 teleporter sequence now slows down the player properly, added a new feature to limit player's ammo (with the ability to match Half-Life defaults) and the suit chargers were changed back to restore 75 armor by default just like in Half-Life 2.

You will find the complete list of changes for this update at the link below.

View Update Post
Garry's Mod - Rubat
Hi everyone,

It's that time again, another update coming soon!
The current plan is to release the next Garry's Mod update on 3rd of September around the usual 4PM GMT.

You can find the list of changes that will be coming here:
http://wiki.garrysmod.com/changelist/prerelease/

Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to use the upcoming update below.

You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch
The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
Garry's Mod - Rubat


Art by Nicnac

Update Highlights
This update finally brings the Half-Life: Source weapons and entities, which were added a few updates ago, directly to your Spawnmenu.


(Note that this requires Half-Life: Source owned and installed on Steam, as well as mounted in Garry's Mod)

This also means the weapons were given proper art pass treatment - third person animations, models and all effects included, which is why the weapons weren't available in the spawnmenu previously.

In addition a lot of Half-Life and NPC related changes and fixes are introduced in this update for your enjoyment. NPCs can now use more built-in weapons (.357 Magnum and Glock) and use others (RPG Launcher) more effectively, some progression stopping bugs in Half-Life campaigns have been resolved.

Counter-Strike: Global Offensive map support has been improved as well, static props now get their proper color and there is no longer any weird issues with Physics Gun and bullets hitting the air. The maps also are no longer extremely shiny.

The update also brings some general fixes and improvements to the game, including security, stability and minor performance improvements.

Notable among Lua API changes and improvements is the addition of util.GetModelMeshes. This new function will allow modders to modify existing models in ways not previously possible. This and all of other new Lua API additions and changes are documented on our our Official Wiki.

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Notice
This update will require servers to update before you can join them. We try to keep such updates to a minimum, but it was necessary for this update.

This means that for a certain time after the update you may get a message such as "The server is running an older version of the game" when connecting to your favourite servers. You will have to wait for servers to update before you can join them again.

You CANNOT downgrade to a previous version of the game.
Garry's Mod - Rubat
Hi everyone,

We are planning to release the next Garry's Mod update next week, on 2nd of July around 4PM GMT.

You can find the list of changes that will be coming here:
http://wiki.garrysmod.com/changelist/prerelease/

Help us test the update
We kindly ask anyone willing to help us test this update before it releases (especially modders and server owners), to minimize any potential problems with the update.

You will find instructions on how to use the upcoming update below.

Please note that this update will NOT backwards compatible with the current version of the game, so you may not be able to play on normal servers while on the "prerelease" branch.
After the update releases you will have to wait for server owners to update their servers before you can play on them.

You can report any found issues in the comments below, or on our official bug tracking repository on GitHub: ( be sure to search before posting )
https://github.com/Facepunch/garrysmod-issues

Pre-release Steam Branch
The Pre-Release Steam branch for Garry's Mod has been updated and contains all the changes that will be included in the next update.

If you want to set up an Dedicated Server instance using the Pre-Release branch, see this article: https://wiki.garrysmod.com/page/Hosting_A_Dedicated_Server.

How to switch game branches:
  1. Exit the game
  2. Right click on Garry's Mod in Steam and select Properties
  3. Go to the Betas tab and select your desired branch
None - This is the normal version of the game
Pre-Release - This is the next update
Dev - This is a bleeding edge version of the game, expect it to contain more bugs than usual
...

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