F1 2016 - jennyanne_m
Last week, F1 2016 won 'Best Racing Game' at the TIGA Awards, and it seemed fitting to talk to Creative Director Lee Mather for all the details:

It’s been some time since I last wrote a blog post, the last one being when I started my Career play through in F1 2017.  Today feels like the perfect opportunity to update you all on some of the more recent developments in the world of F1.

 

As I write this, I’m currently sat on a train from London, heading back to the studio with a TIGA award for Best Racing Game, which we won for F1 2016.


I feel I need to set the scene a little here.  I’ve worked in the games industry for 25 years now, and in that time I’ve been lucky enough to experience some pretty incredible things and visit some amazing places.  I’ve driven rally cars, had amazing access at F1 races, travelled the world promoting the game,  and above all else, I’ve had the pleasure of chatting about F1 with other passionate like minded people.  But, something I never thought I’d be doing would be attending an awards ceremony at the Victoria and Albert Museum in Knightsbridge.





It’s always a huge honour to be able to represent Codemasters and the F1 team at any event, even more so when it’s in a location as grand as the Victoria and Albert Museum, and when nominated for an award which is voted for by your peers.  The standard of an event such as the TIGA Awards really highlights just how far we’ve come as an industry.  To be at a point where our awards evenings are hosted in such amazing surroundings with everyone making a real effort to dress up, shows not only how the industry has matured, but also what a great big family the entire games industry is.


Last night Codemasters were nominated for 4 awards, one of which was in the Best Racing Game category with F1 2016, so we were all hopeful that we’d be leaving with something. The other three were for Independent Studio (Large), Publisher and Technical Innovation.  These nominations really highlight what a strong, diverse and talented company Codemasters really is.

As it is every year, the Best Racing Game category was as hotly contested as ever, with a lot of big hitters on the list:
  • Codemasters: F1 2016
  • Dumpling Co., Ltd: Dashy Crashy TURBO
  • FuturLab: Tiny Trax
  • Hutch: Hot Wheels: Race Off
  • Kooapps: Pets Race
  • NaturalMotion: CSR Racing 2
  • Playground Games: Forza Horizon 3
  • Sony Interactive Entertainment Europe: WipEout Omega Collection
  • Spil Games: Uphill Rush
  • Stainless Games Ltd: Carmageddon: Crashers
  • Virtual Arts Ltd: Cargo Racing VR
Based on the reception F1 2016 received when it launched, we were confident we stood a very strong chance of winning . From a team perspective, it’s  a game which was driven by passion and enthusiasm for not only the sport of F1, but also for making the best racing game out there.  F1 2016 was a landmark title for us, and it’s success was something which everyone involved in felt incredibly proud of.   To have our love and belief in the title rewarded in this way couldn’t be more important to the team, and it’s a great thank you for all of the hard work and effort everyone in all areas of Codemasters have worked towards over the last few years.

As for actually collecting the award, it was all a bit of a blur to be honest.  Myself and Senior Producer Hugh Pearson rushed to the stage, accepted the award, shook some hands and had our photos taken.  From there it was a quick run backstage for more photographs, before returning to the rest of the team back at our table.


Last night was something special, and being nominated alone is a great honour.  Winning just took the evening to a whole new level.  F1 2016 and its success would never have been possible without such a great team across all areas of Codemasters, and their support, and belief that the game we were making was something special.


Obviously, since F1 2016 we’ve moved on to the even more successful F1 2017, which hopefully will see us nominated for further awards next year.

With that I’ll sign off from this  blog post.  My train is fast approaching Birmingham, and there are more exciting things to work on once I’m back in the studio.  One final word from me is ‘thank you’, to everyone who believed in Codemasters and in the F1 series we’ve produced, thanks to everyone who has purchased and played any of our F1 as well as any of our other amazing racing titles.

Take care,


Lee
F1 2016 - jennyanne_m
Last week, F1 2016 won 'Best Racing Game' at the TIGA Awards, and it seemed fitting to talk to Creative Director Lee Mather for all the details:

It’s been some time since I last wrote a blog post, the last one being when I started my Career play through in F1 2017.  Today feels like the perfect opportunity to update you all on some of the more recent developments in the world of F1.

 

As I write this, I’m currently sat on a train from London, heading back to the studio with a TIGA award for Best Racing Game, which we won for F1 2016.


I feel I need to set the scene a little here.  I’ve worked in the games industry for 25 years now, and in that time I’ve been lucky enough to experience some pretty incredible things and visit some amazing places.  I’ve driven rally cars, had amazing access at F1 races, travelled the world promoting the game,  and above all else, I’ve had the pleasure of chatting about F1 with other passionate like minded people.  But, something I never thought I’d be doing would be attending an awards ceremony at the Victoria and Albert Museum in Knightsbridge.





It’s always a huge honour to be able to represent Codemasters and the F1 team at any event, even more so when it’s in a location as grand as the Victoria and Albert Museum, and when nominated for an award which is voted for by your peers.  The standard of an event such as the TIGA Awards really highlights just how far we’ve come as an industry.  To be at a point where our awards evenings are hosted in such amazing surroundings with everyone making a real effort to dress up, shows not only how the industry has matured, but also what a great big family the entire games industry is.


Last night Codemasters were nominated for 4 awards, one of which was in the Best Racing Game category with F1 2016, so we were all hopeful that we’d be leaving with something. The other three were for Independent Studio (Large), Publisher and Technical Innovation.  These nominations really highlight what a strong, diverse and talented company Codemasters really is.

As it is every year, the Best Racing Game category was as hotly contested as ever, with a lot of big hitters on the list:
  • Codemasters: F1 2016
  • Dumpling Co., Ltd: Dashy Crashy TURBO
  • FuturLab: Tiny Trax
  • Hutch: Hot Wheels: Race Off
  • Kooapps: Pets Race
  • NaturalMotion: CSR Racing 2
  • Playground Games: Forza Horizon 3
  • Sony Interactive Entertainment Europe: WipEout Omega Collection
  • Spil Games: Uphill Rush
  • Stainless Games Ltd: Carmageddon: Crashers
  • Virtual Arts Ltd: Cargo Racing VR
Based on the reception F1 2016 received when it launched, we were confident we stood a very strong chance of winning . From a team perspective, it’s  a game which was driven by passion and enthusiasm for not only the sport of F1, but also for making the best racing game out there.  F1 2016 was a landmark title for us, and it’s success was something which everyone involved in felt incredibly proud of.   To have our love and belief in the title rewarded in this way couldn’t be more important to the team, and it’s a great thank you for all of the hard work and effort everyone in all areas of Codemasters have worked towards over the last few years.

As for actually collecting the award, it was all a bit of a blur to be honest.  Myself and Senior Producer Hugh Pearson rushed to the stage, accepted the award, shook some hands and had our photos taken.  From there it was a quick run backstage for more photographs, before returning to the rest of the team back at our table.


Last night was something special, and being nominated alone is a great honour.  Winning just took the evening to a whole new level.  F1 2016 and its success would never have been possible without such a great team across all areas of Codemasters, and their support, and belief that the game we were making was something special.


Obviously, since F1 2016 we’ve moved on to the even more successful F1 2017, which hopefully will see us nominated for further awards next year.

With that I’ll sign off from this  blog post.  My train is fast approaching Birmingham, and there are more exciting things to work on once I’m back in the studio.  One final word from me is ‘thank you’, to everyone who believed in Codemasters and in the F1 series we’ve produced, thanks to everyone who has purchased and played any of our F1 as well as any of our other amazing racing titles.

Take care,


Lee
F1 2016 - Stgx
F1 2016 is now available for MAC!
F1 2016 - Stgx
F1 2016 is now available for MAC!
Jan 31, 2017
F1 2016 - jennyanne_m
Hi guys,


We've set a brand new patch - 1.08 - live on Steam now. You can find the notes below:

  • Fixed tyre wear being incorrect following a pit stop

You can find out more about this patch by visiting our forums here

Jan 31, 2017
F1 2016 - jennyanne_m
Hi guys,


We've set a brand new patch - 1.08 - live on Steam now. You can find the notes below:

  • Fixed tyre wear being incorrect following a pit stop

You can find out more about this patch by visiting our forums here

Oct 14, 2016
F1 2016 - jennyanne_m
Hey guys,


Just to update you on the newest patch v1.7. You can find the notes below:

  • Added the Master difficulty option when starting a new Career and Championship Season.
  • Fixed a bug that could give players who rejoin a multiplayer session the wrong tyres.
  • All cars now use the same gearbox when playing with Equal Performance.
  • Nvidia Scalable Link Interface (SLI) performance improvements.
  • Fixed a number of crash bugs.


Notes on the SLI speed improvements.

We have been in discussion with Nvidia for a while regarding a shadow corruption bug occasionally seen when running F1 2016 on a PC with SLI. Some of our performance improvements may have made this issue more frequent for a few of you, but we felt it was better to release them and give you a choice about how you want to run the game.

If you do experience this problem, we have several workarounds for you.

1. Have the full speed increase, but live with the potential of occasional shadow corruption.
2. If you do see the issue you can limit your FPS to reduce its frequency and potentially prevent the problem altogether.
3. If neither of these solve the problem, turn off SLI to stop the issue from occurring.


Oct 14, 2016
F1 2016 - jennyanne_m
Hey guys,


Just to update you on the newest patch v1.7. You can find the notes below:

  • Added the Master difficulty option when starting a new Career and Championship Season.
  • Fixed a bug that could give players who rejoin a multiplayer session the wrong tyres.
  • All cars now use the same gearbox when playing with Equal Performance.
  • Nvidia Scalable Link Interface (SLI) performance improvements.
  • Fixed a number of crash bugs.


Notes on the SLI speed improvements.

We have been in discussion with Nvidia for a while regarding a shadow corruption bug occasionally seen when running F1 2016 on a PC with SLI. Some of our performance improvements may have made this issue more frequent for a few of you, but we felt it was better to release them and give you a choice about how you want to run the game.

If you do experience this problem, we have several workarounds for you.

1. Have the full speed increase, but live with the potential of occasional shadow corruption.
2. If you do see the issue you can limit your FPS to reduce its frequency and potentially prevent the problem altogether.
3. If neither of these solve the problem, turn off SLI to stop the issue from occurring.


F1 2016 - jennyanne_m
Hey guys,

We've just set a brand new patch live, you can find the notes below.

  • Added the Master difficulty option to bridge the gap between Expert and Legend.
  • Changed the tyre rules so the tyre you start the race on counts as mandatory for the race.
  • Corrected a few translation issues.
  • Fixed a bug that could cause race sessions to occasionally never end.
  • Fixed a number of crash bugs.

Anything you spot that isn't the way it should be, please let us know.
F1 2016 - jennyanne_m
Hey guys,

We've just set a brand new patch live, you can find the notes below.

  • Added the Master difficulty option to bridge the gap between Expert and Legend.
  • Changed the tyre rules so the tyre you start the race on counts as mandatory for the race.
  • Corrected a few translation issues.
  • Fixed a bug that could cause race sessions to occasionally never end.
  • Fixed a number of crash bugs.

Anything you spot that isn't the way it should be, please let us know.
...

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