ShootMania Storm - Johkr
http://www.youtube.com/watch?v=VOAyjUme_ac

Competition manifests itself in excellent ways in ShootMania Storm. As demonstrated in the video above, it can manifest as a high tension battle, a fun match between friends, or even an epic dance battle.

Download and play the free demo of ShootMania: Storm Elite for a chance to win a Playstation 4!

ShootMania: Storm is 50% off until November 1st, 2013 so buy it here now!
ShootMania Storm - JustJustin
http://www.youtube.com/watch?v=VOAyjUme_ac

Competition manifests itself in excellent ways in ShootMania Storm. As demonstrated in the video above, it can manifest as a high tension battle, a fun match between friends, or even an epic dance battle.

Download and play the free demo of ShootMania: Storm Elite for a chance to win a Playstation 4!

ShootMania: Storm is 50% off until November 1st, 2013 so buy it here now!
ShootMania Storm - Rook Fell
Throughout the month of September Ubisoft and Beyond Gaming will be holding a series of qualifiying tournaments, to find the best North American ShootMania Elite team.

Players will have seven chances from now until the beginning of October to qualify for the Finals Tier, which will be held October 4th-5th. The winning team from the Finals Tournament will win an expense paid trip [travel + accomindations] to compete at the ESWC, against the top ShootMania Elite teams in the world for a piece of the $15,000 prize pool in Paris, France.

To register, and for more information, please check out the Beyond Gaming ESWC ShootMania Elite Qualifier Page.

Please Note: The Beyond Gaming tournament is open to players in North America only. For information on how to qualify internationally, please refer to the ESWC ShootMania Storm Tournament Page.

Because the grand prize includes international travel, players must be 18+ year old to enter and compete, and must possess a valid passport by the date of travel.
ShootMania Storm - DumbApple
Throughout the month of September Ubisoft and Beyond Gaming will be holding a series of qualifiying tournaments, to find the best North American ShootMania Elite team.

Players will have seven chances from now until the beginning of October to qualify for the Finals Tier, which will be held October 4th-5th. The winning team from the Finals Tournament will win an expense paid trip [travel + accomindations] to compete at the ESWC, against the top ShootMania Elite teams in the world for a piece of the $15,000 prize pool in Paris, France.

To register, and for more information, please check out the Beyond Gaming ESWC ShootMania Elite Qualifier Page.

Please Note: The Beyond Gaming tournament is open to players in North America only. For information on how to qualify internationally, please refer to the ESWC ShootMania Storm Tournament Page.

Because the grand prize includes international travel, players must be 18+ year old to enter and compete, and must possess a valid passport by the date of travel.
ShootMania Storm - Anthodev
Hello everyone,

Today, we’re happy to announce that the ShootMania Elite “Guest Access” is now available!

Welcome to the new Elite.

Let’s begin with talking about the changes to the Elite mode and station, including the many improvements we have made to the game system.



In our first notable change, the Elite station has been completely redesigned, and now displays various information when you have the station selected alongside an updated UI:
  • Display your Echelon
  • Display your ranking based on location
  • Display your main team (including team icon and the player’s avatars)
  • Display your progression over the last few days
  • Quick access to the lobbys

As noted above, the Echelon system has been implemented into ShootMania. It’s a revamp of the Ladder Point system in an effort to make it a more comprehensive and understandable system.

The Echelon system works in this way:
  • There are 10 Echelons, ranging from 0 to 9.
  • The Echelons are divided into Divisions: Bronze I, II and III, Silver I, II and III and Gold I, II and III.
  • To progress in the Echelons, you must earn Ladder Points. The Ladder Points are calculated in relation to your individual progression and the results of your match.

It’s a start and more features will come with time!

It’s time to invite everyone!

Starting with your Elite team. As a ShootMania player, you can now invite your friends, relatives, acquaintances or your cat (don’t underestimate them) to team up with you in Elite for fun or competitive play!

In the Elite station, you’ll find a new “Invite Player” button, where you can invite anyone to come play ShootMania Elite. Creating a Guest Key is free, which you can then send to your friend to give them limited access to the game. Your guest is limited to three matches per day. The key will be also sent to you by email when you create it, so be sure to have the correct email address registered on your profile!



If you want to be able to play with them as much as you want, send them a super-invitation instead. It’ll cost you 5,000 Planets that are once given back to you when they buy the game.

Let’s finish with a table detailing the differences between the types of users:



Hopefully this table will answer all of your questions. If not, do not hesitate to ask on the forum!

For more information about Elite Guest Access, you can read the FAQ about it.

Now go have fun now with your friends on Elite, and maybe that one day, you’ll be famous (in a good and/or unorthodox way :D )!

Good Luck. ;)
ShootMania Storm - Anthodev
Hello everyone,

Today, we’re happy to announce that the ShootMania Elite “Guest Access” is now available!

Welcome to the new Elite.

Let’s begin with talking about the changes to the Elite mode and station, including the many improvements we have made to the game system.



In our first notable change, the Elite station has been completely redesigned, and now displays various information when you have the station selected alongside an updated UI:
  • Display your Echelon
  • Display your ranking based on location
  • Display your main team (including team icon and the player’s avatars)
  • Display your progression over the last few days
  • Quick access to the lobbys

As noted above, the Echelon system has been implemented into ShootMania. It’s a revamp of the Ladder Point system in an effort to make it a more comprehensive and understandable system.

The Echelon system works in this way:
  • There are 10 Echelons, ranging from 0 to 9.
  • The Echelons are divided into Divisions: Bronze I, II and III, Silver I, II and III and Gold I, II and III.
  • To progress in the Echelons, you must earn Ladder Points. The Ladder Points are calculated in relation to your individual progression and the results of your match.

It’s a start and more features will come with time!

It’s time to invite everyone!

Starting with your Elite team. As a ShootMania player, you can now invite your friends, relatives, acquaintances or your cat (don’t underestimate them) to team up with you in Elite for fun or competitive play!

In the Elite station, you’ll find a new “Invite Player” button, where you can invite anyone to come play ShootMania Elite. Creating a Guest Key is free, which you can then send to your friend to give them limited access to the game. Your guest is limited to three matches per day. The key will be also sent to you by email when you create it, so be sure to have the correct email address registered on your profile!



If you want to be able to play with them as much as you want, send them a super-invitation instead. It’ll cost you 5,000 Planets that are once given back to you when they buy the game.

Let’s finish with a table detailing the differences between the types of users:



Hopefully this table will answer all of your questions. If not, do not hesitate to ask on the forum!

For more information about Elite Guest Access, you can read the FAQ about it.

Now go have fun now with your friends on Elite, and maybe that one day, you’ll be famous (in a good and/or unorthodox way :D )!

Good Luck. ;)
Jul 26, 2013
ShootMania Storm - Anthodev
Trackmania
Ghost layer for very fast/fast configuration
The 'O' key knows have a new modes: ghost layer (all the cars are ghosted, not one by one)
Rollback: Skip intros like before
Rollback: Click on players to spectate directly in scoreboard
data fix: Lood end blocks
data fix: uv arena screen
Better pick in fields of Valley for items placement
Valley car is visually a little lower on wheels
Save last replay fixed
Car reflect fixed in very fast/fast

Shootmania
Half reload of laser on nucleus deny
Smaller jumps possible (from 500ms to 350ms time to landing, microjump was 200ms)
Elite: matchmaking improvements
Jammed in some blocks configuration much reduced
Web picture format (other than dds) for emblems in clublinks
Old Storm skins fixed
Default emblems and shields
comment: grapple difference in map editor was link to non updated servers

Maniaplanet
Smaller trigger size in Mediatracker
Window shows more info about replay before loading
Manialink: quad parameteres (autoscale="false") enables to draw constant ratios quad (or circles of course)
Replay delete from ingame
Horn issues fixed
Music slider in Mediatracker fixed
Custom Solo campaigns scroll with more than 15 maps fixed
New script UI sequence: RollingBackgroundIntro (with chats and Manialink overlay possible)
New geometry details configuration possible, increased for Stadium
Better management of buddies (less delay in adding buddies)
Windowed fullscreen keep sound when out of the window (good for streamers)

Have fun & Good Luck!
Jul 26, 2013
ShootMania Storm - Anthodev
Trackmania
Ghost layer for very fast/fast configuration
The 'O' key knows have a new modes: ghost layer (all the cars are ghosted, not one by one)
Rollback: Skip intros like before
Rollback: Click on players to spectate directly in scoreboard
data fix: Lood end blocks
data fix: uv arena screen
Better pick in fields of Valley for items placement
Valley car is visually a little lower on wheels
Save last replay fixed
Car reflect fixed in very fast/fast

Shootmania
Half reload of laser on nucleus deny
Smaller jumps possible (from 500ms to 350ms time to landing, microjump was 200ms)
Elite: matchmaking improvements
Jammed in some blocks configuration much reduced
Web picture format (other than dds) for emblems in clublinks
Old Storm skins fixed
Default emblems and shields
comment: grapple difference in map editor was link to non updated servers

Maniaplanet
Smaller trigger size in Mediatracker
Window shows more info about replay before loading
Manialink: quad parameteres (autoscale="false") enables to draw constant ratios quad (or circles of course)
Replay delete from ingame
Horn issues fixed
Music slider in Mediatracker fixed
Custom Solo campaigns scroll with more than 15 maps fixed
New script UI sequence: RollingBackgroundIntro (with chats and Manialink overlay possible)
New geometry details configuration possible, increased for Stadium
Better management of buddies (less delay in adding buddies)
Windowed fullscreen keep sound when out of the window (good for streamers)

Have fun & Good Luck!
ShootMania Storm - Anthodev
Hello everyone,

We’re glad to announce a new update for ManiaPlanet!

You’ll find the detailed changelog here:

Trackmania
  • Valley (release on 4th of July)
  • Car lights in very fast & fast configuration
  • Mediatracker: Car lights on/off in mediatracker + keys
  • IsMasterJump working (will look additions later)
  • Camera numbers on actions (1,2,3 key in addition to numpad)
  • Improved wheel support like dead zone configuration & separated axis for accel/brake.

Shootmania
  • Powerpath with Nucleus bunker structures
  • Rooftops wooden & sliding structures
  • Technical structures include new blocs and a power grapling hook
  • Cloister road without roof
  • Red platform with curved borders
  • Corresponding curved fences of red plateform shapes
  • Progressive micro boost for jump from static position
  • Force color improved (ping, switchs,spectator etc.)
  • Pings & nametags in replays
  • Mediatracker: Shield keys
  • Reload of stamina & weapon 30% faster on red plateforms, like the blue ones (powerpath)
  • When player is blocked in 'holes', he will be capable to jump quickly after
  • Eliminations made and taken are displayed in Elite scoreboard
  • Elite matchmaking: attacking order is based on LP (will soon include a way for allied to define their order)

Maniaplanet
  • Echelon system (0 to 9, nothing, bronze I,II,III, silver I,II,III, gold I,II,III) [first tests on Elite]
  • Improved lobby design [first tests on Elite]
  • Mediatracker undo/redo
  • Custom settings in launcher (save as & quick menu)
  • Callvote commands (enable to callvote operations, like set score)
  • Hyperlink working on multiple lines
  • Chat hides itself after some seconds
  • Mediatracker: triangles2D fix
  • Chat typing sending keys to script fix
  • Can add lights to export of objetcs
  • Screenshot now JPG by default (F10 key)
  • Connected terraforming not taken instantly in map editor
  • Better auto-terraforming from blocks
  • Autosave of replay fixed
  • Option to concatenates replays
  • Freemouse in maniascript to enable user to use mouse
  • Manialink UI track possible in Mediatracker
  • Playsound in script (only for the included sound, it will arrive later for customs)
  • HttpRequests works in CMlScript
  • Xmlrpc for openlink
  • Manialink call to open quit server dialog
  • Graph UI item for Manialink
  • Batch video shooting
  • Lightmap computation working again from replay
  • Envmix header
  • Manialink resizes (it was possible to move the elements, not to change their size)
  • Improved texture memory management to improve 32b OS stability

You only need to restart ManiaPlanet to do the automatic update.

Enjoy this new update and don’t hesitate to let your feedback on the forum.

Have fun and see you soon for the release of Valley!
ShootMania Storm - Anthodev
Hello everyone,

We’re glad to announce a new update for ManiaPlanet!

You’ll find the detailed changelog here:

Trackmania
  • Valley (release on 4th of July)
  • Car lights in very fast & fast configuration
  • Mediatracker: Car lights on/off in mediatracker + keys
  • IsMasterJump working (will look additions later)
  • Camera numbers on actions (1,2,3 key in addition to numpad)
  • Improved wheel support like dead zone configuration & separated axis for accel/brake.

Shootmania
  • Powerpath with Nucleus bunker structures
  • Rooftops wooden & sliding structures
  • Technical structures include new blocs and a power grapling hook
  • Cloister road without roof
  • Red platform with curved borders
  • Corresponding curved fences of red plateform shapes
  • Progressive micro boost for jump from static position
  • Force color improved (ping, switchs,spectator etc.)
  • Pings & nametags in replays
  • Mediatracker: Shield keys
  • Reload of stamina & weapon 30% faster on red plateforms, like the blue ones (powerpath)
  • When player is blocked in 'holes', he will be capable to jump quickly after
  • Eliminations made and taken are displayed in Elite scoreboard
  • Elite matchmaking: attacking order is based on LP (will soon include a way for allied to define their order)

Maniaplanet
  • Echelon system (0 to 9, nothing, bronze I,II,III, silver I,II,III, gold I,II,III) [first tests on Elite]
  • Improved lobby design [first tests on Elite]
  • Mediatracker undo/redo
  • Custom settings in launcher (save as & quick menu)
  • Callvote commands (enable to callvote operations, like set score)
  • Hyperlink working on multiple lines
  • Chat hides itself after some seconds
  • Mediatracker: triangles2D fix
  • Chat typing sending keys to script fix
  • Can add lights to export of objetcs
  • Screenshot now JPG by default (F10 key)
  • Connected terraforming not taken instantly in map editor
  • Better auto-terraforming from blocks
  • Autosave of replay fixed
  • Option to concatenates replays
  • Freemouse in maniascript to enable user to use mouse
  • Manialink UI track possible in Mediatracker
  • Playsound in script (only for the included sound, it will arrive later for customs)
  • HttpRequests works in CMlScript
  • Xmlrpc for openlink
  • Manialink call to open quit server dialog
  • Graph UI item for Manialink
  • Batch video shooting
  • Lightmap computation working again from replay
  • Envmix header
  • Manialink resizes (it was possible to move the elements, not to change their size)
  • Improved texture memory management to improve 32b OS stability

You only need to restart ManiaPlanet to do the automatic update.

Enjoy this new update and don’t hesitate to let your feedback on the forum.

Have fun and see you soon for the release of Valley!
...

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