Guns of Icarus Online - Ayetach


New content:
  • Wandering Ridge: Weave your way through threatening mountain scapes and harsh ambush choke points deep in Yeshan territory. Fight or flight, either way the journey will not be an easy one. Enjoy the challenge of this new infiltration map available to you and your friends in the PvE experience!



  • The Crusader: Hail from the lands of the Fjord Baronies! A new ship now available for the exhilarating PvP experience! Learn new strategies and tactics in ambushing enemy vessels with this ship, all in the name of glory!



  • Steam Workshop items developed by the community:
    - Harry's Hat
    - Bard Logo
    - Cat Skull
    - Ridden into the Ground
    - Clover
    - Gears and Roses
    - Traditional Snowflake
    - Anglean Iceflake
    - True Gentlemen
    - Birdy Engineer
    - Snakes Bite
    - Nautical Star

Playstation Release Date Announced:
The long-anticipated announcement for our definitive release of Guns of Icarus Alliance on the Playstation is now here! Click on the links below to find out more!

US PlayStation Blog: https://blog.us.playstation.com/2018/03/29/take-to-the-skies-with-guns-of-icarus-alliance-out-may-1-for-ps4/

Pre-Order: https://store.playstation.com/en-us/product/UP0456-CUSA09099_00-GUNSOFICARUSALNC

Changes:
  • Crusader team flags moved further back to avoid blocking view in doorways
  • Adjusted post-processing effects on night maps to improve visibility
  • Drop down menus from player names should now disappear when clicking on other areas of the UI
  • “Reload speed” metric changed to “Reload Time” in weapon books
  • General UI revamps
  • Players can now ‘opt-out’ of a leadership role for each leadership rotation period
  • Ship scrambling is now added to queued Alliance lobbies that return from a completed match
  • Removed duplicate AI control bindings
  • Changed game font
  • Added the ability to swap to a more traditionally first-person camera setup in spectator mode (default key is P)

Balance Changes:
Brought to you by the Experimental Crew, a diverse group of players from fresh faces to grizzled vets with a shared interest in the extreme sport of number crunching and spreadsheet tossing.
  • Crusader
    - Moved armor repair point to area between mid guns.
    - Forward Speed: 32 m/s
    - Acceleration: 4 m/s² (from 4.64)
    - Max Turn Speed: 12.5 deg/s (from 14.15)
    - Turn Acceleration: 7 deg/s² (from 6.11)
    - Max Vertical Speed: 17.03 m/s
    - Vertical Acceleration: 2.75 m/s² (from 8)
    - Mass: 180t (from 280)
  • Judgement
    - Acceleration: 3 m/s² (from 3)
  • Magnate
    - It has been discovered that the Mercantile Guild shipyard dockmaster has been supplying priveteers with faulty heavy engines and pocketing the profits. The Guild has suitably punished the offender and has replaced the barely functioning main engine.
    - Forward Speed: 34 m/s (from 26.02)
    - Acceleration: 5 m/s² (from 4.3)
    - Max Turn Speed: 15 deg/s
    - Turn Acceleration: 4 deg/s² (from 4.5)
    - Max Vertical Speed: 16.01 m/s (from 17.03 m/s)
    - Vertical Acceleration: 3 m/s² (from 3.5)
    - Mass: 200t (from 125)
  • Stormbreaker
    - Acceleration: 9.5 m/s² (from 15)
    - Turn Acceleration: 6.51 deg/s² (from 4.5)
  • Balloon rebuild Spanner hits decreased to 9 (from 10)
  • Seraph Tempest MK-S & Seraph Tempest MKI
    - Side arcs increased to 50deg (from 40)
    - Jitter reduced 90% (aesthetic change, minimal effect on balance)

Fixes:
  • Removed invisible step lip on Crusader and other navmesh issues
  • Fixed missing Crusader balloon when viewed at 155+ meters away
  • Fixed unicode display text for player tags in lobbies
  • Fixed overlapping victory screen text
  • Fixed sound clipping (again) in soundtrack track 21, The New Manifest Destiny
  • Fixed issues with hint bubbles for novice players
Guns of Icarus Online - Ayetach


New content:
  • Wandering Ridge: Weave your way through threatening mountain scapes and harsh ambush choke points deep in Yeshan territory. Fight or flight, either way the journey will not be an easy one. Enjoy the challenge of this new infiltration map available to you and your friends in the PvE experience!



  • The Crusader: Hail from the lands of the Fjord Baronies! A new ship now available for the exhilarating PvP experience! Learn new strategies and tactics in ambushing enemy vessels with this ship, all in the name of glory!



  • Steam Workshop items developed by the community:
    - Harry's Hat
    - Bard Logo
    - Cat Skull
    - Ridden into the Ground
    - Clover
    - Gears and Roses
    - Traditional Snowflake
    - Anglean Iceflake
    - True Gentlemen
    - Birdy Engineer
    - Snakes Bite
    - Nautical Star

Playstation Release Date Announced:
The long-anticipated announcement for our definitive release of Guns of Icarus Alliance on the Playstation is now here! Click on the links below to find out more!

US PlayStation Blog: https://blog.us.playstation.com/2018/03/29/take-to-the-skies-with-guns-of-icarus-alliance-out-may-1-for-ps4/

Pre-Order: https://store.playstation.com/en-us/product/UP0456-CUSA09099_00-GUNSOFICARUSALNC

Changes:
  • Crusader team flags moved further back to avoid blocking view in doorways
  • Adjusted post-processing effects on night maps to improve visibility
  • Drop down menus from player names should now disappear when clicking on other areas of the UI
  • “Reload speed” metric changed to “Reload Time” in weapon books
  • General UI revamps
  • Players can now ‘opt-out’ of a leadership role for each leadership rotation period
  • Ship scrambling is now added to queued Alliance lobbies that return from a completed match
  • Removed duplicate AI control bindings
  • Changed game font
  • Added the ability to swap to a more traditionally first-person camera setup in spectator mode (default key is P)

Balance Changes:
Brought to you by the Experimental Crew, a diverse group of players from fresh faces to grizzled vets with a shared interest in the extreme sport of number crunching and spreadsheet tossing.
  • Crusader
    - Moved armor repair point to area between mid guns.
    - Forward Speed: 32 m/s
    - Acceleration: 4 m/s² (from 4.64)
    - Max Turn Speed: 12.5 deg/s (from 14.15)
    - Turn Acceleration: 7 deg/s² (from 6.11)
    - Max Vertical Speed: 17.03 m/s
    - Vertical Acceleration: 2.75 m/s² (from 8)
    - Mass: 180t (from 280)
  • Judgement
    - Acceleration: 3 m/s² (from 3)
  • Magnate
    - It has been discovered that the Mercantile Guild shipyard dockmaster has been supplying priveteers with faulty heavy engines and pocketing the profits. The Guild has suitably punished the offender and has replaced the barely functioning main engine.
    - Forward Speed: 34 m/s (from 26.02)
    - Acceleration: 5 m/s² (from 4.3)
    - Max Turn Speed: 15 deg/s
    - Turn Acceleration: 4 deg/s² (from 4.5)
    - Max Vertical Speed: 16.01 m/s (from 17.03 m/s)
    - Vertical Acceleration: 3 m/s² (from 3.5)
    - Mass: 200t (from 125)
  • Stormbreaker
    - Acceleration: 9.5 m/s² (from 15)
    - Turn Acceleration: 6.51 deg/s² (from 4.5)
  • Balloon rebuild Spanner hits decreased to 9 (from 10)
  • Seraph Tempest MK-S & Seraph Tempest MKI
    - Side arcs increased to 50deg (from 40)
    - Jitter reduced 90% (aesthetic change, minimal effect on balance)

Fixes:
  • Removed invisible step lip on Crusader and other navmesh issues
  • Fixed missing Crusader balloon when viewed at 155+ meters away
  • Fixed unicode display text for player tags in lobbies
  • Fixed overlapping victory screen text
  • Fixed sound clipping (again) in soundtrack track 21, The New Manifest Destiny
  • Fixed issues with hint bubbles for novice players
Guns of Icarus Online - Ayetach


New content:
  • Brand new PvE Defense map: Blistered Abyss! Deep within the desertified valleys lay the ruins of forgotten battles. Excavations, for both scavenge and archaeological purposes, have cut deep into the terrain. Narrow passages have been carved out like a focused Aten blast to iron. Precious resources still lie in the depths. Protect the excavation bases from enemy attack!



  • Crybaby Mask - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



  • Broken Heart Decal - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



  • Year of the Dog Decal - Heart Breaker Update special item, a free decal to celebrate the Lunar New Year!



  • 4v4 Clash at Blackcliff: Like battling it out amongst the refineries, in the rain, in the dark? Well you can do it with 31 other friends now!

Events:
  • Fiery Passion: Show your friends and enemies your Valentine passion by bringing 250 ship components to flame! Completing this will earn you the Crybaby masks and Broken Heart decal! This mission will be available to complete in the first two weeks following Valentines day.

Changes:
  • New EULA: In preparation for PS4 release and cross-platform support, we’ve updated the EULA. This would also help us work with content creators to make sure their items could be distributed on PS4.
  • Wider lobbies to accommodate maximum width names
  • 2v2 version of Crazy King maps resource limits lowered to 450

Experimental Crew balance changes:
  • Shrike:

    - Armor: 425 (from 400)

    - Forward Speed: 40 m/s (from 36.38 m/s)
    
- Forward acceleration: 10 m/s2 (from 8.04 m/s2)

    - Turn Speed: 15 deg/s (from 13.65 deg/s)

    - Turn Acceleration: 7.5 deg/s2 (from 8.01 deg/s2)
    
- Mass: 75 tonnes (from 95)
    
- Vertical Speed: 17m/s (from 9.43 m/s)
    
- Vertical Accel: 2.5m/s2 (from 4.16 m/s2)
  • Judgement:

    - 2 m/s2(from 4)
    
- Turn Speed: 16 deg/s (from 12)
    
- Turn Acceleration: 4.5 deg/s2 (from 7)
  • Choppy (Static Turret Engineer ability):

    - Increased duration to 100 seconds (from 90s, equal to cooldown)
    
- 100 second cooldown (from 200)
    
- Damage: FIXED! Both Gats can shoot in unison. MOAR DAKKA!

    - Gun 1 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second
    
- Gun 2 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second

    - Gun 3 Mortar, 60 explosive/60 explosive (from 30/30), 6 ammo, 5 second reload, 0.45 shots per second
  • Salvo Neutralizer Engineer ability:
    
- 2000 HP (from 500) Armor type
    
- Duration 20 seconds
    
- Lower cooldown to 30 seconds (from 200)
  • Minotaur:

    - Force: 120,000n (from 150,000)
  • Nemesis:
    
- Added 1.75x zoom (from no zoom)

    - Force: 200,000N (from 100k)
    -Minotaur has 400k per buck, 5 bucks, and 5 shots
    
- Velocity: 400m/s (from 350)
  • Blackcliff start spawns and respawns reworked for 4v4. Grouped at start, with two additional respawns.

Fixes:
  • Overhauled ship balloon dyes to ensure dye colors come through clearly on all ships
  • Fixed several “A Perfect World” Infiltration achievements not completing due to checking the wrong health value
  • Chat will appear above the end game screen instead of hidden behind it
  • Reallocated several achievements so that they can be achieved in either Alliance or Skirmish (Neutral) as well as making sure they are sorted properly
  • Static turret (Choppy) firing bug fixed. Guns now fire independently instead of in series.
  • Fixed Stormbreaker ‘halo’ lights showing through clouds (removed the halos).
  • Fixed ‘Go AFK’ text.
Guns of Icarus Online - Ayetach


New content:
  • Brand new PvE Defense map: Blistered Abyss! Deep within the desertified valleys lay the ruins of forgotten battles. Excavations, for both scavenge and archaeological purposes, have cut deep into the terrain. Narrow passages have been carved out like a focused Aten blast to iron. Precious resources still lie in the depths. Protect the excavation bases from enemy attack!



  • Crybaby Mask - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



  • Broken Heart Decal - A Heart Breaker Update exclusive item just in time for Valentine’s Day, for limited time only. This is available when you complete the ‘Fiery Passion’ mission event!



  • Year of the Dog Decal - Heart Breaker Update special item, a free decal to celebrate the Lunar New Year!



  • 4v4 Clash at Blackcliff: Like battling it out amongst the refineries, in the rain, in the dark? Well you can do it with 31 other friends now!

Events:
  • Fiery Passion: Show your friends and enemies your Valentine passion by bringing 250 ship components to flame! Completing this will earn you the Crybaby masks and Broken Heart decal! This mission will be available to complete in the first two weeks following Valentines day.

Changes:
  • New EULA: In preparation for PS4 release and cross-platform support, we’ve updated the EULA. This would also help us work with content creators to make sure their items could be distributed on PS4.
  • Wider lobbies to accommodate maximum width names
  • 2v2 version of Crazy King maps resource limits lowered to 450

Experimental Crew balance changes:
  • Shrike:

    - Armor: 425 (from 400)

    - Forward Speed: 40 m/s (from 36.38 m/s)
    
- Forward acceleration: 10 m/s2 (from 8.04 m/s2)

    - Turn Speed: 15 deg/s (from 13.65 deg/s)

    - Turn Acceleration: 7.5 deg/s2 (from 8.01 deg/s2)
    
- Mass: 75 tonnes (from 95)
    
- Vertical Speed: 17m/s (from 9.43 m/s)
    
- Vertical Accel: 2.5m/s2 (from 4.16 m/s2)
  • Judgement:

    - 2 m/s2(from 4)
    
- Turn Speed: 16 deg/s (from 12)
    
- Turn Acceleration: 4.5 deg/s2 (from 7)
  • Choppy (Static Turret Engineer ability):

    - Increased duration to 100 seconds (from 90s, equal to cooldown)
    
- 100 second cooldown (from 200)
    
- Damage: FIXED! Both Gats can shoot in unison. MOAR DAKKA!

    - Gun 1 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second
    
- Gun 2 Gatling: 7 piercing/7 shatter, 100 ammo, 4s reload, 8 shots per second

    - Gun 3 Mortar, 60 explosive/60 explosive (from 30/30), 6 ammo, 5 second reload, 0.45 shots per second
  • Salvo Neutralizer Engineer ability:
    
- 2000 HP (from 500) Armor type
    
- Duration 20 seconds
    
- Lower cooldown to 30 seconds (from 200)
  • Minotaur:

    - Force: 120,000n (from 150,000)
  • Nemesis:
    
- Added 1.75x zoom (from no zoom)

    - Force: 200,000N (from 100k)
    -Minotaur has 400k per buck, 5 bucks, and 5 shots
    
- Velocity: 400m/s (from 350)
  • Blackcliff start spawns and respawns reworked for 4v4. Grouped at start, with two additional respawns.

Fixes:
  • Overhauled ship balloon dyes to ensure dye colors come through clearly on all ships
  • Fixed several “A Perfect World” Infiltration achievements not completing due to checking the wrong health value
  • Chat will appear above the end game screen instead of hidden behind it
  • Reallocated several achievements so that they can be achieved in either Alliance or Skirmish (Neutral) as well as making sure they are sorted properly
  • Static turret (Choppy) firing bug fixed. Guns now fire independently instead of in series.
  • Fixed Stormbreaker ‘halo’ lights showing through clouds (removed the halos).
  • Fixed ‘Go AFK’ text.
Guns of Icarus Online - Ayetach


New content:
  • The Arashi Stormbreaker is now available in PvP:
    Power through the skies against other players as the Arashi Stormbreaker saunters in from the western sunset. Packing guns a-plenty and sporting the highest acceleration of any other ship, it is a thing to be reckoned with. Watch your flanks if you face one in the air. However, with great power comes… poor construction. Keep your engineers handy, as the Stormbreaker practically shakes itself apart in hard maneuvers. Time for a little chaos.



  • Crazy King renovated and activated for all lobby sizes (2v2 after event):
    To some, Crazy King is a legend, a myth spoken by grizzled veterans. They speak of long chases and countless ships filling the sky. Legend no more! Crazy King has been gone over with a fine tooth comb to address some wrinkles and bumps, and will be making its debut in 2v2 to join its King of the Hill brethren. This will be the first time the famed Flayed Hills will be seen by some players that have never ventured into a 4v4 match. With 7 Capture Points instead of 5, closer spawns, and fast capturing points, Flayed Hills will be a tour to remember. Get ready for a wild ride!



Events:
  • Rise of the Monarchs: With the introduction of game changing content, we’ll now be introducing radical new designs with our Crazy King game mode formats! With cooperation from everyone in the community complete 500 matches in PvP game modes: King of the Hill & Crazy King and PvE game modes: Defense & Retrieve. Completing this mission will unlock the fabled Crazy King maps in all new 2v2 lobbies! Join the fight, seize the skies and reap the rewards!

Changes:
  • Library and War Lore
    - New UI
    - New map organization into area groups
    - Viewable gun models
    - More information on ships and guns
    - Added Faction ship descriptions
    - Removed unlock system and achievements

  • UI Aesthetics changes in menus and Match

  • Moderated match functions (Moderator and referee use)
    - Visible timer (spectator only)
    - Spawn target (spectator only)
    - End match and declare winner (spectator only)
    - Change map in lobby
    - Added ‘referee’ user level

    New changes brought to you by the Experimental Crew, a dedicated group of players working closely with Muse to bring your feedback into reality! Vet to novice, all are welcome. Join the Crew!

  • Water Hazard, Northern Fjords, and Fight over Firnfeld activated for 4v4 Deathmatch

  • Crazy King
    - All CK maps are activated for 2v2 and 3v3
    - Reduced capture and decap times to 15 seconds (from 30)
    - Reduced capture point active time to 170 seconds (from 198)
    - Point A is always first
    - All new start spawns surround Point A
    - Point radius is 200 (from 150).
    - Respawns completely redone on all CK maps
    - Respawns are shared on all CK maps

  • Anglean Raiders
    - Point limit to 500 (from 450)
    - Reordered points to minimize long travel.
    - Moved B8 point to C2 and lowered
    - Moved I8 point to G9
    - Raised flight ceiling 100 meters. Effects all Firnfeld maps (excluding Breach Occupation)

  • Raid on the Refinery
    - Point limit to 500 (from 450)
    - Raised flight ceiling 100 meters. Effects all Blackcliff maps.

  • King of the Flayed Hills
    - Point limit to 650 (from 550)
    - Removed point in A2
    - Added points in D7, G4 and I4
    - Reordered points

  • Veteran Defense drills increased durability
    - This also affects ‘emplacements’ such as enemy walls and turrets in other modes

  • Adjustments to Infiltrate
    - Lower rate of fire on turrets
    - Decreased range
    - Reduced fire stacks per hit to 5

  • Mobula
    - Forward Speed: 28m/s (from 26)
    - Forward Acceleration: 4m/s2 (from 3.5)
    - Vertical Acceleration: 5.5m/s2 (from 4.75)
    - Vertical speed 15m/s (from 17.07)
    - Magnate
    - Armor: 620 (from 525, exactly 8 spanner hits)
    - Turn Speed: 15deg/s (from 11.5)

  • Junker
    - Forward Speed: 30m/s (from 26.01)
    - Vertical Speed: 13m/s (from 17.06)

  • Stormbreaker
    - Armor: 320 (from 700)
    - Speed: 30m/s (from 29.91)
    - Forward Acceleration: 15m/s2 (from 29.21)
    - Turn Speed: 16deg/s (from 18)
    - Turn Acceleration: 10deg/s2 (from 12.38)
    - Vertical Speed: 16m/s (from 12.99)
    - Vertical Acceleration: 3m/s2 (from 6.32)
    - Gun 2 moved left and angled 40° to port (from 15°)
    - Gun 4 angled 115° to port (from 90°)
    - Hull and Balloon fixpoint positions switched. Balloon fixpoint move more forward.
    - Fork in front of balloon is now Hull hitbox.
    - Two braces on right side of main balloon are now Hull hitbox.
    - Small increase in size of right side Balloon hitbox.

  • Spire
    - All structure surrounding Balloon is now Balloon hitbox (was Hull)

Fixes:
  • Goldfish sails color map texture
  • Slots 3 & 4 in crew switched gunners to engineers when a ship swap occurs
  • World map event buff duration longer than it should be
  • Prompt to save character changes even there's nothing changed
  • The team color boxes on ship loadout customization screen appeared white
  • Faction rewards renamed
  • Light mount screw showing on multiple ships. Removed lower geometry.
  • Fixed launcher text/line spacing
Guns of Icarus Online - Ayetach


New content:
  • The Arashi Stormbreaker is now available in PvP:
    Power through the skies against other players as the Arashi Stormbreaker saunters in from the western sunset. Packing guns a-plenty and sporting the highest acceleration of any other ship, it is a thing to be reckoned with. Watch your flanks if you face one in the air. However, with great power comes… poor construction. Keep your engineers handy, as the Stormbreaker practically shakes itself apart in hard maneuvers. Time for a little chaos.



  • Crazy King renovated and activated for all lobby sizes (2v2 after event):
    To some, Crazy King is a legend, a myth spoken by grizzled veterans. They speak of long chases and countless ships filling the sky. Legend no more! Crazy King has been gone over with a fine tooth comb to address some wrinkles and bumps, and will be making its debut in 2v2 to join its King of the Hill brethren. This will be the first time the famed Flayed Hills will be seen by some players that have never ventured into a 4v4 match. With 7 Capture Points instead of 5, closer spawns, and fast capturing points, Flayed Hills will be a tour to remember. Get ready for a wild ride!



Events:
  • Rise of the Monarchs: With the introduction of game changing content, we’ll now be introducing radical new designs with our Crazy King game mode formats! With cooperation from everyone in the community complete 500 matches in PvP game modes: King of the Hill & Crazy King and PvE game modes: Defense & Retrieve. Completing this mission will unlock the fabled Crazy King maps in all new 2v2 lobbies! Join the fight, seize the skies and reap the rewards!

Changes:
  • Library and War Lore
    - New UI
    - New map organization into area groups
    - Viewable gun models
    - More information on ships and guns
    - Added Faction ship descriptions
    - Removed unlock system and achievements

  • UI Aesthetics changes in menus and Match

  • Moderated match functions (Moderator and referee use)
    - Visible timer (spectator only)
    - Spawn target (spectator only)
    - End match and declare winner (spectator only)
    - Change map in lobby
    - Added ‘referee’ user level

    New changes brought to you by the Experimental Crew, a dedicated group of players working closely with Muse to bring your feedback into reality! Vet to novice, all are welcome. Join the Crew!

  • Water Hazard, Northern Fjords, and Fight over Firnfeld activated for 4v4 Deathmatch

  • Crazy King
    - All CK maps are activated for 2v2 and 3v3
    - Reduced capture and decap times to 15 seconds (from 30)
    - Reduced capture point active time to 170 seconds (from 198)
    - Point A is always first
    - All new start spawns surround Point A
    - Point radius is 200 (from 150).
    - Respawns completely redone on all CK maps
    - Respawns are shared on all CK maps

  • Anglean Raiders
    - Point limit to 500 (from 450)
    - Reordered points to minimize long travel.
    - Moved B8 point to C2 and lowered
    - Moved I8 point to G9
    - Raised flight ceiling 100 meters. Effects all Firnfeld maps (excluding Breach Occupation)

  • Raid on the Refinery
    - Point limit to 500 (from 450)
    - Raised flight ceiling 100 meters. Effects all Blackcliff maps.

  • King of the Flayed Hills
    - Point limit to 650 (from 550)
    - Removed point in A2
    - Added points in D7, G4 and I4
    - Reordered points

  • Veteran Defense drills increased durability
    - This also affects ‘emplacements’ such as enemy walls and turrets in other modes

  • Adjustments to Infiltrate
    - Lower rate of fire on turrets
    - Decreased range
    - Reduced fire stacks per hit to 5

  • Mobula
    - Forward Speed: 28m/s (from 26)
    - Forward Acceleration: 4m/s2 (from 3.5)
    - Vertical Acceleration: 5.5m/s2 (from 4.75)
    - Vertical speed 15m/s (from 17.07)
    - Magnate
    - Armor: 620 (from 525, exactly 8 spanner hits)
    - Turn Speed: 15deg/s (from 11.5)

  • Junker
    - Forward Speed: 30m/s (from 26.01)
    - Vertical Speed: 13m/s (from 17.06)

  • Stormbreaker
    - Armor: 320 (from 700)
    - Speed: 30m/s (from 29.91)
    - Forward Acceleration: 15m/s2 (from 29.21)
    - Turn Speed: 16deg/s (from 18)
    - Turn Acceleration: 10deg/s2 (from 12.38)
    - Vertical Speed: 16m/s (from 12.99)
    - Vertical Acceleration: 3m/s2 (from 6.32)
    - Gun 2 moved left and angled 40° to port (from 15°)
    - Gun 4 angled 115° to port (from 90°)
    - Hull and Balloon fixpoint positions switched. Balloon fixpoint move more forward.
    - Fork in front of balloon is now Hull hitbox.
    - Two braces on right side of main balloon are now Hull hitbox.
    - Small increase in size of right side Balloon hitbox.

  • Spire
    - All structure surrounding Balloon is now Balloon hitbox (was Hull)

Fixes:
  • Goldfish sails color map texture
  • Slots 3 & 4 in crew switched gunners to engineers when a ship swap occurs
  • World map event buff duration longer than it should be
  • Prompt to save character changes even there's nothing changed
  • The team color boxes on ship loadout customization screen appeared white
  • Faction rewards renamed
  • Light mount screw showing on multiple ships. Removed lower geometry.
  • Fixed launcher text/line spacing
Guns of Icarus Online - jerry
Servers are going through the regular reboot. Due to windows update taking longer than expected, it may take another 15-20 minutes of down time. Sorry for the inconvience!
Guns of Icarus Online - jerry
Servers are going through the regular reboot. Due to windows update taking longer than expected, it may take another 15-20 minutes of down time. Sorry for the inconvience!
Guns of Icarus Online - Ayetach


New content:
  • Blackcliff Butchery added to PvP:
    With the many refineries and support facilities in the area, there has always been high explosive activity in the skies. However, when there’s only one point of interest remaining, you can surely expect a vicious grind between sides for dominance. Only the strongest will reign!



Events:
  • The Black Pearl: Unlocking the premiere map of this update will require everyone’s effort in celebrating the very game mode it was designed for! Join in on any King of the Hill map or Crazy King map and complete matches to contribute to the public unlocking of this ‘black pearl’ of maps!

Changes:
  • Nemesis Heavy Carronade: Increased direct dmg to 125 shatter dmg (from 70), increased push force to 100,000kNs (from 10,000)
  • Incendiary Ammo: Removed clip size penalty, increased ignition chance to 25% (from 20%), added accelerate fires at 100 (for every 100 points of base damage the gun deals, an extra fire charge is applied on a successful ignition chance). This damage is calculated based on pre-hit modifiers (buff and ammo multipliers), while ignoring part type modifiers. 300 Shatter damage will cause the same amount of fires as 300 Flechette damage on any part it hits.
  • Typhon Heavy Flak MK I: Decreased # of fire stacks caused by direct damage to 3 (from 5)
  • Goldfish: Increased forward top speed to 42m/s (from 40.11), increase forward acceleration to 3.6m/s2 (from 3.5)
  • Pyramidion: Decreased forward acceleration to 3.5m/s2 (from 4)
  • Squid: Increased top turn speed to 22m/s2 (from 19.11), decreased lateral drag to 0.75 (from 1.36)

Fixes:
  • Fixed prices for Test Subject and Research Thief to 5200 (from 7500) world items to accurately reflect improving returns.
Guns of Icarus Online - Ayetach


New content:
  • Blackcliff Butchery added to PvP:
    With the many refineries and support facilities in the area, there has always been high explosive activity in the skies. However, when there’s only one point of interest remaining, you can surely expect a vicious grind between sides for dominance. Only the strongest will reign!



Events:
  • The Black Pearl: Unlocking the premiere map of this update will require everyone’s effort in celebrating the very game mode it was designed for! Join in on any King of the Hill map or Crazy King map and complete matches to contribute to the public unlocking of this ‘black pearl’ of maps!

Changes:
  • Nemesis Heavy Carronade: Increased direct dmg to 125 shatter dmg (from 70), increased push force to 100,000kNs (from 10,000)
  • Incendiary Ammo: Removed clip size penalty, increased ignition chance to 25% (from 20%), added accelerate fires at 100 (for every 100 points of base damage the gun deals, an extra fire charge is applied on a successful ignition chance). This damage is calculated based on pre-hit modifiers (buff and ammo multipliers), while ignoring part type modifiers. 300 Shatter damage will cause the same amount of fires as 300 Flechette damage on any part it hits.
  • Typhon Heavy Flak MK I: Decreased # of fire stacks caused by direct damage to 3 (from 5)
  • Goldfish: Increased forward top speed to 42m/s (from 40.11), increase forward acceleration to 3.6m/s2 (from 3.5)
  • Pyramidion: Decreased forward acceleration to 3.5m/s2 (from 4)
  • Squid: Increased top turn speed to 22m/s2 (from 19.11), decreased lateral drag to 0.75 (from 1.36)

Fixes:
  • Fixed prices for Test Subject and Research Thief to 5200 (from 7500) world items to accurately reflect improving returns.
...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002