Red Faction Guerrilla Steam Edition - THQ Nordic
Time to wreak havoc on Mars with your sledgehammer once more

Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction.

Red Faction Guerrilla Re-Mars-tered Edition is out now on Steam:
https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/

Players who already own the 2009 version of Red Faction: Guerrilla on Steam will automatically receive the Re-Mars-tered edition for free in their accounts. From now on, these players can simply download Red Faction Guerrilla Re-Mars-tered from their Steam library and start swinging their sledgehammers.

Check out our new trailer for PC: https://youtu.be/_OKenNxyLmA

One more random fun fact about Mars (in real-life): If you weighed 200 lbs on Earth, your Mars-weight would only be 76 lbs. But don't try the "Mars-Diet" at home – we recommend neither eating only Mars bars, nor trying to lower the gravity in your neighbourhood.

Red Faction Guerrilla Re-Mars-tered features:
  • Fully reworked graphics – heavily reworked textures and graphic features adding, for example, specular maps
  • Improved shadow rendering
  • Improved lighting
  • Reworked shaders and postprocessing
  • Native 4k support on PC

Enjoy!
Your THQ Nordic team
Red Faction®: Armageddon™ - THQ Nordic
Time to wreak havoc on Mars with your sledgehammer once more

Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction.

Red Faction Guerrilla Re-Mars-tered Edition is out now on Steam:
https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/

Players who already own the 2009 version of Red Faction: Guerrilla on Steam will automatically receive the Re-Mars-tered edition for free in their accounts. From now on, these players can simply download Red Faction Guerrilla Re-Mars-tered from their Steam library and start swinging their sledgehammers.

Check out our new trailer for PC: https://youtu.be/_OKenNxyLmA

One more random fun fact about Mars (in real-life): If you weighed 200 lbs on Earth, your Mars-weight would only be 76 lbs. But don't try the "Mars-Diet" at home – we recommend neither eating only Mars bars, nor trying to lower the gravity in your neighbourhood.

Red Faction Guerrilla Re-Mars-tered features:
  • Fully reworked graphics – heavily reworked textures and graphic features adding, for example, specular maps
  • Improved shadow rendering
  • Improved lighting
  • Reworked shaders and postprocessing
  • Native 4k support on PC

Enjoy!
Your THQ Nordic team
Red Faction II - THQ Nordic
Time to wreak havoc on Mars with your sledgehammer once more

Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction.

Red Faction Guerrilla Re-Mars-tered Edition is out now on Steam:
https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/

Players who already own the 2009 version of Red Faction: Guerrilla on Steam will automatically receive the Re-Mars-tered edition for free in their accounts. From now on, these players can simply download Red Faction Guerrilla Re-Mars-tered from their Steam library and start swinging their sledgehammers.

Check out our new trailer for PC: https://youtu.be/_OKenNxyLmA

One more random fun fact about Mars (in real-life): If you weighed 200 lbs on Earth, your Mars-weight would only be 76 lbs. But don't try the "Mars-Diet" at home – we recommend neither eating only Mars bars, nor trying to lower the gravity in your neighbourhood.

Red Faction Guerrilla Re-Mars-tered features:
  • Fully reworked graphics – heavily reworked textures and graphic features adding, for example, specular maps
  • Improved shadow rendering
  • Improved lighting
  • Reworked shaders and postprocessing
  • Native 4k support on PC

Enjoy!
Your THQ Nordic team
Red Faction - THQ Nordic
Time to wreak havoc on Mars with your sledgehammer once more

Vienna/Austria, July 3rd, 2018: In 2125 there is no mining your own business on Mars: The Earth Defense Force (EDF) is strong-arming everyone into work and sending the resulting hard-earned resources back to Earth. Suppression, executions, violence everywhere… it’s no wonder a famous resistance group rises once more. And you? You will be their best guerrilla fighter. Welcome to the Red Faction.

Red Faction Guerrilla Re-Mars-tered Edition is out now on Steam:
https://store.steampowered.com/app/667720/Red_Faction_Guerrilla_ReMarstered/

Players who already own the 2009 version of Red Faction: Guerrilla on Steam will automatically receive the Re-Mars-tered edition for free in their accounts. From now on, these players can simply download Red Faction Guerrilla Re-Mars-tered from their Steam library and start swinging their sledgehammers.

Check out our new trailer for PC: https://youtu.be/_OKenNxyLmA

One more random fun fact about Mars (in real-life): If you weighed 200 lbs on Earth, your Mars-weight would only be 76 lbs. But don't try the "Mars-Diet" at home – we recommend neither eating only Mars bars, nor trying to lower the gravity in your neighbourhood.

Red Faction Guerrilla Re-Mars-tered features:
  • Fully reworked graphics – heavily reworked textures and graphic features adding, for example, specular maps
  • Improved shadow rendering
  • Improved lighting
  • Reworked shaders and postprocessing
  • Native 4k support on PC

Enjoy!
Your THQ Nordic team
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog
Disclaimer: All weapons and backpacks were restored to the original values from before all the patches and edited from there.

WEAPONS
[Assault Rifle]
  • End damage increased to 32 (from 29)
  • Minimum threshold increased to 30 (from 0)
  • Increased number of shots to go to maximum spread to 5 (from 4)
  • Fine aim minimum spread reduced to 0.67 (from 0.7)
  • Recoil kick reduced to 0.9 (from 1.1)
  • Maximum ammo capacity increased to 160 (from 120)

[EDF Pistol]
  • End damage increased to 52 (from 48)
  • Spread maximum reduced to 1.3 (from 1.5)

[Sniper Rifle]
  • Removed camera shake effect for enemies being shot

[Grinder]
  • Start & end damage reduced to 300 (from 350)
  • Projectile speed increased to 54.5 (from 48)
  • Removed camera shake effect for enemies being shot
  • Magazine size reduced to 5 (from 7)
  • Maximum ammo capacity reduced to 20 (from 28)

[Rail Driver]
  • Refire delay increased to 1050 (from 600) (Beam vanishing now matches the firerate)
  • Magazine size reduced to 4 (from 6)
  • Maximum ammo capacity reduced to 8 (from 12)

[Rocket Launcher]
  • Maximum ammo capacity reduced to 4 (from 6)
  • Explosion radius increased to 3.65m (from 3.5m)
  • Structural damage increased by 5% (23625 from 22500)

[Peacekeeper]
  • Start damage increased to 36 (from 35)
  • End damage increased to 16 (from 12)
  • Headshot multiplier reduced to 1.5 (from 2.5)
  • Refire delay reduced to 292 (from 300)
  • Minimum threshold increased to 11 (from 0)
  • Maximum spread reduced to 1.05 (from 1.2)
  • Recoil kick reduced to 1.5 (from 1.8)

[Shotgun]
  • Headshot multiplier reduced to 1.4 (from 2.5)
  • Minimum spread reduced to 0.2 (from 0.4)
  • Maximum spread reduced to 0.4 (from 0.8)
  • Maximum ammo capacity reduced to 24 (from 32)

[Arc Welder]
  • Damage increased to 33 (from 25)
  • Removed camera shake and blur effects for enemies being shocked

[Enforcer]
  • Start damage increased to 33 (from 30)
  • End damage increased to 24 (from 21)
  • Minimum threshold increased to 15 (from 10)
  • Autoaim reduced to 1.05 (from 2.5)


BACKPACKS

[Firepower]
  • Damage multiplier reduced to 1.25 (from 1.50)

[Heal]
  • Fuel usage per second increased to 0.85 (from 0.35)
  • Health regeneration per second reduced to 400 (from 600)
  • Health regeneration radius increased to 5.5 (from 4.5)
  • Will now heal enemies within the radius

[Rhino]
  • Player hit damage reduced to 225 (from 350)
  • Charge top speed reduced to 8.2 (from 8.5)


MATCHMAKING & CUSTOM GAMES

[Playlists]
  • Maximum player counts for Team Anarchy (8), Team Bagman (8), and Team Objective (10) restored
  • Minimum number of players to activate autostart restored
  • Minimum number of players to start Large Mixer match restored to 8
  • Removed the map Warlords from Anarchy (as it was previously)
  • In Bagman when playing the map Haven you will now always be spawned with a jetpack equipped
  • Added the map Radial to Team Bagman
  • Added the map Framework to Large Mixer for Team Anarchy

[Settings]
  • Restored default (1 minute) weapon respawn time to all modes

[Maps]
  • Restored previous alternative time of days for all maps except Doubletime and Downfall
Red Faction Guerrilla Steam Edition - THQ Nordic
Dear Red Faction community,

first of all, a big think you to you all - Steam announced all the Nominees for the Steam Awards 2017 yesterday. Due to your help and support, we are happy to say that Red Faction Guerrilla is among the Nominees for the "Cry Havoc And Let Slip The Dogs of War" Award.

http://store.steampowered.com/news/35437/

On December 28, starting 10 am PST time, we can now bring this to an end and start voting for the game we love for being the winner of that category.

The “Cry Havoc And Let Slip The Dogs of War” Award
The Bard said it best. This game doesn't necessarily offer the biggest explosions... it offers something better. Potential. Potential to be a rampaging force of nature. Or not. Who knows. You're an agent of chaos and no one is going to tell you what to do.


We would feel honored if Red Faction Guerrilla gets your vote in that final round.

The whole THQ Nordic team already wishes you Merry Christmas and happy holidays with your families and friends.

Cheers & Thank you very much
Your THQ Nordic Team
Red Faction Guerrilla Steam Edition - THQ Nordic
Dear Red Faction community,

first of all, a big think you to you all - Steam announced all the Nominees for the Steam Awards 2017 yesterday. Due to your help and support, we are happy to say that Red Faction Guerrilla is among the Nominees for the "Cry Havoc And Let Slip The Dogs of War" Award.

http://store.steampowered.com/news/35437/

On December 28, starting 10 am PST time, we can now bring this to an end and start voting for the game we love for being the winner of that category.

The “Cry Havoc And Let Slip The Dogs of War” Award
The Bard said it best. This game doesn't necessarily offer the biggest explosions... it offers something better. Potential. Potential to be a rampaging force of nature. Or not. Who knows. You're an agent of chaos and no one is going to tell you what to do.


We would feel honored if Red Faction Guerrilla gets your vote in that final round.

The whole THQ Nordic team already wishes you Merry Christmas and happy holidays with your families and friends.

Cheers & Thank you very much
Your THQ Nordic Team
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog

31st October 2016
- Support for 21:9 resolutions
- Fixed bug, where player could shot through a wall while standing behind it.
- Added possibility to adjust FOV in multiplayer. Maximum multiplayer FOV value is 60.
- Reduced heal backpack "health regen per second" to 250 from 600
- Reduced firepower (commando) direct and area damage dealth factor to 1.2 from 1.5
- Removed Arc welder darkness effect which makes it extremely hard to hit someone using it on you in combat
- Increased rail driver default refire delay to 1200 and MP override reload delay to 900.
This ends up matching perfectly so it's ready to fire when the beam vanishes. Making it easier to dodge and increases skill to use

Feedback is still always welcome. Thanks for all the reports so far.
Please discuss here: http://steamcommunity.com/app/20500/discussions/0/305510202680169194/
Cheers!
Red Faction Guerrilla Steam Edition - MegalomaniacNG
Changelog

31st October 2016
- Support for 21:9 resolutions
- Fixed bug, where player could shot through a wall while standing behind it.
- Added possibility to adjust FOV in multiplayer. Maximum multiplayer FOV value is 60.
- Reduced heal backpack "health regen per second" to 250 from 600
- Reduced firepower (commando) direct and area damage dealth factor to 1.2 from 1.5
- Removed Arc welder darkness effect which makes it extremely hard to hit someone using it on you in combat
- Increased rail driver default refire delay to 1200 and MP override reload delay to 900.
This ends up matching perfectly so it's ready to fire when the beam vanishes. Making it easier to dodge and increases skill to use

Feedback is still always welcome. Thanks for all the reports so far.
Please discuss here: http://steamcommunity.com/app/20500/discussions/0/305510202680169194/
Cheers!
...

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