Cyberpunk 2077 - Vattier


First of all — thank you so much to everybody who nominated us for the Steam Awards this year! We are humbled by your support.

We love Cyberpunk 2077 and we love our Cyberpunk 2077 community. Feel the same? Consider voting for Cyberpunk 2077 in the Labor of Love category of the Steam Awards, here:
https://store.steampowered.com/SteamAwards

Thanks Chooms!
Cyberpunk 2077 - Vattier
https://youtu.be/zrHb2p4YPT0

Introducing Idris Elba as Solomon Reed, an FIA Agent for the New United States of America. Team up and take on an impossible mission of espionage & survival.

Get ready for Phantom Liberty – a spy-thriller expansion for Cyberpunk 2077 set in an all new district of Night City. Coming 2023.
Cyberpunk 2077 - Vattier
We're blown away by your passion and support for Cyberpunk: Edgerunners – and by your awesome creations inspired by the anime!

https://www.youtube.com/watch?v=hVf0Xy6gn4A

We hope you enjoyed the 10th episode of “It’s All About You”, starring David, Lucy, and Rebecca.

If you'd like to be featured in the future episodes – submit your creations here.

P.S. Let us use this chance to remind you that Cyberpunk: Edgerunners has been nominated in the "Best Adaptation" category for The Game Awards 2022, and we'd be honored if you decided to cast your vote for it. You can do it here.
Cyberpunk 2077 - Vattier
Cyberpunk: Edgerunners has been nominated in the “Best Adaptation” category for The Game Awards 2022 — an annual awards ceremony, which celebrates outstanding achievements from across the gaming industry.

Thank you for the recognition of our first-ever anime series, set in the world of Cyberpunk 2077 and created in collaboration with the acclaimed Studio Trigger!

You have a say in who can win the award — you can vote on your favorites via this website. We’d be honored if you decided to cast your vote for Cyberpunk: Edgerunners. Winners will be announced during The Game Awards live stream on December 8th.

If you haven’t seen Cyberpunk: Edgerunners yet, it’s available to watch on Netflix.
Nov 8, 2022
Cyberpunk 2077 - Vattier
Patch 1.61 for Cyberpunk 2077 is now available! Here's the list of changes for this update:

QUESTS & OPEN WORLD
  • Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
  • Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don't Foget the Parking Brake!, Comrade Red - Fixed an issue where quest wasn't completed after looting the goods.
  • Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren't completed despite fulfilling the objective.
  • Fixed an issue where some Suspected Organized Crime Activities weren't completed despite fulfilling the objective.
  • Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
  • Fixed an issue where it wasn't possible to complete an Assault in Progress in Charter Hill because the evidence didn't spawn.
  • Cyberpsycho Sighting: House on a Hill - Fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor - Fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after defeating the Cyberpsycho and sending information to Regina.
  • Gig: Error 404 - Fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: Freedom of the Press - Fixed an issue where it wasn't possible to proceed inside the TV station building because the doors were closed.
  • Gig: Greed Never Pays - Fixed an issue where it was impossible to complete the "Search the hidden room" objective because the computer was unpowered.
  • Gig: Last Login - Fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: Old Friends - Fixed an issue where the gig didn't trigger after approaching the area.
  • Gig: Playing for Keeps - Fixed an issue where it wasn't possible to speak to the bartender if combat started inside the bar, blocking progress.
  • Gig: We Have Your Wife - Fixed an issue where Lauren wasn't reacting after coming to rescue her, blocking progress.
  • Automatic Love - Fixed an issue that could block progress to further main quests after leaving Clouds.
  • Fortunate Son - Fixed an issue where it wasn't possible to progress past the "Return to the Aldecaldos camp" objective.
  • I Fought the Law - Fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
  • Small Man, Big Mouth - Fixed an issue where the truck in the garage could be despawned, blocking progress.

VISUAL
  • Night City NPCs will now carry umbrellas in various colors and shapes.
  • Fixed multiple instances of missing collisions that could result with player falling off the map.
  • Corrected various floating or displaced objects on the map.
  • Fixed the issue where V's breasts clipped through clothes after changing their size at a Ripperdoc.
  • Fixed an issue where after changing nail length from long to short using the mirror, the change wasn't reflected in-game until reloading a save.
  • Fixed an issue where cars could glitch after bumping into them.

GAMEPLAY
  • Fixed an issue where Headhunter and Blue Fang Iconic knives would not appear in vendor's inventory if player visited the vendor before the 1.6 Patch.
  • Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
  • It should be now possible to craft the Legendary variant of the Amnesty Iconic revolver.
  • Fixed an issue where it was possible to use consumables during fist fights.
  • Fixed an issue where weapons with explosive damage were dealing less damage than intended.
  • Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
  • Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
  • The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
  • Fixed an issue where firing some weapons when falling could cancel fall damage.

UI
  • The Beast in Me - Fixed an issue where player's position could be shown as 1/6 despite coming second.
  • Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
  • Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.

PC-SPECIFIC
  • Fixed the issue with temporary FPS drops when exiting menus.
  • Fixed an issue where upgrading an item into a higher tier rarity crashed the game.

MISCELLANEOUS
  • Added support for AMD FidelityFX Super Resolution 2.1.
  • Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
  • Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
  • It will no longer be possible to play on arcade machines that are placed horizontally.
Cyberpunk 2077 - Vattier
Get inspired by the world of Cyberpunk 2077 and take part in our official music contest!
89.7 Growl FM: Your (Underground) Road to Fame

Create a music track fit for a Night City headliner for a chance to win awesome prizes! Like what? Well, how about having your track in the game?! We’re looking for fresh music to feature in our new community radio station — coming in the Cyberpunk 2077: Phantom Liberty expansion!

Help Ash set up 89.7 Growl FM by creating a music track inspired by this video:
https://www.youtube.com/watch?v=qKIDTIe4Scs

Let your creativity run wild: you can create your music in any style or genre! It can be an instrumental track or a song (vocals need to be in English, Spanish, Japanese or Chinese) between 2:00 and 3:00 minutes long. For more details check the official contest website: https://cyberpunk.net/growlfm

We're accepting submissions until November 30th, 2022.

The full set of rules is available here: https://cp2077.ly/MusicContestEN
Cyberpunk 2077 - Vattier
It's hard to believe that 20 years have passed since CD PROJEKT RED was founded. The last two decades have been filled with many adventures, and we’re so proud to have created video games that players all around the world have enjoyed — not to mention having such a strong, supportive community that has been with us at every step!

We've invited several REDs — from battle-scarred veterans to fresh-faced newcomers — and asked them some questions. This is the result:
https://www.youtube.com/watch?v=GceQyxIssE8

Thank you for sharing the road with us!
Cyberpunk 2077 - Vattier
Welcome back to the city of big dreams, Chooms!

https://youtu.be/F_V4SsILPcA

Thank you for watching the 9th episode of "It's All About You". Share your amazing creations for the future episodes with us.

Learn more: https://cdprojektred.com/AAY
Sep 6, 2022
Cyberpunk 2077 - Vattier
We just launched our new project called REDmod – a free set of tools for Cyberpunk 2077 which adds integrated support for installing and loading mods into the game. It also provides an official tool that will help you use, modify and create your own experiences in the world of Cyberpunk 2077, including custom sounds, animations, scripts, and more.

https://store.steampowered.com/app/2060310/Cyberpunk_2077_REDmod/

For more informaton (and download links), check out our dedicated REDmod website & FAQ: cyberpunk.net/modding-support
Cyberpunk 2077 - Vattier
The Edgerunners Update is live!

It brings various gameplay fixes and improvements, free DLCs, as well as content inspired by Cyberpunk: Edgerunners. The anime will premiere on Netflix on September 13th.

Below you can find the list of the most notable changes coming in this update.


ADDITIONAL CONTENT

Wardrobe
Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V's apartments and safehouses and then switch between them in the Inventory panel.

3 New Gigs
Fixers will give you 3 new gigs:

Concrete Cage Trap
  • Gig type: SOS: Merc Needed
  • Location: Watson, Kabuki
  • Fixer: Regina
Desperate Measures
  • Gig type: Thievery
  • Location: Santo Domingo, Arroyo
  • Fixer: El Capitan
Nasty Hangover
  • Gig type: Search and Recover
  • Location: Santo Domingo, Arroyo
  • Fixer: Rogue

New weapons
6 new firearms:
  • Kappa (Smart Pistol)
  • Senkoh LX (Tech Submachine Gun)
  • Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
  • VST-37 (Power Shotgun)
  • MA70 HB (Power Light Machine Gun)
  • Kyubi (Power Assault Rifle)
5 new melee weapons:
  • Neurotoxin Knife (+ Iconic variant Blue Fang)
  • Punknife (+ Iconic variant Headhunter)
  • Claw (Axe)
  • Razor (Machete)
  • Cut-O-Matic (Chainsword)

Cross-progression
Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.

Cyberpunk: Edgerunners content
Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.

Arcade game: Roach Race
You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you're enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.

Nibbles in Photo Mode
You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the "Pose" tab and choose Nibbles in the "Character" section. Please note that this option becomes available only after you invite Nibbles to V's apartment.


GAMEPLAY
  • Inverted camera axis will now also apply to Photo Mode.
  • Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
  • Added an option to modify V's face and body at Ripperdoc clinics.
  • V won't continuously fidget in Character Creation anymore.
  • Fixed an issue where it wasn't possible to pick up loot from drones.
  • Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
  • Fixed NPC reaction when bumping into them.
  • Fixed an issue where panicked NPCs were idling or crouching instead of using a designated "hands up" animation.
  • If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
  • Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
  • Added a new AWD performance variant of the Thorton Colby called the CST40.
  • Fixed an issue where vehicles went in reverse when braking at low speeds.
  • Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
  • Fixed an issue where the Biomonitor didn't restore Health in some circumstances.
  • Fixed an issue where player's HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
  • Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.


WEAPONS
  • Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
  • Rearranged weapons from the Long Blade category to different categories:
    • Moved the Chef's Knife to the Knife category.
    • Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.
    • Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.
  • Replaced the standard Butcher's Cleaver with an Iconic version. If a player owned a Butcher's Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher's Cleaver, they will be granted a Knife recipe of matching rarity.
  • Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
  • Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
  • Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
  • The O'Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
  • The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
  • The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
  • Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
  • Different types of knives will now have their own specified return times indicated in their tooltip.
  • Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
  • Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
  • Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
  • Melee quick attacks won't apply status effects from the currently equipped and drawn weapon anymore.

PERKS
  • Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
  • Fixed an issue where the Gun Whisperer perk didn't work with the JKE-X2 Kenshin and the DR-12 Quasar.
  • Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
  • Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.


QUESTS
  • Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn't available on the previous generation of consoles.
  • Various small fixes to interactions in V's apartments and safehouses.
  • V will now sleep in bed for an amount of time set by the player.
  • Automatic Love - Fixed an issue where Lizzie's Club was closed during regular opening hours.
  • Dream On - Using the vents to climb to the roof from the secret control room has been made easier.
  • Epistrophy: The Glen, Epistrophy: Badlands - Quest will now be properly failed if the player destroys Delamain.
  • I'll Fly Away - Scorpion's car will no longer glitch while driving off the ramp.
  • Tapeworm - Fixed an issue where the coughing animation played with a delay, causing visual issues.
  • The Ballad of Buck Ravers - Karim's Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
  • The Heist - Fixed an issue where taking out enemies using a quickhack could result in the optional objective "Wait for an opportunity to take out the guards" to remain until the end of the quest.
  • The Hunt - Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
  • The Pickup - Fixed an issue where leaving mid-quest could result in stopping all combat music.


OPEN WORLD
  • Gig: Freedom of the Press - Fixed an issue where further quests from Regina were blocked if Max died during the gig.
  • Gig: Getting Warmer... - Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn't use the coolant on 8ug8ear.
  • Gig: Getting Warmer... - Fixed Wakako's car driving away slowly and then disappearing in the player's view.
  • Gig: Hot Merchandise - Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
  • Gig: Jeopardy - Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
  • Gig: Olive Branch - Fixed an issue where the quest was reactivated with the "Talk to the man in the trunk" objective if the car with Alex Pushkin blew up.
  • Gig: Playing for Keeps - Fixed NPCs' incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
  • Gig: Trevor's Last Ride - Fixed an issue where Trevor's body didn't spawn in the freezer.
  • Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
  • Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
  • Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
  • Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.


UI
  • Added item preview so that it's possible to see an item on V before you buy it.
  • Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
  • Items placed in the stash will now properly show their monetary value in the tooltip.
  • Regarranged some options and categories in Game Settings.
  • Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
  • Fixed an issue where the number of available pieces of gear for different slots didn't update after disassembling gear.
  • Optimized performance in the Inventory and Vendor screens.
  • Fixed certain cases where a dark rectangle could remain stuck on the screen.
  • Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
  • Added the ability to enable additional content through the Additional Content menu.
  • Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.


VISUAL
  • Neon rims on bikes now come in different colors.
  • Added new hairstyles in Character Creation.
  • Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
  • Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
  • Addressed an issue where floating and indestructible parts were present when destroying cars.
  • Improvemnets in Dynamic Resolution Scaling.
  • Fixed an issue where the last shot fired from a gun didn't have a recoil animation.
  • Totalimmortal - Fixed the grass clipping through the floor on the way to Yorinobu's office.


AUDIO
  • Added SFX of reloading a weapon while carrying a body.
  • Improved knife throwing SFX.
  • Stadium Love - 6th Street party music will now be louder.
  • I Fought The Law - Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.


PC-specific
  • Adjusted graphics setting presets to provide a higher quality setup.
  • [Steam Deck] Fixed an issue where the dedicated preset was applying Ultra settings instead of properly crafted graphics settings.
  • [Steam Deck] Fixed an issue where the game became unresponsive after trying to change Key Bindings.

MISCELLANEOUS
  • Added support for Razer Chroma.
  • Fixed the temporary FPS drops when opening the Map or Inventory on PC and Stadia.
  • Made some adjustments and improvements to the Arabic language localization.


REDmod Modding Tools
The following changes take effect only on the PC version of the game and once the REDmod is installed.

Mod users
  • Added support for the new mods folder. New, REDmod compatible mods should be placed in the \Cyberpunk 2077\mods folder. The game still supports loading old mods from the archive folder, but please keep in mind that they will not appear in the REDmod menu. New, REDmod compatible mods should be added using the new mods folder for the best experience.
  • Added -modded command line parameter to run the game with mods. This parameter also allows you to enable and disable mods using REDlauncher and GOG Galaxy.
  • Expanded the telemetry functionality to cover mods-related data.

Mod creators
  • Added the ability to load modified tweakdb.bin and .redscripts files.
  • Added the ability to load mods.json descriptor for user's installed mods.
  • Added a separate audiothread for audio modding.
  • Fixed some issues with TweakDB memory allocations.


Hey chooms, remember that these are just the highlights. There's a lot more improvements and fixes in this patch, so go and check them out in the game!
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