OVR Toolkit - CurtisVL
11-12-2022

Changes:
- Index Grip binding will no longer toggle windows, please use A buttons like stated in the tutorial!

Bug fixes:
- Corrected an issue where OVR Toolkit could become frozen for several minutes on launch if a backend service was performing poorly. (This is what forced this update out on a Saturday night)
- Wednesday should now appear on the wristwatch current day. (Box was 2 pixels too small!)


If you'd like to revert to the old bindings, please see the following post. It also includes an explanation for this change:
https://steamcommunity.com/app/1068820/discussions/0/3711559379124616201/
Sorry for the inconvenience!

Note: If you started using OVR Toolkit in late 2020 or later this change should not affect you as the tutorial has said to use A buttons for a very long time now! Unfortunately Index Grip was still bound to support legacy users but it was interfering with new users who would accidentally trigger it in games by grabbing controllers too hard. This was creating quite a lot of complaints over the past few years.
OVR Toolkit - CurtisVL
05-12-2022

Added:
- Added support for XSO's OSC parameters to provide some form of avatar standardizing in avatar creation. (Our own parameters are still supported of course and contain some unique values still!)

Changes:
- 'Window not found' screen is slightly more useful now. (And I fixed the search button which was broken in some specific situations)
- Added additional checks for failed window captures to further prevent blank white overlays.

Bug fixes:
- Option to use legacy window capture should now persist correctly between sessions.


(p.s - Sorry for the small update, I've been away at VRDays in Rotterdam over the past week!)
OVR Toolkit - CurtisVL
15-11-2022

Added:
- Added Multi-Touch support. (You can now perform actions like pinch-zooming on browsers and images, like you would on a phone)
- Windows in Switch Windows/Set Contents tabs are now ordered based on how many times you have previously selected them. (This will take some time to populate)
- Added 'Set as default' option to the bottom of Window Settings. (This allows you to define the default settings used on newly spawned windows)
- 'High Priority' option to OVR Toolkit Settings window outside of VR. (This will allow OVR Toolkit to work smoothly in intensive games and loading screens)
- Window Quick Controls will now follow the opacity of the overlay they control.
- Windows and their quick controls will now fade in and out when toggling your overlays on and off. (Can be disabled in a config file if needed)
- Added 'Media Applications' option in Global Settings > Customise to select which application's media is sent to the VRChat Chatbox. (You can now turn off for example Chrome)

Changes:
- Overhauled keyboard input to resolve the 'Stuck Shift' issue. (The keyboard may feel slightly different to use, but it will function the same)
- Various prompts will now force Edit Mode open if they require an immediate response, this reduces confusion in some areas.
- 'Still loading' prompt is now much less likely to appear when quickly switching between profiles.
- Various UI elements will now continue updating at their full frame rate until a few seconds after interactions stop, to allow animations to finish playing smoothly.
- Removed 'Force GPU Capture' option in Window Settings and removed the old capture API entirely. GPU Capture is now forced on automatically.
- Removed window recenter animation as this just phased the windows through your face 90% of the time anyway, opted to just fade them in instead.
- Notifications will now show in front of other overlays by default for new users. (Existing users, it will respect the setting you set in Global Settings > Customise)
- Input will now delay slightly until a window you're capturing is confirmed to be in the foreground, to avoid interacting with an incorrect window and ensure the first click always go through.
- Edited format of Chatbox Media to make it more compact and not contain English words such as 'Now listening to' and 'by'.
- Simulator Mode's Set Contents menu will now pre-load on app start to avoid having to wait for the menu to load when you open it.
- When capture begins of a window that is minimized, the window will now be restored to its original size to ensure proper capture.
- Edit Mode icon on the wristwatch will no longer highlight if windows are not toggled on, to reduce confusion.

Bug fixes:
- Fixed an issue where the Shift key could cause the keyboard to become frozen.
- Fixed an issue where multiple clicks were required to interact with a window capture overlay.
- Fixed an issue where Custom Apps may not save between sessions.
- Fixed windows 'flickering' when initially clicking on them.
- Fixed an issue where clicking on one UI (Such as Edit Mode) may click a previously used button on another UI. (Such as the Wristwatch)
- Fixed various missing translations.
- Fixed an issue which would prevent windows from being properly brought to the foreground, leading to mouse clicks going to an overlapping window.
- Chatbox Media will no longer show 'Unknown', 'Paused', or other OVR Toolkit system messages.
- Fixed Custom Apps ignoring the 'Use both touchpads' option.
- Fixed an issue where Known Apps may include old applications and duplicates. (Spotify for example changes the folder name with each update and would cause duplicate entries)

As usual, please report issues in our Discord server! <3
OVR Toolkit - CurtisVL
02-11-2022

Added:
- Added full-size ('100%') keyboard button to the default keyboard.
- Added option to display now playing media in the VRChat Chatbox.
- Added a 'Feature Highlight' system. (Currently for English language only)

Bug fixes:
- Attempted to fix stuck shift key issues again. (Still don't know the actual cause as it's not reproducible)
OVR Toolkit - CurtisVL
27-10-2022

Changes:
- Alarm clock time now saves between sessions, though the alarm clock will still be turned off on application start.
- Performance stats will now search for an Nvidia GPU first to avoid detecting onboard Ryzen iGPUs.

Bug fixes:
- Fixed an issue that would require 2 click of the Gear icon to enter Edit Mode if the keyboard was open.
- Fixed keyboard 'key spamming' when holding trigger down on a key only working for the left controller.
- Wristwatch will no longer block input to games when interacting with it from behind.
- Cursor will no longer move on Wristwatch when it is not visible.
- Fixed an issue which caused the blue accent colour to not reload on app restart.
- Fixed an issue which caused the Clock tab to not change with accent colour change.
OVR Toolkit - CurtisVL
18-10-2022

Added:
- Added Clock tab to the wristwatch. (Alarm, Timer, and Stopwatch)
- Added settings icon to Window List to make it easier to edit a specific window.
- Added Hue, Saturation, and Brightness sliders to Chroma Key menu to allow for more advanced configuration of Chroma Key.

Bug fixes:
- Fixed macro order when adding another key binding.

Please keep in mind this is the first version of the Clock tab, provide feedback in our Discord!
OVR Toolkit - CurtisVL
03-10-2022

Join in with our Halloween mini-game Spooky Skeletons! Maybe you'll get a prize if you get the highest score?

SPOOK SKELETONS - Season 3: The spookening! (It's exactly the same as the last 2 years, bugs and all)

Added:
- SPOOKY SKELETONS ARE BACK! Check out our 3rd season of the Spooky Skeletons mini-game! Click the pumpkin in the Home tab!
- Added 'Move Delay' slider to Global Settings > Window Movement.
- Added '?' next to 'Re-center Window' in Window Settings to provide a very brief explanation of what this feature does. (Tis 'tip' is not yet implemented in Simulator Mode due to limitations)

Changes:
- Separated 'Re-center snap angle' into Vertical and Tilt sliders so each axis can be controlled individually.
- App can no longer be minimized to tray until the Oculus warning has been acknowledged. (Only need to click 'I understand' once)
- Added notification to let the user know when startup is complete and OVR Toolkit can be used. (To avoid confusion about why F8 isn't working or wristwatch may not yet be visible)
- Wristwatch will no longer attempt to match fpsVR overlay opacity as this could lead to situations where the wristwatch was invisible due to fpsVR not appearing for some reason or another. (Wrong hand, not quite the right angle, fpsVR closed after OVR Toolkit found it, etc.)

Bug fixes:
- Fixed Oculus warnings not appearing in the launcher.
- Touchscreen emulation will now work as intended when the left controller is turned off.
- A backspace press is no longer required after toggling Head Gaze in Simulator Mode.
OVR Toolkit - CurtisVL
22-08-2022

Changes:
- Curved overlays can now remain curved when not level.
- Recenter Window can now be used when lying down.
- Curved overlays can now be used when attached to a device.
- Re-added functional to hold keyboard keys to spam the key.

Bug fixes:
- Fixed an issue where the keyboard layout generator could get stuck in a loop after a keyboard fails to generate.

Thanks Valve for making changes to OpenVR which made these changes possible!
OVR Toolkit - CurtisVL
17-08-2022

Added:
- Added wrist notification for outdated Tundra Tracker bootloader. (Leads to inaccurate battery reporting and poor battery life)
- Added Console Output window to Custom Apps Debug page.

Changes:
- Wrist overlay notifications can now be cleared and will stack. (When one is closed, any queued notifications will be displayed)
- Keyboard language is now checked against the Windows keyboard language every second instead of every 5 seconds.

Bug fixes:
- Fixed discolored transparent backgrounds in Custom Apps.
- Fixed an issue where the keyboard language may not automatically change when changing it in Windows. (Turns out Windows caches the keyboard layout until you manually call activate keyboard? Weird)
- Fixed an issue where the keyboard layout generator could get stuck in a loop after a keyboard fails to generate.

Web API:
- Added 'SendOSCMessageArray' function to web API to support VRChat chatbox.
- Added 'app-opened' Web API event.
- Added 'bringToMe' Web API function.
- Added 'getKeyboardTransform' Web API function.
- Added 'getKeyboardBounds' Web API function.
- Added 'getKeyboardSuggestionsBarEnabled' Web API function.
OVR Toolkit - CurtisVL
08-08-2022

Having issues or have suggestions? Join us on Discord or post on the Steam Discussions!

Added:
- Added support for 'Global Overlays'.
- Added 'Persist between profiles' option to Window Settings.
- Integrated SteamVR-ForceCompositorScale.
- Added 'Low overlay quality' banner with an option to launch ForceCompositorScale to fix it. (Please provide feedback on your experience with this!)
- Added OSC support for ChilloutVR.

Changes:
- Slightly increased size and hitboxes of media controls.
- Removed 'Automatic performance adjustments' option. (It hasn't done anything noticeable for a long time)
- Quick profile selector on the wristwatch now supports more than 5 profiles. (Scrollable)

Bug fixes:
- Snapped windows on the desktop should no longer become un-snapped unless something is set as 'Always on top' or the window was minimized.
- 'Low video memory' warning will no longer appear on GPUs which don't report VRAM usage. (AMD GPUs)
- 'Add Module' button should no long appear after app restart when app 3 modules are already active.
- fpsVR overlay position will now change position based on the size of the wristwatch. (Fixed overlay clipping with the wristwatch)

Web API:
- Web API spawned browser overlays with 'ShouldSave' set to true will now persist across all profiles. (To better support legacy Custom Apps)
...

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