Counter-Strike: Source - erics
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Numerous security and stability improvements
Counter-Strike: Condition Zero - mikela
Half-Life and Counter-Strike updates are now available that affect Condition Zero through shared resources.

Please see the Half-Life update notes and the Counter-Strike update notes for details.
Counter-Strike - mikela
An update for Counter-Strike is now available:

Fixes and Updates
  • Fixed viewdemo command crashing for certain demo files
  • Fixed ammo boxes visibly spawning when purchasing ammo
  • Security fix to client disconnect handling
  • Security fixes to console command handling
  • Security fix to client/server communications
  • Security fix to model loading
  • Security fixes to BSP and WAD loading
  • Setting _cl_autowepswitch to 2 will now enable auto weapon switching on pickup of a better weapon except when holding Primary or Secondary attack
Counter-Strike - mikela
A small Counter-Strike update is now available that fixes some issues identified after the last release.

General
  • Fixed crash when playing back certain demos recorded on older server versions
  • Fixed some resources not downloading properly through FastDL
  • Fixed gl_texturemode and gl_ansio not updating properly when enabling/disabling Low video quality mode
Day of Defeat - mikela
A Half-Life update is now available that affects Day of Defeat through shared resources.

Please see the Half-Life update notes for details.
Deathmatch Classic - mikela
A Half-Life update is now available that affects Deathmatch Classic through shared resources.

Please see the Half-Life update notes for details.
Counter-Strike: Condition Zero - mikela
Half-Life and Counter-Strike updates are now available that affect Condition Zero through shared resources.

Please see the Half-Life update notes and the Counter-Strike update notes for details.
Ricochet - mikela
A Half-Life update is now available that affects Ricochet through shared resources.

Please see the Half-Life update notes for details.
Counter-Strike - mikela
An update for Counter-Strike is now available:

Changes and Additions
  • Prevent texgamma and lightgamma and brightness cvars from affecting lighting in multiplayer
  • Added support for player avatars in scoreboard for lower display resolutions
  • Added scoreboard cvar to show shortened, simple headers for columns: scoreboard_shortheaders, set to 0/1 to disable/enable
  • Added scoreboard cvar to enable/disable showing avatars: scoreboard_showavatars, set to 0/1 to disable/enable
  • Added new server cvar, mp_infinite_ammo, set to 0 to disable, 1 for infinite ammo in guns, 2 for infinite reload ammo
  • Added money and health columns to scoreboard and player/server cvars to control their display
    • Player cvars are: scoreboard_showhealth and scoreboard_showmoney, can be set to 0/1 to disable/enable the column from showing
    • Server cvars are: mp_scoreboard_showhealth and mp_scoreboard_showmoney, they can be set to the following values:
      Value
      Description
      0
      Disable showing health/money altogether
      1
      Show Terrorist health/money to all teams
      2
      Show CT health/money to all teams
      3 (default)
      Show CT health/money to teammates only and Terrorist health/money to teammates only
      4
      Show health/money for all players to all other players
      5
      Show CT and T health/money to teammates and to spectators

Fixes
  • Fixed shotgun shell reload delay when holding +attack while magazine is empty
  • Fixed non-translucent crosshair being slightly off-center
  • Fixed UMP45 +attack being canceled when +attack2 is pressed

General
  • Fixed setting monitor refresh rates through -freq when used with -nofbo
  • Fixed unnecessary texture rescaling with NPOT textures
  • Fixed slist command, will now show servers on the local network
  • Fixed progress bar for individual files in resource download always showing at 100%
  • Added auto-saving of several cvars (HL #2237)
  • Fixed missing localizations in spectator UI
  • Reordered columns in server browser to prevent game descriptions from being used to fake server player count
  • Fixed sv_cheats being settable by players in a multiplayer game (sv_cheats is now controlled by the server)
  • Security fixes to console commands
  • Security fixes to resource loading
Counter-Strike - mikela
This list covers the releases between March 20 and April 11 that are each part of a series of security updates.

Larger changes:
  • Added privilege checking to command execution. Commands originating outside of the client are now only able to execute commands that are considered to be safe. Commands such as 'connect', 'bind', 'quit' and certain cvars such as 'cl_filterstuffcmd' are now only executable by trusted sources.
  • Setting 'cl_filterstuffcmd' to a value greater than zero (e.g. 'cl_filterstuffcmd 1') will set a number of commands that are potentially abusable, such as 'say', 'fps_max', and 'setinfo', to also be only executable by privileged sources.

Fixes:
  • Fixed client incorrectly blocking download of custom sprays

Security fixes:
  • All custom resources downloaded from a server now have their file name's checked for safety before being allowed to download
  • Invalid file extensions are now prevented in several commands
  • Dynamic libraries are no longer searched for in custom resource directories
  • Added additional file extensions to custom resource blocked extensions list
  • Fixed buffer overflow in message delta parsing
  • Fixed RCE in weapon message handling
  • Fixed RCE in model loading
  • Fixed buffer overflows in TGA and BMP loading
  • Fixed buffer overflow in demo playback
  • Fixed buffer overflows in model name loading
  • Fixed buffer overflow in detail texture loading
  • Fixed buffer overflow in console map listing
  • Fixed command chaining in cvar's that specified config files to be passed to the 'exec' command
...

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