STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™ - (Alice Bell)

Someone has already bagged the original Star Wars: Knights Of The Old Republic, but KOTOR 2 (as the kids call it, because putting the full name in the title of this post made me realise how absurdly long it is) is honestly pretty great. This is partly because, even though KOTOR 2 wasn’t made by BioWare, it has a very similar plot and structure to the first game.


TAMASHII - (Dominic Tarason)

Horror is a genre I appreciate, but seldom gets under my skin the way it does for others. Tamashii, despite being a relatively simple-looking puzzle platformer, jangles my nerves like a dozen spiders crawling across my face. Released today and developed by Vikintor, I’ve had my eye on this one for a while after seeing some early footage on Twitter. The game has detailed, twisted sprites combined with some aggressive VHS-like and glitch effects that just makes my skin crawl, even if at its heart, it’s not too unusual as a game. Take a peek at the launch trailer below.


Hearts of Iron IV - (Dominic Tarason)

There’s a new Hearts Of Iron IV expansion out today, and this one goes ham on the history books. While Paradox’s grand strategy series has always played a bit fast and loose with real history, the Man The Guns expansion pairs a slew of naval warfare upgrades with some wildly divergent histories. The British Empire could re-establish monarchic power, or decolonise decades early, while America can hurl itself into a second civil war in pursuit of reforms. Of course, this being a Paradox game there’s a shipload of free naval changes coming in a free update for owners of the base game. A trailer sets sail below.


Space Engineers - (Dominic Tarason)

I’ve always admired how Space Engineers stuck to its guns – while it may have added a couple small scripted scenarios, it’s still just a game about building, with no overarching plot. Even as it exits early access today and launches in full, Keen Software’s game about being an astronaut engineer remains a true sandbox. Players bodge together improvised spacecraft (optionally with friends) and make their own fun. Whether that fun involves solitary mining and construction or multiplayer team shooter scenarios is up to the players. See the launch trailer below.


Rock, Paper, Shotgun - (Dominic Tarason)

New places to go, new gear to hoard, a heavy focus on the PvPvE Gambit mode and the return of the universe’s most hated pistol – Thorn – are at the heart of Destiny 2‘s next season of updates. The first parts of Season Of The Drifter kick off next Tuesday, March 5th, with the introduction of Gambit Prime, a more focused, single-round variant of the hybrid play-mode for annual pass holders. There’s also some new Gambit maps coming for everyone who owns the Forsaken expansion, and the option to host custom matches. See Bungie break it down in the video below.


Hellblade: Senua's Sacrifice - (RPS)

Truth is the first casualty of first-person shooters, said the philosopher Ian Videogames. Time has proven him correct. Not a game is developed without some use of smoke and/or mirror. But this week on the RPS podcast, the Electronic Wireless Show, we shall not be lying to you. We are journalists and we stand for the Truth with a big ‘T’. No more tricksy use of code and polygon, we say. No more lying!

Unless it makes us go really, really fast.


Offworld Trading Company - Market Corrections DLC - (Alec Meer)

Has Offworld Trading Company, the combat-free RTS about big businesses competing for a slice of Martian pie, now become renowned enough that we don’t need to stick ‘Soren Johnson’s’ in front of it any more?

The Civ 4 designer’s bullet-free strategy game always did a smart job of recreating the tension of conflict and agonies of decision-making within the world of science-fictional business, but if you’ve long been unconvinced from afar, here’s a late chance to sample it for no-pennies. Its promised free multiplayer client, acting as a demo of uncommon largesse, is out today.


Rock, Paper, Shotgun - (Matt Cox)

I dream of a future where robots teach me how to get gud. A future where algorithms can pinpoint my every mistake, and tell me exactly how to avoid them. Software that learns as I do, offering insights beyond the reach of mortal minds.

That doesn’t exist yet. But its predecessor just might.



Following the epic boyband road trip of Final Fantasy XV, Square Enix now plan to let us create our own pop trios in Dissidia Final Fantasy NT. Today they announced the 3v3 crossover brawler, made with Dead Or Alive developers Team Ninja and released on PlayStation 4 in 2018, is coming to PC as a free-to-play edition. I think my dream pop trio might be Noctis, Kefka, and Sephiroth? Or Yuna, Lightning, and Noctis could be an interesting musical dynamic. Squeenix insist the trios do fight each other, but I assume it’s mostly about building and admiring your dream lineup.


Rock, Paper, Shotgun - (Dave Irwin)

In order to bulk out your Javelins in Anthem, you can equip components. Each one equipped can upgrade the amount of damage you can take, how long you can fly, and rounds you can carry. However there are some that are just flat out better than others; with Masterwork and Legendary components being the most coveted. This guide will go over all of the masterwork components in the game, which Javelins can use which one, and listing what they can do.



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