Call of Duty® (2003) - contact@rockpapershotgun.com (Marsh Davies)

Fail Forward is series of videos all about the bits of games which don t quite work and why. In this episode, Marsh Davies discusses how Black Ops’ segue into sci-fi marks new mechanical innovation in the military shooter – and suggests how it could go even further.

… [visit site to read more]

Call of Duty® (2003) - contact@rockpapershotgun.com (Philippa Warr)

A very big house in the country

I am a very Modern Woman. And by that I mean I have only played Call of Duty [official site] campaigns from Modern Warfare 2 onwards. But this year, instead of picking up Black Ops 3 and despairing over the sheer number of gadgets and grenades I must remember, I went back to the very beginning (a very good place to start). I am working my way through the original Call of Duty.

Well, original-ish, it’s whatever the version of the 2003 game is on Steam right now.

I’m over halfway through the American campaign, having just taken out the German artillery at Br court Manor and couldn’t help remembering how Adam put that level as one of the best the franchise has ever managed:

… [visit site to read more]

Call of Duty® (2003) - contact@rockpapershotgun.com (Philippa Warr)

A very big house in the country

I am a very Modern Woman. And by that I mean I have only played Call of Duty [official site] campaigns from Modern Warfare 2 onwards. But this year, instead of picking up Black Ops 3 and despairing over the sheer number of gadgets and grenades I must remember, I went back to the very beginning (a very good place to start). I am working my way through the original Call of Duty.

Well, original-ish, it’s whatever the version of the 2003 game is on Steam right now.

I’m over halfway through the American campaign, having just taken out the German artillery at Br court Manor and couldn’t help remembering how Adam put that level as one of the best the franchise has ever managed:

… [visit site to read more]

Call of Duty® (2003) - contact@rockpapershotgun.com (Adam Smith)

Call of Duty: Black Ops III [official site] takes place in a future setting not quite close enough to describe as “near-future”. It’s somewhere in the middle distance, and while the concerns of military and intelligence organisations don’t appear to have changed very much, the cyber-modifications available to soldiers promise to make the battlefield a place of superpowered clashes between robots, humans, and operatives caught somewhere between the two. With an arm full of not-plasmids and a sniper scope at the ready, I plunged into the campaign.

… [visit site to read more]

Call of Duty® (2003) - contact@rockpapershotgun.com (Adam Smith)

Call of Duty: Black Ops III [official site] looks just about weird enough to be interesting. Whether it’s Jeff Goldblum’s zombie-splatting magician, the introduction of full-on Chaos powers or the general rocket-powered leap into a robo-soldier sci-fi future, BLOPS the Third does not appear to be constrained by reason. Of course, it may still be restrained by corridors but on the server and modding side we can expect some freedom. Treyarch have announced that modding and map-making will be coming to the game sometime next year.

… [visit site to read more]

Call of Duty® (2003) - contact@rockpapershotgun.com (Daniel Starkey)

JEFFFFFFF

Alright, so we’re not the sorts to post every Call of Duty: Black Ops III [official site] trailer, but we are> the sorts to post things with Jeff Goldblum in. We’ve known he’s going to be in Black Ops 3 since July, but now there’s a new trailer explaining the set up for why he, playing a magician, is going to be fighting alongside a boxer, an actress and a cop in its co-op Zombies campaign mode, Shadows of Evil. Watch it below.

… [visit site to read more]

Call of Duty® (2003) - contact@rockpapershotgun.com (Joe Donnelly)

As far as marketing stunts go, Activision’s Call Of Duty: Black Ops 3 [official site] flurry on Twitter through the week was, how shall I put it, not very well thought out. Live-tweeting a fake-but-pretending-to-be-real crisis will turn heads, but what happened to simply showing off a trailer or dropping some screens? Don’t worry, we’ve got you covered. RPS: serving you, minus the hysteria.

… [visit site to read more]

Call of Duty® (2003) - contact@rockpapershotgun.com (Philippa Warr)

I like the Ruhanga multi-animal logo

Massively jetlagged as I am, I decided to ease back into the post-International real world by catching up with Call of Duty: Black Ops 3 [official site] announcements from Gamescom. Either I am stuck in a MOBA fever dream or Blops 3 really is introducing a protect and ban phase to competitive play. Tell you what. I’m going to cover it as if it’s real and then you can just let me know (gently) whether it’s all just a big hallucination. I’m also going to put a wodge of new screenshots in.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alec Meer)

Quake III's Q3DM17

Level 28! No, the other kind of level. The type that you run around in, shooting people or jumping on their heads and that sort of thing. Adam, Alec, Alice and Graham gather to discuss their favourite levels and/or maps from across the vast length of PC gaming, including selections from Deus Ex, Call of Duty and Quake III. Someone even makes a case for Xen from Half-Life, and means it.

… [visit site to read more]

Half-Life - contact@rockpapershotgun.com (Alec Meer)

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

… [visit site to read more]

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