Quake - contact@rockpapershotgun.com (Natalie Clayton)

Have you played Quake? If you have you’ll, like me, probably have wondered why Episodes 2 and 3 don’t end with a boss fight. This week, former Id designer Sandy Petersen explained some of the hacks he and American McGee tried bashing together to fill those boss-shaped holes, from a tower-block sized rotter to a giant grotesque spiderthing wot would’ve chased you around the entire map.

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Quake - contact@rockpapershotgun.com (Ed Thorn)

Fighting a familiar sword-wielding wolf in a screenshot from Raven Keep.Quake

‘s a gritty fast-paced shooter where you dance around enemies and splatter them with beefy guns. Modder “Redfield” clearly thought, “But what if I inject some Bloodborne into it?”, and so Raven Keep was born. It’s a mod which throws players into a gothic castle where “Old Ones” (sound familiar?) have left some spooky chalices behind. To uncover their mystery, we’ll have to blast knights, ghosts, and even some bosses straight from Dark Souls and Bloodborne. Count me in.

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Quake - contact@rockpapershotgun.com (Lauren Morton)

Microsoft are buying Bethesda

, or rather their parent company ZeniMax Media. Like a nesting doll, Bethesda themselves are the parents of yet other game studios that Microsoft will also own. What of, say, Id Software? One of Id’s co-founders John Carmack reckons that the Bethesda buyout is a good thing. He says that the new Microsoft ownership could allow him to “reengage” with his old work.

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Quake - contact@rockpapershotgun.com (Imogen Beckhelling)

Update: Microsoft say they’ll “keep the commitment” to bring Bethesda’s Deathloop and Ghostwire: Tokyo to PS5 as timed exclusives. More below.>

Microsoft just announced they’ve bought ZeniMax Media, the parent company of Bethesda. The developers of games such as Skyrim, Fallout, Dishonored, Prey, Doom, Quake and all those classics are now technically Xbox Game Studios. Xbox boss Phil Spencer made a post welcoming the developers, in what he calls a “landmark step” for both Microsoft and Bethesda.

What a year.

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Quake - contact@rockpapershotgun.com (Imogen Beckhelling)

If you fancy rocking out to a little bit of Quake, the game’s original soundtrack by Nine Inch Nails is available to buy on vinyl now. It’s the hot record for 2020, featuring aptly named tracks like “Life”, “Damnation” and “Aftermath”. Oh and “Quake Theme”, I guess.

When the listing for the record went up yesterday, a cheeky note said that it was supposed to come with essays from former Id Software devs John Carmack and American McGee. Alas, an “unnamed video game publisher made it impossible to include this in the package”. I wonder who it could be?

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Quake - contact@rockpapershotgun.com (Natalie Clayton)

Have you played Quake? The eldritch lords at RPS HQ don’t let me write HYP posts, of course, but I thought I’d ask anyway. See, it’s QuakeCon At Home this weekend, and Bethesda are giving away a seminal piece of shooter history – and every character in its arena-blasting descendant Quake Champions – for free ’til the end of tomorrow.

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Quake - contact@rockpapershotgun.com (Craig Pearson)

QuakeCon At Home is live this weekend on Twitch, though it really should be called BethFest when you look at the schedule. The event has moved wholly online thanks to the Covid-19 pandemic, and the rescheduled celebration of id’s and Bethesda’s games has an intriguing schedule. Here are a few of the highlights.

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Half-Life - contact@rockpapershotgun.com (RPS)

The best shooters endure. While other genres warp beyond recognition, there is something solid about the first-person shooter that makes it as dependable as a nice big AK-47. Maybe it s the gung-ho simplicity – look down a barrel and pull the trigger. It’s as fun to fire a double-barrelled shotgun from an early 90s FPS as the slick shotties of today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you in this, our list of the best 50 FPS games on PC. Let s lock and/or load.

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Quake III Arena - contact@rockpapershotgun.com (Dominic Tarason)

One of the last of the Id Software old guard is parting company with the studio soon. Tim Willits wasn’t part of the original team of founders, but was there early enough to be credited as level designer on 1995’s Ultimate Doom and have a credit in almost everything since. After working as a designer and creative director on the likes of Quake, Doom 3 and Rage, and acting as studio director through the release of Rage 2, he’s left a mark on the FPS genre as we know it. After QuakeCon next week he’ll say his goodbyes and announce his plans for the future.

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Quake - contact@rockpapershotgun.com (Dominic Tarason)

There have been some lovely old-school shooters recently, but 3D Realms reason that the only way to get true retro authenticity is to build new games to old standards. Wrath: Aeon Of Ruin bears a strong family resemblance to the original Quake, which makes sense considering it’s being produced by KillPixel, a crew of veteran Quake mappers and modders using the tools they’re familiar with. It’s a team I’m familiar with, having been enjoying their work for years, putting Wrath high on my most wanted list. The game is due this summer, and you can see the debut trailer below.

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