Grand Theft Auto: Vice City - contact@rockpapershotgun.com (Alice O'Connor)

After 21 years as a Rockstar Games big cheese, Dan Houser will leave the company in March. He’s co-written almost every Rockstar game since 1999, including Grand Theft Auto from London through to V, Bully, Max Payne 3, and the Red Dead Redemptions. That’s made him a big influence on the tone of Rockstar’s games. I wonder how that might change once he’s moved on. Where he’s going and what he’ll do next, we don’t know. He can probably afford to eat pizza while watching Heat on loop the rest of his life, to be honest.

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Max Payne 3 - contact@rockpapershotgun.com (Alice O'Connor)

Just when the Epic Games Launcher seemed like it might have been the final salvo in the launcher wars, along come Rockstar Games with a launcher of their own. The imaginatively-named Rockstar Games Launcher lets you launch Rockstar Games games, and also buy them. Okay? And? Why would I want that? Well, Rockstar are hoping to tempt people to install it by initially offering 2004’s Grand Theft Auto: San Andreas as a freebie.

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Max Payne - contact@rockpapershotgun.com (Dominic Tarason)

I felt the rise of that old familiar feeling. I hated it. I welcomed it. We’re going back to Max Payne 2. With Control out now and putting Remedy back on the map, we’re diving into their 2003 hit, and back into a world of slow-motion gunplay, over-the-top twirling reloads and mods absolutely obsessed with The Matrix and early 2000s action movie soundtracks. In fairness, the Max Payne 2 mod scene has been largely stagnant for the past few years, but that doesn’t mean dead. Let’s take a look at some of the more interesting scrapes Max and pals have shot themselves out of.

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