The Elder Scrolls V: Skyrim

It was only a matter of time before someone put the cute jelly beans from Fall Guys into Skyrim (where all things end up, ultimately), and less than a month after Fall Guys' release, that mod has already arrived.

The follower mod, made by m150 and available on Nexus Mods for Skyrim SE, adds a variety of brightly-coloured jelly pals into the nordic world, including one that appears to be wearing a sweetroll as a hat (via PC Gamer). You can craft hats and weapons for the beans at a forge, and they will then use these sticks to ferociously poke at enemies. They seem pretty aggressive, but there's something horribly tragic about the way they lie on the ground when they've been slain.

If you want to collect your Fall Guys followers, all you have to do is visit Whitewatch Tower, which is north of Whiterun. Oh, and you'll need the Dragonborn DLC for it to work.

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The Elder Scrolls V: Skyrim

There's no such thing as too much cheese, in my book, so if you share this sentiment then boy do I have the Skyrim mod for you.

Published today on Nexus Mods for both the Legendary and Special Edition versions of Skyrim, Cheesemod For Everyone introduces over 150 new varieties of cheese to the land of Jarls(berg). The fun doesn't end there, however, as the mod also sends the player on a quest to collect all the cheeses, with a daedric artifact reward once all 202 objects have been found. It's a fondue fork that can turn enemies into wheels of cheese, if you were wondering.

To embark on this quest, the player will first need to complete Sheogorath's first quest (The Mind of Madness) to enter the Pelagius Wing and pick up the stale cheese crumb next to the book Cheeses of Tamriel. To keep it lore-friendly, cheeses from other areas of Tamriel are placed next to NPCs from those regions, while many can also be purchased from vendors - with some exclusive to certain cities or points of interest. New lore has also been added in the form of special cheese notes and journals, which appear on some of the more unique cheeses "to explain how they got there".

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The Elder Scrolls III: Morrowind® Game of the Year Edition

Skywind is back with a new video - and Morrowind looks better than ever.

Skywind, perhaps the most ambitious mod in development right now, recreats Bethesda's much-loved 2002 role-playing game Morrowind in the newer Skyrim engine. It's a mammoth undertaking, and the group of modders behind the project have been working on it for years now.

The video, below, is a developer video series and a call to arms for help from volunteers who may be able to push Skywind over the finish line.

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The Elder Scrolls V: Skyrim

Shirley Curry, better known as the Skyrim Grandma, is set to appear in The Elder Scrolls 6 as an NPC. But before then she'll be available to play in Skyrim via a mod.

Shirley will be available as a Skyrim follower as part of Shirley - A Skyrim follower mod, which received a teaser trailer this week and is due out on Nexus early 2020, according to a reddit post from one of its creators.

So, what can you expect from Shirley in-game? Unique commentary on locations and situations and unique interactions with the player. Initial updates will expand the commentary. Shirley's combat style in the game reflects her combat style during her let's plays: a classic barbarian using two-handed weapons, wearing light armour plus archery for ranged attacks.

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The Elder Scrolls III: Morrowind® Game of the Year Edition

The Elder Scrolls is one of the most illustrious sagas in video game history, which is perhaps why Skyrim has been ported to everything short of a calculator over the last eight years. However, although Skyrim and its predecessor Oblivion are vast oceans containing a wealth of wonderfully intricate curios, their oft-overlooked older sibling Morrowind is a bottomless lake, its boundless depths plummeting into the territories of magic, secrecy, and the unknown.

Since Morrowind launched in 2002, players have been exploring its every nook and cranny, desperately seeking to unravel its most intimately hidden secrets. Perhaps the most accomplished of these Morrowind mystery hunters is Redditor OccupyTamriel, who has discovered countless hidden treasures buried in Morrowind's deepest recesses.

"I started playing Elder Scrolls when a very dear friend of mine told me about the series," OccupyTamriel tells me. "I needed a lot of time to get used to Morrowind - the sheer complexity of the world and the mechanics, the invisible per-attack dice roll, and just being lost and making no progress were extremely off-putting."

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The Elder Scrolls V: Skyrim

To mark the end of the 2010s, we're celebrating 30 games that defined the last 10 years. You can find all the articles as they're published in the Games of the Decade archive, and read about our thinking about it in an editor's blog.

It's hard to think of a game that's been subject to just as much revisionism as Skyrim. Maybe that's to be expected, given its dizzying success. The game is everywhere and its cultural reach is almost insurmountable - so much so that the jokes about climbing mountains, taking arrows and porting to toasters have all been unfashionably irksome for much longer than they were ever funny in the first place. And with all that success comes the inevitable and insufferable "not that good actually" crowd.

But they are wrong! Skyrim is good, actually. Exactly as good as everyone says it is. And it is good for a lot of reasons but none of them as truly special, I think, as its world - or rather, more specifically, the ineffable rules that bind it. There is an intangible realism to Skyrim's world that I haven't really felt in a game of its budget and scope since. It's in the mechanics of it - the literal mechanics; the basic billiard balls of the physics - and the best example I can think of, for some reason, is pushing people off a ledge.

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The Elder Scrolls V: Skyrim


Five of the Best is a weekly series celebrating the poor old parts of games we tend to overlook. Not the glitzy bits but the supporting cast. Things like crowds - whoever stops to think about a crowd? And how do you think that makes the crowd feel? But the games they're in wouldn't be the same without them, so let's big them up a bit, shall we?


Also, I want your ideas! I want to know what you remember when you read the title of this week's piece, the things that spring to mind. Don't worry about what I think, no one ever does, but do jump in the comments below. We've had some lovely discussions and you've remembered loads of great details about games.You can find all the previous Five of the Bests in a handy archive.


So, on to today's five. But how to summit up...?

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The Elder Scrolls III: Morrowind® Game of the Year Edition

The people behind Skywind have released a gameplay demo of the mod - and it's pretty impressive.

The gameplay video, below, shows off how the modders have recreated Morrowind in the Skyrim engine. We see the player pick up a bounty in town, head off out into the wild and into a dungeon to kill the target before returning for a reward.

This is classic The Elder Scrolls stuff and on the face of it not particularly groundbreaking, but there's a level of polish here we don't often see from mods. The music, voice acting and town AI is all present and correct, and we even get to see some spear combat.

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The Elder Scrolls IV: Oblivion® Game of the Year Edition

The volunteer-based group TESRenewel has released a new teaser trailer showing the incredible progress it's made on the mod to remake Oblivion in the Skyrim engine.

Skyblivion started life back in 2012 with the aim to bring The Elder Scrolls 4: Oblivion to a new generation of gamers, and seven years on it's clearly made some great progress, though no news of when we'll see a playable version just yet.

"We have been hard at work these past few years and recently a lot of that work has fallen into place, finally shaping up to what we can call a proper video game," writes project lead Rebelize. "It's been a long ride but we are finally at a point where the end is almost in sight.

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The Elder Scrolls V: Skyrim


Five of the Best is going to be a series! Every Friday lunchtime, UK time, we're going to celebrate a different incidental detail from the world of games. The kind of thing we usually just WASD past, oblivious. But also the kind of thing which adds unforgettable flavour if done right.

Potions! We've been drinking them for years. In games I mean! I hope you haven't been knocking them back in real-life, they're bad for you. Imagine drinking something which alters your behaviour - how ridiculous! But potions we've been drinking for years. Red ones, blue ones... They're so common they've become a universal language. We don't even really see them any more. We just slosh them back when needed. Gulp!

But every so often, we do see them. Once in a while, a memorable potion pops up. Maybe it was a potion which typified a game for you - the port-key to remembering an adventure. A tonic from BioShock, perhaps. Or maybe it was one which made a character drastically more capable, or one which changed who - or what - we were. Can you think of any now? Good - hold onto that! Because I want your input below.

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