The Wonderful 101: Remastered

Platinum Games has delayed the physical release of its spruced-up superhero action romp The Wonderful 101: Remastered due to shipping and distribution issues relating to the coronavirus. The digital release will, however, still go ahead as originally planned.

The developer announced the delay in an update to Kickstarter backers earlier today, confirming a revised retail release of 30th June in the US and 3rd July in Europe for the physical version of The Wonderful 101: Remastered. Its digital launch remains unchained, meaning the game will be available to download on PlayStation 4, Switch, and PC on 19th May in North America, and on 22nd May in Europe.

As part of its announcement, Platinum warned that although Kickstarter backer rewards are "being given the highest priority", those that opted for the physical version of The Wonderful 101: Remastered as part of their pledge may now, unfortunately, not receive it until after the game's general retail release, due to logistical challenges.

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Eurogamer

Respawn has rolled out its Apex Legends reveal box once more, this time flinging the doors open to unveil the game's next playable hero: Loba Andrade, a thief who's out for revenge.

Those with relatively decent memories might recall an intriguing tease that came toward the end of Apex Legends' previous character reveal, when - after some cheeky sleight of hand by Respawn - robot hitman Revenant stepped into the spotlight. Revenant's reveal video concluded with a young girl weeping over the body of her father, the assassin's latest target, leaving many to speculate that she might soon return.

The name Loba, meanwhile, has been connected to Apex Legends for some time, thanks to the efforts of dataminers, but now all the pieces have finally snapped together, with Respawn confirming that, yes, Apex Legends' latest playable character is a grown-up version of the girl we saw mourning her father 25 years previously, and yes, her name is Loba.

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Eurogamer

Stockholm-based indie studio The Outsiders has announced its viking monster game Darkborn has been put on ice.

As explained on Twitter, the project had been in development for four years - and despite releasing a gameplay trailer in April last year, the team has decided to stop development.

"In spite of our best efforts to continue, ultimately we had to make the difficult decision to halt development on the project," The Outsiders said. "Perhaps one day we will return to it: we all hope so and genuinely appreciate the support of everyone who followed us over the years."

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Eurogamer

Intel officially announced its 10th-generation Core desktop processors today, from the $122 Core i3 10100 all the way up to the $488 Core i9 10900K. Like its Comet Lake H mobile processors, announced in early April, the big focus here is on single-core performance through frequency gains - with several models pushing past 5GHz and the flagship model hitting 5.3GHz - but there are also higher core and thread counts for many models. Intel also detailed some nice feature additions for enthusiasts and overclockers which look promising - but will it be enough to reverse the trend towards AMD Ryzen for gamers and content creators? Here's what you need to know about Comet Lake on desktop.

First, let's take a look at the full Comet Lake Core lineup. We're seeing faster frequencies more or less across the board compared to the Coffee Lake refresh of 2019, but there are also some interesting design changes to note.

Core i9 processors now have ten hyper-threaded cores, up from eight last gen, while Core i3, Core i5 and Core i7 keep their ninth-gen core counts (four, six and eight, respectively) but gain hyper-threading. Finally, the tray prices here are exactly the same as last-gen, which hopefully will translate into similar prices at retail despite the current human malware situation.

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Call of Duty®: Modern Warfare® 2 (2009)

This week Infinity Ward dropped a mammoth patch for Call of Duty: Modern Warfare and Warzone - one that involved a hefty download and then a 15GB download on top.

The developer released patch notes for the update, as normal, but it seems it left a few changes out. Some of the hidden changes are good, some bad, and one in particularly has left the community scratching its head.

Let's start with the good. As revealed by Raven Software creative director Amos Hodge on Twitter, in Warzone, the time-out length of the Trophy System, Shield Turret and Deployable Cover has been increased to 10 minutes. Meanwhile, the Shield Turret and Recon Drone will no longer appear on the enemy radar, making them more effective. Both these power-ups were a little underused, so perhaps they'll become more viable.

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Trials of Mana

You know the adage, I'm sure. You wait an age for Square to revive one of its beloved 90s RPG epics, then one comes along and causes such a stir you almost completely miss the second one that follows in its immediate wake. Or something like that, anyway. While Final Fantasy 7 Remake is an outlandishly expensive and extravagant exercise in blockbuster modern gaming, for better and for worse, the Trials of Mana remake is a much humbler affair, as its more modest launch attests. It's just as valid a revival, though, even if it isn't without its own faults.

Chief among those is something you can't really blame Trials of Mana itself for. This doesn't have the warm veil of nostalgia around it like Final Fantasy 7, simply because Trials of Mana never really had an outing beyond Japan until a translation of Seiken Densetsu 3, as it was originally known, popped up in last year's Collection of Mana, and as such it's only the truly dedicated who have any vintage memories of the action RPG. I certainly can't pretend to have any of my own, and muddling through the first few hours of the 16-bit Trials of Mana was my first experience with the game.

So one good thing about this new Trials of Mana is that it's a lot less muddled. This is, from the foundation upward, still an eccentric take on the RPG genre - you pick your party from a cast of six from the very off, and are locked into your chosen trio for the remainder of the game, while the actions that complement your standard attacks are carried out via a fiddly ring menu system - but it's been de-fussed. You're still locked into your choice here, but the combat is much less fiddly and easier to parse - indeed, when you have a full party and are flitting effortlessly between the three, it's got a supremely satisfying flow.

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Nighthawks

Wadjet Eye Games - the studio behind modern-day point-and-click adventure classics including Unavowed and the Blackwell supernatural detective series - has revealed its latest publishing endeavour: developer Curiosity Engine's vampire-themed urban fantasy yarn Nighthawks.

Nighthawks, which was borne from a successful Kickstarter back in 2018, unfolds in a world where the existence of vampires has been exposed, casting players as a newly turned creature of the night trying to forge a life of awkward co-habitation with humans in a city, and a modern world, where "your existence is tolerated, your new thirst is not". It's essentially a rags-to-riches story, placing an emphasis on running your own nightclub.

Nighthawks is written and designed by Richard Cobbett (who has provided words for the likes of Failbetter's Sunless Sea and Sunless Skies, and, full disclosure, has contributed amply to Eurogamer in the past), and deviates from Wadjet Eye's usual output in numerous ways.

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Streets of Rage 4

For a brief period in the late 80s and early 90s, the side-scrolling brawler captured the imagination - and the coinage - of gamers everywhere. Standing shoulder to shoulder around an arcade cabinet taking down waves of enemies as you gradually work your way to the end of the game was a wonderful experience, but Sega's Streets of Rage not only brought this experience home, it took it to the next level. And now it's back, better than ever. In fact, Streets of Rage 4 is nothing short of a masterpiece.

The golden age of brawlers kicked off with a wave of games spearheaded by Double Dragon, a coop-based side-scrolling beat 'em up that triggered a deluge of competing titles from a range of publishers. Capcom asserted its dominance here with the epic Final Fight - and its subsequent port to Super Famicom in late 1990 served as a powerful opening salvo in the 16-bit console war. Despite enjoying success with Golden Axe, Sega needed something darker, grittier and more 'urban'. It needed a Final Fight killer and Streets of Rage was its answer.

Released just six months after the Super Famicom conversion of Final Fight hit the market, Streets of Rage boasted simultaneous two-player action, with crunching combat backed by a killer soundtrack. It was a strong effort, but it was with Streets of Rage 2 and its sequel that Sega amped up the action, refining a winning formula and fully delivering on what I consider to be the three key pillars of brawler design.

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Dying Light

Dying Light gets a Hellraid DLC this summer, Techland has announced.

Hellraid is the on-hold first-person fantasy game pitched as a mashup of The Elder Scrolls and Dying Light, and the spiritual successor to Hexen and Witchhaven.

It was initially planned for release on PC, PlayStation 3 and Xbox 360 back in 2013, but was delayed to launch on PlayStation 4 and Xbox One in 2014. Then, in 2015, it was delayed indefinitely.

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Eurogamer

EA has been forced to postpone a popular FIFA 20 Ultimate Team promo as it looks increasingly unlikely real-world football will return any time soon.

Team of the Week Moments, itself a lockdown replacement for the traditional Team of the Week promo, will be placed on hold during the ongoing Team of the Season So Far promo, EA confirmed in a blog post.

Team of the Week Moments was introduced in March as EA tweaked FUT because of the coronavirus outbreak.

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