Eurogamer

Night in the Woods co-creator Alec Holowka has died.

Holowka's death was reported tonight on Twitter by a family member, who mentioned Holowka had suffered from mood and personality disorders.

The news comes just days after Holowka was accused of alleged sexual abuse. His fellow Night in the Woods developers cut ties with him shortly afterwards.

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Eurogamer

Ah, Crysis. It's been so long since you melted PCs. Surely, with the next-generation of consoles nearly upon us, it's time to do so once again?

It seems unlikely. The last Crysis game, 2013's Crysis 3, failed to meet publisher and IP owner EA's expectations, and developer Crytek has hardly had a good time of it in recent years. But then we have this: a CryEngine tech demo that's certainly set the cat among the pidgeons.

The tech video starts out as you'd expect. We see realtime volumetric fog from Hunt Showdown, Crytek's recently-released multiplayer-focused game. There's fully dynamic lighting in all its glory. Even vegetation touch bending gets its chance to shine.

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Eurogamer

A relatively unknown World of Warcraft Classic player has hit the game's level cap, beating out competition from established guilds.

Jokerd, a 22-year-old from Malta, created a gnome mage and hit level 60 in three days and seven hours - streaming the entire thing on Twitch.

Jokerd beat Method, Warcraft's most famous guild, to the world first. Method were playing from a base in a Los Angeles studio, even sending out publicity to press to hype its attempt.

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Eurogamer

Last week, we posed the question: has ray tracing finally found its killer app? While Minecraft RTX and Quake 2 RTX have amazed us, it's Remedy Entertainment's PC version of Control that's our genuine contender in the triple-A space. In fact, between lower quality and ultra-level settings all the way up to a fully enabled ray traced experience, Control actually delivers a chronology of lighting techniques from the last generation, to the current and then on to the next - with dramatic transformations in as we transition from one phase to the next.

What we have here is a beautiful game using the state of the art in today's rendering techniques, taken to the next level via hardware-accelerated ray tracing. Remedy's RT implementation is quite extraordinary, running the gamut from radical, game-changing upgrades over standard rasterisation to much more nuanced, more subtle enhancements - features you may not notice in the heat of gameplay, but speak to the scale of the developer's ambitions. While many titles are using ray tracing technology for global illumination, reflections or shadows, Remedy throws RT at practically everything - and Control itself is the perfect canvas for showcasing these effects, thanks to its brutalist-inspired architecture and heavy reliance on reflection.

Five key features define the RT experience in Control. To begin with, there's the introduction of ray traced diffuse global illumination, used to embellish Remedy's already stellar voxel-based solution. Ray tracing reduces errors and adheres better to world geometry, while also replacing standard ambient occlusion with a far more realistic alternative. On top of this, local coloured lighting is bounced around still further, giving dynamic and static objects another contribution to the game's overall indirect lighting. This step is crucial in going beyond the game's standard lighting - starkly coloured dynamic objects that are brightly lit cast light onto their neighbours, giving a more realistic look.

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NBA 2K20

European video game age-rating organisation PEGI has said it's "very aware" NBA 2K20 may get "too close for comfort" to teaching players gambling after it received a complaint about a controversial casino trailer.

Earlier this week, publisher 2K released a trailer for NBA 2K20 on YouTube that highlighted casino-style elements in the game, such as a slot machine mini-game and a wheel of fortune mini-game.

The trailer, which also highlighted the game's loot box systems, was roundly criticised. 2K later unlisted the video, which has received 16,000 dislikes. Comments include: "This looks and sounds like I'm watching a casino ad," and, "This is legit gambling. They aren't even trying to hide it anymore."

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Eurogamer

The Squadron 42 beta has been delayed by three months, Cloud Imperium Games has announced.

The beta for Star Citizen's story-based single-player campaign is now set for the third quarter of 2020 - so at some point during July, August or September next year. It had been due out during the second quarter of 2020.

This delay is down to "staggered development", a new way of making the controversial space project. It involves splitting up the various development teams between multiple delivery dates so they release larger features every couple of quarters instead of every quarter, but due to their staggered nature, there's still an update every quarter for players.

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Control Ultimate Edition

Remedy is looking into improving Control console performance, it's said.

As revealed by Digital Foundry's analysis, Control suffers from some serious slow-down on console. The Xbox One X offers the smoothest experience overall, as you'd expect, but even that version sees hitching and stuttering interrupt the flow of the game. On PS4 Pro, performance is nowhere near as consistent as the X build, but it's much better than performance on the problematic base consoles.

Digital Foundry's John Linneman reports PlayStation 4 and Xbox One can see prolonged frame-rate drops in sustained combat, dropping all the way down to 10fps at worst. Elsewhere, the game's loading systems aren't great, with long loading times and texture pop-in.

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Untitled Goose Game

Untitled Goose Game, a game in which you play as a sociopathic goose (as if there's another kind), finally has a release date! It'll be ruffling feathers on Switch and PC on 20th September.

Developed by House House, Untitled Goose Game is, believe it or not, a stealth game. It's a sort of sandbox-y affair, giving players a range of (unsurprisingly, goose-related) abilities, including honking and flapping, which can be used to solve a variety of objectives - mostly seeming to involve ruining people's lives.

When Dicebreaker's Johnny Chiodini took a look at the game during PAX West last year, for instance, he harassed a gardener, threw his rake in a lake, and stole some carrots. It's already sounding like potential Game of the Year material, right?

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Eurogamer

It's all go in the world of Borderlands. Not only is the Borderlands 2 VR on PS4 set to get considerably larger on 6th September, courtesy of a free update that will add 16 lumps of Borderlands 2 DLC to the core game, Borderlands 2 VR will also be making its way to PC this autumn. Oh, and there's some news on Borderlands 3's end-game too.

According to Gearbox, the Bad Ass Mega Fun pack, as the free PSVR update will be known, includes four DLC campaigns - Captain Scarlet and Her Pirate's Booty, Mr. Torgue's Campaign of Carnage, Sir Hammerlock's Big Game Hunt, and Tiny Tina's Assault on Dragon Keep - all suitably finessed to work in VR. It will also add the Creature Slaughter Dome, the Mechromancer and Psycho classes, all five Headhunter DLC packs, both Ultimate Vault Hunter Upgrade Packs, plus the Vault Hunter Heads and Skin packs.

Gearbox notes that the upcoming PC version of Borderlands 2 VR will feature both the core game and everything from the newly revealed Bad Ass Mega Fun DLC pack when its currently non-specific autumn release date arrives.

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Eurogamer

Gearbox and developer Blackbird Interactive are currently working on Homeworld 3, the long-awaited next instalment in Relic Entertainment's well-regarded sci-fi real-time strategy series.

It's been a good long while since a new numbered Homeworld game appeared (although the series did get a prequel, Deserts of Kharak, in 2016), with Homeworld 2 having released all the way back in 2003. It could be a good long while until we see the next series entry too; Gearbox says Homeworld 3 is still in the early stages, and "only a few months into pre-production".

All the same, the publisher is hoping that punters will be willing to toss money its way to support development. Homeworld 3 is attempting to secure funds through investments and pledges on crowdfunding website Fig, with Gearbox having elected to set a $1 USD goal.

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