Community Announcements - Berek
Congratulations Graxians! This will be the final patch for Battle for Graxia BETA! This patch will go over and fix some key issues we have seen and create a overall more balanced experience!

<u><b>Balance Changes</b></u>



Base weapon attack increased from 42 + 3/lvl to 47 + 3/lvl.


Corrosive Carapace duration adjusted from 6 seconds at all levels to 4/4.5/5/5.5/6 seconds.


Stasis mana cost adjusted from 70/90/110/130/150 to 90/105/120/135/150.


Cultist Dirk

Passive heal over time duration reduced from 3 seconds to 2 seconds
Charges required for final upgrade reduced from 50 to 40


Passive attack range increased from 10 to 20
Final upgrade critical strike damage increased from 15% to 20%
Final upgrade price increased from 1050 to 1200

Broken Weapon

Damage tables adjusted from 10/25/40 to 10/30/50

Cloak of Dread Power

Cost decreased from 2500 to 2000
Magic Resistance decreased from 15 to 8
Active cooldown decreased from 90 seconds to 75

Wreathe of Determination

Cost decreased from 1500 to 1250
Magic Resistance decreased from 15 to 10

Shroud of Deceit

Cost Decreased from 2000 to 1500
Magic Resistance decreased from 15 to 8
Active cooldown decreased from 70 to 45

Emblem of Goldtrap's Sight Beyond

Cost decreased from 1000 to 800

Piercing Dagger

Final upgrade cost increased from 1150 to 1250
Final upgrade percentage defense penetration increased from 35% to 40%

Wand of Negation

Final upgrade cost increased from 1150 to 1250
Final upgrade percentage defense penetration increased from 35% to 40%

Dark Powerstone

Final upgrade cost increased from 1150 to 1300
Final upgrade percentage defense penetration increased from 35% to 40%

Woodcutter Redesign:

Now known as Blade of Fortitude, UNIQUE
Base price 800. Two upgrades: 1050, and 1200.
Grants Health and attack damage. Final upgrade grants a passive gain of 10 health and 3 weapon damage every minute. Bonuses cap at 10 minutes.
Health - 150 / 225 / 300
Weapon Damage - 10 / 30 / 50

Boss Changes
Increased tracking range of bosses so that they'll react appropriately when immortals with long range attacks hit them.

<b>Bug Fixes</b>

Fix for vendor window closing when opening detailed C stats
Scorpix and Tzai tooltip fixes

<a href="" target="_blank">Visit the official forums</a> for the complete update notes.
Community Announcements - Njoror
We have a ton of events planned for the release of Ragnarok 2, and wanted to let our Steam-powered players in on what’s in store.

<b>Facebook Go and Grow!</b>
Date: <b>Ongoing</b>
Participation: Visit our facebook page and like us.

15,000 likes – Save your name from Beta to Launch <b>(ACHIEVED!)</b>

25,000 likes – 7 day Red Footed Tortoise Mount <b>(ACHIEVED!)</b>
<iframe width="420" height="236" src="" frameborder="0" allowfullscreen></iframe>

35,000 likes – 7 day Wonderland Costume
<iframe width="420" height="236" src="" frameborder="0" allowfullscreen></iframe>

More to come!

<b>Fastest Leveler in the West</b>
Date: <b>First 10 days of the official launch</b>

If you are able to reach level 30 and earn a mount, take a screenshot and post it onto our Facebook ( Make sure to also show or state your character name. The first 100 to qualify will earn a 30 day New Year’s costume!

<b>How Long Can You Go?</b>
Date: <b>First 10 days of the official launch</b>
For those marathoner Midgardians, we have an event for you.

For the top 50 characters that are able to stay logged on the longest for the first 10 days after launch, you will receive a 30 day New Year’s costume!

<b>Be a Founder in Ragnarok 2!</b>
Date: <b>By June 1st</b>
Everyone who is able to reach level 30 by June 1, 2013, will receive the title, “Founder”.

Take advantage of this exclusive title!
Community Announcements - Robotronic Games
<li>Added workshop table, saw bench, crate with logs, crate with planks, saw horse, chisel, butcher knife, kitchen knife, cloth rolls, scissors, jewelry pile, vise, blueprint, paper, kiln, hammer, market stall, crossbow bolt pile and musket round pile tiles</li>
<li>Updated tool stand, tools, saw table, weapon stand, water trough tiles</li>
<li>Updated Sawmill, Carpenter, Woodcarver, Stonecutter, Stonemason, Stonecarver, Loom, Tailor, Butcher Shop, Kitchen, Gemcutter, Jeweler, Forge, Furnace, Smelter, Blacksmith, Metalworker, Armorer, Weaponsmith, Tinker Bench, Engineer, Machine Shop, Leatherworker, Market Stall and Bone Carver workshops</li>

<li>Pickaxe and Felling axe not correctly giving material options in the Uniform</li>
<li>Brick blocks auto-queueing at Stonecutter instead of Kiln</li>
Community Announcements - Njoror

We would like to welcome you to Ragnarok 2, the much-anticipated sequel to Ragnarok Online. We are very excited to bring in the Steam community of players alongside our regular fanatics over on WarpPortal, and hope you will enjoy the game as much as we do.

We are looking to support both communities in order to present the best experience while you adventure through Midgard.
Apr 30, 2013
Community Announcements - MS Ryz0n
Patch 2.3 has been released to the community and includes a number of changes you may be interested in. For more details and patch notes, check out the announcement thread:
Community Announcements - [Muse] bluewyvern

- New 2v2 King of the Hill map, The Labyrinth
- New Commendation system: at match end, give commendations to fellow players for good sportsmanship, and earn Prizes for commendations received
- Added “Beginners Only” matches for low-level players
- Added basic scripted tutorials for each class
- Revised and expanded contextual tutorial text
- Added actions to Sandbox for summoning stationary, moving, and armed target practice dummies
- New Tutorial, Teaching, and Citizenship achievement categories in “Miscellaneous” tab
- Added new progression achievements and ranks (level cap raised to 11)
- Ship customization screen now shows a 3D preview of your ship
- Holding the mouse button now causes buffing and rebuilding tools to trigger continuously
- Added list of currently online CAs and community group links to Social page
- New hats in the Store
- New gun handles
- New particle effects for Carronade and Mortar
- New flare gun model
- You might see birds


- Rebalanced ship acceleration/speed profiles
-- Top Forward Speed (fastest to slowest): Squid, Goldfish, Pyramidion, Galleon, Junker, Spire
-- Forward Acceleration (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon
-- Top Turn Speed (fastest to slowest): Squid, Junker, Goldfish, Spire, Pyramidion, Galleon
-- Turn Acceleration (fastest to slowest): Squid, Spire, Junker, Goldfish, Pyramidion, Galleon
-- Mass (largest to smallest): Galleon, Pyramidion, Spire, Goldfish, Junker, Squid
-- Vertical Acceleration (fastest to slowest, all top vertical speed is 12m/s): Squid, Spire, Goldfish, Junker, Pyramidion, Galleon
- Spire: Upper right gun slot turned slightly forward (allows 2 light and 1 heavy gun on a single target with proper coordination)
- Moonshine: Changed to +200% thrust, -50% longitudinal drag in response to pilot tool fix (see below)
- Ramming damage: Damage dealt and received properly takes into account your ship masses and speed at which the collision takes place. E.g. A large ship ramming into a small ship will deal more damage to small ship and vice versa. Impact damage multipliers still apply.
- Anglean Raiders capture point time increased to 70s from 40s
- Control point multiplier decreased, capturing 3 points in CP points no longer extremely difficult to fight against.
- Mortar
-- Removed spread
-- Increase zoom
- Artemis
-- Increase turn radius
-- Increased projectile speed to 750m/s from 640m/s
-- Increased zoom
- Rebalanced objectives on some existing achievements
- Removed “friendly fire” from ramming damage

Fixes and Optimization

- Scaled mouse sensitivity on Linux to match other OSes
- Fixed a cause of “ghost ships” being left behind on ship death
- Fixed a bug with the way ship angular velocity was inherited by projectiles
- Fixed a bug where ships used different mass values for damage/momentum calculations and for engine acceleration (caused several peculiar situations)
- Fixed a bug with ship collision bounds that could cause ships (esp. the Spire) to get stuck inside other objects
- Made ship collision resolution smoother and more predictable
- Allied ships now always appear on your map, regardless of visibility
- Fixed ship positioning on minimap.
- Fixed a bug with spotting indicators that caused them to scale strangely from some angles
- Fixed several pilot skill effects not being applied correctly (modifications to thrust, damage received, chance of fires)
- Server: Fixed server “hiccups” caused by users joining a game midway through
- Fixed display issue with disabling joystick (thank you Chris Wilson)
- No longer able to unlock an already owned item in Prizes
- Fixed issue with items in store not appearing correctly
- Use Steam’s common redistributables for directx install
- Fixed disappearing wrench sound

Known items for imminent hotfix:

- Adding system persisted lv1-2 matches (there will always be one running)
- Clearer commendation buttons
- Mouse over text positioning on ship customization
Community Announcements - Loore
Did you miss any of our GRID 2 Uncovered trailers recently? Fear not as you'll find them all below for your viewing pleasure.

Location: Algarve International Circuit
Car: Audi R8 LMS
Game Mode: Time Attack
Location: Brands Hatch
Car: Alfa Romeo 4C
Game Mode: Race
Location: Cote d'Azur
Car: Nissan Skyline R34
Game Mode: Faceoff
Location: Paris
Car: Mazda RX7
Game Mode: Checkpoint
Location: Indianapolis Motor Speedway
Car: Caterham-Lola SP300R
Game Mode: Race

Coming Soon...Asia
Apr 30, 2013
Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Alpha Users
<b>INFO</b>: MP security, Dedicated Server files, audio and lighting tweaks
<b>PRECEDENCE</b>: Flash

For most of our Alpha testers, last week has mostly been about the multiplayer service being interrupted by servers manipulated with <a href="">scripting exploits</a>. The situation was worse than single servers being hacked, since it easily spread to clients, who would then also bring it to the next server they connected to. In the Operations section I've detailed some of the steps we've taken so far, and those we'll take from now on to improve the situation. A lot can be said about the root of the problem we're facing here - perhaps a good topic for a blog at some point. It boils down to the concepts of freedom and security and how badly they often mix.

More in the <a href="">full SITREP</a>
Community Announcements - Loore
Since we first announced GRID 2 one of the most common questions from our fans has been "will my wheel be supported". Today I'm pleased to confirm the list of supported controllers and wheels for the PC version GRID 2:

PC Controllers
  • Xbox 360 Controller
  • Keyboard
Unofficial PC Gamepads
  • Logitech F310 Gamepad
  • Logitech F510 Gamepad
  • Logitech F710 Gamepad
  • Logitech Dual Action Gamepad
  • Logitech RumblePad 2
  • Logitech Cordless RumblePad 2
  • Thrustmaster Dual Trigger 3-in-1
  • AirFlo Gamepad
PC Wheels
  • Logitech G25 Racing Wheel
  • Logitech G27 Racing Wheel
  • Logitech Driving Force GT
  • Official Xbox 360 Wheel
  • Logitech MOMO Racing
  • Logitech Driving Force
  • Logitech Driving Formula Force EX
  • Fanatec Porsche 911 GT2
  • Fanatec CSR Elite
  • Fanatec Porsche GT3 RS V2 Wheel
  • Fanatec Porsche 911 Turbo S Wheel
  • Fanatec Porsche 911 Carrera Wheel
  • Thrustmasters Ferrari 430 Force Feedback Racing Wheel
  • Thrustmaster RGT FF Pro
  • Thrustmaster T500RS
  • Microsoft Sidewinder Force Feedback Wheel
Community Announcements - KittyChix Server Downtime - Monday, April 29 & Tuesday April 30, 2013: 5pm to 10am PST

The servers in Dallas will be undergoing maintenance again, and we will once again use the outage to also run the weekly maintenance.

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