Shacknews - Jeff Mattas
Hot on the heels of the announcement that The Double Civilization Scenario Pack: Spain and Inca is coming soon, Firaxis and 2K Games have revealed that a Civilization 5 patch will be available "on or before" the DLC's December 16 release.

The list of fixes posted on the 2K Games Forum is quite massive, due in part to the fact that the list includes all changes to made to Civ 5, and not just the ones included in the upcoming patch. It's a huge list, so let's just get to it, shall we?

[Thanks to Shacker trineas for the tip.]


[Tactical AI]

  • Proper evaluation of which enemy units can reach my units next turn.
  • Sorting enemy targets (within a class) by damage.
  • Combine bombardment fire from cities with other ranged fire where possible.
  • Never target a city for a ranged attack when they are already at (or going to be at) 1 health.
  • Have the tactical AI be more aggressive about fortifying units that aren't moving anyways.
  • Make all forms of guarding improvements the lowest priority tactical AI moves.

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Shacknews - Jeff Mattas
Firaxis and 2K Games have announced that they'll be providing Civilization 5 players with some more options for world domination via a downloadable expansion on December 16.

Incan leader Pachacuti and Spain's Queen Isabella I

Called 'The Double Civilization Scenario Pack: Spain and Inca,' the pack adds two new playable civilizations and one new campaign scenario. On top of bringing Queen Isabella of Spain and Incan leader Pachacuti into the mix, the new scenario, set in 1492, let's players sail the ocean-blue in search of the new world, and of course, lay waste to their enemies in the name of Thanksgiving.

The Double Civilization Scenario Pack: Spain and Inca will have a suggested MSRP of $7.49 when it hits digital distributors on December 16.

The descriptions from the press release describe both new leaders an the new scenario in detail, after the break:

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Shacknews - Brian Leahy
The various "Cradle of Civilization" map packs that were released as retailer-specific bonuses with the launch of Civilization V are now available to purchase, as promised.

The Americas and Mesopotamia maps

Each of the four packs can be snagged for $2.99 or bundled together for $9.99.

Or, you could just keep playing random or user-created maps. Your choice.

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Shacknews - Xav de Matos
The time has come for all Mac owners to dust off their marching boots and dominate the world. As was announced earlier this month, today marks the release of Sid Meier's Civilization V for the Mac.

On Steam, Civilization V is available as a SteamPlay title--meaning purchasing the game for either PC or Mac will give you free access to both platforms. Unlike the PC version of Civilization V, the Mac version does not support SteamCloud for game saves; however, the porting team at Aspyr Media says a patch to add the feature will launch "soon after the Civilization V Mac release." Save games will not be accessible between platforms.

User-created mods are also getting the boot from Civ V's Mac release, "User mods would require us to build custom versions of the full application ourselves in order to support a limited number of specific mods and still leave others unsupported," Aspyr wrote in an FAQ on its blog. Also noted as an issue were current mod tools being implemented with Microsoft.NET, making porting impossible.

"Bottom line: There is no way to create a Mac experience that allows for a good end-user experience for user-created mods," the dev wrote. "Believe us--we tried." Minimum system requirements for the Mac version of Civilization V are available after the break

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Shacknews - Brian Leahy
Aspyr, the company responsible for porting Civilization V to the Mac, has announced a release date for the game: November 23. It will be available in both retail and digital flavors.

There will be a limited number of Special Edition Mac copies signed by Sid Meier. These are said to be "extremely rare" and will only be sold through GameAgent, Aspyr's boxed and digital storefront.

Going by the pre-order page on GameAgent, the Mac version of Civilization V will indeed utilize Steamworks for DRM

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Shacknews - Jeff Mattas
A little over a week ago, Firaxis announced that a major patch to address bugs, UI changes, and exploits in Civilization V, was on the way. As promised, the first major update to Civilization V has been released today, and the list of changes is a bit longer than initially reported.

Among the huge list of fixes and changes is the much requested ability to disable "auto-unit cycling," which lets players command their units in the order they see fit, rather than being prompted by the computer to issue orders in seemingly random order. Other changes, like allowing players to sell a city's obsolete buildings later in the game in order to reduce maintenance costs are subtle, but quite welcome.

As always, the patch will automatically be applied for Steam users the next time they launch the service.

The complete (and dizzying) list of changes is as follows:


  • Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
  • Aircraft banner corrections - now when you rebase an aircraft, the number will move with it.

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Shacknews - Alice O'Connor
Porting veteran Aspyr Media has announced that it'll be bringing Sid Meier's Civilization V to Apple's shiny white computerators some time this holiday season.

"The Civilization franchise is a fan-favorite and one of the best-selling Mac games ever. We are thrilled to be able to participate in this newest version and bring Mac gamers this native experience so close to the PC launch," said Aspyr executive VP Ted Staloch.

Developed by Firaxis and published by 2K, Civ V came out on PC on September 21. A hefty patch is on the way for the PC edition, as well as downloadable content. Two DLC packs with new races and scenarios are due on October 25, one of which will be free.

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Shacknews - Garnett Lee
Civilization 5 publisher 2K Games announced two add-on packs for the game will be available next Monday, October 25. As a thank you to the fans, the 'Mongols Civilization and Scenario Pack' will be free. It lets players try their hand at leading Genghis Khan and his Mongol horsemen in conquest to unite the largest continuous empire ever under one banner.

The 'Babylonian Civilization Pack', which came as part of the extras with the digital deluxe edition of the game, will also be available for $4.99. It gives players access to the Babylonian civilization with their advanced Bowmen and ruled by Nebuchadnezzer II.

In case you missed it last week, work on the first large-scale patch for Civilization 5 is also well underway. Along with a few new additions to the list of fixes, the official post on the 2K Forums estimates that the patch could be available as soon as this week, provided it gets through testing smoothly.

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Shacknews - Xav de Matos
An upcoming patch for Civilization V, revealed in part on the official 2K forums, is set to fix a laundry list of small issues plaguing the game. Included in the update are crash fixes, a bug that resulted in "never ending" deals with other civilizations, fixes to units in select situations and more.

According to 2K community manager Greg Laab, the patch notes--originally made available yesterday--do not represent the entire upcoming update. Based on feedback in the forums following the partial patch details, it appears that the most favored change is the ability to disable "auto-unit cycling."

Although a small issue in early games, auto-unit cycling makes playing Civilization V a nightmare at every turn in late game stages, snapping the camera to every available unit in seemingly no organized order. We couldn't be happier that, soon, that issue will come to a timely end.

    User Interface
  • Fix for production prompt that sometimes appears with newly created puppet states that could stop the player from being able to end the turn.
  • Aircraft banner corrections - now when you rebase an aircraft, the number will move with it

    Read More

Shacknews - Brian Leahy
MacRumors is reporting "that Civilization V for the Mac is due very soon -- likely in the coming weeks." No additional details are available at this time, but it is likely that the Mac version will be available through Steam and utilize Steamworks as its PC counterpart.

A Mac version was always planned, but Firaxis has been careful not to mention any release dates or timelines. Shacknews has contacted publisher 2K Games for more information, but for now, assume this is still just rumor.

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