Guns, Gore and Cannoli 2 - Jaco
Hi everyone!

It's been a long time in the making, and we are so excited we can finally reveal our new upcoming run and gun platformer Warhammer 40,000: Shootas, Blood & Teef!

Check out the awesome announcement trailer we made!


Play as a savage warrior of the Green Tide, and become the spearhead of an Ork invasion as you bash, smash and shoot your way through the hive city of Luteus Prime on a mission to retrieve your hair squig and claim vengeance on your warlord!

And just maybe become the warboss of a WAAAGH! along the way? Survival of the strongest has never been so violently fun! Scour the battlegrounds, defeat powerful bosses and collect teef to upgrade your arsenal and increase firepower!

Key Features:
  • Action-Packed Gameplay: Being an Ork has never been this fun! Prepare yourself for a non-stop, action-packed platform game where you bash, smash and shoot your way through a deeply engrossing story. Not only will you take on the Astra Militarum, but also Genestealer Cults, Space Marines and of course other Orks!

  • Unique classes: Play as one of multiple classes, each with their own unique toolkit and playstyle!

  • Wide variety of firepower: Destroy your enemies just the way you like it! Choose between a giant arsenal of different weapons spread across several categories. Do you like big explosions? Blast enemies to bits powerful with the Rokkit Launcha! Love it when your gun has a kick? Pick up the mighty Boomstikk. And remember… there’s no such thing as too much dakka!
  • WAAAGH!: As fights continue, the anger inside keeps building up, until the moment it erupts and all hell breaks loose! Explode in a storm of bullets with unlimited ammo and rain destruction on dem ‘umies!

  • Online and Local Co-op Mode: Blasting ‘umies is more fun when you do it together! Bring together four people, local or online, and fight through the hordes of guardsmen, genestealers, aberrants, intercessors, ratlings, … in this incredibly fun arcade-style co-op action mode!

  • Versus Multiplayer: Show your clan who the fiercest Ork in the Green Tide is. Battle it out against other gits, dominate in battle and show them who is the most brutal or cunning!

https://store.steampowered.com/app/1324530

Check out www.shootasbloodteef.com for more infromation and stay in the loop by signing up to our newsletter!

Join the Official Shootas, Blood & Teef Discord to learn more and chat with the development team - and be sure to follow us on social media for all the latest news and updates.
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Feb 25, 2021
Guns, Gore and Cannoli 2 - Jaco Warcave
Hi everyone!

Tomorrow, Friday February 26, at 3 PM CET there will be another Guns, Gore and Cannoli 2 stream! We'll be picking up where we left last time.

You can join us on Twitch, Youtube or on the GGC2 Steam page.

See you there!
Guns, Gore and Cannoli 2 - Jaco Warcave
Today at 2PM CET we are doing a livestream to celebrate the Year of the Ox!

Join us for all the action on:
Twitch: https://www.twitch.tv/roguesidegames
YouTube: https://www.youtube.com/rogueside

See you there!
Sep 4, 2018
Guns, Gore and Cannoli 2 - crazymonkeystudios
Fixed an Issue where available multiplayer matches were not accessible via Quick match.
Fixed bug that allowed input during Loading screen.
Added Asian languages: Chinese, Japanese, Korean.
Fixed a network issue in the beach landing level.
Aug 15, 2018
Guns, Gore and Cannoli 2 - crazymonkeystudios
Fixed issue when adding multiple players.
Fixed issue when leaving a lobby.
fixed issue where the game wasn't applying the right video settings.
Added the disappeared front layer cars in the main menu.
Fixed minor issues in the key configuration window.
Aug 1, 2018
Guns, Gore and Cannoli 2 - crazymonkeystudios
- Fixed some minor UI issues such as missing characters for the weapon-wheel.
- Fixed several small potential crashes.
- Slightly reworked keybinding a previously assigned key. This should no longer block out all input.
- Forced a reload of the players keybindings at the start of the game to ensure all relevant bindings are assigned to the current controller.
- Forced setting the resolution to the current desktop at first launch to prevent issues with GGC2 starting in a 1x1 window.
- Many small additions to mainly Asian localisation have been made.

We recommend resetting your keybindings to default to ensure an optimal experience.
Mar 9, 2018
Guns, Gore and Cannoli 2 - Crazy Monkey Studios
- Fixed weird lag that some people experienced even though their frame-rate was good.
- Monitors that run on 144Hz, 120Hz, 75Hz, 165Hz, 244Hz, ... should now feel a lot smoother.
- Fixed issues with the level transitions in online co-op that were responsible for infinite loading screen, dropped connections and player units not spawning.
- Fixed issue where cycling to the next and previous weapon would not always respond properly on Keyboard/Mouse.
- Better performance when killing a lot of enemies simultaneous, resulting in less frame dips. Remember that turning "High Physics" off in the settings menu will also give less frame dips.
- Added hint in first level for gamepad users on how to make their character turn direction (it's the Right Stick).
- Added hint in a late level to prevent people from being stuck.
- Fixed an occurrence that caused the game to have 2 cursors (one yellow dot and one mouse pointer). If it still happens, let us know in the forums.
- AI Director now no longer spawns enemies on roofs they fall off.
- AI Director now less eager to spawn a lot of simultaneous abominations (= the biggest zombies).
Mar 9, 2018
Guns, Gore and Cannoli 2 - crazymonkeystudios
- Fixed weird lag that some people experienced even though their frame-rate was good.
- Monitors that run on 144Hz, 120Hz, 75Hz, 165Hz, 244Hz, ... should now feel a lot smoother.
- Fixed issues with the level transitions in online co-op that were responsible for infinite loading screen, dropped connections and player units not spawning.
- Fixed issue where cycling to the next and previous weapon would not always respond properly on Keyboard/Mouse.
- Better performance when killing a lot of enemies simultaneous, resulting in less frame dips. Remember that turning "High Physics" off in the settings menu will also give less frame dips.
- Added hint in first level for gamepad users on how to make their character turn direction (it's the Right Stick).
- Added hint in a late level to prevent people from being stuck.
- Fixed an occurrence that caused the game to have 2 cursors (one yellow dot and one mouse pointer). If it still happens, let us know in the forums.
- AI Director now no longer spawns enemies on roofs they fall off.
- AI Director now less eager to spawn a lot of simultaneous abominations (= the biggest zombies).
Mar 6, 2018
Guns, Gore and Cannoli 2 - Crazy Monkey Studios
- Cross region play is now functional. This was what caused the error "Failed to join match".
- Continue no longer starts you at the start of the level if the level starts with a cutscene.
- VSync is now set correctly at the start of the game based on the current setting.
- Next and previous weapon can now be assigned when using a controller.
- Infinite loading screens now have a timeout.
Mar 6, 2018
Guns, Gore and Cannoli 2 - crazymonkeystudios
- Cross region play is now functional. This was what caused the error "Failed to join match".
- Continue no longer starts you at the start of the level if the level starts with a cutscene.
- VSync is now set correctly at the start of the game based on the current setting.
- Next and previous weapon can now be assigned when using a controller.
- Infinite loading screens now have a timeout.
...

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