In preparation for future updates to macOS and Linux distributions, we have made 64-bit versions of Mount & Blade: Warband available on these platforms. The builds are currently in an open beta testing phase, which players are encouraged to download and test through Steam by following these steps:
Right click “Mount & Blade: Warband” in your Steam library
Select the “BETAS” tab
Enter betapassword in the beta access code box, and select “CHECK CODE”
Select "beta" from the drop-down menu
Providing everything goes to plan, we will be pushing this build out to all users after the testing phase to replace the 32-bit version that is currently available.
- Added support for latest game keys - Fixed issue with server names for multiplayer Steam Workshop mods - Edited game credits
PATCH NOTES (2.044):
- exclude horses from courage calculations - mayor test for bad quest party - fix released prisoners returning to defeated factions - reverse strength test for besieged, add consideration for player allies - add consideration of player party strength to surrender decision - initialize s49 in script_update_troop_political_notes - change Hersir Guthrum to avoid confusion with story character of the same name - correct math for bard's feast comment - fix loss of extended shield taunts - add restock for farmstead recruits - fix leave/surrender bug - remove Hardcore Budget option, which was doing nothing, and have easier center relations by options_camp, not easy_wage and easy_levelling - fix logic of bad quest exception - prevent banished lord from returning to player - fix reset feast bug - rewrite center conversion - fix rebalance the work mini games - add checks for no lord of town - clean up notes list of factions - consolidate center transfer functionality somewhat - fix $players_kingdom that is somehow 0 - restore encounter recount after party joins - report battle sizes with joined parties correctly - add missing try_end to restore faction trigger - correct Hubbi's name - fix Christian ladies in Northumberland (new game) - remove inconsistent religious considerations from script_troop_get_player_relation - make target bandits never friendly - fix item typos - use correct recruit costs for player faction lord decisions - exempt ports from releasing prisoners when inactive - lords give locations of NPCs in their faction when at another faction center - fix successful rebellion notifications - properly set Caio to Pagan - remove Ragnar's Seax as condition for continuing quest - fix political quests and following logic in script_abort_quest - replace bad dog_ruff sound - correct pagan town note - remove redundant title strings
PATCH NOTES (1.21):
New features: - Added a button to the left of the map selection that when clicked, brings up a menu of all of the available maps. When you select a map, it will take you back to the admin panel with that map selected. this will make navigating the map list easier, especially with number of custom maps selectable in the panel being fixed. - Added automatic friendly fire on and off depending on when you want it. If you leave the number at 0, it will not toggle the settings off and no. FF will turn off when the round ends. - Added the ability for admins to ban admins. this will have to be done through scripting by uncommenting the code. - Added a new admin weapon; Cannonball launcher. - Added a range of new items for server side modders to spawn like tea cups, and wooden training weapons - Added a new map
Balance: - Improved the player hitbox, should reduce pokes. - Redone the cannonball hit detection a bit, balls hit much more accurate now both buildings and players/horses. if you crouch it is taken in account and a horse can be shot away under you. - Revered some of the changes of last patch in regards to melee - Reduced number of light infantry, partizani, and pirate numbers in Commander Battle - Gave rhine artillery train the correct swords. - Lights infantry and rifles have the same stats in Commander Battle - All arty troops should receive a buff from the arty officer. - Bandages swing faster and can no longer do a down attack.(cant block) - Build props were changed to make it easier to see where they will be when built. also changed their col meshes to make building easier. (example, the fence posts can be hit to build them)
Fixed Bugs: - Fixed an issue with skirmishers with regards to class limits. - Fixed competitive scoring. in combination with for instance slays. - Fixed a bunch of issues with the admin panel setting the wrong settings. - Fixed an error message regarding highlanders in CB. - Improved teleporting doors. - Improved Rambo feature. you have an increase of 50% range of the rambo range when you have less than 4 bots. so if the range was 50 meters, you now have 75 meters. if you are the last one, you can attack where you please. - Fixed a bug with the royal prop boxes + fixed some strings for them. - Fixed doors not having physics after reset in some game modes. - Changed officer bonus to cav to only work on horseback and tweaked the bonus it provides in non CB modes. It now increases the speed of horses. - Made default custom maps better. - Fixed issue with the amount of custom maps you can select in the admin panel. - Fixed preset arty not working on the first round of a map. - Added some new sapper messages for planting props to show if your planting too fast, or on a bad location. - Fixed issue with musicians speed changing when it shouldn't while playing a song after getting a speed buff. - Fixed auto beacon not working properly when there were 2 players left. - Fixed birds not moving.
For the past 8 years, we have watched while our amazing multiplayer community has established and fostered an active competitive scene for Mount & Blade: Warband. We were so impressed by the dedication and efforts of our community that we decided to get directly involved by hosting the Battle of Bucharest LAN tournament last year, which was hugely successful and extremely well received!
We have decided that would like to move further in this direction and take a more hands-on approach with the competitive scene moving forward. That is why today we are excited to announce our involvement with a new online tournament brought to you by our friends at BladeCast_TV.
The BladeCast Masters offers teams a chance to compete against some of the best European teams in the Mount & Blade: Warband competitive scene. The finalists will receive prizes provided by us, which include t-shirts, posters, and copies of Mount & Blade II: Bannerlord (upon the game’s release!).
We would also like to take this opportunity to introduce you to our new dedicated social media channels which we will be using to help promote and grow the competitive scene of Mount & Blade. Make sure to follow the channels to stay up to date with everything happening in the competitive scene!